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SilverKing

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Jul 27th, 2018
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  1.  
  2. [Log:]
  3. Using Facebook Unity SDK v7.11.1 with FBiOSSDK/4.28.0
  4. [Stacktrace:]
  5. Facebook.Unity.CompiledFacebookLoader:Start()
  6.  
  7. [Log:]
  8. [DevToDev] 2018/07/27 15:27:49 : Application keys can't be empty.
  9. [Stacktrace:]
  10. DevToDev.Core.Utils.Log:R(String, Object[])
  11. DevToDev.Logic.SDKClient:Initialize(String, String)
  12. DTDEditor.DevToDevSDK:Start()
  13.  
  14. [Log:]
  15. [DevToDev] 2018/07/27 15:27:49 : Initializing sdk with key b25efc8b-daa4-0ddc-9abc-159e9022d4df and version 2.7
  16. [Stacktrace:]
  17. DevToDev.Core.Utils.Log:R(String, Object[])
  18. DevToDev.Logic.SDKClient:Initialize(String, String)
  19. analytics.DevToDevController:Start()
  20.  
  21. [Log:]
  22. AF : registerUninstall -> token = System.Byte[]
  23. [Stacktrace:]
  24.  
  25. [Log:]
  26. [ SocialManager ] isSocialNetworkInitialized = True
  27. [Stacktrace:]
  28. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  29. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  30.  
  31. [Log:]
  32. [ SocialManager ] isLoggedIn = True, isOnline = False, reachability = True
  33. [Stacktrace:]
  34. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  35. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  36.  
  37. [Log:]
  38. [ SocialManager ] -> [ INIT CURRENT USER ]
  39. [Stacktrace:]
  40. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  41. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  42.  
  43. [Log:]
  44. showWindow: IntroWindow
  45. [Stacktrace:]
  46. Engine.UIManager:showWindow(Type, Int32, Action`2)
  47. app.<gameProcess>c__Iterator1:MoveNext()
  48. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  49.  
  50. [Log:]
  51. sendRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v
  52. [Stacktrace:]
  53. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  54. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  55. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  56. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  57. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  58.  
  59. [Log:]
  60. startRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v, _isOnline=False, sendOnline=True
  61. [Stacktrace:]
  62. Engine.Net.HTTPService:startRequest(URLRequest)
  63. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  64. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  65. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  66. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  67. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  68.  
  69. [Log:]
  70. OFFLINE https://kitchenstarfb.beargg.com/mo/v
  71. [Stacktrace:]
  72. Engine.Net.HTTPService:startRequest(URLRequest)
  73. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  74. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  75. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  76. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  77. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  78.  
  79. [Log:]
  80. onFilesConfigLoadError connection error
  81. [Stacktrace:]
  82. Engine.Net.HTTPService:processError(String, URLRequest)
  83. Engine.Net.HTTPService:startRequest(URLRequest)
  84. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  85. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  86. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  87. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  88. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  89.  
  90. [Log:]
  91. HTTP_SERVICE_ERROR: -1
  92. [Stacktrace:]
  93. app.Game:onHttpServiceError(String)
  94. Engine.Net.HTTPService:processError(String, URLRequest)
  95. Engine.Net.HTTPService:startRequest(URLRequest)
  96. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  97. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  98. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  99. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  100. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  101.  
  102. [Log:]
  103. [ DATA UPDATER ] files updateted
  104. [Stacktrace:]
  105. Engine.DataUpdater.<updateFiles>c__Iterator2:MoveNext()
  106. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  107. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  108. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  109.  
  110. [Log:]
  111. FILE: 2018_07_27_12_27_38.log
  112. [Stacktrace:]
  113. LogSupport.helpers.LogExternalNameBuilder:getExternalName(String, String)
  114. LogSupport.<sendLogs>c__Iterator0:MoveNext()
  115. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  116. LogSupport.LogManager:sendLogs(SendLogType)
  117. app.<sendLogs>c__IteratorC:MoveNext()
  118. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  119. app.<gameProcess>c__Iterator1:MoveNext()
  120. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  121.  
  122. [Log:]
  123. loadCurrentUser {"id":"1856923227959305","name":"Pedro Pakini","first_name":"Pedro","last_name":"Pakini","picture":{"data":{"height":100,"is_silhouette":false,"url":"https:\/\/platform-lookaside.fbsbx.com\/platform\/profilepic\/?asid=1856923227959305&height=100&width=100&ext=1535286469&hash=AeScoX8XyV9hWo-W","width":100}}}
  124. [Stacktrace:]
  125. Social.<loadCurrentUser>c__AnonStorey4:<>m__0(IGraphResult)
  126. Facebook.Unity.<Start>d__9:MoveNext()
  127. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  128.  
  129. [Log:]
  130. [DevToDev] 2018/07/27 15:27:50 : Metric Application Info added to storage
  131. [Stacktrace:]
  132. DevToDev.Core.Utils.Log:R(String, Object[])
  133. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  134. DevToDev.Logic.User:AddEvent(Event)
  135. DevToDev.Logic.User:AddSelfInfo()
  136. DevToDev.Logic.User:OnInitialized(Boolean)
  137. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  138. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  139. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  140.  
  141. [Log:]
  142. [DevToDev] 2018/07/27 15:27:50 : Metric User Info added to storage
  143. [Stacktrace:]
  144. DevToDev.Core.Utils.Log:R(String, Object[])
  145. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  146. DevToDev.Logic.User:AddEvent(Event)
  147. DevToDev.Logic.User:AddSelfInfo()
  148. DevToDev.Logic.User:OnInitialized(Boolean)
  149. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  150. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  151. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  152.  
  153. [Log:]
  154. [DevToDev] 2018/07/27 15:27:50 : Metric Device Info added to storage
  155. [Stacktrace:]
  156. DevToDev.Core.Utils.Log:R(String, Object[])
  157. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  158. DevToDev.Logic.User:AddEvent(Event)
  159. DevToDev.Logic.User:AddSelfInfo()
  160. DevToDev.Logic.User:OnInitialized(Boolean)
  161. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  162. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  163. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  164.  
  165. [Log:]
  166. FacebookAdapter :: REPORT_GAME_LAUNCHED
  167. [Stacktrace:]
  168. Social.<initCurrentUser>c__Iterator2:MoveNext()
  169. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  170.  
  171. [Log:]
  172. [ SocialManager ] loadFriends(start) : False
  173. [Stacktrace:]
  174. Social.SocialManager:loadFriends()
  175. Social.<initCurrentUser>c__Iterator2:MoveNext()
  176. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  177.  
  178. [Log:]
  179. [DevToDev] 2018/07/27 15:27:50 : Metric Connect To Social Network added to storage
  180. [Stacktrace:]
  181. DevToDev.Core.Utils.Log:R(String, Object[])
  182. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  183. DevToDev.Logic.User:AddEvent(Event)
  184. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  185. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  186.  
  187. [Log:]
  188. INVALID REQUEST : request or url is null
  189. [Stacktrace:]
  190. Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1)
  191. LogSupport.<sendLogs>c__Iterator0:MoveNext()
  192. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  193.  
  194. [Log:]
  195. [DevToDev] 2018/07/27 15:27:51 : Metric Storage has been sent sucsessfully
  196. [Stacktrace:]
  197. DevToDev.Core.Utils.Log:R(String, Object[])
  198. DevToDev.Logic.User:OnSendCallBack(Response, Object)
  199. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  200. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  201.  
  202. [Log:]
  203. Try init products...
  204. [Stacktrace:]
  205. app.Game:initProducts()
  206. Server.CheckConnectionHelper:checkConnection(Boolean)
  207. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  208. Engine.Time.Timer:update(Int32)
  209. Engine.Time.TimersManager:update()
  210. app.<updateTimers>c__Iterator0:MoveNext()
  211. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  212.  
  213. [Log:]
  214. productsIDs :: 28
  215. [Stacktrace:]
  216. Purchases.PurchasesManager:init(String, ProductID[], String)
  217. app.Game:initProducts()
  218. Server.CheckConnectionHelper:checkConnection(Boolean)
  219. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  220. Engine.Time.Timer:update(Int32)
  221. Engine.Time.TimersManager:update()
  222. app.<updateTimers>c__Iterator0:MoveNext()
  223. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  224.  
  225. [Log:]
  226. UnityIAP Version: 1.20.0
  227. [Stacktrace:]
  228. UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
  229. Purchases.PurchasesManager:Init()
  230. Purchases.PurchasesManager:init(String, ProductID[], String)
  231. app.Game:initProducts()
  232. Server.CheckConnectionHelper:checkConnection(Boolean)
  233. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  234. Engine.Time.Timer:update(Int32)
  235. Engine.Time.TimersManager:update()
  236. app.<updateTimers>c__Iterator0:MoveNext()
  237. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  238.  
  239. [Log:]
  240. Using configuration builder objects
  241. [Stacktrace:]
  242. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  243.  
  244. [Log:]
  245. Purchasing manager is inited
  246. [Stacktrace:]
  247. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  248. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  249.  
  250. [Log:]
  251. QueueProcessor: started
  252. [Stacktrace:]
  253. Purchases.Validators.ValidationQueueProcessor:start()
  254. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  255. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  256.  
  257. [Log:]
  258. QueueProcessor: finished
  259. [Stacktrace:]
  260. Purchases.Validators.<update>c__Iterator0:MoveNext()
  261. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  262. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  263. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  264.  
  265. [Log:]
  266. UnityIAP: Promo interface is available for 28 items
  267. [Stacktrace:]
  268. UnityEngine.Purchasing.Extension.UnityUtil:Update()
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