[Log:] Using Facebook Unity SDK v7.11.1 with FBiOSSDK/4.28.0 [Stacktrace:] Facebook.Unity.CompiledFacebookLoader:Start() [Log:] [DevToDev] 2018/07/27 15:27:49 : Application keys can't be empty. [Stacktrace:] DevToDev.Core.Utils.Log:R(String, Object[]) DevToDev.Logic.SDKClient:Initialize(String, String) DTDEditor.DevToDevSDK:Start() [Log:] [DevToDev] 2018/07/27 15:27:49 : Initializing sdk with key b25efc8b-daa4-0ddc-9abc-159e9022d4df and version 2.7 [Stacktrace:] DevToDev.Core.Utils.Log:R(String, Object[]) DevToDev.Logic.SDKClient:Initialize(String, String) analytics.DevToDevController:Start() [Log:] AF : registerUninstall -> token = System.Byte[] [Stacktrace:] [Log:] [ SocialManager ] isSocialNetworkInitialized = True [Stacktrace:] Social.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] [ SocialManager ] isLoggedIn = True, isOnline = False, reachability = True [Stacktrace:] Social.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] [ SocialManager ] -> [ INIT CURRENT USER ] [Stacktrace:] Social.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] showWindow: IntroWindow [Stacktrace:] Engine.UIManager:showWindow(Type, Int32, Action`2) app.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] sendRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v [Stacktrace:] Engine.Net.HTTPService:sendRequest(URLRequest, Boolean) Engine.DataUpdater.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Engine.DataUpdater.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] startRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v, _isOnline=False, sendOnline=True [Stacktrace:] Engine.Net.HTTPService:startRequest(URLRequest) Engine.Net.HTTPService:sendRequest(URLRequest, Boolean) Engine.DataUpdater.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Engine.DataUpdater.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] OFFLINE https://kitchenstarfb.beargg.com/mo/v [Stacktrace:] Engine.Net.HTTPService:startRequest(URLRequest) Engine.Net.HTTPService:sendRequest(URLRequest, Boolean) Engine.DataUpdater.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Engine.DataUpdater.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] onFilesConfigLoadError connection error [Stacktrace:] Engine.Net.HTTPService:processError(String, URLRequest) Engine.Net.HTTPService:startRequest(URLRequest) Engine.Net.HTTPService:sendRequest(URLRequest, Boolean) Engine.DataUpdater.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Engine.DataUpdater.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] HTTP_SERVICE_ERROR: -1 [Stacktrace:] app.Game:onHttpServiceError(String) Engine.Net.HTTPService:processError(String, URLRequest) Engine.Net.HTTPService:startRequest(URLRequest) Engine.Net.HTTPService:sendRequest(URLRequest, Boolean) Engine.DataUpdater.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Engine.DataUpdater.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] [ DATA UPDATER ] files updateted [Stacktrace:] Engine.DataUpdater.c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Engine.DataUpdater.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] FILE: 2018_07_27_12_27_38.log [Stacktrace:] LogSupport.helpers.LogExternalNameBuilder:getExternalName(String, String) LogSupport.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LogSupport.LogManager:sendLogs(SendLogType) app.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) app.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] loadCurrentUser {"id":"1856923227959305","name":"Pedro Pakini","first_name":"Pedro","last_name":"Pakini","picture":{"data":{"height":100,"is_silhouette":false,"url":"https:\/\/platform-lookaside.fbsbx.com\/platform\/profilepic\/?asid=1856923227959305&height=100&width=100&ext=1535286469&hash=AeScoX8XyV9hWo-W","width":100}}} [Stacktrace:] Social.c__AnonStorey4:<>m__0(IGraphResult) Facebook.Unity.d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] [DevToDev] 2018/07/27 15:27:50 : Metric Application Info added to storage [Stacktrace:] DevToDev.Core.Utils.Log:R(String, Object[]) DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event) DevToDev.Logic.User:AddEvent(Event) DevToDev.Logic.User:AddSelfInfo() DevToDev.Logic.User:OnInitialized(Boolean) DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object) DevToDev.Core.Network.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] [DevToDev] 2018/07/27 15:27:50 : Metric User Info added to storage [Stacktrace:] DevToDev.Core.Utils.Log:R(String, Object[]) DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event) DevToDev.Logic.User:AddEvent(Event) DevToDev.Logic.User:AddSelfInfo() DevToDev.Logic.User:OnInitialized(Boolean) DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object) DevToDev.Core.Network.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] [DevToDev] 2018/07/27 15:27:50 : Metric Device Info added to storage [Stacktrace:] DevToDev.Core.Utils.Log:R(String, Object[]) DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event) DevToDev.Logic.User:AddEvent(Event) DevToDev.Logic.User:AddSelfInfo() DevToDev.Logic.User:OnInitialized(Boolean) DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object) DevToDev.Core.Network.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] FacebookAdapter :: REPORT_GAME_LAUNCHED [Stacktrace:] Social.c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] [ SocialManager ] loadFriends(start) : False [Stacktrace:] Social.SocialManager:loadFriends() Social.c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] [DevToDev] 2018/07/27 15:27:50 : Metric Connect To Social Network added to storage [Stacktrace:] DevToDev.Core.Utils.Log:R(String, Object[]) DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event) DevToDev.Logic.User:AddEvent(Event) Social.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] INVALID REQUEST : request or url is null [Stacktrace:] Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1) LogSupport.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] [DevToDev] 2018/07/27 15:27:51 : Metric Storage has been sent sucsessfully [Stacktrace:] DevToDev.Core.Utils.Log:R(String, Object[]) DevToDev.Logic.User:OnSendCallBack(Response, Object) DevToDev.Core.Network.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] Try init products... [Stacktrace:] app.Game:initProducts() Server.CheckConnectionHelper:checkConnection(Boolean) Server.CheckConnectionHelper:onTicHandler(TimerEvent) Engine.Time.Timer:update(Int32) Engine.Time.TimersManager:update() app.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] productsIDs :: 28 [Stacktrace:] Purchases.PurchasesManager:init(String, ProductID[], String) app.Game:initProducts() Server.CheckConnectionHelper:checkConnection(Boolean) Server.CheckConnectionHelper:onTicHandler(TimerEvent) Engine.Time.Timer:update(Int32) Engine.Time.TimersManager:update() app.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] UnityIAP Version: 1.20.0 [Stacktrace:] UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore) Purchases.PurchasesManager:Init() Purchases.PurchasesManager:init(String, ProductID[], String) app.Game:initProducts() Server.CheckConnectionHelper:checkConnection(Boolean) Server.CheckConnectionHelper:onTicHandler(TimerEvent) Engine.Time.Timer:update(Int32) Engine.Time.TimersManager:update() app.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] Using configuration builder objects [Stacktrace:] UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Log:] Purchasing manager is inited [Stacktrace:] Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider) UnityEngine.Purchasing.Extension.UnityUtil:Update() [Log:] QueueProcessor: started [Stacktrace:] Purchases.Validators.ValidationQueueProcessor:start() Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider) UnityEngine.Purchasing.Extension.UnityUtil:Update() [Log:] QueueProcessor: finished [Stacktrace:] Purchases.Validators.c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider) UnityEngine.Purchasing.Extension.UnityUtil:Update() [Log:] UnityIAP: Promo interface is available for 28 items [Stacktrace:] UnityEngine.Purchasing.Extension.UnityUtil:Update()