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- IEnumerator ExplodeTank()
- {
- photonView.RPC("RPC_ExplodeTank", PhotonTargets.All);
- yield return new WaitForSeconds(7f);
- var spawnPoint = GameManager.instance.GetClearSpawnPoint();
- photonView.RPC("RPC_RespawnTank", PhotonTargets.All, spawnPoint.position.ToShortXZ(), (short)spawnPoint.rotation.eulerAngles.y);
- }
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