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- // Main importer class - always use with 'using' statement for proper disposal
- using var importer = new AssimpContext();
- // Optional: Configure importer settings
- importer.SetConfig(new Assimp.Configs.VertexBoneWeightLimitConfig(4));
- // Import a 3D model file with post-processing steps
- var scene = importer.ImportFile(filePath,
- PostProcessSteps.Triangulate | // Convert all polygons to triangles
- PostProcessSteps.GenerateSmoothNormals | // Generate normals if missing
- PostProcessSteps.CalculateTangentSpace); // Calculate tangent vectors
- /**
- ### Key Scene Properties
- - `scene.MeshCount` - Number of meshes in the loaded model
- - `scene.Meshes[index]` - Access individual meshes by index
- **/
- var mesh = scene.Meshes[0]; // Get first mesh
- // Vertex count
- int vertexCount = mesh.VertexCount;
- // Vertex positions (always present)
- var position = mesh.Vertices[i]; // Returns Vector3D
- float x = position.X;
- float y = position.Y;
- float z = position.Z;
- // Check for and access normals
- if (mesh.HasNormals)
- {
- var normal = mesh.Normals[i]; // Returns Vector3D
- }
- // Check for and access texture coordinates
- if (mesh.HasTextureCoords(0)) // Channel 0 is most common
- {
- var texCoord = mesh.TextureCoordinateChannels[0][i]; // Returns Vector3D
- float u = texCoord.X;
- float v = texCoord.Y;
- }
- // Access face indices for triangle rendering
- foreach (var face in mesh.Faces)
- {
- foreach (var index in face.Indices)
- {
- // Use index to reference vertices
- }
- }
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