theUpsider

Assimp Loader

Aug 1st, 2025
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C# 1.51 KB | Gaming | 0 0
  1. // Main importer class - always use with 'using' statement for proper disposal
  2. using var importer = new AssimpContext();
  3.  
  4. // Optional: Configure importer settings
  5. importer.SetConfig(new Assimp.Configs.VertexBoneWeightLimitConfig(4));
  6.  
  7. // Import a 3D model file with post-processing steps
  8. var scene = importer.ImportFile(filePath,
  9.     PostProcessSteps.Triangulate |           // Convert all polygons to triangles
  10.     PostProcessSteps.GenerateSmoothNormals | // Generate normals if missing
  11.     PostProcessSteps.CalculateTangentSpace); // Calculate tangent vectors
  12.  
  13. /**
  14. ### Key Scene Properties
  15. - `scene.MeshCount` - Number of meshes in the loaded model
  16. - `scene.Meshes[index]` - Access individual meshes by index
  17. **/
  18.  
  19. var mesh = scene.Meshes[0]; // Get first mesh
  20.  
  21. // Vertex count
  22. int vertexCount = mesh.VertexCount;
  23.  
  24. // Vertex positions (always present)
  25. var position = mesh.Vertices[i]; // Returns Vector3D
  26. float x = position.X;
  27. float y = position.Y;
  28. float z = position.Z;
  29.  
  30. // Check for and access normals
  31. if (mesh.HasNormals)
  32. {
  33.     var normal = mesh.Normals[i]; // Returns Vector3D
  34. }
  35.  
  36. // Check for and access texture coordinates
  37. if (mesh.HasTextureCoords(0)) // Channel 0 is most common
  38. {
  39.     var texCoord = mesh.TextureCoordinateChannels[0][i]; // Returns Vector3D
  40.     float u = texCoord.X;
  41.     float v = texCoord.Y;
  42. }
  43.  
  44. // Access face indices for triangle rendering
  45. foreach (var face in mesh.Faces)
  46. {
  47.     foreach (var index in face.Indices)
  48.     {
  49.         // Use index to reference vertices
  50.     }
  51. }
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