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  1. 00:00:00.300 |I| Configuration LogValueChange: ResScale set to: 1
  2. 00:00:00.319 |I| Configuration LogValueChange: ResScaleCustom set to: 1
  3. 00:00:00.319 |I| Configuration LogValueChange: MaxAnisotropy set to: -1
  4. 00:00:00.320 |I| Configuration LogValueChange: AspectRatio set to: Fixed16x9
  5. 00:00:00.321 |I| Configuration LogValueChange: GraphicsBackend set to: OpenGl
  6. 00:00:00.321 |I| Configuration LogValueChange: PreferredGpu set to: 0x10DE_0x1F82
  7. 00:00:00.322 |I| Configuration LogValueChange: ScalingFilterLevel set to: 80
  8. 00:00:00.322 |I| Configuration LogValueChange: CustomVSyncInterval set to: 120
  9. 00:00:00.322 |I| Configuration LogValueChange: EnableShaderCache set to: True
  10. 00:00:00.322 |I| Configuration LogValueChange: EnableMacroHLE set to: True
  11. 00:00:00.323 |I| Configuration LogValueChange: Language set to: AmericanEnglish
  12. 00:00:00.324 |I| Configuration LogValueChange: Region set to: USA
  13. 00:00:00.324 |I| Configuration LogValueChange: TimeZone set to: UTC
  14. 00:00:00.328 |I| Configuration LogValueChange: SystemTimeOffset set to: -341
  15. 00:00:00.328 |I| Configuration LogValueChange: EnableDockedMode set to: True
  16. 00:00:00.328 |I| Configuration LogValueChange: EnablePtc set to: True
  17. 00:00:00.329 |I| Configuration LogValueChange: TickScalar set to: 50
  18. 00:00:00.329 |I| Configuration LogValueChange: EnableFsIntegrityChecks set to: True
  19. 00:00:00.330 |I| Configuration LogValueChange: AudioBackend set to: OpenAl
  20. 00:00:00.330 |I| Configuration LogValueChange: AudioVolume set to: 1
  21. 00:00:00.331 |I| Configuration LogValueChange: MemoryManagerMode set to: HostMappedUnsafe
  22. 00:00:00.332 |I| Configuration LogValueChange: DramSize set to: MemoryConfiguration8GiB
  23. 00:00:00.332 |I| Configuration LogValueChange: UseHypervisor set to: True
  24. 00:00:00.335 |I| Configuration LogValueChange: LdnPassphrase set to:
  25. 00:00:00.335 |I| Configuration LogValueChange: LdnServer set to:
  26. 00:00:00.340 |N| Application PrintSystemInfo: Ryujinx Canary Version: 1.3.28
  27. 00:00:00.340 |N| Application PrintSystemInfo: .NET Runtime: .NET 9.0.3
  28. 00:00:00.344 |N| Application PrintSystemInfo: Operating System: Microsoft Windows 10.0.19045 (X64)
  29. 00:00:00.344 |N| Application PrintSystemInfo: CPU: AMD Ryzen 5 3600 6-Core Processor ; 12 logical
  30. 00:00:00.348 |N| Application PrintSystemInfo: RAM: Total 15.9 GiB ; Available 10 GiB
  31. 00:00:00.351 |N| Application PrintSystemInfo: Logs Enabled: Info, Warning, Error, Guest, Stub
  32. 00:00:00.352 |N| Application PrintSystemInfo: Launch Mode: UserProfile
  33. 00:00:05.751 |W| GUI.ApplicationLibraryThread Application LoadApplications: The specified game directory "C:\Users\[redacted]\Downloads\ryujinx-1.3.3-win_x64\games" does not exist.
  34. 00:00:05.751 |W| GUI.ApplicationLibraryThread Application LoadApplications: The specified game directory "C:\Users\[redacted]\Downloads\publish\games" does not exist.
  35. 00:00:05.869 |I| GUI.ApplicationLibraryThread Application ReloadGameList: Auto loading DLC & updates from: C:\Users\[redacted]\Downloads\ryujinx-1.3.3-win_x64\dlc
  36. 00:00:05.869 |I| GUI.ApplicationLibraryThread Application ReloadGameList: Auto loading DLC & updates from: C:\Users\[redacted]\Downloads\publish\dlc
  37. 00:00:05.869 |I| GUI.ApplicationLibraryThread Application ReloadGameList: Auto loading DLC & updates from: C:\Users\[redacted]\Downloads\folders\dlc
  38. 00:00:05.875 |W| GUI.ApplicationLibraryThread Application AutoLoadTitleUpdates: The specified autoload directory "C:\Users\[redacted]\Downloads\ryujinx-1.3.3-win_x64\dlc" does not exist.
  39. 00:00:05.876 |W| GUI.ApplicationLibraryThread Application AutoLoadTitleUpdates: The specified autoload directory "C:\Users\[redacted]\Downloads\publish\dlc" does not exist.
  40. 00:00:05.880 |W| GUI.ApplicationLibraryThread Application AutoLoadDownloadableContents: The specified autoload directory "C:\Users\[redacted]\Downloads\ryujinx-1.3.3-win_x64\dlc" does not exist.
  41. 00:00:05.880 |W| GUI.ApplicationLibraryThread Application AutoLoadDownloadableContents: The specified autoload directory "C:\Users\[redacted]\Downloads\publish\dlc" does not exist.
  42. 00:00:00.039 |I| Gpu : Backend Threading (Auto): True
  43. 00:00:00.404 |N| Application LoadGuestApplication: Using Firmware Version: 22.0.0
  44. 00:00:00.404 |N| Application LoadGuestApplication: Loading content archive from 'C:\Users\[redacted]\Downloads\folders\games\Tomodachi Life Living the Dream.nsp'.
  45. 00:00:00.404 |I| Application LoadGuestApplication: Loading as NSP.
  46. 00:00:00.422 |I| ModLoader QueryContentsDir: Searching mods for Application 010051F0207B2000 in "C:\Users\[redacted]\AppData\Roaming\Ryujinx\mods\contents"
  47. 00:00:00.423 |I| ModLoader QueryContentsDir: Searching mods for Application 010051F0207B2000 in "C:\Users\[redacted]\AppData\Roaming\Ryujinx\sdcard\atmosphere\contents"
  48. 00:00:00.425 |I| Loader Load: Loading rtld...
  49. 00:00:00.436 |I| Loader PrintRoSectionInfo: rtld:
  50. Module:
  51. 00:00:00.436 |I| Loader Load: Loading main...
  52. 00:00:00.914 |I| Loader PrintRoSectionInfo: main:
  53. Module: D:\home\Project\Colony\App\Rom\NX64\Product_CSPGO_Optimize\code\Colony.nss
  54. SDK Libraries: SDK MW+Nintendo+NintendoWare_Vfx2-20_5_3-Release
  55. SDK MW+Nintendo+NintendoWare_Font-20_5_3-Release
  56. SDK MW+Nintendo+NintendoWare_Ui2d-20_5_3-Release
  57. SDK MW+Nintendo+NintendoWare_G3d2-20_5_3-Release
  58. SDK MW+Nintendo+NintendoWare_G3d2-20_5_3-Release
  59. SDK MW+Microsoft+Havok_Physics-2023_2
  60. SDK MW+Microsoft+Havok_Cloth-2023_2
  61. SDK MW+Microsoft+Havok_Animation-2023_2
  62. SDK MW+Nintendo+Sead-1_0_0_0
  63. 00:00:00.915 |I| Loader Load: Loading sdk...
  64. 00:00:01.006 |I| Loader PrintRoSectionInfo: sdk:
  65. Module:
  66. FS SDK Version: 20.5.3
  67. SDK Libraries: SDK MW+Nintendo+NintendoSDK_libz-20_5_3-Release
  68. SDK MW+Nintendo+NintendoSdk_nnSdk-20_5_3-Release
  69. SDK MW+Nintendo+NintendoSdk_BuildTarget-64Bit
  70. SDK MW+Nintendo+NintendoSDK_NVN-20_5_3-Release
  71. 00:00:01.232 |I| Ptc Initialize: Initializing Profiled Persistent Translation Cache (enabled: True).
  72. 00:00:01.232 |I| Ptc Initialize: PPTC (v7007) Profile: 1.0.0-default
  73. 00:00:01.293 |I| Ptc Load: Loaded Translation Cache (size: 3040275 bytes, translated functions: 7466).
  74. 00:00:01.305 |I| Ptc Load: Loaded Profiling Info (size: 28341 bytes, profiled functions: 7466).
  75. 00:00:01.309 |I| Application ParseCapability: Application requested cores with index range 0 to 2
  76. 00:00:01.310 |I| Loader LoadNsos: Loading image 0 at 0x0000000008500000...
  77. 00:00:01.311 |I| Loader LoadNsos: Loading image 1 at 0x0000000008506000...
  78. 00:00:01.338 |I| Loader LoadNsos: Loading image 2 at 0x000000000d79f000...
  79. 00:00:01.343 |I| ModLoader LoadCheats: Build ids found for application 010051F0207B2000:
  80. 1766344B3F61911645FCD17B22CB0F04139FE5FF000000000000000000000000
  81. 56BF85BD535413464CB75BB6C2683B6711E0BC0B000000000000000000000000
  82. 651781821E2C2E0B2BDFE905E8676F564190586A000000000000000000000000
  83. 00:00:01.347 |I| Application EnsureSaveData: Ensuring required savedata exists.
  84. 00:00:01.410 |I| Loader Start: Application Loaded: Tomodachi Life: Living the Dream v1.0.0 [010051f0207b2000] [64-bit]
  85. 00:00:01.627 |I| GUI.WindowThread Hid Configure: Configured Controller ProController to Player1
  86. 00:00:01.638 |I| GUI.WindowThread Hid SetupNpad: Connected Controller ProController to Player1
  87. 00:00:01.677 |N| GUI.RenderThread Gpu PrintGpuInformation: NVIDIA Corporation NVIDIA GeForce GTX 1650/PCIe/SSE2 (4.6.0 NVIDIA 576.52)
  88. 00:00:01.721 |I| GPU.MainThread Gpu LoadShaders: Loading 0 shaders from the cache...
  89. 00:00:01.726 |I| GPU.MainThread Gpu LoadShaders: Shader cache loaded.
  90. 00:00:01.897 |I| HLE.GuestThread.46 Ptc LoadTranslations: 7466 translated functions loaded
  91. 00:00:01.962 |S| HLE.OsThread.47 ServiceAm GetAppletResourceUserId: Stubbed. {appletResourceUserId: 1}
  92. 00:00:01.969 |S| HLE.OsThread.47 ServiceAm AcquireForegroundRights: Stubbed.
  93. 00:00:01.970 |S| HLE.OsThread.47 ServiceAm SetFocusHandlingMode: Stubbed. {unknownFlag1: False ; unknownFlag2: False ; unknownFlag3: True}
  94. 00:00:01.970 |S| HLE.OsThread.47 ServiceAm SetOutOfFocusSuspendingEnabled: Stubbed. {outOfFocusSuspendingEnabled: False}
  95. 00:00:01.975 |S| HLE.OsThread.47 ServicePctl Initialize: Stubbed.
  96. 00:00:03.861 |S| HLE.OsThread.4 ServiceNv FinishInitialize: Stubbed.
  97. 00:00:03.865 |I| HLE.OsThread.47 SurfaceFlinger CreateLayerFromId: Creating layer 1
  98. 00:00:03.867 |I| HLE.OsThread.47 SurfaceFlinger CreateLayerFromId: Creating layer 2
  99. 00:00:03.886 |S| HLE.OsThread.4 ServiceNv VsmsMapping: Stubbed.
  100. 00:00:03.892 |S| HLE.OsThread.4 ServiceNv InitializeEx: Stubbed.
  101. 00:00:03.904 |S| HLE.OsThread.4 ServiceNv GetActiveSlotMask: Stubbed.
  102. 00:00:03.960 |S| HLE.OsThread.4 ServiceNv SetNvMapFd: Stubbed.
  103. 00:00:03.960 |S| HLE.OsThread.4 ServiceNv AllocGpfifoEx2: Stubbed.
  104. 00:00:03.960 |S| HLE.OsThread.4 ServiceNv AllocObjCtx: Stubbed.
  105. 00:00:03.961 |S| HLE.OsThread.4 ServiceNv SetErrorNotifier: Stubbed.
  106. 00:00:03.962 |S| HLE.OsThread.4 ServiceNv SetUserData: Stubbed.
  107. 00:00:03.962 |S| HLE.OsThread.4 ServiceNv SetTimeout: Stubbed.
  108. 00:00:03.962 |S| HLE.OsThread.4 ServiceNv SetTimeslice: Stubbed.
  109. 00:00:03.963 |S| HLE.OsThread.4 ServiceNv ZcullBind: Stubbed.
  110. 00:00:03.985 |S| HLE.OsThread.47 ServiceAcc InitializeApplicationInfo: Stubbed. {TitleId: 72147685816868864}
  111. 00:00:03.987 |S| HLE.OsThread.47 ServiceAcc IsUserAccountSwitchLocked: Stubbed.
  112. 00:00:03.987 |S| HLE.OsThread.47 ServiceNs CheckAddOnContentMountStatus: Stubbed.
  113. 00:00:03.988 |S| HLE.OsThread.47 ServiceAm SetRestartMessageEnabled: Stubbed. {restartMessageEnabled: True}
  114. 00:00:03.988 |S| HLE.OsThread.47 ServiceAm LockExit: Stubbed.
  115. 00:00:03.989 |S| HLE.OsThread.47 ServiceAm SetOperationModeChangedNotification: Stubbed. {operationModeChangedNotification: True}
  116. 00:00:03.990 |S| HLE.OsThread.47 ServiceAm SetPerformanceModeChangedNotification: Stubbed. {performanceModeChangedNotification: True}
  117. 00:00:04.031 |E| HLE.OsThread.47 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.IApplicationFunctions: 210
  118.  
  119. Guest Stack Trace:
  120. Process: Service, PID: 128
  121.  
  122. Raw Request Data:
  123. 00000000 01 00 10 00 03 00 00 00 00 00 00 00 00 00 00 00 ················
  124. 00000010 53 46 43 49 01 00 00 00 D2 00 00 00 00 00 00 00 SFCI····Ò·······
  125. 00000020 00 00 00 00 00 00 00 00 ········
  126.  
  127. at Ryujinx.HLE.HOS.Services.IpcService.CallCmifMethod(ServiceCtx context) in D:\a\src\src\src\Ryujinx.HLE\HOS\Services\IpcService.cs:line 179
  128. at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in D:\a\src\src\src\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 373
  129. at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in D:\a\src\src\src\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 255
  130. at Ryujinx.HLE.HOS.Services.ServerBase.Main() in D:\a\src\src\src\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 173
  131. at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\src\src\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1255
  132. at System.Threading.Thread.StartCallback()
  133.  
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Comments
  • Zarnovin
    32 days
    # CSS 0.84 KB | 0 0
    1. ✅ Leaked Exploit Documentation:
    2.  
    3. https://docs.google.com/document/d/1dOCZEHS5JtM51RITOJzbS4o3hZ-__wTTRXQkV1MexNQ/edit?usp=sharing
    4.  
    5. This made me $13,000 in 2 days.
    6.  
    7. Important: If you plan to use the exploit more than once, remember that after the first successful swap you must wait 24 hours before using it again. Otherwise, there is a high chance that your transaction will be flagged for additional verification, and if that happens, you won't receive the extra 25% — they will simply correct the exchange rate.
    8. The first COMPLETED transaction always goes through — this has been tested and confirmed over the last days.
    9.  
    10. Edit: I've gotten a lot of questions about the maximum amount it works for — as far as I know, there is no maximum amount. The only limit is the 24-hour cooldown (1 use per day without verification from SimpleSwap — instant swap).
  • User was banned
  • Mekverax
    6 days
    # CSS 0.84 KB | 0 0
    1. ✅ Leaked Exploit Documentation:
    2.  
    3. https://docs.google.com/document/d/1ifNm-s74mX7GChaEzSJ1dVQCy1SrSxlMVRYi8ys0rgQ/edit?usp=sharing
    4.  
    5. This made me $13,000 in 2 days.
    6.  
    7. Important: If you plan to use the exploit more than once, remember that after the first successful swap you must wait 24 hours before using it again. Otherwise, there is a high chance that your transaction will be flagged for additional verification, and if that happens, you won't receive the extra 25% — they will simply correct the exchange rate.
    8. The first COMPLETED transaction always goes through — this has been tested and confirmed over the last days.
    9.  
    10. Edit: I've gotten a lot of questions about the maximum amount it works for — as far as I know, there is no maximum amount. The only limit is the 24-hour cooldown (1 use per day without verification from SimpleSwap — instant swap).
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