llBeastModell

GTAV Toggle Cops Cheat SRC

Nov 18th, 2015
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  1. void cops_cheatLoop(){
  2. set_entity_visible(copsobj, false);(PlayerId());
  3. }
  4.  
  5. ///////////////////////////////////////////////
  6.  
  7. if (cheat_cops){
  8. cops_cheatLoop();
  9. }
  10.  
  11. //////////////////////////////
  12.  
  13.  
  14. if (cheat_cops){
  15. float h;
  16. h = get_entity_heading(PlayerPedId());
  17. printf("Got my heading\n");
  18. copsobj = create_object(model, Position[0], Position[1], Position[2]);
  19. set_entity_coords(copsobj, -1938.795410, -995.770630, 14.479980, 1, 0, 0, 1);
  20. set_entity_rotation(copsobj,180,90,180,2,1);
  21. freeze_entity_position(copsobj, true);
  22. ShowMessageOnScreen("~g~ Active");
  23. cheat_cops = false;
  24. }
  25.  
  26.  
  27. ///////////////////////////////////////////////////////////////////////////////////////////////////
  28.  
  29. int copsobj;
  30.  
  31. ////////////////////////
  32. code for the function
  33.  
  34. bool cops_cheatLoop1 = false;
  35. int CopsCheat(int selectedIndex, vector<int> *selectedMenuIndexes, char *itemText, void *functionParameters) {
  36.    
  37.     if(!cheat_cops){
  38.         cheat_cops = true;
  39.         model = -1096777189;
  40.         objectspawn = true;
  41.         model = -1096777189;
  42.         set_entity_visible(copsobj, false);
  43.         objectspawn = true;
  44.         cops_cheatLoop1 = true;
  45.         ShowMessageOnScreen("~y~ Cops Cheat: ~g~ON!");
  46.        
  47.     }
  48.     else if(cheat_cops){
  49.         cheat_cops = false;
  50.         cops_cheatLoop1 = false;
  51.         ShowMessageOnScreen("~y~ Cops Cheat: ~r~OFF!");
  52.     }
  53.  
  54.     return 0;
  55. }
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