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void cops_cheatLoop(){
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set_entity_visible(copsobj, false);(PlayerId());
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}
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///////////////////////////////////////////////
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if (cheat_cops){
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cops_cheatLoop();
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}
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//////////////////////////////
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if (cheat_cops){
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float h;
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h = get_entity_heading(PlayerPedId());
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printf("Got my heading\n");
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copsobj = create_object(model, Position[0], Position[1], Position[2]);
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set_entity_coords(copsobj, -1938.795410, -995.770630, 14.479980, 1, 0, 0, 1);
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set_entity_rotation(copsobj,180,90,180,2,1);
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freeze_entity_position(copsobj, true);
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ShowMessageOnScreen("~g~ Active");
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cheat_cops = false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int copsobj;
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////////////////////////
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code for the function
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bool cops_cheatLoop1 = false;
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int CopsCheat(int selectedIndex, vector<int> *selectedMenuIndexes, char *itemText, void *functionParameters) {
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	if(!cheat_cops){
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		cheat_cops = true;
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		model = -1096777189;
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		objectspawn = true;
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		model = -1096777189;
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		set_entity_visible(copsobj, false);
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		objectspawn = true;
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		cops_cheatLoop1 = true;
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		ShowMessageOnScreen("~y~ Cops Cheat: ~g~ON!");
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	}
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	else if(cheat_cops){
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		cheat_cops = false;
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		cops_cheatLoop1 = false;
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		ShowMessageOnScreen("~y~ Cops Cheat: ~r~OFF!");
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	}
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	return 0;
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}