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Justmyusername

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Apr 17th, 2018
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  1. scriplocal Player = game.Players.localPlayer
  2. local Character = Player.Character
  3. local Humanoid = Character.Humanoid
  4. local Mouse = Player:GetMouse()
  5. local LeftArm = Character["Left Arm"]
  6. local RightArm = Character["Right Arm"]
  7. local LeftLeg = Character["Left Leg"]
  8. local RightLeg = Character["Right Leg"]
  9. local Head = Character.Head
  10. local Torso = Character.Torso
  11. local Camera = game.Workspace.CurrentCamera
  12. local RootPart = Character.HumanoidRootPart
  13. local RootJoint = RootPart.RootJoint
  14. local Pause = false
  15. local attack = false
  16. local LOL = false
  17. local Anim = 'Idle'
  18. local attacktype = 1
  19. local delays = false
  20. local play = true
  21. local targetted = nil
  22. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  23. local velocity = RootPart.Velocity.y
  24. local sine = 0
  25. local change = 1
  26. local doe = 0
  27. local Create = LoadLibrary("RbxUtility").Create
  28. Humanoid.WalkSpeed = 25
  29.  
  30.  
  31. local Raping = false
  32.  
  33.  
  34. local newMotor = function(part0, part1, c0, c1)
  35. local w = Create('Motor'){
  36. Parent = part0,
  37. Part0 = part0,
  38. Part1 = part1,
  39. C0 = c0,
  40. C1 = c1,
  41. }
  42. return w
  43. end
  44.  
  45. local mr = math.rad
  46. local RS = game:GetService("RunService").RenderStepped
  47.  
  48. local Smack = Instance.new("Sound", RootPart)
  49. Smack.Volume = 1
  50. Smack.MaxDistance = 90
  51. Smack.SoundId = "rbxassetid://106626233"
  52.  
  53.  
  54. function Rape1()
  55. if Raping == false then
  56.  
  57. local hb = Instance.new("Part", Character)
  58. hb.CFrame = Head.CFrame
  59. hb.Size = Vector3.new(10,10,10)
  60. hb.CanCollide = false
  61. hb.Transparency = 1
  62.  
  63.  
  64. hb.Touched:Connect(function(h)
  65. if h.Parent:FindFirstChildOfClass("Humanoid") and not h:IsDescendantOf(Character) and Raping == false then
  66. Raping = true
  67. Pause = true
  68.  
  69. local vic = h.Parent
  70. local Neck = newMotor(vic.Torso, vic.Head, CFrame.new(0,1.4,-0.2) * CFrame.Angles(math.rad(-20),0,0), CFrame.new(0,0,0))
  71. local RA = newMotor(vic.Torso, vic["Right Arm"], CFrame.new(1.5, -0.3, -0.3) * CFrame.Angles(math.rad(20),0,0), CFrame.new(0,0,0))
  72. local LA = newMotor(vic.Torso, vic["Left Arm"], CFrame.new(-1.5, -0.3, -0.3) * CFrame.Angles(math.rad(20),0,0), CFrame.new(0,0,0))
  73. local RL = newMotor(vic.Torso, vic["Right Leg"], CFrame.new(1.5,-2,0) * CFrame.Angles(math.rad(10), 0, math.rad(20)), CFrame.new(0,0,0))
  74. local LL = newMotor(vic.Torso, vic["Left Leg"], CFrame.new(-1.5,-2,0) * CFrame.Angles(math.rad(10), 0, mr(-20)), CFrame.new(0,0,0))
  75.  
  76. Character.Pants:Destroy()
  77. for _, o in pairs(vic:children()) do
  78. if o:IsA("Pants") or o:IsA("Shirt") then
  79. o:Destroy()
  80. end
  81. end
  82.  
  83.  
  84.  
  85.  
  86. --Converted with ttyyuu12345's model to script plugin v4
  87. function sandbox(var,func)
  88. local env = getfenv(func)
  89. local newenv = setmetatable({},{
  90. __index = function(self,k)
  91. if k=="script" then
  92. return var
  93. else
  94. return env[k]
  95. end
  96. end,
  97. })
  98. setfenv(func,newenv)
  99. return func
  100. end
  101. local cors = {}
  102. local mas = Instance.new("Model",game:GetService("Lighting"))
  103. local Part0 = Instance.new("Part")
  104. local SpecialMesh1 = Instance.new("SpecialMesh")
  105. local Part2 = Instance.new("Part")
  106. local SpecialMesh3 = Instance.new("SpecialMesh")
  107. local Part4 = Instance.new("Part")
  108. local SpecialMesh5 = Instance.new("SpecialMesh")
  109. local Weld6 = Instance.new("Weld")
  110. local Weld7 = Instance.new("Weld")
  111. Part0.Parent = mas
  112. Part0.Material = Enum.Material.SmoothPlastic
  113. Part0.BrickColor = BrickColor.new("Light orange")
  114. Part0.Size = Vector3.new(0.740000129, 1, 1)
  115. Part0.CFrame = CFrame.new(32.3044434, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  116. Part0.BottomSurface = Enum.SurfaceType.Smooth
  117. Part0.TopSurface = Enum.SurfaceType.Smooth
  118. Part0.Color = vic.Torso.Color
  119. Part0.Position = Vector3.new(32.3044434, 1.09500587, 116.57)
  120. Part0.Color = vic.Torso.Color
  121. SpecialMesh1.Parent = Part0
  122. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  123. Part2.Parent = mas
  124. Part2.Material = Enum.Material.SmoothPlastic
  125. Part2.BrickColor = BrickColor.new("Light orange")
  126. Part2.Size = Vector3.new(0.740000129, 1, 1)
  127. Part2.CFrame = CFrame.new(32.5208702, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  128. Part2.BottomSurface = Enum.SurfaceType.Smooth
  129. Part2.TopSurface = Enum.SurfaceType.Smooth
  130. Part2.Color = vic.Torso.Color
  131. Part2.Position = Vector3.new(32.5208702, 1.09500587, 116.57)
  132. Part2.Color = vic.Torso.Color
  133. SpecialMesh3.Parent = Part2
  134. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  135. Part4.Name = "Pink"
  136. Part4.Parent = mas
  137. Part4.Material = Enum.Material.SmoothPlastic
  138. Part4.BrickColor = BrickColor.new("Pink")
  139. Part4.Size = Vector3.new(0.310000449, 1, 1)
  140. Part4.CFrame = CFrame.new(32.4009209, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  141. Part4.BottomSurface = Enum.SurfaceType.Smooth
  142. Part4.TopSurface = Enum.SurfaceType.Smooth
  143. Part4.Color = Color3.new(1, 0.4, 0.8)
  144. Part4.Position = Vector3.new(32.4009209, 1.09500587, 116.57)
  145. Part4.Color = Color3.new(1, 0.4, 0.8)
  146. SpecialMesh5.Parent = Part4
  147. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  148. Weld6.Parent = Part4
  149. Weld6.C0 = CFrame.new(-0.0964775085, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  150. Weld6.Part0 = Part4
  151. Weld6.Part1 = Part0
  152. Weld7.Parent = Part4
  153. Weld7.C0 = CFrame.new(0.119949341, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  154. Weld7.Part0 = Part4
  155. Weld7.Part1 = Part2
  156. for i,v in pairs(mas:GetChildren()) do
  157. v.Parent = vic
  158. pcall(function() v:MakeJoints() end)
  159. end
  160. mas:Destroy()
  161. for i,v in pairs(cors) do
  162. spawn(function()
  163. pcall(v)
  164. end)
  165. end
  166.  
  167. newMotor(vic.Torso, Part4, CFrame.new(0,-1,-0.1), CFrame.new(0,0,0))
  168.  
  169.  
  170. --Converted with ttyyuu12345's model to script plugin v4
  171. function sandbox(var,func)
  172. local env = getfenv(func)
  173. local newenv = setmetatable({},{
  174. __index = function(self,k)
  175. if k=="script" then
  176. return var
  177. else
  178. return env[k]
  179. end
  180. end,
  181. })
  182. setfenv(func,newenv)
  183. return func
  184. end
  185. cors = {}
  186. mas = Instance.new("Model",game:GetService("Lighting"))
  187. Part0 = Instance.new("Part")
  188. SpecialMesh1 = Instance.new("SpecialMesh")
  189. Part2 = Instance.new("Part")
  190. SpecialMesh3 = Instance.new("SpecialMesh")
  191. Part4 = Instance.new("Part")
  192. SpecialMesh5 = Instance.new("SpecialMesh")
  193. Weld6 = Instance.new("Weld")
  194. Weld7 = Instance.new("Weld")
  195. Part0.Parent = mas
  196. Part0.Material = Enum.Material.SmoothPlastic
  197. Part0.BrickColor = BrickColor.new("Bright purple")
  198. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  199. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  200. Part0.BottomSurface = Enum.SurfaceType.Smooth
  201. Part0.TopSurface = Enum.SurfaceType.Smooth
  202. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  203. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  204. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  205. SpecialMesh1.Parent = Part0
  206. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  207. Part2.Parent = mas
  208. Part2.Material = Enum.Material.SmoothPlastic
  209. Part2.BrickColor = BrickColor.new("Carnation pink")
  210. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  211. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  212. Part2.BottomSurface = Enum.SurfaceType.Smooth
  213. Part2.TopSurface = Enum.SurfaceType.Smooth
  214. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  215. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  216. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  217. SpecialMesh3.Parent = Part2
  218. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  219. Part4.Name = "Boob"
  220. Part4.Parent = mas
  221. Part4.Material = Enum.Material.SmoothPlastic
  222. Part4.BrickColor = BrickColor.new("Light orange")
  223. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  224. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  225. Part4.BottomSurface = Enum.SurfaceType.Smooth
  226. Part4.TopSurface = Enum.SurfaceType.Smooth
  227. Part4.Color = vic.Torso.Color
  228. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  229. Part4.Color = vic.Torso.Color
  230. SpecialMesh5.Parent = Part4
  231. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  232. Weld6.Parent = Part4
  233. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  234. Weld6.Part0 = Part4
  235. Weld6.Part1 = Part0
  236. Weld7.Parent = Part4
  237. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  238. Weld7.Part0 = Part4
  239. Weld7.Part1 = Part2
  240. for i,v in pairs(mas:GetChildren()) do
  241. v.Parent = vic
  242. pcall(function() v:MakeJoints() end)
  243. end
  244. mas:Destroy()
  245. for i,v in pairs(cors) do
  246. spawn(function()
  247. pcall(v)
  248. end)
  249. end
  250.  
  251.  
  252. local LBO = newMotor(vic.Torso, Part4, CFrame.new(0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  253.  
  254. --Converted with ttyyuu12345's model to script plugin v4
  255. function sandbox(var,func)
  256. local env = getfenv(func)
  257. local newenv = setmetatable({},{
  258. __index = function(self,k)
  259. if k=="script" then
  260. return var
  261. else
  262. return env[k]
  263. end
  264. end,
  265. })
  266. setfenv(func,newenv)
  267. return func
  268. end
  269. cors = {}
  270. mas = Instance.new("Model",game:GetService("Lighting"))
  271. Part0 = Instance.new("Part")
  272. SpecialMesh1 = Instance.new("SpecialMesh")
  273. Part2 = Instance.new("Part")
  274. SpecialMesh3 = Instance.new("SpecialMesh")
  275. Part4 = Instance.new("Part")
  276. SpecialMesh5 = Instance.new("SpecialMesh")
  277. Weld6 = Instance.new("Weld")
  278. Weld7 = Instance.new("Weld")
  279. Part0.Parent = mas
  280. Part0.Material = Enum.Material.SmoothPlastic
  281. Part0.BrickColor = BrickColor.new("Bright purple")
  282. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  283. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  284. Part0.BottomSurface = Enum.SurfaceType.Smooth
  285. Part0.TopSurface = Enum.SurfaceType.Smooth
  286. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  287. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  288. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  289. SpecialMesh1.Parent = Part0
  290. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  291. Part2.Parent = mas
  292. Part2.Material = Enum.Material.SmoothPlastic
  293. Part2.BrickColor = BrickColor.new("Carnation pink")
  294. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  295. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  296. Part2.BottomSurface = Enum.SurfaceType.Smooth
  297. Part2.TopSurface = Enum.SurfaceType.Smooth
  298. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  299. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  300. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  301. SpecialMesh3.Parent = Part2
  302. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  303. Part4.Name = "Boob"
  304. Part4.Parent = mas
  305. Part4.Material = Enum.Material.SmoothPlastic
  306. Part4.BrickColor = BrickColor.new("Light orange")
  307. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  308. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  309. Part4.BottomSurface = Enum.SurfaceType.Smooth
  310. Part4.TopSurface = Enum.SurfaceType.Smooth
  311. Part4.Color = vic.Torso.Color
  312. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  313. Part4.Color = vic.Torso.Color
  314. SpecialMesh5.Parent = Part4
  315. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  316. Weld6.Parent = Part4
  317. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  318. Weld6.Part0 = Part4
  319. Weld6.Part1 = Part0
  320. Weld7.Parent = Part4
  321. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  322. Weld7.Part0 = Part4
  323. Weld7.Part1 = Part2
  324. for i,v in pairs(mas:GetChildren()) do
  325. v.Parent = vic
  326. pcall(function() v:MakeJoints() end)
  327. end
  328. mas:Destroy()
  329. for i,v in pairs(cors) do
  330. spawn(function()
  331. pcall(v)
  332. end)
  333. end
  334.  
  335.  
  336. local RBO = newMotor(vic.Torso, Part4, CFrame.new(-0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  337.  
  338.  
  339. local vRoot = vic.HumanoidRootPart
  340.  
  341.  
  342.  
  343. local Dick = Instance.new("Folder", Character)
  344.  
  345. Part0 = Instance.new("Part")
  346. local Part1 = Instance.new("Part")
  347. Part2 = Instance.new("Part")
  348. SpecialMesh3 = Instance.new("SpecialMesh")
  349. Part4 = Instance.new("Part")
  350. local Part5 = Instance.new("Part")
  351. local Weld6 = Instance.new("Weld")
  352. local Weld7 = Instance.new("Weld")
  353. local Weld8 = Instance.new("Weld")
  354. local Weld9 = Instance.new("Weld")
  355. Part0.Parent = Dick
  356. Part0.Material = Enum.Material.SmoothPlastic
  357. Part0.BrickColor = BrickColor.new("Carnation pink")
  358. Part0.Rotation = Vector3.new(0, 90, 0)
  359. Part0.Shape = Enum.PartType.Ball
  360. Part0.Size = Vector3.new(0.539999962, 0.539999962, 0.539999962)
  361. Part0.CFrame = CFrame.new(-27.780304, 1.86124301, -24.2282429, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  362. Part0.BottomSurface = Enum.SurfaceType.Smooth
  363. Part0.TopSurface = Enum.SurfaceType.Smooth
  364. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  365. Part0.Position = Vector3.new(-27.780304, 1.86124301, -24.2282429)
  366. Part0.Orientation = Vector3.new(0, 90, 0)
  367. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  368. Part1.Parent = Dick
  369. Part1.Material = Enum.Material.SmoothPlastic
  370. Part1.BrickColor = BrickColor.new("Nougat")
  371. Part1.Shape = Enum.PartType.Ball
  372. Part1.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  373. Part1.CFrame = CFrame.new(-27.9477272, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  374. Part1.BottomSurface = Enum.SurfaceType.Smooth
  375. Part1.TopSurface = Enum.SurfaceType.Smooth
  376. Part1.Color = Torso.Color
  377. Part1.Position = Vector3.new(-27.9477272, 1.62094891, -25.7553864)
  378. Part1.Color = Torso.Color
  379. Part2.Parent = Dick
  380. Part2.Material = Enum.Material.SmoothPlastic
  381. Part2.BrickColor = BrickColor.new("Black")
  382. Part2.Rotation = Vector3.new(0, 90, 0)
  383. Part2.Size = Vector3.new(0.409999996, 0.400000006, 0.0799999982)
  384. Part2.CFrame = CFrame.new(-27.780304, 1.86124301, -24.1490974, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  385. Part2.BottomSurface = Enum.SurfaceType.Smooth
  386. Part2.TopSurface = Enum.SurfaceType.Smooth
  387. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  388. Part2.Position = Vector3.new(-27.780304, 1.86124301, -24.1490974)
  389. Part2.Orientation = Vector3.new(0, 90, 0)
  390. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  391. SpecialMesh3.Parent = Part2
  392. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  393. Part4.Parent = Dick
  394. Part4.Material = Enum.Material.SmoothPlastic
  395. Part4.BrickColor = BrickColor.new("Nougat")
  396. Part4.Shape = Enum.PartType.Ball
  397. Part4.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  398. Part4.CFrame = CFrame.new(-27.5741444, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  399. Part4.BottomSurface = Enum.SurfaceType.Smooth
  400. Part4.TopSurface = Enum.SurfaceType.Smooth
  401. Part4.Color = Torso.Color
  402. Part4.Position = Vector3.new(-27.5741444, 1.62094891, -25.7553864)
  403. Part4.Color = Torso.Color
  404. Part5.Name = "STEM"
  405. Part5.Parent = Dick
  406. Part5.Material = Enum.Material.SmoothPlastic
  407. Part5.BrickColor = BrickColor.new("Nougat")
  408. Part5.Rotation = Vector3.new(0, 90, 0)
  409. Part5.Shape = Enum.PartType.Cylinder
  410. Part5.Size = Vector3.new(1.78000093, 0.530001938, 0.530001938)
  411. Part5.CFrame = CFrame.new(-27.780304, 1.86124301, -25.1304016, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  412. Part5.BottomSurface = Enum.SurfaceType.Smooth
  413. Part5.TopSurface = Enum.SurfaceType.Smooth
  414. Part5.Color = Torso.Color
  415. Part5.Position = Vector3.new(-27.780304, 1.86124301, -25.1304016)
  416. Part5.Orientation = Vector3.new(0, 90, 0)
  417. Part5.Color = Torso.Color
  418. Weld6.Parent = Part5
  419. Weld6.C0 = CFrame.new(-0.902158737, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  420. Weld6.Part0 = Part5
  421. Weld6.Part1 = Part0
  422. Weld7.Parent = Part5
  423. Weld7.C0 = CFrame.new(0.624984741, -0.240294099, -0.167423248, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  424. Weld7.Part0 = Part5
  425. Weld7.Part1 = Part1
  426. Weld8.Parent = Part5
  427. Weld8.C0 = CFrame.new(-0.981304169, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  428. Weld8.Part0 = Part5
  429. Weld8.Part1 = Part2
  430. Weld9.Parent = Part5
  431. Weld9.C0 = CFrame.new(0.624984741, -0.240294099, 0.206159592, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  432. Weld9.Part0 = Part5
  433. Weld9.Part1 = Part4
  434.  
  435. for _, o in pairs(Dick:GetChildren()) do
  436. if o:IsA("Part") then
  437. o.Anchored = false
  438. o.CanCollide = false
  439. end
  440. end
  441.  
  442. local w2 = Instance.new("Weld", Part5)
  443. w2.Part0 = Character.Torso
  444. w2.Part1 = Part5
  445. w2.C0 = CFrame.new(0,-1.2,-1.15) * CFrame.Angles(mr(0),mr(-90),mr(0))
  446.  
  447.  
  448.  
  449.  
  450. RootPart.Anchored = true
  451. vRoot.Anchored = true
  452.  
  453. vic.Torso.CFrame = RootPart.CFrame * CFrame.new(0,-0.7,-2) * CFrame.Angles(math.rad(90),0,math.rad(180))
  454.  
  455. local B1 = Instance.new("Part", vic)
  456. B1.Material = "SmoothPlastic"
  457. B1.Color = vic.Torso.Color
  458. B1.Size = Vector3.new(1.5,1.5,1.5)
  459. B1.CanCollide = false
  460. B1.Shape = "Ball"
  461. newMotor(vic.Torso, B1, CFrame.new(-0.4,-1.2,0.3), CFrame.new(0,0,0))
  462.  
  463. local B2 = Instance.new("Part", vic)
  464. B2.Material = "SmoothPlastic"
  465. B2.Color = vic.Torso.Color
  466. B2.Size = Vector3.new(1.5,1.5,1.5)
  467. B2.CanCollide = false
  468. B2.Shape = "Ball"
  469. newMotor(vic.Torso, B2, CFrame.new(0.4,-1.2,0.3), CFrame.new(0,0,0))
  470.  
  471. for i = 1, 8 do
  472. RS:wait()
  473.  
  474. PlayAnimationFromTable({
  475. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  476. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  477. CFrame.new(1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50),0,0), --- RightArm
  478. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50), 0, 0),--LeftArm
  479. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(0, 0, mr(5)), --RightLeg
  480. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(0, 0, mr(-5)), --LeftLeg
  481. }, .3, false)
  482. end
  483.  
  484. for _, o in pairs(vic.Head:children()) do
  485. if o:IsA("Decal") then
  486. o.Texture = "rbxassetid://902930270"
  487. end
  488. end
  489.  
  490. while wait() do
  491.  
  492. for i = 1, 10 do
  493.  
  494. RS:wait()
  495.  
  496. PlayAnimationFromTable({
  497. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(30), 0, 0), -- Torso,
  498. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  499. CFrame.new(1.5,0,0) * CFrame.new(0, 0, -1) * CFrame.Angles(mr(50),0,0), --- RightArm
  500. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -1) * CFrame.Angles(mr(50), 0, 0),--LeftArm
  501. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(5)), --RightLeg
  502. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(-5)), --LeftLeg
  503. }, .7, false)
  504.  
  505. w2.C0 = clerp(w2.C0, CFrame.new(0,-1.3,-1) * CFrame.Angles(mr(-45),mr(-90),mr(0)), 0.4)
  506. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(-10)), 0.3)
  507. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(10)), 0.3)
  508. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,0.05,0)
  509.  
  510. end
  511.  
  512. for i = 1, 10 do
  513.  
  514. RS:wait()
  515. Smack:Play()
  516. PlayAnimationFromTable({
  517. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-30), 0, 0), -- Torso,
  518. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  519. CFrame.new(1.5,0,0) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(mr(90),0,0), --- RightArm
  520. CFrame.new(-1.5,0,0) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(mr(90), 0, 0),--LeftArm
  521. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(5)), --RightLeg
  522. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(-5)), --LeftLeg
  523. }, .7, false)
  524.  
  525. w2.C0 = clerp(w2.C0, CFrame.new(0,-0.5,-.5) * CFrame.Angles(mr(30),mr(-90),mr(0)), 0.4)
  526. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(10)), 0.3)
  527. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(-10)), 0.3)
  528. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,-0.05,0)
  529.  
  530. end
  531.  
  532. end
  533. end
  534. end)
  535.  
  536. end
  537. end
  538.  
  539.  
  540. function Rape2()
  541. if Raping == false then
  542.  
  543. local hb = Instance.new("Part", Character)
  544. hb.CFrame = Head.CFrame
  545. hb.Size = Vector3.new(10,10,10)
  546. hb.CanCollide = false
  547. hb.Transparency = 1
  548.  
  549.  
  550. hb.Touched:Connect(function(h)
  551. if h.Parent:FindFirstChildOfClass("Humanoid") and not h:IsDescendantOf(Character) and Raping == false then
  552. Raping = true
  553. Pause = true
  554.  
  555. local vic = h.Parent
  556. local Neck = newMotor(vic.Torso, vic.Head, CFrame.new(0,1.2,0.5) * CFrame.Angles(math.rad(60),0,0), CFrame.new(0,0,0))
  557. local RA = newMotor(vic.Torso, vic["Right Arm"], CFrame.new(1.5, 0.2, -0.8) * CFrame.Angles(math.rad(90),0,0), CFrame.new(0,0,0))
  558. local LA = newMotor(vic.Torso, vic["Left Arm"], CFrame.new(-1.5, 0.2, -0.8) * CFrame.Angles(math.rad(90),0,0), CFrame.new(0,0,0))
  559. local RL = newMotor(vic.Torso, vic["Right Leg"], CFrame.new(1.5,-2,-0.9) * CFrame.Angles(math.rad(90), 0, math.rad(20)), CFrame.new(0,0,0))
  560. local LL = newMotor(vic.Torso, vic["Left Leg"], CFrame.new(-1.5,-2,-0.9) * CFrame.Angles(math.rad(90), 0, mr(-20)), CFrame.new(0,0,0))
  561.  
  562. Character.Pants:Destroy()
  563. for _, o in pairs(vic:children()) do
  564. if o:IsA("Pants") or o:IsA("Shirt") then
  565. o:Destroy()
  566. end
  567. end
  568.  
  569.  
  570.  
  571.  
  572. --Converted with ttyyuu12345's model to script plugin v4
  573. function sandbox(var,func)
  574. local env = getfenv(func)
  575. local newenv = setmetatable({},{
  576. __index = function(self,k)
  577. if k=="script" then
  578. return var
  579. else
  580. return env[k]
  581. end
  582. end,
  583. })
  584. setfenv(func,newenv)
  585. return func
  586. end
  587. local cors = {}
  588. local mas = Instance.new("Model",game:GetService("Lighting"))
  589. local Part0 = Instance.new("Part")
  590. local SpecialMesh1 = Instance.new("SpecialMesh")
  591. local Part2 = Instance.new("Part")
  592. local SpecialMesh3 = Instance.new("SpecialMesh")
  593. local Part4 = Instance.new("Part")
  594. local SpecialMesh5 = Instance.new("SpecialMesh")
  595. local Weld6 = Instance.new("Weld")
  596. local Weld7 = Instance.new("Weld")
  597. Part0.Parent = mas
  598. Part0.Material = Enum.Material.SmoothPlastic
  599. Part0.BrickColor = BrickColor.new("Light orange")
  600. Part0.Size = Vector3.new(0.740000129, 1, 1)
  601. Part0.CFrame = CFrame.new(32.3044434, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  602. Part0.BottomSurface = Enum.SurfaceType.Smooth
  603. Part0.TopSurface = Enum.SurfaceType.Smooth
  604. Part0.Color = vic.Torso.Color
  605. Part0.Position = Vector3.new(32.3044434, 1.09500587, 116.57)
  606. Part0.Color = vic.Torso.Color
  607. SpecialMesh1.Parent = Part0
  608. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  609. Part2.Parent = mas
  610. Part2.Material = Enum.Material.SmoothPlastic
  611. Part2.BrickColor = BrickColor.new("Light orange")
  612. Part2.Size = Vector3.new(0.740000129, 1, 1)
  613. Part2.CFrame = CFrame.new(32.5208702, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  614. Part2.BottomSurface = Enum.SurfaceType.Smooth
  615. Part2.TopSurface = Enum.SurfaceType.Smooth
  616. Part2.Color = vic.Torso.Color
  617. Part2.Position = Vector3.new(32.5208702, 1.09500587, 116.57)
  618. Part2.Color = vic.Torso.Color
  619. SpecialMesh3.Parent = Part2
  620. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  621. Part4.Name = "Pink"
  622. Part4.Parent = mas
  623. Part4.Material = Enum.Material.SmoothPlastic
  624. Part4.BrickColor = BrickColor.new("Pink")
  625. Part4.Size = Vector3.new(0.310000449, 1, 1)
  626. Part4.CFrame = CFrame.new(32.4009209, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  627. Part4.BottomSurface = Enum.SurfaceType.Smooth
  628. Part4.TopSurface = Enum.SurfaceType.Smooth
  629. Part4.Color = Color3.new(1, 0.4, 0.8)
  630. Part4.Position = Vector3.new(32.4009209, 1.09500587, 116.57)
  631. Part4.Color = Color3.new(1, 0.4, 0.8)
  632. SpecialMesh5.Parent = Part4
  633. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  634. Weld6.Parent = Part4
  635. Weld6.C0 = CFrame.new(-0.0964775085, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  636. Weld6.Part0 = Part4
  637. Weld6.Part1 = Part0
  638. Weld7.Parent = Part4
  639. Weld7.C0 = CFrame.new(0.119949341, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  640. Weld7.Part0 = Part4
  641. Weld7.Part1 = Part2
  642. for i,v in pairs(mas:GetChildren()) do
  643. v.Parent = vic
  644. pcall(function() v:MakeJoints() end)
  645. end
  646. mas:Destroy()
  647. for i,v in pairs(cors) do
  648. spawn(function()
  649. pcall(v)
  650. end)
  651. end
  652.  
  653. newMotor(vic.Torso, Part4, CFrame.new(0,-1,-0.1), CFrame.new(0,0,0))
  654.  
  655.  
  656. --Converted with ttyyuu12345's model to script plugin v4
  657. function sandbox(var,func)
  658. local env = getfenv(func)
  659. local newenv = setmetatable({},{
  660. __index = function(self,k)
  661. if k=="script" then
  662. return var
  663. else
  664. return env[k]
  665. end
  666. end,
  667. })
  668. setfenv(func,newenv)
  669. return func
  670. end
  671. cors = {}
  672. mas = Instance.new("Model",game:GetService("Lighting"))
  673. Part0 = Instance.new("Part")
  674. SpecialMesh1 = Instance.new("SpecialMesh")
  675. Part2 = Instance.new("Part")
  676. SpecialMesh3 = Instance.new("SpecialMesh")
  677. Part4 = Instance.new("Part")
  678. SpecialMesh5 = Instance.new("SpecialMesh")
  679. Weld6 = Instance.new("Weld")
  680. Weld7 = Instance.new("Weld")
  681. Part0.Parent = mas
  682. Part0.Material = Enum.Material.SmoothPlastic
  683. Part0.BrickColor = BrickColor.new("Bright purple")
  684. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  685. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  686. Part0.BottomSurface = Enum.SurfaceType.Smooth
  687. Part0.TopSurface = Enum.SurfaceType.Smooth
  688. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  689. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  690. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  691. SpecialMesh1.Parent = Part0
  692. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  693. Part2.Parent = mas
  694. Part2.Material = Enum.Material.SmoothPlastic
  695. Part2.BrickColor = BrickColor.new("Carnation pink")
  696. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  697. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  698. Part2.BottomSurface = Enum.SurfaceType.Smooth
  699. Part2.TopSurface = Enum.SurfaceType.Smooth
  700. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  701. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  702. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  703. SpecialMesh3.Parent = Part2
  704. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  705. Part4.Name = "Boob"
  706. Part4.Parent = mas
  707. Part4.Material = Enum.Material.SmoothPlastic
  708. Part4.BrickColor = BrickColor.new("Light orange")
  709. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  710. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  711. Part4.BottomSurface = Enum.SurfaceType.Smooth
  712. Part4.TopSurface = Enum.SurfaceType.Smooth
  713. Part4.Color = vic.Torso.Color
  714. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  715. Part4.Color = vic.Torso.Color
  716. SpecialMesh5.Parent = Part4
  717. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  718. Weld6.Parent = Part4
  719. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  720. Weld6.Part0 = Part4
  721. Weld6.Part1 = Part0
  722. Weld7.Parent = Part4
  723. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  724. Weld7.Part0 = Part4
  725. Weld7.Part1 = Part2
  726. for i,v in pairs(mas:GetChildren()) do
  727. v.Parent = vic
  728. pcall(function() v:MakeJoints() end)
  729. end
  730. mas:Destroy()
  731. for i,v in pairs(cors) do
  732. spawn(function()
  733. pcall(v)
  734. end)
  735. end
  736.  
  737.  
  738. local LBO = newMotor(vic.Torso, Part4, CFrame.new(0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  739.  
  740. --Converted with ttyyuu12345's model to script plugin v4
  741. function sandbox(var,func)
  742. local env = getfenv(func)
  743. local newenv = setmetatable({},{
  744. __index = function(self,k)
  745. if k=="script" then
  746. return var
  747. else
  748. return env[k]
  749. end
  750. end,
  751. })
  752. setfenv(func,newenv)
  753. return func
  754. end
  755. cors = {}
  756. mas = Instance.new("Model",game:GetService("Lighting"))
  757. Part0 = Instance.new("Part")
  758. SpecialMesh1 = Instance.new("SpecialMesh")
  759. Part2 = Instance.new("Part")
  760. SpecialMesh3 = Instance.new("SpecialMesh")
  761. Part4 = Instance.new("Part")
  762. SpecialMesh5 = Instance.new("SpecialMesh")
  763. Weld6 = Instance.new("Weld")
  764. Weld7 = Instance.new("Weld")
  765. Part0.Parent = mas
  766. Part0.Material = Enum.Material.SmoothPlastic
  767. Part0.BrickColor = BrickColor.new("Bright purple")
  768. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  769. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  770. Part0.BottomSurface = Enum.SurfaceType.Smooth
  771. Part0.TopSurface = Enum.SurfaceType.Smooth
  772. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  773. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  774. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  775. SpecialMesh1.Parent = Part0
  776. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  777. Part2.Parent = mas
  778. Part2.Material = Enum.Material.SmoothPlastic
  779. Part2.BrickColor = BrickColor.new("Carnation pink")
  780. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  781. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  782. Part2.BottomSurface = Enum.SurfaceType.Smooth
  783. Part2.TopSurface = Enum.SurfaceType.Smooth
  784. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  785. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  786. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  787. SpecialMesh3.Parent = Part2
  788. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  789. Part4.Name = "Boob"
  790. Part4.Parent = mas
  791. Part4.Material = Enum.Material.SmoothPlastic
  792. Part4.BrickColor = BrickColor.new("Light orange")
  793. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  794. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  795. Part4.BottomSurface = Enum.SurfaceType.Smooth
  796. Part4.TopSurface = Enum.SurfaceType.Smooth
  797. Part4.Color = vic.Torso.Color
  798. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  799. Part4.Color = vic.Torso.Color
  800. SpecialMesh5.Parent = Part4
  801. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  802. Weld6.Parent = Part4
  803. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  804. Weld6.Part0 = Part4
  805. Weld6.Part1 = Part0
  806. Weld7.Parent = Part4
  807. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  808. Weld7.Part0 = Part4
  809. Weld7.Part1 = Part2
  810. for i,v in pairs(mas:GetChildren()) do
  811. v.Parent = vic
  812. pcall(function() v:MakeJoints() end)
  813. end
  814. mas:Destroy()
  815. for i,v in pairs(cors) do
  816. spawn(function()
  817. pcall(v)
  818. end)
  819. end
  820.  
  821.  
  822. local RBO = newMotor(vic.Torso, Part4, CFrame.new(-0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  823.  
  824.  
  825. local vRoot = vic.HumanoidRootPart
  826.  
  827.  
  828.  
  829. local Dick = Instance.new("Folder", Character)
  830.  
  831. Part0 = Instance.new("Part")
  832. local Part1 = Instance.new("Part")
  833. Part2 = Instance.new("Part")
  834. SpecialMesh3 = Instance.new("SpecialMesh")
  835. Part4 = Instance.new("Part")
  836. local Part5 = Instance.new("Part")
  837. local Weld6 = Instance.new("Weld")
  838. local Weld7 = Instance.new("Weld")
  839. local Weld8 = Instance.new("Weld")
  840. local Weld9 = Instance.new("Weld")
  841. Part0.Parent = Dick
  842. Part0.Material = Enum.Material.SmoothPlastic
  843. Part0.BrickColor = BrickColor.new("Carnation pink")
  844. Part0.Rotation = Vector3.new(0, 90, 0)
  845. Part0.Shape = Enum.PartType.Ball
  846. Part0.Size = Vector3.new(0.539999962, 0.539999962, 0.539999962)
  847. Part0.CFrame = CFrame.new(-27.780304, 1.86124301, -24.2282429, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  848. Part0.BottomSurface = Enum.SurfaceType.Smooth
  849. Part0.TopSurface = Enum.SurfaceType.Smooth
  850. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  851. Part0.Position = Vector3.new(-27.780304, 1.86124301, -24.2282429)
  852. Part0.Orientation = Vector3.new(0, 90, 0)
  853. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  854. Part1.Parent = Dick
  855. Part1.Material = Enum.Material.SmoothPlastic
  856. Part1.BrickColor = BrickColor.new("Nougat")
  857. Part1.Shape = Enum.PartType.Ball
  858. Part1.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  859. Part1.CFrame = CFrame.new(-27.9477272, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  860. Part1.BottomSurface = Enum.SurfaceType.Smooth
  861. Part1.TopSurface = Enum.SurfaceType.Smooth
  862. Part1.Color = Torso.Color
  863. Part1.Position = Vector3.new(-27.9477272, 1.62094891, -25.7553864)
  864. Part1.Color = Torso.Color
  865. Part2.Parent = Dick
  866. Part2.Material = Enum.Material.SmoothPlastic
  867. Part2.BrickColor = BrickColor.new("Black")
  868. Part2.Rotation = Vector3.new(0, 90, 0)
  869. Part2.Size = Vector3.new(0.409999996, 0.400000006, 0.0799999982)
  870. Part2.CFrame = CFrame.new(-27.780304, 1.86124301, -24.1490974, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  871. Part2.BottomSurface = Enum.SurfaceType.Smooth
  872. Part2.TopSurface = Enum.SurfaceType.Smooth
  873. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  874. Part2.Position = Vector3.new(-27.780304, 1.86124301, -24.1490974)
  875. Part2.Orientation = Vector3.new(0, 90, 0)
  876. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  877. SpecialMesh3.Parent = Part2
  878. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  879. Part4.Parent = Dick
  880. Part4.Material = Enum.Material.SmoothPlastic
  881. Part4.BrickColor = BrickColor.new("Nougat")
  882. Part4.Shape = Enum.PartType.Ball
  883. Part4.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  884. Part4.CFrame = CFrame.new(-27.5741444, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  885. Part4.BottomSurface = Enum.SurfaceType.Smooth
  886. Part4.TopSurface = Enum.SurfaceType.Smooth
  887. Part4.Color = Torso.Color
  888. Part4.Position = Vector3.new(-27.5741444, 1.62094891, -25.7553864)
  889. Part4.Color = Torso.Color
  890. Part5.Name = "STEM"
  891. Part5.Parent = Dick
  892. Part5.Material = Enum.Material.SmoothPlastic
  893. Part5.BrickColor = BrickColor.new("Nougat")
  894. Part5.Rotation = Vector3.new(0, 90, 0)
  895. Part5.Shape = Enum.PartType.Cylinder
  896. Part5.Size = Vector3.new(1.78000093, 0.530001938, 0.530001938)
  897. Part5.CFrame = CFrame.new(-27.780304, 1.86124301, -25.1304016, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  898. Part5.BottomSurface = Enum.SurfaceType.Smooth
  899. Part5.TopSurface = Enum.SurfaceType.Smooth
  900. Part5.Color = Torso.Color
  901. Part5.Position = Vector3.new(-27.780304, 1.86124301, -25.1304016)
  902. Part5.Orientation = Vector3.new(0, 90, 0)
  903. Part5.Color = Torso.Color
  904. Weld6.Parent = Part5
  905. Weld6.C0 = CFrame.new(-0.902158737, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  906. Weld6.Part0 = Part5
  907. Weld6.Part1 = Part0
  908. Weld7.Parent = Part5
  909. Weld7.C0 = CFrame.new(0.624984741, -0.240294099, -0.167423248, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  910. Weld7.Part0 = Part5
  911. Weld7.Part1 = Part1
  912. Weld8.Parent = Part5
  913. Weld8.C0 = CFrame.new(-0.981304169, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  914. Weld8.Part0 = Part5
  915. Weld8.Part1 = Part2
  916. Weld9.Parent = Part5
  917. Weld9.C0 = CFrame.new(0.624984741, -0.240294099, 0.206159592, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  918. Weld9.Part0 = Part5
  919. Weld9.Part1 = Part4
  920.  
  921. for _, o in pairs(Dick:GetChildren()) do
  922. if o:IsA("Part") then
  923. o.Anchored = false
  924. o.CanCollide = false
  925. end
  926. end
  927.  
  928. local w2 = Instance.new("Weld", Part5)
  929. w2.Part0 = Character.Torso
  930. w2.Part1 = Part5
  931. w2.C0 = CFrame.new(0,-1.2,-1.15) * CFrame.Angles(mr(0),mr(-90),mr(0))
  932.  
  933.  
  934.  
  935.  
  936. RootPart.Anchored = true
  937. vRoot.Anchored = true
  938.  
  939. vic.Torso.CFrame = RootPart.CFrame * CFrame.new(0,-1,-2) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(180))
  940.  
  941. local B1 = Instance.new("Part", vic)
  942. B1.Material = "SmoothPlastic"
  943. B1.Color = vic.Torso.Color
  944. B1.Size = Vector3.new(1.5,1.5,1.5)
  945. B1.CanCollide = false
  946. B1.Shape = "Ball"
  947. newMotor(vic.Torso, B1, CFrame.new(-0.4,-1.2,0.3), CFrame.new(0,0,0))
  948.  
  949. local B2 = Instance.new("Part", vic)
  950. B2.Material = "SmoothPlastic"
  951. B2.Color = vic.Torso.Color
  952. B2.Size = Vector3.new(1.5,1.5,1.5)
  953. B2.CanCollide = false
  954. B2.Shape = "Ball"
  955. newMotor(vic.Torso, B2, CFrame.new(0.4,-1.2,0.3), CFrame.new(0,0,0))
  956.  
  957. for i = 1, 8 do
  958. RS:wait()
  959.  
  960. PlayAnimationFromTable({
  961. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  962. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  963. CFrame.new(1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50),0,0), --- RightArm
  964. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50), 0, 0),--LeftArm
  965. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(0, 0, mr(5)), --RightLeg
  966. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(0, 0, mr(-5)), --LeftLeg
  967. }, .3, false)
  968. end
  969.  
  970. for _, o in pairs(vic.Head:children()) do
  971. if o:IsA("Decal") then
  972. o.Texture = "rbxassetid://902930270"
  973. end
  974. end
  975.  
  976. while wait() do
  977.  
  978. for i = 1, 10 do
  979.  
  980. RS:wait()
  981.  
  982. PlayAnimationFromTable({
  983. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(30), 0, 0), -- Torso,
  984. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  985. CFrame.new(1.5,0,0) * CFrame.new(-0.2, 0, -1) * CFrame.Angles(mr(50),0,mr(-20)), --- RightArm
  986. CFrame.new(-1.5,0,0) * CFrame.new(0.2, 0, -1) * CFrame.Angles(mr(50), 0, mr(20)),--LeftArm
  987. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(5)), --RightLeg
  988. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(-5)), --LeftLeg
  989. }, .7, false)
  990.  
  991. w2.C0 = clerp(w2.C0, CFrame.new(0,-2.2,-1) * CFrame.Angles(mr(-40),mr(-90),mr(0)), 0.4)
  992. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(-10)), 0.3)
  993. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(10)), 0.3)
  994. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,0.05,0)
  995.  
  996. end
  997.  
  998. for i = 1, 10 do
  999.  
  1000. RS:wait()
  1001. Smack:Play()
  1002. PlayAnimationFromTable({
  1003. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-30), 0, 0), -- Torso,
  1004. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  1005. CFrame.new(1.5,0,0) * CFrame.new(-0.2, 0.5, -0.5) * CFrame.Angles(mr(90),0,mr(-20)), --- RightArm
  1006. CFrame.new(-1.5,0,0) * CFrame.new(0.2, 0.5, -0.5) * CFrame.Angles(mr(90), 0, mr(20)),--LeftArm
  1007. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(5)), --RightLeg
  1008. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(-5)), --LeftLeg
  1009. }, .7, false)
  1010.  
  1011. w2.C0 = clerp(w2.C0, CFrame.new(0,-0.5,-.5) * CFrame.Angles(mr(30),mr(-90),mr(0)), 0.4)
  1012. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(10)), 0.3)
  1013. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(-10)), 0.3)
  1014. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,-0.05,0)
  1015.  
  1016. end
  1017.  
  1018. end
  1019. end
  1020. end)
  1021.  
  1022. end
  1023. end
  1024.  
  1025.  
  1026.  
  1027. Mouse.KeyDown:Connect(function(k)
  1028.  
  1029. if k == "r" then
  1030. Rape1()
  1031. end
  1032.  
  1033. if k == "e" then
  1034. Rape2()
  1035. end
  1036.  
  1037. end)
  1038.  
  1039.  
  1040.  
  1041. Humanoid.Animator.Parent = nil
  1042. Character.Animate.Parent = nil
  1043.  
  1044. function clerp(a, b, t)
  1045. return a:lerp(b, t)
  1046. end
  1047.  
  1048. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1049. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1050.  
  1051. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1052. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1053. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1054. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1055. RootJoint.C1 = CFrame.new(0, 0, 0)
  1056. RootJoint.C0 = CFrame.new(0, 0, 0)
  1057. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1058. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1059.  
  1060. local rarmc1 = RW.C1
  1061. local larmc1 = LW.C1
  1062. local rlegc1 = RH.C1
  1063. local llegc1 = LH.C1
  1064.  
  1065. local resetc1 = false
  1066.  
  1067. function PlayAnimationFromTable(table, speed, bool)
  1068. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1069. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1070. RW.C0 = clerp(RW.C0, table[3], speed)
  1071. LW.C0 = clerp(LW.C0, table[4], speed)
  1072. RH.C0 = clerp(RH.C0, table[5], speed)
  1073. LH.C0 = clerp(LH.C0, table[6], speed)
  1074. if bool == true then
  1075. if resetc1 == false then
  1076. resetc1 = true
  1077. RootJoint.C1 = RootJoint.C1
  1078. Torso.Neck.C1 = Torso.Neck.C1
  1079. RW.C1 = rarmc1
  1080. LW.C1 = larmc1
  1081. RH.C1 = rlegc1
  1082. LH.C1 = llegc1
  1083. end
  1084. end
  1085. end
  1086.  
  1087. ArtificialHB = Create("BindableEvent", script){
  1088. Parent = script,
  1089. Name = "Heartbeat",
  1090. }
  1091.  
  1092. script:WaitForChild("Heartbeat")
  1093.  
  1094. frame = 1 / 30
  1095. tf = 0
  1096. allowframeloss = false
  1097. tossremainder = false
  1098. lastframe = tick()
  1099. script.Heartbeat:Fire()
  1100.  
  1101. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1102. tf = tf + s
  1103. if tf >= frame then
  1104. if allowframeloss then
  1105. script.Heartbeat:Fire()
  1106. lastframe = tick()
  1107. else
  1108. for i = 1, math.floor(tf / frame) do
  1109. script.Heartbeat:Fire()
  1110. end
  1111. lastframe = tick()
  1112. end
  1113. if tossremainder then
  1114. tf = 0
  1115. else
  1116. tf = tf - frame * math.floor(tf / frame)
  1117. end
  1118. end
  1119. end)
  1120.  
  1121. function swait(num)
  1122. if num == 0 or num == nil then
  1123. ArtificialHB.Event:wait()
  1124. else
  1125. for i = 0, num do
  1126. ArtificialHB.Event:wait()
  1127. end
  1128. end
  1129. end
  1130.  
  1131.  
  1132.  
  1133.  
  1134.  
  1135. New = function(Object, Parent, Name, Data)
  1136. local Object = Instance.new(Object)
  1137. for Index, Value in pairs(Data or {}) do
  1138. Object[Index] = Value
  1139. end
  1140. Object.Parent = Parent
  1141. Object.Name = Name
  1142. return Object
  1143. end
  1144. function rayCast(Position, Direction, Range, Ignore)
  1145. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1146. end
  1147.  
  1148.  
  1149.  
  1150.  
  1151. coroutine.wrap(function()
  1152. while 1 do
  1153. swait()
  1154. if doe <= 360 then
  1155. doe = doe + 2
  1156. else
  1157. doe = 0
  1158. end
  1159. end
  1160. end)()
  1161. while true do
  1162. swait()
  1163. for i, v in pairs(Character:GetChildren()) do
  1164. if v:IsA("Part") then
  1165. v.Material = "SmoothPlastic"
  1166. elseif v:IsA("Accessory") then
  1167. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1168. end
  1169. end
  1170.  
  1171. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1172. velocity = RootPart.Velocity.y
  1173. sine = sine + change
  1174. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1175. if RootPart.Velocity.y > 1 and hit == nil then
  1176. Anim = "Jump"
  1177. if Pause == false then
  1178. PlayAnimationFromTable({
  1179. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1180. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1181. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1182. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1183. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1184. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1185. }, .3, false)
  1186. end
  1187. elseif RootPart.Velocity.y < -1 and hit == nil then
  1188. Anim = "Fall"
  1189. if Pause == false then
  1190. PlayAnimationFromTable({
  1191. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1192. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1193. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1194. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1195. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1196. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1197. }, .3, false)
  1198. end
  1199. elseif Torsovelocity < 1 and hit ~= nil then
  1200. Anim = "Idle"
  1201. if Pause == false then
  1202. change = 1
  1203. PlayAnimationFromTable({
  1204. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1205. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1206. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1207. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1208. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1209. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1210. }, .3, false)
  1211. end
  1212. elseif Torsovelocity > 2 and hit ~= nil then
  1213. Anim = "Walk"
  1214. if Pause == false then
  1215. PlayAnimationFromTable({
  1216. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1217. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1218. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1219. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1220. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1221. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1222. }, .3, false)
  1223. end
  1224. end
  1225. end
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