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- using System;
- using System.Collections.Generic;
- namespace FinalyProject
- {
- class Program
- {
- static void Main(string[] args)
- {
- List<Stage> stages = new List<Stage>();
- CreateStage(10, stages);
- StageController stageController = new StageController(stages);
- }
- static void CreateStage(int countStage, List<Stage> stages)
- {
- for (int i = 0; i < countStage; i++)
- {
- Stage stage;
- if (i <= 3)
- {
- stage = new Stage(false, StageLevel.Easy);
- }
- else if (i > 3 && i < 7)
- {
- stage = new Stage(false, StageLevel.Normal);
- }
- else
- {
- stage = new Stage(false, StageLevel.Hard);
- }
- stages.Add(stage);
- }
- }
- }
- }
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