OwlyOwl

HP_BAR_new

May 26th, 2020
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C# 0.85 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5.  
  6. public class HealthBar : MonoBehaviour
  7. {
  8.  
  9.     public Slider slider;
  10.     public Image fill;
  11.     public HitButton hitButton;
  12.     private float _actualHealth;
  13.     private float _fillingSpeed = 2;
  14.  
  15.     public void Damage(int damageAmount)
  16.     {
  17.         if (_actualHealth > 0)
  18.         {
  19.             _actualHealth -= damageAmount;
  20.         }
  21.     }
  22.  
  23.     public void Heal(int healAmount)
  24.     {
  25.         if (_actualHealth < 100)
  26.         {
  27.             _actualHealth += healAmount;
  28.         }
  29.     }
  30.  
  31.     private void Start()
  32.     {
  33.         slider.value = 100f;
  34.         _actualHealth = 100f;
  35.     }
  36.  
  37.     private void Update()
  38.     {
  39.         slider.value = Mathf.Lerp(slider.value, _actualHealth, _fillingSpeed * Time.deltaTime);
  40.     }
  41.  
  42. }
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