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- Premise of this challenge is:
- - 4 characters are randomly chosen
- - Each character allowed 1 class change each only
- - Each character's promotion class is randomly assigned
- - Beat the game
- This is played on an unmodified version (besides translation), with one minor ROM modification which allows the Hero to be deposited at Ruida's Tavern. This means you can play without the Hero if you'd like (the rest of the game functions normally). There are no randomizer/mods otherwise.
- I wrote a program to manage this at:
- https://github.com/cleartonic/dq3_challenge
- My settings:
- hero_enabled: false
- minimum_starting_magical: 1
- maximum_starting_jesters: 1
- promote_sage_limit: 1
- promote_enable_jesters: false
- force_jesters_to_sage: true
- hero_enabled: forces character in slot 1 to be hero. false setting requires savefile with hero in ruida's tavern
- minimum_starting_magical: minimum number of starting characters that will have magic (either cleric or wizard)
- maximum_starting_jesters: maximum number of starting characters that will be jesters
- promote_sage_limit: number of sages allowed in the party. does not necessarily
- mean how many sages will be in the party, just the limits
- promote_enable_jesters: toggle for allowing jesters as promoted classes
- force_jesters_to_sage: toggle guarantee jesters to promote to sage
- If you'd like the mod above, apply the below to an English 1.1 translated hack:
- http://cleartonic.net/misc/dq3_english_no_intro_and_hero_at_ruida.ips
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