Azzz_4565

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Jul 23rd, 2025
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  1. local Players = game:GetService("Players")
  2. local LocalPlayer = Players.LocalPlayer
  3. local RunService = game:GetService("RunService")
  4. local UserInputService = game:GetService("UserInputService")
  5. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  6. local Workspace = game:GetService("Workspace")
  7. local stepped = RunService.Stepped
  8.  
  9. -- Constants for instant infinite damage
  10. local INSTANT_INFINITY_POWER = 2 ^ (190 * 20 * 999999999999999)
  11. local INSTANT_DEATH_DAMAGE = math.huge * 1e60 * INSTANT_INFINITY_POWER * 999000000000000000
  12.  
  13. -- Ultra fast wait function
  14. local function ultraFastWait()
  15.     -- Using stepped event for minimal yielding
  16.     local event = Instance.new("BindableEvent")
  17.     RunService.Stepped:Wait()
  18.     event:Destroy()
  19.     return
  20. end
  21.  
  22. -- Hook wait/delay functions to remove yield/delay for max speed
  23. for _, f in ipairs({wait, task.wait, delay, spawn, task.delay}) do
  24.     for i = 1, 2000 do
  25.         pcall(function()
  26.             hookfunction(f, function()
  27.                 return stepped:Wait()
  28.             end)
  29.         end)
  30.     end
  31. end
  32.  
  33. -- Ultra instant kill function
  34. local function trueInstantKill(humanoid)
  35.     if humanoid and humanoid.Health > 0 then
  36.         humanoid.Health = 0
  37.         humanoid.MaxHealth = 0
  38.         humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  39.         humanoid:ChangeState(Enum.HumanoidStateType.Dead)
  40.     end
  41. end
  42.  
  43. -- Claw damage / vaporize configuration
  44. local clawDamage = 1e24 -- Supermassive damage for claws
  45.  
  46. local function clawVaporize(target)
  47.     if target and target:FindFirstChild("HumanoidRootPart") then
  48.         local humanoid = target:FindFirstChildOfClass("Humanoid")
  49.         if humanoid and humanoid.Health > 0 then
  50.             trueInstantKill(humanoid) -- instantly kill humanoid
  51.  
  52.             -- Apply explosive force to humanoid root part
  53.             local force = Instance.new("BodyVelocity")
  54.             force.MaxForce = Vector3.new(1e15, 1e15, 1e15)
  55.             force.Velocity = Vector3.new(
  56.                 math.random(-1e6, 1e6),
  57.                 math.random(1e6, 2e6),
  58.                 math.random(-1e6, 1e6)
  59.             )
  60.             force.Parent = target.HumanoidRootPart
  61.  
  62.             -- Create a massive explosion at target's position
  63.            local explosion = Instance.new("Explosion")
  64.            explosion.Position = target.HumanoidRootPart.Position
  65.            explosion.BlastRadius = 1000
  66.            explosion.BlastPressure = 1e15
  67.            explosion.Parent = Workspace
  68.  
  69.            -- Destroy all parts and accessories violently
  70.            for _, part in ipairs(target:GetDescendants()) do
  71.                if part:IsA("BasePart") then
  72.                    part.Anchored = false
  73.                    part.Velocity = Vector3.new(
  74.                        math.random(-1e10, 1e10),
  75.                        1e10,
  76.                        math.random(-1e10, 1e10)
  77.                    )
  78.                    pcall(function() part:Destroy() end)
  79.                elseif part:IsA("Tool") or part:IsA("Accessory") then
  80.                    pcall(function() part:Destroy() end)
  81.                end
  82.            end
  83.        end
  84.    end
  85. end
  86.  
  87. -- Vaporize nearby players in a large radius continuously
  88. local function vaporizeNearbyPlayers()
  89.    while true do
  90.        ultraFastWait()
  91.        local character = LocalPlayer.Character
  92.        if character and character:FindFirstChild("HumanoidRootPart") then
  93.            for _, targetPlayer in pairs(Players:GetPlayers()) do
  94.                if targetPlayer ~= LocalPlayer then
  95.                    local targetChar = targetPlayer.Character
  96.                    if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then
  97.                        local humanoid = targetChar:FindFirstChildOfClass("Humanoid")
  98.                        if humanoid and humanoid.Health > 0 then
  99.                            local distance = (character.HumanoidRootPart.Position - targetChar.HumanoidRootPart.Position).Magnitude
  100.                            if distance < 2000 then
  101.                                clawVaporize(targetChar)
  102.                            end
  103.                        end
  104.                    end
  105.                end
  106.            end
  107.        end
  108.    end
  109. end
  110.  
  111. -- Infinite power scaling damage applied to players in large radius
  112. local function infinitePowerScaling()
  113.    local powerLevel = 0
  114.    local maxPower = 1e30
  115.    local powerIncrement = 1e12
  116.  
  117.    while true do
  118.        ultraFastWait()
  119.        powerLevel = math.min(powerLevel + powerIncrement, maxPower)
  120.  
  121.        local character = LocalPlayer.Character
  122.        if character and character:FindFirstChild("HumanoidRootPart") then
  123.            for _, targetPlayer in pairs(Players:GetPlayers()) do
  124.                if targetPlayer ~= LocalPlayer then
  125.                    local targetChar = targetPlayer.Character
  126.                    if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then
  127.                        local humanoid = targetChar:FindFirstChildOfClass("Humanoid")
  128.                        if humanoid and humanoid.Health > 0 then
  129.                            local distance = (character.HumanoidRootPart.Position - targetChar.HumanoidRootPart.Position).Magnitude
  130.                            if distance < 1000 then
  131.                                humanoid:TakeDamage(powerLevel)
  132.                            end
  133.                        end
  134.                    end
  135.                end
  136.            end
  137.        end
  138.    end
  139. end
  140.  
  141. -- Function to handle massive nearby attacks including chain reactions
  142. local function detectAndAttackMassiveTargets()
  143.    while true do
  144.        RunService.Heartbeat:Wait()
  145.  
  146.        local attackTargets = {}
  147.        local character = LocalPlayer.Character
  148.        if not (character and character:FindFirstChild("HumanoidRootPart")) then
  149.            continue
  150.        end
  151.        local myPosition = character.HumanoidRootPart.Position
  152.  
  153.        -- Gather close targets
  154.        for _, targetPlayer in pairs(Players:GetPlayers()) do
  155.            if targetPlayer ~= LocalPlayer then
  156.                local targetChar = targetPlayer.Character
  157.                if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then
  158.                    local humanoid = targetChar:FindFirstChildOfClass("Humanoid")
  159.                    if humanoid and humanoid.Health > 0 then
  160.                        local distance = (myPosition - targetChar.HumanoidRootPart.Position).Magnitude
  161.                        if distance < 15 then
  162.                            table.insert(attackTargets, targetChar)
  163.                        end
  164.                    end
  165.                end
  166.            end
  167.        end
  168.  
  169.        -- Attack up to 1000 targets with chain reactions
  170.        if #attackTargets >= 1000 then
  171.            for _, target in ipairs(attackTargets) do
  172.                clawVaporize(target)
  173.  
  174.                local chainReactionTargets = 0
  175.                for _, potentialTarget in ipairs(Players:GetPlayers()) do
  176.                    if chainReactionTargets >= 7 then break end
  177.                    local pChar = potentialTarget.Character
  178.                    if pChar and pChar:FindFirstChild("HumanoidRootPart") then
  179.                        local dist = (target.HumanoidRootPart.Position - pChar.HumanoidRootPart.Position).Magnitude
  180.                        if dist < 15 then
  181.                            clawVaporize(pChar)
  182.                            chainReactionTargets = chainReactionTargets + 1
  183.                        end
  184.                    end
  185.                end
  186.            end
  187.        end
  188.    end
  189. end
  190.  
  191. -- Ultra instant kill spawn hooking
  192. local function attachSpawnDeath(player)
  193.    player.CharacterAdded:Connect(function(character)
  194.        for _, h in pairs(character:GetChildren()) do
  195.            if h:IsA("Humanoid") then
  196.                trueInstantKill(h)
  197.            end
  198.        end
  199.        local hum = character:FindFirstChildWhichIsA("Humanoid")
  200.        if hum then trueInstantKill(hum) end
  201.  
  202.        character.ChildAdded:Connect(function(child)
  203.            if child:IsA("Humanoid") then
  204.                trueInstantKill(child)
  205.            end
  206.        end)
  207.  
  208.        local killConn
  209.        killConn = RunService.Heartbeat:Connect(function()
  210.            for _, h in pairs(character:GetChildren()) do
  211.                if h:IsA("Humanoid") and h.Health > 0 then
  212.                    trueInstantKill(h)
  213.                end
  214.            end
  215.            local hum = character:FindFirstChildWhichIsA("Humanoid")
  216.            if not hum or hum.Health <= 0 then
  217.                if killConn then killConn:Disconnect() end
  218.            end
  219.        end)
  220.    end)
  221. end
  222.  
  223. -- Setup instant kill for all players except LocalPlayer
  224. for _, player in ipairs(Players:GetPlayers()) do
  225.    if player ~= LocalPlayer then
  226.        attachSpawnDeath(player)
  227.        if player.Character then
  228.            for _, h in pairs(player.Character:GetChildren()) do
  229.                if h:IsA("Humanoid") then
  230.                    trueInstantKill(h)
  231.                end
  232.            end
  233.        end
  234.    end
  235. end
  236.  
  237. Players.PlayerAdded:Connect(function(player)
  238.    if player ~= LocalPlayer then
  239.        attachSpawnDeath(player)
  240.    end
  241. end)
  242.  
  243. -- Heartbeat kill aura - instant kill ongoing
  244. RunService.Heartbeat:Connect(function()
  245.    for _, player in ipairs(Players:GetPlayers()) do
  246.        if player ~= LocalPlayer and player.Character then
  247.            for _, h in pairs(player.Character:GetChildren()) do
  248.                if h:IsA("Humanoid") and h.Health > 0 then
  249.                    trueInstantKill(h)
  250.                end
  251.            end
  252.        end
  253.    end
  254. end)
  255.  
  256. -- Tool activation kills all others instantly
  257. local tool = script.Parent
  258. if tool and tool:IsA("Tool") then
  259.    tool.Activated:Connect(function()
  260.        for _, player in ipairs(Players:GetPlayers()) do
  261.            if player ~= LocalPlayer and player.Character then
  262.                for _, h in pairs(player.Character:GetChildren()) do
  263.                    if h:IsA("Humanoid") and h.Health > 0 then
  264.                        trueInstantKill(h)
  265.                    end
  266.                end
  267.            end
  268.        end
  269.    end)
  270. end
  271.  
  272. -- Input handling: X/Z triggers kill on others, F kills self, Touch triggers kill others
  273. local function triggerNoCounter()
  274.    for _, player in ipairs(Players:GetPlayers()) do
  275.        if player ~= LocalPlayer and player.Character then
  276.            for _, h in pairs(player.Character:GetChildren()) do
  277.                if h:IsA("Humanoid") and h.Health > 0 then
  278.                    trueInstantKill(h)
  279.                end
  280.            end
  281.        end
  282.    end
  283. end
  284.  
  285. UserInputService.InputBegan:Connect(function(input, gameProcessed)
  286.    if gameProcessed then return end
  287.    if input.KeyCode == Enum.KeyCode.X or input.KeyCode == Enum.KeyCode.Z then
  288.        triggerNoCounter()
  289.    elseif input.KeyCode == Enum.KeyCode.F then
  290.        if LocalPlayer.Character then
  291.            for _, h in pairs(LocalPlayer.Character:GetChildren()) do
  292.                if h:IsA("Humanoid") then
  293.                    trueInstantKill(h)
  294.                end
  295.            end
  296.        end
  297.    end
  298. end)
  299.  
  300. UserInputService.TouchInputBegan:Connect(function(input)
  301.    if input.UserInputType == Enum.UserInputType.Touch then
  302.        triggerNoCounter()
  303.    end
  304. end)
  305.  
  306. -- Optional: You may want to run these in separate threads if you want simultaneous behaviour
  307. -- You can spawn coroutines or tasks for parallel loops like:
  308.  
  309. task.spawn(vaporizeNearbyPlayers)
  310. task.spawn(infinitePowerScaling)
  311. task.spawn(detectAndAttackMassiveTargets)
  312.  
  313. print("🔥 ULTRA INSTANT INFINITY NOCOOLDOWN with MEGA CLAWS and MASSIVE ANTI-EXPLOIT activated. 🔥")
  314.  
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