Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Workspace = game:GetService("Workspace")
- local stepped = RunService.Stepped
- -- Constants for instant infinite damage
- local INSTANT_INFINITY_POWER = 2 ^ (190 * 20 * 999999999999999)
- local INSTANT_DEATH_DAMAGE = math.huge * 1e60 * INSTANT_INFINITY_POWER * 999000000000000000
- -- Ultra fast wait function
- local function ultraFastWait()
- -- Using stepped event for minimal yielding
- local event = Instance.new("BindableEvent")
- RunService.Stepped:Wait()
- event:Destroy()
- return
- end
- -- Hook wait/delay functions to remove yield/delay for max speed
- for _, f in ipairs({wait, task.wait, delay, spawn, task.delay}) do
- for i = 1, 2000 do
- pcall(function()
- hookfunction(f, function()
- return stepped:Wait()
- end)
- end)
- end
- end
- -- Ultra instant kill function
- local function trueInstantKill(humanoid)
- if humanoid and humanoid.Health > 0 then
- humanoid.Health = 0
- humanoid.MaxHealth = 0
- humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
- humanoid:ChangeState(Enum.HumanoidStateType.Dead)
- end
- end
- -- Claw damage / vaporize configuration
- local clawDamage = 1e24 -- Supermassive damage for claws
- local function clawVaporize(target)
- if target and target:FindFirstChild("HumanoidRootPart") then
- local humanoid = target:FindFirstChildOfClass("Humanoid")
- if humanoid and humanoid.Health > 0 then
- trueInstantKill(humanoid) -- instantly kill humanoid
- -- Apply explosive force to humanoid root part
- local force = Instance.new("BodyVelocity")
- force.MaxForce = Vector3.new(1e15, 1e15, 1e15)
- force.Velocity = Vector3.new(
- math.random(-1e6, 1e6),
- math.random(1e6, 2e6),
- math.random(-1e6, 1e6)
- )
- force.Parent = target.HumanoidRootPart
- -- Create a massive explosion at target's position
- local explosion = Instance.new("Explosion")
- explosion.Position = target.HumanoidRootPart.Position
- explosion.BlastRadius = 1000
- explosion.BlastPressure = 1e15
- explosion.Parent = Workspace
- -- Destroy all parts and accessories violently
- for _, part in ipairs(target:GetDescendants()) do
- if part:IsA("BasePart") then
- part.Anchored = false
- part.Velocity = Vector3.new(
- math.random(-1e10, 1e10),
- 1e10,
- math.random(-1e10, 1e10)
- )
- pcall(function() part:Destroy() end)
- elseif part:IsA("Tool") or part:IsA("Accessory") then
- pcall(function() part:Destroy() end)
- end
- end
- end
- end
- end
- -- Vaporize nearby players in a large radius continuously
- local function vaporizeNearbyPlayers()
- while true do
- ultraFastWait()
- local character = LocalPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- for _, targetPlayer in pairs(Players:GetPlayers()) do
- if targetPlayer ~= LocalPlayer then
- local targetChar = targetPlayer.Character
- if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then
- local humanoid = targetChar:FindFirstChildOfClass("Humanoid")
- if humanoid and humanoid.Health > 0 then
- local distance = (character.HumanoidRootPart.Position - targetChar.HumanoidRootPart.Position).Magnitude
- if distance < 2000 then
- clawVaporize(targetChar)
- end
- end
- end
- end
- end
- end
- end
- end
- -- Infinite power scaling damage applied to players in large radius
- local function infinitePowerScaling()
- local powerLevel = 0
- local maxPower = 1e30
- local powerIncrement = 1e12
- while true do
- ultraFastWait()
- powerLevel = math.min(powerLevel + powerIncrement, maxPower)
- local character = LocalPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- for _, targetPlayer in pairs(Players:GetPlayers()) do
- if targetPlayer ~= LocalPlayer then
- local targetChar = targetPlayer.Character
- if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then
- local humanoid = targetChar:FindFirstChildOfClass("Humanoid")
- if humanoid and humanoid.Health > 0 then
- local distance = (character.HumanoidRootPart.Position - targetChar.HumanoidRootPart.Position).Magnitude
- if distance < 1000 then
- humanoid:TakeDamage(powerLevel)
- end
- end
- end
- end
- end
- end
- end
- end
- -- Function to handle massive nearby attacks including chain reactions
- local function detectAndAttackMassiveTargets()
- while true do
- RunService.Heartbeat:Wait()
- local attackTargets = {}
- local character = LocalPlayer.Character
- if not (character and character:FindFirstChild("HumanoidRootPart")) then
- continue
- end
- local myPosition = character.HumanoidRootPart.Position
- -- Gather close targets
- for _, targetPlayer in pairs(Players:GetPlayers()) do
- if targetPlayer ~= LocalPlayer then
- local targetChar = targetPlayer.Character
- if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then
- local humanoid = targetChar:FindFirstChildOfClass("Humanoid")
- if humanoid and humanoid.Health > 0 then
- local distance = (myPosition - targetChar.HumanoidRootPart.Position).Magnitude
- if distance < 15 then
- table.insert(attackTargets, targetChar)
- end
- end
- end
- end
- end
- -- Attack up to 1000 targets with chain reactions
- if #attackTargets >= 1000 then
- for _, target in ipairs(attackTargets) do
- clawVaporize(target)
- local chainReactionTargets = 0
- for _, potentialTarget in ipairs(Players:GetPlayers()) do
- if chainReactionTargets >= 7 then break end
- local pChar = potentialTarget.Character
- if pChar and pChar:FindFirstChild("HumanoidRootPart") then
- local dist = (target.HumanoidRootPart.Position - pChar.HumanoidRootPart.Position).Magnitude
- if dist < 15 then
- clawVaporize(pChar)
- chainReactionTargets = chainReactionTargets + 1
- end
- end
- end
- end
- end
- end
- end
- -- Ultra instant kill spawn hooking
- local function attachSpawnDeath(player)
- player.CharacterAdded:Connect(function(character)
- for _, h in pairs(character:GetChildren()) do
- if h:IsA("Humanoid") then
- trueInstantKill(h)
- end
- end
- local hum = character:FindFirstChildWhichIsA("Humanoid")
- if hum then trueInstantKill(hum) end
- character.ChildAdded:Connect(function(child)
- if child:IsA("Humanoid") then
- trueInstantKill(child)
- end
- end)
- local killConn
- killConn = RunService.Heartbeat:Connect(function()
- for _, h in pairs(character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- local hum = character:FindFirstChildWhichIsA("Humanoid")
- if not hum or hum.Health <= 0 then
- if killConn then killConn:Disconnect() end
- end
- end)
- end)
- end
- -- Setup instant kill for all players except LocalPlayer
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer then
- attachSpawnDeath(player)
- if player.Character then
- for _, h in pairs(player.Character:GetChildren()) do
- if h:IsA("Humanoid") then
- trueInstantKill(h)
- end
- end
- end
- end
- end
- Players.PlayerAdded:Connect(function(player)
- if player ~= LocalPlayer then
- attachSpawnDeath(player)
- end
- end)
- -- Heartbeat kill aura - instant kill ongoing
- RunService.Heartbeat:Connect(function()
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character then
- for _, h in pairs(player.Character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- end
- end
- end)
- -- Tool activation kills all others instantly
- local tool = script.Parent
- if tool and tool:IsA("Tool") then
- tool.Activated:Connect(function()
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character then
- for _, h in pairs(player.Character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- end
- end
- end)
- end
- -- Input handling: X/Z triggers kill on others, F kills self, Touch triggers kill others
- local function triggerNoCounter()
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character then
- for _, h in pairs(player.Character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- end
- end
- end
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if gameProcessed then return end
- if input.KeyCode == Enum.KeyCode.X or input.KeyCode == Enum.KeyCode.Z then
- triggerNoCounter()
- elseif input.KeyCode == Enum.KeyCode.F then
- if LocalPlayer.Character then
- for _, h in pairs(LocalPlayer.Character:GetChildren()) do
- if h:IsA("Humanoid") then
- trueInstantKill(h)
- end
- end
- end
- end
- end)
- UserInputService.TouchInputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.Touch then
- triggerNoCounter()
- end
- end)
- -- Optional: You may want to run these in separate threads if you want simultaneous behaviour
- -- You can spawn coroutines or tasks for parallel loops like:
- task.spawn(vaporizeNearbyPlayers)
- task.spawn(infinitePowerScaling)
- task.spawn(detectAndAttackMassiveTargets)
- print("🔥 ULTRA INSTANT INFINITY NOCOOLDOWN with MEGA CLAWS and MASSIVE ANTI-EXPLOIT activated. 🔥")
Advertisement
Add Comment
Please, Sign In to add comment