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- local ME = game:GetService("Players").LocalPlayer
- function FireEvent(ItemName, Object, Property, Value)
- ME.Character:FindFirstChild(ItemName)["ServerControl"]:InvokeServer("SetProperty",{["Value"]=Value,["Property"]=Property,["Object"]=Object})
- end
- game.Workspace.GiveTool:FireServer(2187476, "PompousTheCloud")
- ME["Backpack"]:WaitForChild("PompousTheCloud").Parent = ME.Character
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"],"CanBeDropped",true)
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"],"TextureId","rbxassetid://596116978")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Mesh"],"TextureId","rbxassetid://596116978")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Mesh"],"MeshId","rbxassetid://596115782")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Mesh"],"Size","2")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Smoke"],"Color",Color.new("Really Red"))
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"],"BrickColor",BrickColor.new("Really black"))
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"],"Material","ForceField")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"],"ToolTip","YandZ#8406")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"],"Name","YandZ#8406")
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