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- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- public class ScriptViewerWindow : EditorWindow {
- public TextAsset script;
- public Vector2 scroll = Vector2.zero;
- [MenuItem("Window/Script Viewer")]
- static void Init() {
- CreateInstance<ScriptViewerWindow>().Show(true);
- }
- void OnGUI() {
- script = EditorGUILayout.ObjectField(script, typeof(TextAsset)) as TextAsset;
- if(script) {
- scroll = EditorGUILayout.BeginScrollView(scroll);
- GUILayout.TextArea(script.text);
- EditorGUILayout.EndScrollView();
- }
- }
- }
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