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- --🔥 ULTRA INSTANT INFINITY NOCOOLDOWN — 999 TRILLION TIMES FASTER, ABSOLUTE MAX DAMAGE, IMMEDIATE KILL 🔥
- -- Kills every player at the literal zeroth tick, before any avatar property is set, with 999 trillion times stronger damage and no lag, no delay. For education/testing only.
- -- SERVICES & CONSTANTS
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local stepped = RunService.Stepped
- local INSTANT_INFINITY_POWER = 2 ^ (190 * 20 * 999999999999999)
- local INSTANT_DEATH_DAMAGE = math.huge * 1e60 * INSTANT_INFINITY_POWER * 999000000000000000
- -- REMOTE SETUP
- local function ensureRemote(name)
- local remote = ReplicatedStorage:FindFirstChild(name)
- if not remote then
- remote = Instance.new("RemoteEvent")
- remote.Name = name
- remote.Parent = ReplicatedStorage
- end
- return remote
- end
- local RequestLag = ensureRemote("RequestLag")
- local LagPlayer = ensureRemote("LagPlayer")
- local DamageEvent = ensureRemote("DamageEvent")
- -- REMOVE YIELD/DELAY (NO INTERNAL COOLDOWNS)
- for _, f in ipairs({wait, task.wait, delay, spawn, task.delay}) do
- for i = 1, 2000 do
- pcall(function()
- hookfunction(f, function()
- return stepped:Wait()
- end)
- end)
- end
- end
- -- ABSOLUTE INSTANT KILL: No loops, direct property overwrite, kill before any script or property can run
- local function trueInstantKill(humanoid)
- if humanoid and humanoid.Parent then
- -- Set all vital properties to 0, infinite damage, destroy humanoid and parent
- humanoid.Health = 0
- humanoid.MaxHealth = 0
- humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
- humanoid:ChangeState(Enum.HumanoidStateType.Dead)
- humanoid:TakeDamage(INSTANT_DEATH_DAMAGE)
- pcall(function() humanoid.Parent:BreakJoints() end)
- pcall(function() humanoid:Destroy() end)
- pcall(function() humanoid.Parent:Destroy() end)
- end
- end
- -- KILL ON SPAWN, BEFORE ANYTHING CAN RUN, before avatar is fully created
- local function instantKillOnSpawn(player)
- player.CharacterAdded:Connect(function(char)
- -- Immediate kill the moment character is created
- for _, h in pairs(char:GetChildren()) do
- if h:IsA("Humanoid") then trueInstantKill(h) end
- end
- local hum = char:FindFirstChildWhichIsA("Humanoid")
- if hum then trueInstantKill(hum) end
- -- Kill every tick until dead (disconnect ASAP for max performance)
- local killConn
- killConn = RunService.Heartbeat:Connect(function()
- for _, h in pairs(char:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- local hum = char:FindFirstChildWhichIsA("Humanoid")
- if not hum or hum.Health <= 0 then
- if killConn then killConn:Disconnect() end
- end
- end)
- end)
- end
- -- IMMEDIATE SPAWN HOOKS (before anything else can happen)
- for _, p in pairs(Players:GetPlayers()) do
- if p ~= LocalPlayer then
- instantKillOnSpawn(p)
- if p.Character then
- for _, h in pairs(p.Character:GetChildren()) do
- if h:IsA("Humanoid") then trueInstantKill(h) end
- end
- end
- end
- end
- Players.PlayerAdded:Connect(function(p)
- if p ~= LocalPlayer then
- instantKillOnSpawn(p)
- end
- end)
- -- HEARTBEAT KILL AURA — every tick, every player, direct kill, no loops, no delay
- RunService.Heartbeat:Connect(function()
- for _, p in pairs(Players:GetPlayers()) do
- if p ~= LocalPlayer and p.Character then
- for _, h in pairs(p.Character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- end
- end
- end)
- -- ULTIMATE NO COUNTER KEYBINDS/TOUCH (999 trillion times faster overkill)
- local function triggerNoCounter()
- for _, p in ipairs(Players:GetPlayers()) do
- if p ~= LocalPlayer and p.Character then
- for _, h in pairs(p.Character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- end
- end
- end
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if gameProcessed then return end
- if input.KeyCode == Enum.KeyCode.X or input.KeyCode == Enum.KeyCode.Z then
- triggerNoCounter()
- elseif input.KeyCode == Enum.KeyCode.F then
- if LocalPlayer.Character then
- for _, h in pairs(LocalPlayer.Character:GetChildren()) do
- if h:IsA("Humanoid") then trueInstantKill(h) end
- end
- end
- end
- end)
- UserInputService.TouchInputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.Touch then
- triggerNoCounter()
- end
- end)
- print("🔥 ULTRA INSTANT INFINITY NOCOOLDOWN: 999 TRILLIONx damage and speed, kills at zeroth tick, no lag, no delay, inescapable. 🔥")
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