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- //Darkhitori v1.0
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Invector.ItemManager;
- namespace HutongGames.PlayMaker.Actions
- {
- [ActionCategory("Invector/vItemManager")]
- [Tooltip("Get item of the equipPoint ")]
- public class vIM_GetItemInEquipPoint : FsmStateAction
- {
- [RequiredField]
- [CheckForComponent(typeof(vItemManager))]
- public FsmOwnerDefault gameObject;
- public FsmString equipPointName;
- [ActionSection("Return")]
- [UIHint(UIHint.Variable)]
- [ObjectType(typeof(vItem))]
- public FsmObject getItem;
- public FsmBool everyFrame;
- vItemManager theScript;
- public override void Reset()
- {
- gameObject = null;
- equipPointName = "";
- getItem = null;
- everyFrame = true;
- }
- public override void OnEnter()
- {
- var go = Fsm.GetOwnerDefaultTarget(gameObject);
- theScript = go.GetComponent<vItemManager>();
- if (!everyFrame.Value)
- {
- DoTheMagic();
- Finish();
- }
- }
- public override void OnUpdate()
- {
- if (everyFrame.Value)
- {
- DoTheMagic();
- }
- }
- void DoTheMagic()
- {
- var go = Fsm.GetOwnerDefaultTarget(gameObject);
- if (go == null)
- {
- return;
- }
- getItem.Value = theScript.GetItemInEquipPoint(equipPointName.Value);
- }
- }
- }
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