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1nubloku Nov 20th, 2019 83 Never
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. ---------------Shadow Max/Colossus by Shackluster---------------
  8.  
  9.  
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Mouse = Player:GetMouse()
  18. Humanoid = Character.Humanoid
  19. Humanoid.Name = "Shadowmax"
  20. Humanoid.DisplayDistanceType = "None"
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local BMUSIC = Instance.new("Sound",Character)
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --||          USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 16
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local ANIMATOR = Humanoid.Animator
  76. local ANIMATE = Character.Animate
  77. ANIMATE:remove()
  78. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  79.     v:Stop();
  80. end
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "SHADOWMAX_GUI"
  87. script.Parent = WEAPONGUI
  88. Character.Archivable = true
  89. local CLONE = Character:Clone()
  90. CLONE.Parent = nil
  91. Character.Archivable = false
  92. local Effects = IT("Folder", Character)
  93. Effects.Name = "Effects"
  94. local UNANCHOR = true
  95. local SIZE = 1
  96. local FORM = "Normal"
  97. local SHADES = {}
  98. local TRANS = 0.5
  99. local SHADEDIST = 5
  100.  
  101. --//=================================\\
  102. --||          LOCAL IDS
  103. --\\=================================//
  104.  
  105. local GROWL = 1544355717
  106. local ROAR = 528589382
  107. local ECHOBLAST = 376976397
  108. local CAST = 459523898
  109. local ALCHEMY = 424195979
  110. local BUILDUP = 698824317
  111. local BIGBUILDUP = 874376217
  112. local IMPACT = 231917744
  113. local LARGE_EXPLOSION = 168513088
  114. local TURNUP = 299058146
  115.  
  116. --//=================================\\
  117. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  118. --\\=================================//
  119.  
  120. ArtificialHB = Instance.new("BindableEvent", script)
  121. ArtificialHB.Name = "ArtificialHB"
  122.  
  123. script:WaitForChild("ArtificialHB")
  124.  
  125. frame = Frame_Speed
  126. tf = 0
  127. allowframeloss = false
  128. tossremainder = false
  129. lastframe = tick()
  130. script.ArtificialHB:Fire()
  131.  
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133.     tf = tf + s
  134.     if tf >= frame then
  135.         if allowframeloss then
  136.             script.ArtificialHB:Fire()
  137.             lastframe = tick()
  138.         else
  139.             for i = 1, math.floor(tf / frame) do
  140.                 script.ArtificialHB:Fire()
  141.             end
  142.         lastframe = tick()
  143.         end
  144.         if tossremainder then
  145.             tf = 0
  146.         else
  147.             tf = tf - frame * math.floor(tf / frame)
  148.         end
  149.     end
  150. end)
  151.  
  152. --//=================================\\
  153. --\\=================================//
  154.  
  155. --//=================================\\
  156. --||          SOME FUNCTIONS
  157. --\\=================================//
  158.  
  159. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  160.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  161. end
  162.  
  163. function PositiveAngle(NUMBER)
  164.     if NUMBER >= 0 then
  165.         NUMBER = 0
  166.     end
  167.     return NUMBER
  168. end
  169.  
  170. function NegativeAngle(NUMBER)
  171.     if NUMBER <= 0 then
  172.         NUMBER = 0
  173.     end
  174.     return NUMBER
  175. end
  176.  
  177. function Swait(NUMBER)
  178.     if NUMBER == 0 or NUMBER == nil then
  179.         ArtificialHB.Event:wait()
  180.     else
  181.         for i = 1, NUMBER do
  182.             ArtificialHB.Event:wait()
  183.         end
  184.     end
  185. end
  186.  
  187. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  188.     local NEWMESH = IT(MESH)
  189.     if MESH == "SpecialMesh" then
  190.         NEWMESH.MeshType = MESHTYPE
  191.         if MESHID ~= "nil" and MESHID ~= "" then
  192.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  193.         end
  194.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  195.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  196.         end
  197.     end
  198.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  199.     NEWMESH.Scale = SCALE
  200.     NEWMESH.Parent = PARENT
  201.     return NEWMESH
  202. end
  203.  
  204. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  205.     local NEWPART = IT("Part")
  206.     NEWPART.formFactor = FORMFACTOR
  207.     NEWPART.Reflectance = REFLECTANCE
  208.     NEWPART.Transparency = TRANSPARENCY
  209.     NEWPART.CanCollide = false
  210.     NEWPART.Locked = true
  211.     NEWPART.Anchored = true
  212.     if ANCHOR == false then
  213.         NEWPART.Anchored = false
  214.     end
  215.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  216.     NEWPART.Name = NAME
  217.     NEWPART.Size = SIZE
  218.     NEWPART.Position = Torso.Position
  219.     NEWPART.Material = MATERIAL
  220.     NEWPART:BreakJoints()
  221.     NEWPART.Parent = PARENT
  222.     return NEWPART
  223. end
  224.  
  225.     local function weldBetween(a, b)
  226.         local weldd = Instance.new("ManualWeld")
  227.         weldd.Part0 = a
  228.         weldd.Part1 = b
  229.         weldd.C0 = CFrame.new()
  230.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  231.         weldd.Parent = a
  232.         return weldd
  233.     end
  234.  
  235.  
  236. function QuaternionFromCFrame(cf)
  237.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  238.     local trace = m00 + m11 + m22
  239.     if trace > 0 then
  240.         local s = math.sqrt(1 + trace)
  241.         local recip = 0.5 / s
  242.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  243.     else
  244.         local i = 0
  245.         if m11 > m00 then
  246.             i = 1
  247.         end
  248.         if m22 > (i == 0 and m00 or m11) then
  249.             i = 2
  250.         end
  251.         if i == 0 then
  252.             local s = math.sqrt(m00 - m11 - m22 + 1)
  253.             local recip = 0.5 / s
  254.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  255.         elseif i == 1 then
  256.             local s = math.sqrt(m11 - m22 - m00 + 1)
  257.             local recip = 0.5 / s
  258.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  259.         elseif i == 2 then
  260.             local s = math.sqrt(m22 - m00 - m11 + 1)
  261.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  262.         end
  263.     end
  264. end
  265.  
  266. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  267.     local xs, ys, zs = x + x, y + y, z + z
  268.     local wx, wy, wz = w * xs, w * ys, w * zs
  269.     local xx = x * xs
  270.     local xy = x * ys
  271.     local xz = x * zs
  272.     local yy = y * ys
  273.     local yz = y * zs
  274.     local zz = z * zs
  275.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  276. end
  277.  
  278. function QuaternionSlerp(a, b, t)
  279.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  280.     local startInterp, finishInterp;
  281.     if cosTheta >= 0.0001 then
  282.         if (1 - cosTheta) > 0.0001 then
  283.             local theta = ACOS(cosTheta)
  284.             local invSinTheta = 1 / SIN(theta)
  285.             startInterp = SIN((1 - t) * theta) * invSinTheta
  286.             finishInterp = SIN(t * theta) * invSinTheta
  287.         else
  288.             startInterp = 1 - t
  289.             finishInterp = t
  290.         end
  291.     else
  292.         if (1 + cosTheta) > 0.0001 then
  293.             local theta = ACOS(-cosTheta)
  294.             local invSinTheta = 1 / SIN(theta)
  295.             startInterp = SIN((t - 1) * theta) * invSinTheta
  296.             finishInterp = SIN(t * theta) * invSinTheta
  297.         else
  298.             startInterp = t - 1
  299.             finishInterp = t
  300.         end
  301.     end
  302.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  303. end
  304.  
  305. function Clerp(a, b, t)
  306.     local qa = {QuaternionFromCFrame(a)}
  307.     local qb = {QuaternionFromCFrame(b)}
  308.     local ax, ay, az = a.x, a.y, a.z
  309.     local bx, by, bz = b.x, b.y, b.z
  310.     local _t = 1 - t
  311.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  312. end
  313.  
  314. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  315.     local frame = IT("Frame")
  316.     frame.BackgroundTransparency = TRANSPARENCY
  317.     frame.BorderSizePixel = BORDERSIZEPIXEL
  318.     frame.Position = POSITION
  319.     frame.Size = SIZE
  320.     frame.BackgroundColor3 = COLOR
  321.     frame.BorderColor3 = BORDERCOLOR
  322.     frame.Name = NAME
  323.     frame.Parent = PARENT
  324.     return frame
  325. end
  326.  
  327. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  328.     local label = IT("TextLabel")
  329.     label.BackgroundTransparency = 1
  330.     label.Size = UD2(1, 0, 1, 0)
  331.     label.Position = UD2(0, 0, 0, 0)
  332.     label.TextColor3 = TEXTCOLOR
  333.     label.TextStrokeTransparency = STROKETRANSPARENCY
  334.     label.TextTransparency = TRANSPARENCY
  335.     label.FontSize = TEXTFONTSIZE
  336.     label.Font = TEXTFONT
  337.     label.BorderSizePixel = BORDERSIZEPIXEL
  338.     label.TextScaled = false
  339.     label.Text = TEXT
  340.     label.Name = NAME
  341.     label.Parent = PARENT
  342.     return label
  343. end
  344.  
  345. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  346.     if DoesCourontine == false then
  347.         local Direction = CF(Part.Position,ToLocation)
  348.         local Distance = (Part.Position - ToLocation).magnitude
  349.         for i = 1, AmountOfTime do
  350.             Swait()
  351.             Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  352.             Direction = Part.CFrame
  353.         end
  354.         Part:remove()
  355.     elseif DoesCourontine == true then
  356.         coroutine.resume(coroutine.create(function()
  357.             local Direction = CF(Part.Position,ToLocation)
  358.             local Distance = (Part.Position - ToLocation).magnitude
  359.             for i = 1, AmountOfTime do
  360.                 Swait()
  361.                 Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  362.                 Direction = Part.CFrame
  363.             end
  364.             Part:remove()
  365.         end))
  366.     end
  367. end
  368.  
  369. function NoOutlines(PART)
  370.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  371. end
  372.  
  373. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  374.     local NEWWELD = IT(TYPE)
  375.     NEWWELD.Part0 = PART0
  376.     NEWWELD.Part1 = PART1
  377.     NEWWELD.C0 = C0
  378.     NEWWELD.C1 = C1
  379.     NEWWELD.Parent = PARENT
  380.     return NEWWELD
  381. end
  382.  
  383. local S = IT("Sound")
  384. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  385.     local NEWSOUND = nil
  386.     coroutine.resume(coroutine.create(function()
  387.         NEWSOUND = S:Clone()
  388.         NEWSOUND.Parent = PARENT
  389.         NEWSOUND.Volume = VOLUME
  390.         NEWSOUND.Pitch = PITCH
  391.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  392.         NEWSOUND:play()
  393.         if DOESLOOP == true then
  394.             NEWSOUND.Looped = true
  395.         else
  396.             repeat wait(1) until NEWSOUND.Playing == false
  397.             NEWSOUND:remove()
  398.         end
  399.     end))
  400.     return NEWSOUND
  401. end
  402.  
  403. function CFrameFromTopBack(at, top, back)
  404.     local right = top:Cross(back)
  405.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  406. end
  407.  
  408. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  409. function WACKYEFFECT(Table)
  410.     local TYPE = (Table.EffectType or "Sphere")
  411.     local SIZE = (Table.Size or VT(1,1,1))
  412.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  413.     local TRANSPARENCY = (Table.Transparency or 0)
  414.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  415.     local CFRAME = (Table.CFrame or Torso.CFrame)
  416.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  417.     local ROTATION1 = (Table.RotationX or 0)
  418.     local ROTATION2 = (Table.RotationY or 0)
  419.     local ROTATION3 = (Table.RotationZ or 0)
  420.     local MATERIAL = (Table.Material or "Neon")
  421.     local COLOR = (Table.Color or C3(1,1,1))
  422.     local TIME = (Table.Time or 45)
  423.     local SOUNDID = (Table.SoundID or nil)
  424.     local SOUNDPITCH = (Table.SoundPitch or nil)
  425.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  426.     coroutine.resume(coroutine.create(function()
  427.         local PLAYSSOUND = false
  428.         local SOUND = nil
  429.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  430.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  431.             PLAYSSOUND = true
  432.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  433.         end
  434.         EFFECT.Color = COLOR
  435.         local MSH = nil
  436.         if TYPE == "Sphere" then
  437.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  438.         elseif TYPE == "Block" or TYPE == "Box" then
  439.             MSH = IT("BlockMesh",EFFECT)
  440.             MSH.Scale = SIZE
  441.         elseif TYPE == "Cylinder" then
  442.             MSH = IT("CylinderMesh",EFFECT)
  443.             MSH.Scale = SIZE
  444.         elseif TYPE == "Wave" then
  445.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  446.         elseif TYPE == "Ring" then
  447.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  448.         elseif TYPE == "Slash" then
  449.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  450.         elseif TYPE == "Round Slash" then
  451.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  452.         elseif TYPE == "Swirl" then
  453.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  454.         elseif TYPE == "Skull" then
  455.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  456.         elseif TYPE == "Crystal" then
  457.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  458.         elseif TYPE == "Crown" then
  459.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
  460.         end
  461.         if MSH ~= nil then
  462.             local MOVESPEED = nil
  463.             if MOVEDIRECTION ~= nil then
  464.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  465.             end
  466.             local GROWTH = SIZE - ENDSIZE
  467.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  468.             if TYPE == "Block" then
  469.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  470.             else
  471.                 EFFECT.CFrame = CFRAME
  472.             end
  473.             for LOOP = 1, TIME+1 do
  474.                 Swait()
  475.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  476.                 if TYPE == "Wave" then
  477.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  478.                 end
  479.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  480.                 if TYPE == "Block" then
  481.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  482.                 else
  483.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  484.                 end
  485.                 if MOVEDIRECTION ~= nil then
  486.                     local ORI = EFFECT.Orientation
  487.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  488.                     EFFECT.Orientation = ORI
  489.                 end
  490.             end
  491.             EFFECT.Transparency = 1
  492.             if PLAYSSOUND == false then
  493.                 EFFECT:remove()
  494.             else
  495.                 repeat Swait() until SOUND.Playing == false
  496.                 EFFECT:remove()
  497.             end
  498.         else
  499.             if PLAYSSOUND == false then
  500.                 EFFECT:remove()
  501.             else
  502.                 repeat Swait() until SOUND.Playing == false
  503.                 EFFECT:remove()
  504.             end
  505.         end
  506.     end))
  507. end
  508.  
  509. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  510. function Lightning(Table)
  511.     local Color = Table.Color or C3(1,1,1)
  512.     local StartPos = Table.Start or Torso.Position
  513.     local EndPos = Table.End or Mouse.Hit.p
  514.     local SegmentLength = Table.SegmentL or 2
  515.     local Thickness = Table.Thickness or 0.1
  516.     local Dissapear = Table.DoesFade or false
  517.     local Parent = Table.Ignore or Character
  518.     local MaxDist = Table.MaxDist or 400
  519.     local Branches = Table.Branches or false
  520.     local Thicken = Table.Thicken or false
  521.     local FadeTime = Table.FadeTime or 15
  522.     local FadeIn = Table.FadeIn or false
  523.     local Material = Table.Material or "Neon"
  524.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  525.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  526.     local LIGHTNINGMODEL = IT("Model",Effects)
  527.     LIGHTNINGMODEL.Name = "Lightning"
  528.     local LastBolt = nil
  529.     for E = 1, DISTANCE do
  530.         local ExtraSize = 0
  531.         if Thicken == true then
  532.             ExtraSize = (DISTANCE-E)/15
  533.         end
  534.         local TRANSPARENCY = 0
  535.         if FadeIn == true then
  536.             TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  537.             if TRANSPARENCY < 0 then
  538.                 TRANSPARENCY = 0
  539.             end
  540.         end
  541.         local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  542.         PART.Color = Color
  543.         MakeForm(PART,"Cyl")
  544.         if LastBolt == nil then
  545.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  546.         else
  547.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  548.         end
  549.         LastBolt = PART
  550.         if Branches == true and E < (DISTANCE-5) then
  551.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  552.             if CHOICE == 1 then
  553.                 local LASTBRANCH = nil
  554.                 for i = 1, MRANDOM(2,5) do
  555.                     local ExtraSize2 = 0
  556.                     if Thicken == true then
  557.                         ExtraSize = ((DISTANCE-E)/25)/i
  558.                     end
  559.                     local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  560.                     PART.Color = Color
  561.                     MakeForm(PART,"Cyl")
  562.                     if LASTBRANCH == nil then
  563.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  564.                     else
  565.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  566.                     end
  567.                     LASTBRANCH = PART
  568.                 end
  569.             end
  570.         end
  571.     end
  572.     if Dissapear == true then
  573.         coroutine.resume(coroutine.create(function()
  574.             for i = 1, FadeTime do
  575.                 Swait()
  576.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  577.                     if c.ClassName == "Part" then
  578.                         c.Transparency = c.Transparency + (i/FadeTime)/10
  579.                     end
  580.                 end
  581.             end
  582.             LIGHTNINGMODEL:remove()
  583.         end))
  584.     elseif Dissapear == false then
  585.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  586.     end
  587.     return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  588. end
  589.  
  590. local DECAL = IT("Decal")
  591. function MagicRing(PART,CFRAME)
  592.     local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  593.     local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  594.     local MESH = IT("BlockMesh",RING)
  595.     local BOTTOMTEXTURE = DECAL:Clone()
  596.     BOTTOMTEXTURE.Parent = RING
  597.     BOTTOMTEXTURE.Face = "Bottom"
  598.     BOTTOMTEXTURE.Name = "BottomTexture"
  599.     local TOPTEXTURE = DECAL:Clone()
  600.     TOPTEXTURE.Parent = RING
  601.     TOPTEXTURE.Face = "Top"
  602.     TOPTEXTURE.Name = "TopTexture"
  603.     local LIGHT = IT("PointLight",RING)
  604.     BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  605.     TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  606.     return RING,WELD,MESH
  607. end
  608.  
  609. function MakeForm(PART,TYPE)
  610.     if TYPE == "Cyl" then
  611.         local MSH = IT("CylinderMesh",PART)
  612.     elseif TYPE == "Ball" then
  613.         local MSH = IT("SpecialMesh",PART)
  614.         MSH.MeshType = "Sphere"
  615.     elseif TYPE == "Wedge" then
  616.         local MSH = IT("SpecialMesh",PART)
  617.         MSH.MeshType = "Wedge"
  618.     end
  619. end
  620.  
  621. Debris = game:GetService("Debris")
  622.  
  623. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  624.     local DIRECTION = CF(StartPos,EndPos).lookVector
  625.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  626. end
  627.  
  628. function ReSize()
  629.     Humanoid.Parent = nil
  630.     RootPart.Size = VT(2,2,1)*SIZE
  631.     Torso.Size = VT(2,2,1)*SIZE
  632.     RightArm.Size = VT(1,2,1)*SIZE
  633.     RightLeg.Size = VT(1,2,1)*SIZE
  634.     LeftArm.Size = VT(1,2,1)*SIZE
  635.     LeftLeg.Size = VT(1,2,1)*SIZE
  636.     RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  637.     Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  638.     if SIZE == 1 then
  639.         RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  640.         LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  641.     else
  642.         RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  643.         LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  644.     end
  645.     RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  646.     LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  647.     Head.Size = VT(2,1,1)*SIZE
  648.     RootJoint.Parent = RootPart
  649.     Neck.Parent = Torso
  650.     RightShoulder.Parent = Torso
  651.     LeftShoulder.Parent = Torso
  652.     RightHip.Parent = Torso
  653.     LeftHip.Parent = Torso
  654.     Humanoid.Parent = Character
  655. end
  656.  
  657. ReSize()
  658.  
  659. function FindTorso(MODEL,ROOT)
  660.     if ROOT == false then
  661.         return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  662.     else
  663.         return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  664.     end
  665. end
  666.  
  667. --//=================================\\
  668. --||         WEAPON CREATION
  669. --\\=================================//
  670.  
  671. local SKILLTEXTCOLOR = C3(1,1,1)
  672. local SKILLFONT = "Fantasy"
  673. local SKILLTEXTSIZE = 6
  674.  
  675. local ATTACKS = {"Q-Shadow Blast","E-Chain Reaction","R-Blight Ravage","Z-The Colossus","X-And Then There Were Two"}
  676. local ATTACKS2 = {"Q-Sound Tremor","E-Blighted Solar Flare","R-Alchemic Chaos","Z-Revert","X-UNUSABLE"}
  677. local ATTACKS3 = {"Q-Double Shades","E-A Third","R-Twin Lightning","Z-UNUSABLE","X-Revert"}
  678. --local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  679. --local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text")
  680.  
  681. local GUIS = {}
  682. for i = 1, #ATTACKS do
  683.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  684.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  685.     SKILLTEXT.TextXAlignment = "Left"
  686.     table.insert(GUIS,SKILLTEXT)
  687. end
  688.  
  689. --//=================================\\
  690. --||            DAMAGING
  691. --\\=================================//
  692.  
  693. function ONESHOT(MODEL)
  694.     MODEL:BreakJoints()
  695.     for index, CHILD in pairs(MODEL:GetChildren()) do
  696.         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  697.             if CHILD.Name == "Head" then
  698.                 WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  699.             else
  700.                 WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  701.             end
  702.             CHILD:remove()
  703.         end
  704.     end
  705. end
  706.  
  707. function ApplyAoE(POSITION,RANGE)
  708.     local KILLS = 0
  709.     for index, CHILD in pairs(workspace:GetDescendants()) do
  710.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  711.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  712.             if HUM then
  713.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  714.                 if TORSO then
  715.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  716.                         ONESHOT(CHILD)
  717.                         KILLS = KILLS + 1
  718.                     end
  719.                 end
  720.             end
  721.         end
  722.     end
  723.     if KILLS > 0 then
  724.         return true
  725.     else
  726.         return false
  727.     end
  728. end
  729.  
  730. --//=================================\\
  731. --||        NORMAL ATTACKS
  732. --\\=================================//
  733.  
  734. function ShadowBlast()
  735.     CreateSound(GROWL,Head,10,1,false)
  736.     ATTACK = true
  737.     Rooted = false
  738.     local GYRO = IT("BodyGyro",RootPart)
  739.     GYRO.D = 20
  740.     GYRO.P = 4000
  741.     GYRO.MaxTorque = VT(0,40000,0)
  742.     coroutine.resume(coroutine.create(function()
  743.         repeat
  744.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  745.             Swait()
  746.         until ATTACK == false
  747.         GYRO:remove()
  748.     end))
  749.     for i=0, 0.4, 0.1 / Animation_Speed do
  750.         Swait()
  751.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  752.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  753.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  754.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  755.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  756.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  757.     end
  758.     BULLET = function(CFRAME,TIMER)
  759.         if TIMER > 0 then
  760.             coroutine.resume(coroutine.create(function()
  761.                 for i =1, 100 do
  762.                     Swait()
  763.                     local HIT,POS,NORMAL = Raycast(CFRAME.p,CFRAME.lookVector,1,Character)
  764.                     if HIT then
  765.                         ApplyAoE(POS,10,15,17,15,false,false)
  766.                         for i = 1, 5 do
  767.                             WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,8,31), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 5})
  768.                         end
  769.                         local E = MRANDOM(5,7)
  770.                         for i = 1, E do
  771.                             local CFRAME = CF(POS) * ANGLES(RAD(0), RAD((360/E)*i), RAD(0))
  772.                             BULLET(CFRAME,TIMER - 1)
  773.                         end
  774.                         break
  775.                     else
  776.                         WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Skull", Size = (VT(1,1,1)+VT(0.3,0.3,0.3)*SIN(i/4))*6, Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  777.                         CFRAME = CFRAME * CF(0,0,-1)
  778.                     end
  779.                 end
  780.             end))
  781.         end
  782.     end
  783.     BULLET(CF(RootPart.Position,Mouse.Hit.p),3)
  784.     for i=0, 1, 0.1 / Animation_Speed do
  785.         Swait()
  786.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  787.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  788.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  789.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  790.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  791.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  792.     end
  793.     ATTACK = false
  794.     Rooted = false
  795. end
  796. function ChainReaction()
  797.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  798.     if HITFLOOR then
  799.         ATTACK = true
  800.         Rooted = true
  801.         UNANCHOR = false
  802.         local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  803.         WELD:remove()
  804.         RING.Anchored = true
  805.         RING.CFrame = CF(HITPOS)
  806.         local RINGON = true
  807.         CreateSound(TURNUP,RING,10,1,false)
  808.         coroutine.resume(coroutine.create(function()
  809.             coroutine.resume(coroutine.create(function()
  810.                 for i = 1, 70 do
  811.                     Swait()
  812.                     MESH.Scale = MESH.Scale + VT(15,0,15)
  813.                 end
  814.             end))
  815.             repeat
  816.                 Swait()
  817.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  818.             until RINGON == false
  819.             for i = 1, 70 do
  820.                 Swait()
  821.                 MESH.Scale = MESH.Scale - VT(15,0,15)
  822.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  823.             end
  824.             RING:remove()
  825.         end))
  826.         for i=0, 0.6, 0.1 / Animation_Speed do
  827.             Swait()
  828.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  829.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  830.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  831.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  832.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  833.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  834.         end
  835.         EXPLODE = function(POS)
  836.             coroutine.resume(coroutine.create(function()
  837.                 local CFRAME = CF(POS)
  838.                 for e = 1, 16 do
  839.                     local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p)
  840.                     for i = 1, 3 do
  841.                         WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 5})
  842.                     end
  843.                     wait(0.1)
  844.                     local DETONATE = ApplyAoE(AREA.p,75)
  845.                     for i = 1, 5 do
  846.                         WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  847.                         WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 0.8, SoundVolume = 5})
  848.                     end
  849.                     if DETONATE == true then
  850.                         EXPLODE(AREA.p)
  851.                     end
  852.                     wait(0.07)
  853.                 end
  854.             end))
  855.         end
  856.         coroutine.resume(coroutine.create(function()
  857.             local LOOP = 0
  858.             local RESPOND = false
  859.             for i = 1, 450 do
  860.                 Swait()
  861.                 LOOP = LOOP + 1
  862.                 local REACT = ApplyAoE(RING.Position,25)
  863.                 if REACT == true then
  864.                     RESPOND = true
  865.                     break
  866.                 else
  867.                     if LOOP >= 10 then
  868.                         for i = 1, 3 do
  869.                             WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  870.                         end
  871.                     end
  872.                 end
  873.             end
  874.             RINGON = false
  875.             if RESPOND == true then
  876.                 EXPLODE(RING.Position+VT(0,15,0))
  877.             end
  878.         end))
  879.         for i=1, 100 do
  880.             Swait()
  881.             RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6)
  882.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  883.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  884.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  885.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  886.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  887.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  888.         end
  889.         UNANCHOR = true
  890.         ATTACK = false
  891.         Rooted = false
  892.     end
  893. end
  894. function BlightRavage()
  895.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  896.     if HITFLOOR then
  897.         ATTACK = true
  898.         Rooted = true
  899.         local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  900.         WELD:remove()
  901.         RING.Anchored = true
  902.         RING.CFrame = CF(HITPOS)
  903.         local RINGON = true
  904.         CreateSound(TURNUP,Effects,10,0.8,false)
  905.         coroutine.resume(coroutine.create(function()
  906.             coroutine.resume(coroutine.create(function()
  907.                 for i = 1, 240 do
  908.                     Swait()
  909.                     MESH.Scale = MESH.Scale + VT(45,0,45)
  910.                 end
  911.             end))
  912.             repeat
  913.                 Swait()
  914.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  915.             until RINGON == false
  916.             for i = 1, 240 do
  917.                 Swait()
  918.                 MESH.Scale = MESH.Scale - VT(45,0,45)
  919.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  920.             end
  921.             RING:remove()
  922.         end))
  923.         for i=0, 4, 0.1 / Animation_Speed do
  924.             Swait()
  925.             local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18))
  926.             local TIMER = MRANDOM(30,50)/2
  927.             WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  928.             WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  929.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  930.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  931.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  932.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  933.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  934.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  935.         end
  936.         CreateSound(ECHOBLAST,Effects,10,0.2,false)
  937.         CreateSound(IMPACT,Effects,10,0.2,false)
  938.         coroutine.resume(coroutine.create(function()
  939.             local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Really black"), "Effect", VT(0,0,0), true)
  940.             MakeForm(BOOM,"Ball")
  941.             local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Effect", VT(0,0,0), true)
  942.             MakeForm(BOOM2,"Ball")
  943.             for i = 1, 250 do
  944.                 Swait()
  945.                 BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2
  946.                 BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3)
  947.                 ApplyAoE(BOOM.Position,BOOM.Size.X/2)
  948.                 local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7)
  949.                 local TIMER = MRANDOM(30,50)
  950.                 WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  951.                 WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  952.             end
  953.             RINGON = false
  954.             for i = 1, 20 do
  955.                 Swait()
  956.                 BOOM.Transparency = BOOM.Transparency + 0.8/20
  957.                 BOOM2.Transparency = BOOM2.Transparency + 1/20
  958.             end
  959.             BOOM:remove()
  960.             BOOM2:remove()
  961.         end))
  962.         repeat
  963.             Swait()
  964.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  965.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  966.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  969.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  970.         until RINGON == false
  971.         ATTACK = false
  972.         Rooted = false
  973.     end
  974. end
  975.  
  976. --//=================================\\
  977. --||       COLOSSUS ATTACKS
  978. --\\=================================//
  979.  
  980. function SoundTremor()
  981.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  982.     if HITFLOOR then
  983.         ATTACK = true
  984.         Rooted = true
  985.         for i=0, 1, 0.1 / Animation_Speed do
  986.             Swait()
  987.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  989.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  990.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  991.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  992.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  993.         end
  994.         local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  995.         WELD:remove()
  996.         RING.Anchored = true
  997.         RING.CFrame = CF(HITPOS)
  998.         local RING2,WELD,MESH2 = MagicRing(RootPart,CF(0,0,0))
  999.         WELD:remove()
  1000.         RING2.Anchored = true
  1001.         RING2.CFrame = CF(HITPOS)
  1002.         local RINGON = true
  1003.         CreateSound(TURNUP,Effects,4,0.8,false)
  1004.         coroutine.resume(coroutine.create(function()
  1005.             coroutine.resume(coroutine.create(function()
  1006.                 for i = 1, 24 do
  1007.                     Swait()
  1008.                     MESH.Scale = MESH.Scale + VT(125,0,125)
  1009.                     MESH2.Scale = MESH.Scale/2
  1010.                 end
  1011.             end))
  1012.             repeat
  1013.                 Swait()
  1014.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1015.                 RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1016.             until RINGON == false
  1017.             for i = 1, 24 do
  1018.                 Swait()
  1019.                 MESH.Scale = MESH.Scale - VT(125,0,125)
  1020.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1021.                 MESH2.Scale = MESH.Scale/2
  1022.                 RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1023.             end
  1024.             RING:remove()
  1025.             RING2:remove()
  1026.         end))
  1027.         local TAUNT = CreateSound(ROAR,Effects,10,1,false)
  1028.         for i=0, 4, 0.1 / Animation_Speed do
  1029.             Swait()
  1030.             TAUNT.Parent = Effects
  1031.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1032.             if HITFLOOR and MRANDOM(1,3) == 1 then
  1033.                 local AREA = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(3,50))
  1034.                 local BOULDER = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(10,10,10), true)
  1035.                 BOULDER.Color = C3(0,0,0)
  1036.                 BOULDER.CFrame = AREA
  1037.                 MakeForm(BOULDER,"Ball")
  1038.                 coroutine.resume(coroutine.create(function()
  1039.                     FireArc(BOULDER,AREA*CF(0,0,MRANDOM(15,160)).p,60,10,false)
  1040.                     local POS = BOULDER.Position
  1041.                     for i = 1, 3 do
  1042.                         WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1043.                     end
  1044.                     WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(51,51,51), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1045.                     ApplyAoE(POS,35)
  1046.                 end))
  1047.             end
  1048.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1050.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1051.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1052.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054.         end
  1055.         coroutine.resume(coroutine.create(function()
  1056.             wait(1)
  1057.             RINGON = false
  1058.         end))
  1059.         ATTACK = false
  1060.         Rooted = false
  1061.     end
  1062. end
  1063. function BlightedSolarFlares()
  1064.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1065.     if HITFLOOR then
  1066.         ATTACK = true
  1067.         Rooted = true
  1068.         UNANCHOR = false
  1069.         for i=0, 0.6, 0.1 / Animation_Speed do
  1070.             Swait()
  1071.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1072.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1073.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1074.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1075.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1076.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1077.         end
  1078.         for i=1, 120 do
  1079.             Swait()
  1080.             RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*3,0.7)
  1081.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1084.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1085.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087.         end
  1088.         local A = false
  1089.         coroutine.resume(coroutine.create(function()
  1090.             repeat
  1091.                 Swait()
  1092.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098.             until A == true
  1099.             for i=0, 0.6, 0.1 / Animation_Speed do
  1100.                 Swait()
  1101.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107.             end
  1108.             UNANCHOR = true
  1109.             ATTACK = false
  1110.             Rooted = false
  1111.         end))
  1112.         local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1113.         WELD:remove()
  1114.         RING.Anchored = true
  1115.         RING.CFrame = CF(RootPart.Position+VT(0,15,0))
  1116.         local RINGON = true
  1117.         CreateSound(BIGBUILDUP,Effects,10,0.8,false)
  1118.         coroutine.resume(coroutine.create(function()
  1119.             repeat
  1120.                 Swait()
  1121.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1122.             until RINGON == false
  1123.             for i = 1, 140 do
  1124.                 Swait()
  1125.                 MESH.Scale = MESH.Scale - VT(45,0,45)
  1126.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1127.             end
  1128.             RING:remove()
  1129.         end))
  1130.         for i = 1, 140 do
  1131.             Swait()
  1132.             MESH.Scale = MESH.Scale + VT(45,0,45)
  1133.         end
  1134.         wait(0.1)
  1135.         A = true
  1136.         for i = 1, 16 do
  1137.             Swait(4)
  1138.             local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(7,7,10), true)
  1139.             local POS = CF(RING.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,45))
  1140.             BULLET.CFrame = CF(POS.p,Mouse.Hit.p)
  1141.             BULLET.Color = C3(0,0,0)
  1142.             MakeForm(BULLET,"Ball")
  1143.             coroutine.resume(coroutine.create(function()
  1144.                 for i =1, 200 do
  1145.                     Swait()
  1146.                     local HIT,POS,NORMAL = Raycast(BULLET.Position,BULLET.CFrame.lookVector,5,Character)
  1147.                     if HIT then
  1148.                         for i = 1, 3 do
  1149.                             WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*7, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1150.                         end
  1151.                         WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60)/1.6, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 10})
  1152.                         WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1153.                         ApplyAoE(POS,65)
  1154.                         break
  1155.                     else
  1156.                         BULLET.CFrame = Clerp(BULLET.CFrame,CF(BULLET.Position,Mouse.Hit.p),0.001) * CF(0,0,-4)
  1157.                     end
  1158.                 end
  1159.                 BULLET:remove()
  1160.             end))
  1161.         end
  1162.         RINGON = false
  1163.     end
  1164. end
  1165. function AlchemicChaos()
  1166.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1167.     if HITFLOOR then
  1168.         ATTACK = true
  1169.         Rooted = true
  1170.         local GYRO = IT("BodyGyro",RootPart)
  1171.         GYRO.D = 20
  1172.         GYRO.P = 4000
  1173.         GYRO.MaxTorque = VT(0,40000,0)
  1174.         coroutine.resume(coroutine.create(function()
  1175.             repeat
  1176.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1177.                 Swait()
  1178.             until ATTACK == false
  1179.             GYRO:remove()
  1180.         end))
  1181.         CreateSound(ALCHEMY,Effects,5,1,false)
  1182.         for i=0, 1, 0.1 / Animation_Speed do
  1183.             Swait()
  1184.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1187.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1188.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190.         end
  1191.         for i=0, 0.3, 0.1 / Animation_Speed do
  1192.             Swait()
  1193.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1194.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1195.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1196.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1197.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1198.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1199.         end
  1200.         coroutine.resume(coroutine.create(function()
  1201.             local CFRAME = RootPart.CFrame
  1202.             for i = 1, 40 do
  1203.                 Swait()
  1204.                 local POS = CFRAME*CF(MRANDOM(-25,25),0,-i*22)
  1205.                 local HITFLOOR,HITPOS = Raycast(POS.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1206.                 if HITFLOOR then
  1207.                     coroutine.resume(coroutine.create(function()
  1208.                         local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1209.                         WELD:remove()
  1210.                         RING.Anchored = true
  1211.                         RING.CFrame = CF(HITPOS)
  1212.                         local RINGON = true
  1213.                         coroutine.resume(coroutine.create(function()
  1214.                             repeat
  1215.                                 Swait()
  1216.                                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1217.                             until RINGON == false
  1218.                             for i = 1, 30 do
  1219.                                 Swait()
  1220.                                 MESH.Scale = MESH.Scale - VT(65,0,65)
  1221.                                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1222.                             end
  1223.                             RING:remove()
  1224.                         end))
  1225.                         for i = 1, 30 do
  1226.                             Swait()
  1227.                             MESH.Scale = MESH.Scale + VT(65,0,65)
  1228.                         end
  1229.                         local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(0))
  1230.                         ApplyAoE(HITPOS,25)
  1231.                         local TIMER = MRANDOM(10,40)
  1232.                         WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(24,34,24), Size2 = VT(0,149,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1233.                         WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(25,35,25), Size2 = VT(0,150,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1234.                         wait(1)
  1235.                         RINGON = false
  1236.                     end))
  1237.                 end
  1238.             end
  1239.         end))
  1240.         for i=0, 1, 0.1 / Animation_Speed do
  1241.             Swait()
  1242.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1243.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1244.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1245.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1246.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1247.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1248.         end
  1249.         ATTACK = false
  1250.         Rooted = false
  1251.     end
  1252. end
  1253.  
  1254. --//=================================\\
  1255. --||         TWINS ATTACKS
  1256. --\\=================================//
  1257.  
  1258. function DoubleShades()
  1259.     ATTACK = true
  1260.     Rooted = false
  1261.     for i=0, 1, 0.1 / Animation_Speed do
  1262.         Swait()
  1263.         for E = 1, #SHADES do
  1264.             local SHADE = SHADES[E]
  1265.             if E == 1 and SHADE[1].HumanoidRootPart then
  1266.                 SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1267.                 SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1268.                 SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1269.                 SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270.                 SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271.                 SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272.                 SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273.             elseif E == 2 and SHADE[1].HumanoidRootPart then
  1274.                 SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1275.                 SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1276.                 SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1277.                 SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278.                 SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279.                 SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280.                 SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281.             end
  1282.         end
  1283.     end
  1284.     ATTACK = false
  1285.     Rooted = false
  1286. end
  1287. function AThird()
  1288.     ATTACK = true
  1289.     Rooted = false
  1290.     for i=0, 1, 0.1 / Animation_Speed do
  1291.         Swait()
  1292.         for E = 1, #SHADES do
  1293.             local SHADE = SHADES[E]
  1294.             if E == 1 and SHADE[1].HumanoidRootPart then
  1295.                 SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1296.                 SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1297.                 SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1298.                 SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299.                 SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300.                 SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301.                 SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302.             elseif E == 2 and SHADE[1].HumanoidRootPart then
  1303.                 SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1304.                 SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1305.                 SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1306.                 SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307.                 SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308.                 SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309.                 SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310.             end
  1311.         end
  1312.     end
  1313.     ATTACK = false
  1314.     Rooted = false
  1315. end
  1316. function TwinLightning()
  1317.     ATTACK = true
  1318.     Rooted = false
  1319.     for i=0, 1, 0.1 / Animation_Speed do
  1320.         Swait()
  1321.         for E = 1, #SHADES do
  1322.             local SHADE = SHADES[E]
  1323.             if E == 1 and SHADE[1].HumanoidRootPart then
  1324.                 SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1325.                 SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1326.                 SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1327.                 SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328.                 SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329.                 SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330.                 SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331.             elseif E == 2 and SHADE[1].HumanoidRootPart then
  1332.                 SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1333.                 SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1334.                 SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1335.                 SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1336.                 SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337.                 SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338.                 SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339.             end
  1340.         end
  1341.     end
  1342.     ATTACK = false
  1343.     Rooted = false
  1344. end
  1345.  
  1346. --//=================================\\
  1347. --||         TRANSFORMATIONS
  1348. --\\=================================//
  1349.  
  1350. function Colossus()
  1351.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1352.     if HITFLOOR then
  1353.         ATTACK = true
  1354.         Rooted = true
  1355.         coroutine.resume(coroutine.create(function()
  1356.             if FORM == "Normal" then
  1357.                 repeat
  1358.                     Swait()
  1359.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1363.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365.                 until ATTACK == false
  1366.             else
  1367.                 repeat
  1368.                     Swait()
  1369.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(32)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1372.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-32)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1373.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375.                 until ATTACK == false
  1376.             end
  1377.         end))
  1378.         if FORM == "Normal" then
  1379.             UNANCHOR = false
  1380.             for i = 1, 150 do
  1381.                 Swait()
  1382.                 RootPart.CFrame = RootPart.CFrame * CF(0,(1-((150-i)/150))*0.75,0)
  1383.             end
  1384.         end
  1385.         if FORM == "Normal" then
  1386.             local RINGS = {}
  1387.             local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1388.             WELD:remove()
  1389.             RING.Anchored = true
  1390.             RING.CFrame = CF(HITPOS)
  1391.             table.insert(RINGS,{RING,MESH,WELD})
  1392.             for i = 1, 6 do
  1393.                 local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1394.                 table.insert(RINGS,{RING,MESH,WELD})
  1395.             end
  1396.             Swait()
  1397.             for E = 1, #RINGS do
  1398.                 if E ~= 1 then
  1399.                     local A = RINGS[E][1]
  1400.                     local C = RINGS[E][3]
  1401.                     C:remove()
  1402.                     A.Anchored = true
  1403.                     A.CFrame = RootPart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1404.                 end
  1405.             end
  1406.             CreateSound(BIGBUILDUP,Effects,10,1,false)
  1407.             coroutine.resume(coroutine.create(function()
  1408.                 repeat
  1409.                     Swait()
  1410.                     for E = 1, #RINGS do
  1411.                         local A = RINGS[E][1]
  1412.                         local B = RINGS[E][2]
  1413.                         A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1414.                     end
  1415.                 until ATTACK == false
  1416.                 for i = 1, 150 do
  1417.                     Swait()
  1418.                     for E = 1, #RINGS do
  1419.                         local A = RINGS[E][1]
  1420.                         local B = RINGS[E][2]
  1421.                         B.Scale = B.Scale - VT(7,0,7)*2
  1422.                         A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1423.                     end
  1424.                 end
  1425.                 for E = 1, #RINGS do
  1426.                     local A = RINGS[E][1]
  1427.                     local B = RINGS[E][2]
  1428.                     A:remove()
  1429.                 end
  1430.             end))
  1431.             for i = 1, 150 do
  1432.                 Swait()
  1433.                 for E = 1, #RINGS do
  1434.                     local A = RINGS[E][1]
  1435.                     local B = RINGS[E][2]
  1436.                     B.Scale = B.Scale + VT(7,0,7)*2
  1437.                 end
  1438.             end
  1439.             CreateSound(ROAR,Effects,10,1,false)
  1440.             for i = 1, 140 do
  1441.                 Swait()
  1442.                 SIZE = SIZE + (1-((140-i)/140))*0.08
  1443.                 ReSize()
  1444.             end
  1445.             FORM = "Colossus"
  1446.             Speed = 16*4
  1447.             Humanoid.JumpPower = 200
  1448.         else
  1449.             for i = 1, 140 do
  1450.                 Swait()
  1451.                 SIZE = SIZE - (1-((140-i)/140))*0.08
  1452.                 ReSize()
  1453.             end
  1454.             FORM = "Normal"
  1455.             Speed = 16
  1456.             Humanoid.JumpPower = 50
  1457.             SIZE = 1
  1458.             ReSize()
  1459.         end
  1460.         UNANCHOR = true
  1461.         ATTACK = false
  1462.         Rooted = false
  1463.     end
  1464. end
  1465. function Twins()
  1466.     SHADEDIST = 5
  1467.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1468.     if HITFLOOR then
  1469.         UNANCHOR = false
  1470.         ATTACK = true
  1471.         Rooted = true
  1472.         local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1473.         WELD:remove()
  1474.         RING.Anchored = true
  1475.         RING.CFrame = CF(HITPOS)
  1476.         coroutine.resume(coroutine.create(function()
  1477.             coroutine.resume(coroutine.create(function()
  1478.                 for i = 1, 70 do
  1479.                     Swait()
  1480.                     MESH.Scale = MESH.Scale + VT(15,0,15)
  1481.                 end
  1482.             end))
  1483.             repeat
  1484.                 Swait()
  1485.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1486.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1489.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1490.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492.             until ATTACK == false
  1493.             for i = 1, 70 do
  1494.                 Swait()
  1495.                 MESH.Scale = MESH.Scale - VT(15,0,15)
  1496.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1497.             end
  1498.             RING:remove()
  1499.         end))
  1500.         if FORM == "Normal" then
  1501.             CreateSound(BUILDUP,Effects,10,1,false)
  1502.             wait(2)
  1503.             TRANS = 1
  1504.             CreateSound(ECHOBLAST,Effects,8,1,false)
  1505.             for i = 1, 4 do
  1506.                 WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1507.             end
  1508.             WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1509.             local CLONE1 = CLONE:Clone()
  1510.             local CLONE2 = CLONE:Clone()
  1511.             CLONE1.Parent = Character
  1512.             CLONE2.Parent = Character
  1513.             local R1 = CLONE1.HumanoidRootPart
  1514.             local T1 = CLONE1.Torso
  1515.             local R2 = CLONE2.HumanoidRootPart
  1516.             local T2 = CLONE2.Torso
  1517.             R1.Anchored = true
  1518.             R2.Anchored = true
  1519.             R1.CFrame = RootPart.CFrame
  1520.             R2.CFrame = RootPart.CFrame
  1521.             table.insert(SHADES,{CLONE1,R1["RootJoint"],T1["Neck"],T1["Right Shoulder"],T1["Left Shoulder"],T1["Right Hip"],T1["Left Hip"]})
  1522.             table.insert(SHADES,{CLONE2,R2["RootJoint"],T2["Neck"],T2["Right Shoulder"],T2["Left Shoulder"],T2["Right Hip"],T2["Left Hip"]})
  1523.             coroutine.resume(coroutine.create(function()
  1524.                 repeat
  1525.                     Swait()
  1526.                     for E = 1, #SHADES do
  1527.                         local SHADE = SHADES[E]
  1528.                         if E == 1 and SHADE[1].HumanoidRootPart then
  1529.                             SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1530.                             SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1531.                             SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1532.                             SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1533.                             SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1534.                             SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535.                             SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536.                         elseif E == 2 and SHADE[1].HumanoidRootPart then
  1537.                             SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1538.                             SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1539.                             SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1540.                             SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541.                             SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542.                             SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543.                             SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544.                         end
  1545.                     end
  1546.                 until ATTACK == false
  1547.             end))
  1548.             wait(1)
  1549.             FORM = "Twins"
  1550.             Speed = 45
  1551.         else
  1552.             SHADEDIST = 7
  1553.             for i=0, 1.5, 0.1 / Animation_Speed do
  1554.                 Swait()
  1555.                 for E = 1, #SHADES do
  1556.                     local SHADE = SHADES[E]
  1557.                     if E == 1 and SHADE[1].HumanoidRootPart then
  1558.                         SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1559.                         SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1560.                         SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1561.                         SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1562.                         SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1563.                         SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564.                         SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565.                     elseif E == 2 and SHADE[1].HumanoidRootPart then
  1566.                         SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1567.                         SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1568.                         SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1569.                         SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570.                         SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571.                         SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572.                         SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573.                     end
  1574.                 end
  1575.             end
  1576.             SHADEDIST = 0
  1577.             for i=0, 0.35, 0.1 / Animation_Speed do
  1578.                 Swait()
  1579.                 for E = 1, #SHADES do
  1580.                     local SHADE = SHADES[E]
  1581.                     if E == 1 and SHADE[1].HumanoidRootPart then
  1582.                         SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.4)
  1583.                         SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1584.                         SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585.                         SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1586.                         SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1587.                         SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588.                         SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589.                     elseif E == 2 and SHADE[1].HumanoidRootPart then
  1590.                         SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.4)
  1591.                         SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1592.                         SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593.                         SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1594.                         SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1595.                         SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596.                         SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597.                     end
  1598.                 end
  1599.             end
  1600.             SHADES[1][1]:remove()
  1601.             SHADES[2][1]:remove()
  1602.             SHADES = {}
  1603.             TRANS = 0.5
  1604.             CreateSound(GROWL,Head,10,1,false)
  1605.             CreateSound(ECHOBLAST,Effects,8,0.6,false)
  1606.             CreateSound(ECHOBLAST,Effects,8,0.8,false)
  1607.             CreateSound(ECHOBLAST,Effects,8,1,false)
  1608.             for i = 1, 4 do
  1609.                 WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1610.             end
  1611.             WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1612.             FORM = "Normal"
  1613.             Speed = 16
  1614.         end
  1615.         UNANCHOR = true
  1616.         ATTACK = false
  1617.         Rooted = false
  1618.     end
  1619. end
  1620.  
  1621. --//=================================\\
  1622. --||      ASSIGN THINGS TO KEYS
  1623. --\\=================================//
  1624.  
  1625. function MouseDown(Mouse)
  1626.     if ATTACK == false then
  1627.     end
  1628. end
  1629.  
  1630. function MouseUp(Mouse)
  1631. HOLD = false
  1632. end
  1633.  
  1634. function KeyDown(Key)
  1635.     KEYHOLD = true
  1636.     if Key == "q" and ATTACK == false then
  1637.         if FORM == "Normal" then
  1638.             ShadowBlast()
  1639.         elseif FORM == "Colossus" then
  1640.             SoundTremor()
  1641.         elseif FORM == "Twins" then
  1642.             DoubleShades()
  1643.         end
  1644.     end
  1645.  
  1646.     if Key == "e" and ATTACK == false then
  1647.         if FORM == "Normal" then
  1648.             ChainReaction()
  1649.         elseif FORM == "Colossus" then
  1650.             BlightedSolarFlares()
  1651.         elseif FORM == "Twins" then
  1652.             AThird()
  1653.         end
  1654.     end
  1655.  
  1656.     if Key == "r" and ATTACK == false then
  1657.         if FORM == "Normal" then
  1658.             BlightRavage()
  1659.         elseif FORM == "Colossus" then
  1660.             AlchemicChaos()
  1661.         elseif FORM == "Twins" then
  1662.             TwinLightning()
  1663.         end
  1664.     end
  1665.  
  1666.     if Key == "z" and ATTACK == false then
  1667.         if FORM ~= "Twins" then
  1668.             Colossus()
  1669.         end
  1670.     end
  1671.  
  1672.     if Key == "x" and ATTACK == false then
  1673.         if FORM ~= "Colossus" then
  1674.             Twins()
  1675.         end
  1676.     end
  1677. end
  1678.  
  1679. function KeyUp(Key)
  1680.     KEYHOLD = false
  1681. end
  1682.  
  1683.     Mouse.Button1Down:connect(function(NEWKEY)
  1684.         MouseDown(NEWKEY)
  1685.     end)
  1686.     Mouse.Button1Up:connect(function(NEWKEY)
  1687.         MouseUp(NEWKEY)
  1688.     end)
  1689.     Mouse.KeyDown:connect(function(NEWKEY)
  1690.         KeyDown(NEWKEY)
  1691.     end)
  1692.     Mouse.KeyUp:connect(function(NEWKEY)
  1693.         KeyUp(NEWKEY)
  1694.     end)
  1695.  
  1696. --//=================================\\
  1697. --\\=================================//
  1698.  
  1699. function unanchor()
  1700.     for _, c in pairs(Character:GetChildren()) do
  1701.         if c:IsA("BasePart") and c ~= RootPart then
  1702.             c.Anchored = false
  1703.         end
  1704.     end
  1705.     if UNANCHOR == true then
  1706.         RootPart.Anchored = false
  1707.     else
  1708.         RootPart.Anchored = true
  1709.     end
  1710. end
  1711.  
  1712. --//=================================\\
  1713. --||    WRAP THE WHOLE SCRIPT UP
  1714. --\\=================================//
  1715.  
  1716. Humanoid.Changed:connect(function(Jump)
  1717.     if Jump == "Jump" and (Disable_Jump == true) then
  1718.         Humanoid.Jump = false
  1719.     end
  1720. end)
  1721.  
  1722. while true do
  1723.     Swait()
  1724.     script.Parent = WEAPONGUI
  1725.     ANIMATE.Parent = nil
  1726.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1727.         v:Stop();
  1728.     end
  1729.     SINE = SINE + CHANGE
  1730.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1731.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1732.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1733.     local WALKSPEEDVALUE = 5
  1734.     if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Twins" then
  1735.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))*SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1736.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.6 / Animation_Speed)
  1737.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE- 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1738.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE+ 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1739.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Twins" then
  1740.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1741.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744.     end
  1745.     if FORM ~= "Twins" then
  1746.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1747.             ANIM = "Jump"
  1748.             if ATTACK == false then
  1749.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1752.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1753.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1754.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1755.             end
  1756.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1757.             ANIM = "Fall"
  1758.             if ATTACK == false then
  1759.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1764.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1765.             end
  1766.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1767.             ANIM = "Idle"
  1768.             if ATTACK == false then
  1769.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1770.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1771.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1772.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1773.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775.             end
  1776.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1777.             ANIM = "Walk"
  1778.             if ATTACK == false then
  1779.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(10 * SIN(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1780.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * SIN(SINE / WALKSPEEDVALUE))), 1/ Animation_Speed)
  1781.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1784.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1785.             end
  1786.         end
  1787.     else
  1788.         Swait()
  1789.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1792.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1793.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795.         if #SHADES ~= 0 and ATTACK == false then
  1796.             for E = 1, #SHADES do
  1797.                 local SHADE = SHADES[E]
  1798.                 if E == 1 and SHADE[1].HumanoidRootPart then
  1799.                     SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1800.                     SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1801.                     SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1802.                     SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1803.                     SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1804.                     SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805.                     SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806.                 elseif E == 2 and SHADE[1].HumanoidRootPart then
  1807.                     SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1808.                     SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1809.                     SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1810.                     SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1811.                     SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1812.                     SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813.                     SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814.                 end
  1815.             end
  1816.         end
  1817.     end
  1818.     unanchor()
  1819.     Humanoid.MaxHealth = 5e5
  1820.     Humanoid.Health = 5e5
  1821.     if Rooted == false then
  1822.         Disable_Jump = false
  1823.         Humanoid.WalkSpeed = Speed
  1824.     elseif Rooted == true then
  1825.         Disable_Jump = true
  1826.         Humanoid.WalkSpeed = 0
  1827.     end
  1828.     for _, c in pairs(CLONE:GetChildren()) do
  1829.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  1830.             c.Material = "Neon"
  1831.             if c.Name ~= "HumanoidRootPart" then
  1832.                 c.Transparency = TRANS
  1833.             end
  1834.             c.CanCollide = false
  1835.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1836.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1837.             end
  1838.             c.Color = C3(0,0,0)
  1839.             if c.Name == "Head" then
  1840.                 if c:FindFirstChild("face") then
  1841.                     c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
  1842.                     c.face.Transparency = TRANS
  1843.                 end
  1844.             end
  1845.  
  1846.     for _, c in pairs(Character:GetChildren()) do
  1847.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  1848.             c.Material = "Neon"
  1849.             if c ~= RootPart then
  1850.                 c.Transparency = TRANS
  1851.             end
  1852.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1853.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1854.             end
  1855.             c.Color = C3(0,0,0)
  1856.             if c == Head then
  1857.                 if c:FindFirstChild("face") then
  1858.                     c.face.Texture = "http://www.roblox.com/asset/?id=49493144"
  1859.                     c.face.Transparency = TRANS
  1860.                 end
  1861.             end
  1862.  
  1863.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1864.             c:remove()
  1865.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1866.             c:remove()
  1867.         end
  1868.     end
  1869.     BMUSIC.SoundId = "rbxassetid://2625270724"
  1870.     BMUSIC.Looped = true
  1871.     BMUSIC.Pitch = 1
  1872.     BMUSIC.Volume = 30
  1873.     BMUSIC.Playing = true
  1874.     BMUSIC.Parent = Character
  1875.     Humanoid.Name = "Shadowmax"
  1876.     if FORM == "Normal" then
  1877.         for i = 1, #GUIS do
  1878.             GUIS[i].Text = "["..ATTACKS[i].."]"
  1879.         end
  1880.     elseif FORM == "Colossus" then
  1881.         for i = 1, #GUIS do
  1882.             GUIS[i].Text = "["..ATTACKS2[i].."]"
  1883.         end
  1884.     elseif FORM == "Twins" then
  1885.         for i = 1, #GUIS do
  1886.             GUIS[i].Text = "["..ATTACKS3[i].."]"
  1887.         end
  1888.     end
  1889. end
  1890.  
  1891. --//=================================\\
  1892. --\\=================================//
  1893.  
  1894.  
  1895.  
  1896.  
  1897.  
  1898. --//====================================================\\--
  1899. --||                     END OF SCRIPT
  1900. --\\====================================================//--
RAW Paste Data
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