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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | ||
7 | ---------------Shadow Max/Colossus by Shackluster--------------- | |
8 | ||
9 | ||
10 | wait(0.2) | |
11 | ||
12 | Player = game:GetService("Players").LocalPlayer | |
13 | PlayerGui = Player.PlayerGui | |
14 | Cam = workspace.CurrentCamera | |
15 | Backpack = Player.Backpack | |
16 | Character = Player.Character | |
17 | Mouse = Player:GetMouse() | |
18 | Humanoid = Character.Humanoid | |
19 | Humanoid.Name = "Shadowmax" | |
20 | Humanoid.DisplayDistanceType = "None" | |
21 | RootPart = Character["HumanoidRootPart"] | |
22 | Torso = Character["Torso"] | |
23 | Head = Character["Head"] | |
24 | RightArm = Character["Right Arm"] | |
25 | LeftArm = Character["Left Arm"] | |
26 | RightLeg = Character["Right Leg"] | |
27 | LeftLeg = Character["Left Leg"] | |
28 | RootJoint = RootPart["RootJoint"] | |
29 | Neck = Torso["Neck"] | |
30 | RightShoulder = Torso["Right Shoulder"] | |
31 | LeftShoulder = Torso["Left Shoulder"] | |
32 | RightHip = Torso["Right Hip"] | |
33 | LeftHip = Torso["Left Hip"] | |
34 | local BMUSIC = Instance.new("Sound",Character) | |
35 | ||
36 | IT = Instance.new | |
37 | CF = CFrame.new | |
38 | VT = Vector3.new | |
39 | RAD = math.rad | |
40 | C3 = Color3.new | |
41 | UD2 = UDim2.new | |
42 | BRICKC = BrickColor.new | |
43 | ANGLES = CFrame.Angles | |
44 | EULER = CFrame.fromEulerAnglesXYZ | |
45 | COS = math.cos | |
46 | ACOS = math.acos | |
47 | SIN = math.sin | |
48 | ASIN = math.asin | |
49 | ABS = math.abs | |
50 | MRANDOM = math.random | |
51 | FLOOR = math.floor | |
52 | ||
53 | --//=================================\\ | |
54 | --|| USEFUL VALUES | |
55 | --\\=================================// | |
56 | ||
57 | Animation_Speed = 3 | |
58 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
59 | local Speed = 16 | |
60 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
61 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
62 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
63 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
64 | local DAMAGEMULTIPLIER = 1 | |
65 | local ANIM = "Idle" | |
66 | local ATTACK = false | |
67 | local EQUIPPED = false | |
68 | local HOLD = false | |
69 | local COMBO = 1 | |
70 | local Rooted = false | |
71 | local SINE = 0 | |
72 | local KEYHOLD = false | |
73 | local CHANGE = 2 / Animation_Speed | |
74 | local WALKINGANIM = false | |
75 | local ANIMATOR = Humanoid.Animator | |
76 | local ANIMATE = Character.Animate | |
77 | ANIMATE:remove() | |
78 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
79 | v:Stop(); | |
80 | end | |
81 | local ROBLOXIDLEANIMATION = IT("Animation") | |
82 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
83 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
84 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
85 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
86 | WEAPONGUI.Name = "SHADOWMAX_GUI" | |
87 | script.Parent = WEAPONGUI | |
88 | Character.Archivable = true | |
89 | local CLONE = Character:Clone() | |
90 | CLONE.Parent = nil | |
91 | Character.Archivable = false | |
92 | local Effects = IT("Folder", Character) | |
93 | Effects.Name = "Effects" | |
94 | local UNANCHOR = true | |
95 | local SIZE = 1 | |
96 | local FORM = "Normal" | |
97 | local SHADES = {} | |
98 | local TRANS = 0.5 | |
99 | local SHADEDIST = 5 | |
100 | ||
101 | --//=================================\\ | |
102 | --|| LOCAL IDS | |
103 | --\\=================================// | |
104 | ||
105 | local GROWL = 1544355717 | |
106 | local ROAR = 528589382 | |
107 | local ECHOBLAST = 376976397 | |
108 | local CAST = 459523898 | |
109 | local ALCHEMY = 424195979 | |
110 | local BUILDUP = 698824317 | |
111 | local BIGBUILDUP = 874376217 | |
112 | local IMPACT = 231917744 | |
113 | local LARGE_EXPLOSION = 168513088 | |
114 | local TURNUP = 299058146 | |
115 | ||
116 | --//=================================\\ | |
117 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
118 | --\\=================================// | |
119 | ||
120 | ArtificialHB = Instance.new("BindableEvent", script) | |
121 | ArtificialHB.Name = "ArtificialHB" | |
122 | ||
123 | script:WaitForChild("ArtificialHB") | |
124 | ||
125 | frame = Frame_Speed | |
126 | tf = 0 | |
127 | allowframeloss = false | |
128 | tossremainder = false | |
129 | lastframe = tick() | |
130 | script.ArtificialHB:Fire() | |
131 | ||
132 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
133 | tf = tf + s | |
134 | if tf >= frame then | |
135 | if allowframeloss then | |
136 | script.ArtificialHB:Fire() | |
137 | lastframe = tick() | |
138 | else | |
139 | for i = 1, math.floor(tf / frame) do | |
140 | script.ArtificialHB:Fire() | |
141 | end | |
142 | lastframe = tick() | |
143 | end | |
144 | if tossremainder then | |
145 | tf = 0 | |
146 | else | |
147 | tf = tf - frame * math.floor(tf / frame) | |
148 | end | |
149 | end | |
150 | end) | |
151 | ||
152 | --//=================================\\ | |
153 | --\\=================================// | |
154 | ||
155 | --//=================================\\ | |
156 | --|| SOME FUNCTIONS | |
157 | --\\=================================// | |
158 | ||
159 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
160 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
161 | end | |
162 | ||
163 | function PositiveAngle(NUMBER) | |
164 | if NUMBER >= 0 then | |
165 | NUMBER = 0 | |
166 | end | |
167 | return NUMBER | |
168 | end | |
169 | ||
170 | function NegativeAngle(NUMBER) | |
171 | if NUMBER <= 0 then | |
172 | NUMBER = 0 | |
173 | end | |
174 | return NUMBER | |
175 | end | |
176 | ||
177 | function Swait(NUMBER) | |
178 | if NUMBER == 0 or NUMBER == nil then | |
179 | ArtificialHB.Event:wait() | |
180 | else | |
181 | for i = 1, NUMBER do | |
182 | ArtificialHB.Event:wait() | |
183 | end | |
184 | end | |
185 | end | |
186 | ||
187 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
188 | local NEWMESH = IT(MESH) | |
189 | if MESH == "SpecialMesh" then | |
190 | NEWMESH.MeshType = MESHTYPE | |
191 | if MESHID ~= "nil" and MESHID ~= "" then | |
192 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
193 | end | |
194 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
195 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
196 | end | |
197 | end | |
198 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
199 | NEWMESH.Scale = SCALE | |
200 | NEWMESH.Parent = PARENT | |
201 | return NEWMESH | |
202 | end | |
203 | ||
204 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
205 | local NEWPART = IT("Part") | |
206 | NEWPART.formFactor = FORMFACTOR | |
207 | NEWPART.Reflectance = REFLECTANCE | |
208 | NEWPART.Transparency = TRANSPARENCY | |
209 | NEWPART.CanCollide = false | |
210 | NEWPART.Locked = true | |
211 | NEWPART.Anchored = true | |
212 | if ANCHOR == false then | |
213 | NEWPART.Anchored = false | |
214 | end | |
215 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
216 | NEWPART.Name = NAME | |
217 | NEWPART.Size = SIZE | |
218 | NEWPART.Position = Torso.Position | |
219 | NEWPART.Material = MATERIAL | |
220 | NEWPART:BreakJoints() | |
221 | NEWPART.Parent = PARENT | |
222 | return NEWPART | |
223 | end | |
224 | ||
225 | local function weldBetween(a, b) | |
226 | local weldd = Instance.new("ManualWeld") | |
227 | weldd.Part0 = a | |
228 | weldd.Part1 = b | |
229 | weldd.C0 = CFrame.new() | |
230 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
231 | weldd.Parent = a | |
232 | return weldd | |
233 | end | |
234 | ||
235 | ||
236 | function QuaternionFromCFrame(cf) | |
237 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
238 | local trace = m00 + m11 + m22 | |
239 | if trace > 0 then | |
240 | local s = math.sqrt(1 + trace) | |
241 | local recip = 0.5 / s | |
242 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
243 | else | |
244 | local i = 0 | |
245 | if m11 > m00 then | |
246 | i = 1 | |
247 | end | |
248 | if m22 > (i == 0 and m00 or m11) then | |
249 | i = 2 | |
250 | end | |
251 | if i == 0 then | |
252 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
253 | local recip = 0.5 / s | |
254 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
255 | elseif i == 1 then | |
256 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
257 | local recip = 0.5 / s | |
258 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
259 | elseif i == 2 then | |
260 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
261 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
262 | end | |
263 | end | |
264 | end | |
265 | ||
266 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
267 | local xs, ys, zs = x + x, y + y, z + z | |
268 | local wx, wy, wz = w * xs, w * ys, w * zs | |
269 | local xx = x * xs | |
270 | local xy = x * ys | |
271 | local xz = x * zs | |
272 | local yy = y * ys | |
273 | local yz = y * zs | |
274 | local zz = z * zs | |
275 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
276 | end | |
277 | ||
278 | function QuaternionSlerp(a, b, t) | |
279 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
280 | local startInterp, finishInterp; | |
281 | if cosTheta >= 0.0001 then | |
282 | if (1 - cosTheta) > 0.0001 then | |
283 | local theta = ACOS(cosTheta) | |
284 | local invSinTheta = 1 / SIN(theta) | |
285 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
286 | finishInterp = SIN(t * theta) * invSinTheta | |
287 | else | |
288 | startInterp = 1 - t | |
289 | finishInterp = t | |
290 | end | |
291 | else | |
292 | if (1 + cosTheta) > 0.0001 then | |
293 | local theta = ACOS(-cosTheta) | |
294 | local invSinTheta = 1 / SIN(theta) | |
295 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
296 | finishInterp = SIN(t * theta) * invSinTheta | |
297 | else | |
298 | startInterp = t - 1 | |
299 | finishInterp = t | |
300 | end | |
301 | end | |
302 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
303 | end | |
304 | ||
305 | function Clerp(a, b, t) | |
306 | local qa = {QuaternionFromCFrame(a)} | |
307 | local qb = {QuaternionFromCFrame(b)} | |
308 | local ax, ay, az = a.x, a.y, a.z | |
309 | local bx, by, bz = b.x, b.y, b.z | |
310 | local _t = 1 - t | |
311 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
312 | end | |
313 | ||
314 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
315 | local frame = IT("Frame") | |
316 | frame.BackgroundTransparency = TRANSPARENCY | |
317 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
318 | frame.Position = POSITION | |
319 | frame.Size = SIZE | |
320 | frame.BackgroundColor3 = COLOR | |
321 | frame.BorderColor3 = BORDERCOLOR | |
322 | frame.Name = NAME | |
323 | frame.Parent = PARENT | |
324 | return frame | |
325 | end | |
326 | ||
327 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
328 | local label = IT("TextLabel") | |
329 | label.BackgroundTransparency = 1 | |
330 | label.Size = UD2(1, 0, 1, 0) | |
331 | label.Position = UD2(0, 0, 0, 0) | |
332 | label.TextColor3 = TEXTCOLOR | |
333 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
334 | label.TextTransparency = TRANSPARENCY | |
335 | label.FontSize = TEXTFONTSIZE | |
336 | label.Font = TEXTFONT | |
337 | label.BorderSizePixel = BORDERSIZEPIXEL | |
338 | label.TextScaled = false | |
339 | label.Text = TEXT | |
340 | label.Name = NAME | |
341 | label.Parent = PARENT | |
342 | return label | |
343 | end | |
344 | ||
345 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
346 | if DoesCourontine == false then | |
347 | local Direction = CF(Part.Position,ToLocation) | |
348 | local Distance = (Part.Position - ToLocation).magnitude | |
349 | for i = 1, AmountOfTime do | |
350 | Swait() | |
351 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
352 | Direction = Part.CFrame | |
353 | end | |
354 | Part:remove() | |
355 | elseif DoesCourontine == true then | |
356 | coroutine.resume(coroutine.create(function() | |
357 | local Direction = CF(Part.Position,ToLocation) | |
358 | local Distance = (Part.Position - ToLocation).magnitude | |
359 | for i = 1, AmountOfTime do | |
360 | Swait() | |
361 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
362 | Direction = Part.CFrame | |
363 | end | |
364 | Part:remove() | |
365 | end)) | |
366 | end | |
367 | end | |
368 | ||
369 | function NoOutlines(PART) | |
370 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
371 | end | |
372 | ||
373 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
374 | local NEWWELD = IT(TYPE) | |
375 | NEWWELD.Part0 = PART0 | |
376 | NEWWELD.Part1 = PART1 | |
377 | NEWWELD.C0 = C0 | |
378 | NEWWELD.C1 = C1 | |
379 | NEWWELD.Parent = PARENT | |
380 | return NEWWELD | |
381 | end | |
382 | ||
383 | local S = IT("Sound") | |
384 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
385 | local NEWSOUND = nil | |
386 | coroutine.resume(coroutine.create(function() | |
387 | NEWSOUND = S:Clone() | |
388 | NEWSOUND.Parent = PARENT | |
389 | NEWSOUND.Volume = VOLUME | |
390 | NEWSOUND.Pitch = PITCH | |
391 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
392 | NEWSOUND:play() | |
393 | if DOESLOOP == true then | |
394 | NEWSOUND.Looped = true | |
395 | else | |
396 | repeat wait(1) until NEWSOUND.Playing == false | |
397 | NEWSOUND:remove() | |
398 | end | |
399 | end)) | |
400 | return NEWSOUND | |
401 | end | |
402 | ||
403 | function CFrameFromTopBack(at, top, back) | |
404 | local right = top:Cross(back) | |
405 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
406 | end | |
407 | ||
408 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
409 | function WACKYEFFECT(Table) | |
410 | local TYPE = (Table.EffectType or "Sphere") | |
411 | local SIZE = (Table.Size or VT(1,1,1)) | |
412 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
413 | local TRANSPARENCY = (Table.Transparency or 0) | |
414 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
415 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
416 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
417 | local ROTATION1 = (Table.RotationX or 0) | |
418 | local ROTATION2 = (Table.RotationY or 0) | |
419 | local ROTATION3 = (Table.RotationZ or 0) | |
420 | local MATERIAL = (Table.Material or "Neon") | |
421 | local COLOR = (Table.Color or C3(1,1,1)) | |
422 | local TIME = (Table.Time or 45) | |
423 | local SOUNDID = (Table.SoundID or nil) | |
424 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
425 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
426 | coroutine.resume(coroutine.create(function() | |
427 | local PLAYSSOUND = false | |
428 | local SOUND = nil | |
429 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
430 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
431 | PLAYSSOUND = true | |
432 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
433 | end | |
434 | EFFECT.Color = COLOR | |
435 | local MSH = nil | |
436 | if TYPE == "Sphere" then | |
437 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
438 | elseif TYPE == "Block" or TYPE == "Box" then | |
439 | MSH = IT("BlockMesh",EFFECT) | |
440 | MSH.Scale = SIZE | |
441 | elseif TYPE == "Cylinder" then | |
442 | MSH = IT("CylinderMesh",EFFECT) | |
443 | MSH.Scale = SIZE | |
444 | elseif TYPE == "Wave" then | |
445 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
446 | elseif TYPE == "Ring" then | |
447 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
448 | elseif TYPE == "Slash" then | |
449 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
450 | elseif TYPE == "Round Slash" then | |
451 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
452 | elseif TYPE == "Swirl" then | |
453 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
454 | elseif TYPE == "Skull" then | |
455 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
456 | elseif TYPE == "Crystal" then | |
457 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
458 | elseif TYPE == "Crown" then | |
459 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0)) | |
460 | end | |
461 | if MSH ~= nil then | |
462 | local MOVESPEED = nil | |
463 | if MOVEDIRECTION ~= nil then | |
464 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
465 | end | |
466 | local GROWTH = SIZE - ENDSIZE | |
467 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
468 | if TYPE == "Block" then | |
469 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
470 | else | |
471 | EFFECT.CFrame = CFRAME | |
472 | end | |
473 | for LOOP = 1, TIME+1 do | |
474 | Swait() | |
475 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
476 | if TYPE == "Wave" then | |
477 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
478 | end | |
479 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
480 | if TYPE == "Block" then | |
481 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
482 | else | |
483 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
484 | end | |
485 | if MOVEDIRECTION ~= nil then | |
486 | local ORI = EFFECT.Orientation | |
487 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
488 | EFFECT.Orientation = ORI | |
489 | end | |
490 | end | |
491 | EFFECT.Transparency = 1 | |
492 | if PLAYSSOUND == false then | |
493 | EFFECT:remove() | |
494 | else | |
495 | repeat Swait() until SOUND.Playing == false | |
496 | EFFECT:remove() | |
497 | end | |
498 | else | |
499 | if PLAYSSOUND == false then | |
500 | EFFECT:remove() | |
501 | else | |
502 | repeat Swait() until SOUND.Playing == false | |
503 | EFFECT:remove() | |
504 | end | |
505 | end | |
506 | end)) | |
507 | end | |
508 | ||
509 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
510 | function Lightning(Table) | |
511 | local Color = Table.Color or C3(1,1,1) | |
512 | local StartPos = Table.Start or Torso.Position | |
513 | local EndPos = Table.End or Mouse.Hit.p | |
514 | local SegmentLength = Table.SegmentL or 2 | |
515 | local Thickness = Table.Thickness or 0.1 | |
516 | local Dissapear = Table.DoesFade or false | |
517 | local Parent = Table.Ignore or Character | |
518 | local MaxDist = Table.MaxDist or 400 | |
519 | local Branches = Table.Branches or false | |
520 | local Thicken = Table.Thicken or false | |
521 | local FadeTime = Table.FadeTime or 15 | |
522 | local FadeIn = Table.FadeIn or false | |
523 | local Material = Table.Material or "Neon" | |
524 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
525 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
526 | local LIGHTNINGMODEL = IT("Model",Effects) | |
527 | LIGHTNINGMODEL.Name = "Lightning" | |
528 | local LastBolt = nil | |
529 | for E = 1, DISTANCE do | |
530 | local ExtraSize = 0 | |
531 | if Thicken == true then | |
532 | ExtraSize = (DISTANCE-E)/15 | |
533 | end | |
534 | local TRANSPARENCY = 0 | |
535 | if FadeIn == true then | |
536 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
537 | if TRANSPARENCY < 0 then | |
538 | TRANSPARENCY = 0 | |
539 | end | |
540 | end | |
541 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
542 | PART.Color = Color | |
543 | MakeForm(PART,"Cyl") | |
544 | if LastBolt == nil then | |
545 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
546 | else | |
547 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
548 | end | |
549 | LastBolt = PART | |
550 | if Branches == true and E < (DISTANCE-5) then | |
551 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
552 | if CHOICE == 1 then | |
553 | local LASTBRANCH = nil | |
554 | for i = 1, MRANDOM(2,5) do | |
555 | local ExtraSize2 = 0 | |
556 | if Thicken == true then | |
557 | ExtraSize = ((DISTANCE-E)/25)/i | |
558 | end | |
559 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
560 | PART.Color = Color | |
561 | MakeForm(PART,"Cyl") | |
562 | if LASTBRANCH == nil then | |
563 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
564 | else | |
565 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
566 | end | |
567 | LASTBRANCH = PART | |
568 | end | |
569 | end | |
570 | end | |
571 | end | |
572 | if Dissapear == true then | |
573 | coroutine.resume(coroutine.create(function() | |
574 | for i = 1, FadeTime do | |
575 | Swait() | |
576 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
577 | if c.ClassName == "Part" then | |
578 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
579 | end | |
580 | end | |
581 | end | |
582 | LIGHTNINGMODEL:remove() | |
583 | end)) | |
584 | elseif Dissapear == false then | |
585 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
586 | end | |
587 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
588 | end | |
589 | ||
590 | local DECAL = IT("Decal") | |
591 | function MagicRing(PART,CFRAME) | |
592 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false) | |
593 | local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0)) | |
594 | local MESH = IT("BlockMesh",RING) | |
595 | local BOTTOMTEXTURE = DECAL:Clone() | |
596 | BOTTOMTEXTURE.Parent = RING | |
597 | BOTTOMTEXTURE.Face = "Bottom" | |
598 | BOTTOMTEXTURE.Name = "BottomTexture" | |
599 | local TOPTEXTURE = DECAL:Clone() | |
600 | TOPTEXTURE.Parent = RING | |
601 | TOPTEXTURE.Face = "Top" | |
602 | TOPTEXTURE.Name = "TopTexture" | |
603 | local LIGHT = IT("PointLight",RING) | |
604 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
605 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
606 | return RING,WELD,MESH | |
607 | end | |
608 | ||
609 | function MakeForm(PART,TYPE) | |
610 | if TYPE == "Cyl" then | |
611 | local MSH = IT("CylinderMesh",PART) | |
612 | elseif TYPE == "Ball" then | |
613 | local MSH = IT("SpecialMesh",PART) | |
614 | MSH.MeshType = "Sphere" | |
615 | elseif TYPE == "Wedge" then | |
616 | local MSH = IT("SpecialMesh",PART) | |
617 | MSH.MeshType = "Wedge" | |
618 | end | |
619 | end | |
620 | ||
621 | Debris = game:GetService("Debris") | |
622 | ||
623 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
624 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
625 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
626 | end | |
627 | ||
628 | function ReSize() | |
629 | Humanoid.Parent = nil | |
630 | RootPart.Size = VT(2,2,1)*SIZE | |
631 | Torso.Size = VT(2,2,1)*SIZE | |
632 | RightArm.Size = VT(1,2,1)*SIZE | |
633 | RightLeg.Size = VT(1,2,1)*SIZE | |
634 | LeftArm.Size = VT(1,2,1)*SIZE | |
635 | LeftLeg.Size = VT(1,2,1)*SIZE | |
636 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
637 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
638 | if SIZE == 1 then | |
639 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE) | |
640 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE) | |
641 | else | |
642 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE) | |
643 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE) | |
644 | end | |
645 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
646 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
647 | Head.Size = VT(2,1,1)*SIZE | |
648 | RootJoint.Parent = RootPart | |
649 | Neck.Parent = Torso | |
650 | RightShoulder.Parent = Torso | |
651 | LeftShoulder.Parent = Torso | |
652 | RightHip.Parent = Torso | |
653 | LeftHip.Parent = Torso | |
654 | Humanoid.Parent = Character | |
655 | end | |
656 | ||
657 | ReSize() | |
658 | ||
659 | function FindTorso(MODEL,ROOT) | |
660 | if ROOT == false then | |
661 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
662 | else | |
663 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
664 | end | |
665 | end | |
666 | ||
667 | --//=================================\\ | |
668 | --|| WEAPON CREATION | |
669 | --\\=================================// | |
670 | ||
671 | local SKILLTEXTCOLOR = C3(1,1,1) | |
672 | local SKILLFONT = "Fantasy" | |
673 | local SKILLTEXTSIZE = 6 | |
674 | ||
675 | local ATTACKS = {"Q-Shadow Blast","E-Chain Reaction","R-Blight Ravage","Z-The Colossus","X-And Then There Were Two"} | |
676 | local ATTACKS2 = {"Q-Sound Tremor","E-Blighted Solar Flare","R-Alchemic Chaos","Z-Revert","X-UNUSABLE"} | |
677 | local ATTACKS3 = {"Q-Double Shades","E-A Third","R-Twin Lightning","Z-UNUSABLE","X-Revert"} | |
678 | --local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
679 | --local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text") | |
680 | ||
681 | local GUIS = {} | |
682 | for i = 1, #ATTACKS do | |
683 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
684 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
685 | SKILLTEXT.TextXAlignment = "Left" | |
686 | table.insert(GUIS,SKILLTEXT) | |
687 | end | |
688 | ||
689 | --//=================================\\ | |
690 | --|| DAMAGING | |
691 | --\\=================================// | |
692 | ||
693 | function ONESHOT(MODEL) | |
694 | MODEL:BreakJoints() | |
695 | for index, CHILD in pairs(MODEL:GetChildren()) do | |
696 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
697 | if CHILD.Name == "Head" then | |
698 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
699 | else | |
700 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
701 | end | |
702 | CHILD:remove() | |
703 | end | |
704 | end | |
705 | end | |
706 | ||
707 | function ApplyAoE(POSITION,RANGE) | |
708 | local KILLS = 0 | |
709 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
710 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
711 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
712 | if HUM then | |
713 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
714 | if TORSO then | |
715 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
716 | ONESHOT(CHILD) | |
717 | KILLS = KILLS + 1 | |
718 | end | |
719 | end | |
720 | end | |
721 | end | |
722 | end | |
723 | if KILLS > 0 then | |
724 | return true | |
725 | else | |
726 | return false | |
727 | end | |
728 | end | |
729 | ||
730 | --//=================================\\ | |
731 | --|| NORMAL ATTACKS | |
732 | --\\=================================// | |
733 | ||
734 | function ShadowBlast() | |
735 | CreateSound(GROWL,Head,10,1,false) | |
736 | ATTACK = true | |
737 | Rooted = false | |
738 | local GYRO = IT("BodyGyro",RootPart) | |
739 | GYRO.D = 20 | |
740 | GYRO.P = 4000 | |
741 | GYRO.MaxTorque = VT(0,40000,0) | |
742 | coroutine.resume(coroutine.create(function() | |
743 | repeat | |
744 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
745 | Swait() | |
746 | until ATTACK == false | |
747 | GYRO:remove() | |
748 | end)) | |
749 | for i=0, 0.4, 0.1 / Animation_Speed do | |
750 | Swait() | |
751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
755 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
757 | end | |
758 | BULLET = function(CFRAME,TIMER) | |
759 | if TIMER > 0 then | |
760 | coroutine.resume(coroutine.create(function() | |
761 | for i =1, 100 do | |
762 | Swait() | |
763 | local HIT,POS,NORMAL = Raycast(CFRAME.p,CFRAME.lookVector,1,Character) | |
764 | if HIT then | |
765 | ApplyAoE(POS,10,15,17,15,false,false) | |
766 | for i = 1, 5 do | |
767 | WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,8,31), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 5}) | |
768 | end | |
769 | local E = MRANDOM(5,7) | |
770 | for i = 1, E do | |
771 | local CFRAME = CF(POS) * ANGLES(RAD(0), RAD((360/E)*i), RAD(0)) | |
772 | BULLET(CFRAME,TIMER - 1) | |
773 | end | |
774 | break | |
775 | else | |
776 | WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Skull", Size = (VT(1,1,1)+VT(0.3,0.3,0.3)*SIN(i/4))*6, Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
777 | CFRAME = CFRAME * CF(0,0,-1) | |
778 | end | |
779 | end | |
780 | end)) | |
781 | end | |
782 | end | |
783 | BULLET(CF(RootPart.Position,Mouse.Hit.p),3) | |
784 | for i=0, 1, 0.1 / Animation_Speed do | |
785 | Swait() | |
786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
790 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
792 | end | |
793 | ATTACK = false | |
794 | Rooted = false | |
795 | end | |
796 | function ChainReaction() | |
797 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
798 | if HITFLOOR then | |
799 | ATTACK = true | |
800 | Rooted = true | |
801 | UNANCHOR = false | |
802 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
803 | WELD:remove() | |
804 | RING.Anchored = true | |
805 | RING.CFrame = CF(HITPOS) | |
806 | local RINGON = true | |
807 | CreateSound(TURNUP,RING,10,1,false) | |
808 | coroutine.resume(coroutine.create(function() | |
809 | coroutine.resume(coroutine.create(function() | |
810 | for i = 1, 70 do | |
811 | Swait() | |
812 | MESH.Scale = MESH.Scale + VT(15,0,15) | |
813 | end | |
814 | end)) | |
815 | repeat | |
816 | Swait() | |
817 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
818 | until RINGON == false | |
819 | for i = 1, 70 do | |
820 | Swait() | |
821 | MESH.Scale = MESH.Scale - VT(15,0,15) | |
822 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
823 | end | |
824 | RING:remove() | |
825 | end)) | |
826 | for i=0, 0.6, 0.1 / Animation_Speed do | |
827 | Swait() | |
828 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
832 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
834 | end | |
835 | EXPLODE = function(POS) | |
836 | coroutine.resume(coroutine.create(function() | |
837 | local CFRAME = CF(POS) | |
838 | for e = 1, 16 do | |
839 | local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p) | |
840 | for i = 1, 3 do | |
841 | WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 5}) | |
842 | end | |
843 | wait(0.1) | |
844 | local DETONATE = ApplyAoE(AREA.p,75) | |
845 | for i = 1, 5 do | |
846 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
847 | WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 0.8, SoundVolume = 5}) | |
848 | end | |
849 | if DETONATE == true then | |
850 | EXPLODE(AREA.p) | |
851 | end | |
852 | wait(0.07) | |
853 | end | |
854 | end)) | |
855 | end | |
856 | coroutine.resume(coroutine.create(function() | |
857 | local LOOP = 0 | |
858 | local RESPOND = false | |
859 | for i = 1, 450 do | |
860 | Swait() | |
861 | LOOP = LOOP + 1 | |
862 | local REACT = ApplyAoE(RING.Position,25) | |
863 | if REACT == true then | |
864 | RESPOND = true | |
865 | break | |
866 | else | |
867 | if LOOP >= 10 then | |
868 | for i = 1, 3 do | |
869 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
870 | end | |
871 | end | |
872 | end | |
873 | end | |
874 | RINGON = false | |
875 | if RESPOND == true then | |
876 | EXPLODE(RING.Position+VT(0,15,0)) | |
877 | end | |
878 | end)) | |
879 | for i=1, 100 do | |
880 | Swait() | |
881 | RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6) | |
882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
886 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
888 | end | |
889 | UNANCHOR = true | |
890 | ATTACK = false | |
891 | Rooted = false | |
892 | end | |
893 | end | |
894 | function BlightRavage() | |
895 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
896 | if HITFLOOR then | |
897 | ATTACK = true | |
898 | Rooted = true | |
899 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
900 | WELD:remove() | |
901 | RING.Anchored = true | |
902 | RING.CFrame = CF(HITPOS) | |
903 | local RINGON = true | |
904 | CreateSound(TURNUP,Effects,10,0.8,false) | |
905 | coroutine.resume(coroutine.create(function() | |
906 | coroutine.resume(coroutine.create(function() | |
907 | for i = 1, 240 do | |
908 | Swait() | |
909 | MESH.Scale = MESH.Scale + VT(45,0,45) | |
910 | end | |
911 | end)) | |
912 | repeat | |
913 | Swait() | |
914 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
915 | until RINGON == false | |
916 | for i = 1, 240 do | |
917 | Swait() | |
918 | MESH.Scale = MESH.Scale - VT(45,0,45) | |
919 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
920 | end | |
921 | RING:remove() | |
922 | end)) | |
923 | for i=0, 4, 0.1 / Animation_Speed do | |
924 | Swait() | |
925 | local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18)) | |
926 | local TIMER = MRANDOM(30,50)/2 | |
927 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
928 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
933 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
935 | end | |
936 | CreateSound(ECHOBLAST,Effects,10,0.2,false) | |
937 | CreateSound(IMPACT,Effects,10,0.2,false) | |
938 | coroutine.resume(coroutine.create(function() | |
939 | local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Really black"), "Effect", VT(0,0,0), true) | |
940 | MakeForm(BOOM,"Ball") | |
941 | local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Effect", VT(0,0,0), true) | |
942 | MakeForm(BOOM2,"Ball") | |
943 | for i = 1, 250 do | |
944 | Swait() | |
945 | BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2 | |
946 | BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3) | |
947 | ApplyAoE(BOOM.Position,BOOM.Size.X/2) | |
948 | local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7) | |
949 | local TIMER = MRANDOM(30,50) | |
950 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
951 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
952 | end | |
953 | RINGON = false | |
954 | for i = 1, 20 do | |
955 | Swait() | |
956 | BOOM.Transparency = BOOM.Transparency + 0.8/20 | |
957 | BOOM2.Transparency = BOOM2.Transparency + 1/20 | |
958 | end | |
959 | BOOM:remove() | |
960 | BOOM2:remove() | |
961 | end)) | |
962 | repeat | |
963 | Swait() | |
964 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
968 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
970 | until RINGON == false | |
971 | ATTACK = false | |
972 | Rooted = false | |
973 | end | |
974 | end | |
975 | ||
976 | --//=================================\\ | |
977 | --|| COLOSSUS ATTACKS | |
978 | --\\=================================// | |
979 | ||
980 | function SoundTremor() | |
981 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
982 | if HITFLOOR then | |
983 | ATTACK = true | |
984 | Rooted = true | |
985 | for i=0, 1, 0.1 / Animation_Speed do | |
986 | Swait() | |
987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
991 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
993 | end | |
994 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
995 | WELD:remove() | |
996 | RING.Anchored = true | |
997 | RING.CFrame = CF(HITPOS) | |
998 | local RING2,WELD,MESH2 = MagicRing(RootPart,CF(0,0,0)) | |
999 | WELD:remove() | |
1000 | RING2.Anchored = true | |
1001 | RING2.CFrame = CF(HITPOS) | |
1002 | local RINGON = true | |
1003 | CreateSound(TURNUP,Effects,4,0.8,false) | |
1004 | coroutine.resume(coroutine.create(function() | |
1005 | coroutine.resume(coroutine.create(function() | |
1006 | for i = 1, 24 do | |
1007 | Swait() | |
1008 | MESH.Scale = MESH.Scale + VT(125,0,125) | |
1009 | MESH2.Scale = MESH.Scale/2 | |
1010 | end | |
1011 | end)) | |
1012 | repeat | |
1013 | Swait() | |
1014 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1015 | RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0)) | |
1016 | until RINGON == false | |
1017 | for i = 1, 24 do | |
1018 | Swait() | |
1019 | MESH.Scale = MESH.Scale - VT(125,0,125) | |
1020 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1021 | MESH2.Scale = MESH.Scale/2 | |
1022 | RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0)) | |
1023 | end | |
1024 | RING:remove() | |
1025 | RING2:remove() | |
1026 | end)) | |
1027 | local TAUNT = CreateSound(ROAR,Effects,10,1,false) | |
1028 | for i=0, 4, 0.1 / Animation_Speed do | |
1029 | Swait() | |
1030 | TAUNT.Parent = Effects | |
1031 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1032 | if HITFLOOR and MRANDOM(1,3) == 1 then | |
1033 | local AREA = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(3,50)) | |
1034 | local BOULDER = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(10,10,10), true) | |
1035 | BOULDER.Color = C3(0,0,0) | |
1036 | BOULDER.CFrame = AREA | |
1037 | MakeForm(BOULDER,"Ball") | |
1038 | coroutine.resume(coroutine.create(function() | |
1039 | FireArc(BOULDER,AREA*CF(0,0,MRANDOM(15,160)).p,60,10,false) | |
1040 | local POS = BOULDER.Position | |
1041 | for i = 1, 3 do | |
1042 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1043 | end | |
1044 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(51,51,51), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10}) | |
1045 | ApplyAoE(POS,35) | |
1046 | end)) | |
1047 | end | |
1048 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1049 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed) | |
1050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1052 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1054 | end | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | wait(1) | |
1057 | RINGON = false | |
1058 | end)) | |
1059 | ATTACK = false | |
1060 | Rooted = false | |
1061 | end | |
1062 | end | |
1063 | function BlightedSolarFlares() | |
1064 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1065 | if HITFLOOR then | |
1066 | ATTACK = true | |
1067 | Rooted = true | |
1068 | UNANCHOR = false | |
1069 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1070 | Swait() | |
1071 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1072 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1073 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1074 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1075 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1076 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1077 | end | |
1078 | for i=1, 120 do | |
1079 | Swait() | |
1080 | RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*3,0.7) | |
1081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1085 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1087 | end | |
1088 | local A = false | |
1089 | coroutine.resume(coroutine.create(function() | |
1090 | repeat | |
1091 | Swait() | |
1092 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1096 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1098 | until A == true | |
1099 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1100 | Swait() | |
1101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1105 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1107 | end | |
1108 | UNANCHOR = true | |
1109 | ATTACK = false | |
1110 | Rooted = false | |
1111 | end)) | |
1112 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1113 | WELD:remove() | |
1114 | RING.Anchored = true | |
1115 | RING.CFrame = CF(RootPart.Position+VT(0,15,0)) | |
1116 | local RINGON = true | |
1117 | CreateSound(BIGBUILDUP,Effects,10,0.8,false) | |
1118 | coroutine.resume(coroutine.create(function() | |
1119 | repeat | |
1120 | Swait() | |
1121 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1122 | until RINGON == false | |
1123 | for i = 1, 140 do | |
1124 | Swait() | |
1125 | MESH.Scale = MESH.Scale - VT(45,0,45) | |
1126 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1127 | end | |
1128 | RING:remove() | |
1129 | end)) | |
1130 | for i = 1, 140 do | |
1131 | Swait() | |
1132 | MESH.Scale = MESH.Scale + VT(45,0,45) | |
1133 | end | |
1134 | wait(0.1) | |
1135 | A = true | |
1136 | for i = 1, 16 do | |
1137 | Swait(4) | |
1138 | local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(7,7,10), true) | |
1139 | local POS = CF(RING.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,45)) | |
1140 | BULLET.CFrame = CF(POS.p,Mouse.Hit.p) | |
1141 | BULLET.Color = C3(0,0,0) | |
1142 | MakeForm(BULLET,"Ball") | |
1143 | coroutine.resume(coroutine.create(function() | |
1144 | for i =1, 200 do | |
1145 | Swait() | |
1146 | local HIT,POS,NORMAL = Raycast(BULLET.Position,BULLET.CFrame.lookVector,5,Character) | |
1147 | if HIT then | |
1148 | for i = 1, 3 do | |
1149 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*7, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1150 | end | |
1151 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60)/1.6, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 10}) | |
1152 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10}) | |
1153 | ApplyAoE(POS,65) | |
1154 | break | |
1155 | else | |
1156 | BULLET.CFrame = Clerp(BULLET.CFrame,CF(BULLET.Position,Mouse.Hit.p),0.001) * CF(0,0,-4) | |
1157 | end | |
1158 | end | |
1159 | BULLET:remove() | |
1160 | end)) | |
1161 | end | |
1162 | RINGON = false | |
1163 | end | |
1164 | end | |
1165 | function AlchemicChaos() | |
1166 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1167 | if HITFLOOR then | |
1168 | ATTACK = true | |
1169 | Rooted = true | |
1170 | local GYRO = IT("BodyGyro",RootPart) | |
1171 | GYRO.D = 20 | |
1172 | GYRO.P = 4000 | |
1173 | GYRO.MaxTorque = VT(0,40000,0) | |
1174 | coroutine.resume(coroutine.create(function() | |
1175 | repeat | |
1176 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1177 | Swait() | |
1178 | until ATTACK == false | |
1179 | GYRO:remove() | |
1180 | end)) | |
1181 | CreateSound(ALCHEMY,Effects,5,1,false) | |
1182 | for i=0, 1, 0.1 / Animation_Speed do | |
1183 | Swait() | |
1184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1190 | end | |
1191 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1192 | Swait() | |
1193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1197 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1199 | end | |
1200 | coroutine.resume(coroutine.create(function() | |
1201 | local CFRAME = RootPart.CFrame | |
1202 | for i = 1, 40 do | |
1203 | Swait() | |
1204 | local POS = CFRAME*CF(MRANDOM(-25,25),0,-i*22) | |
1205 | local HITFLOOR,HITPOS = Raycast(POS.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1206 | if HITFLOOR then | |
1207 | coroutine.resume(coroutine.create(function() | |
1208 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1209 | WELD:remove() | |
1210 | RING.Anchored = true | |
1211 | RING.CFrame = CF(HITPOS) | |
1212 | local RINGON = true | |
1213 | coroutine.resume(coroutine.create(function() | |
1214 | repeat | |
1215 | Swait() | |
1216 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1217 | until RINGON == false | |
1218 | for i = 1, 30 do | |
1219 | Swait() | |
1220 | MESH.Scale = MESH.Scale - VT(65,0,65) | |
1221 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1222 | end | |
1223 | RING:remove() | |
1224 | end)) | |
1225 | for i = 1, 30 do | |
1226 | Swait() | |
1227 | MESH.Scale = MESH.Scale + VT(65,0,65) | |
1228 | end | |
1229 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(0)) | |
1230 | ApplyAoE(HITPOS,25) | |
1231 | local TIMER = MRANDOM(10,40) | |
1232 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(24,34,24), Size2 = VT(0,149,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10}) | |
1233 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(25,35,25), Size2 = VT(0,150,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10}) | |
1234 | wait(1) | |
1235 | RINGON = false | |
1236 | end)) | |
1237 | end | |
1238 | end | |
1239 | end)) | |
1240 | for i=0, 1, 0.1 / Animation_Speed do | |
1241 | Swait() | |
1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1248 | end | |
1249 | ATTACK = false | |
1250 | Rooted = false | |
1251 | end | |
1252 | end | |
1253 | ||
1254 | --//=================================\\ | |
1255 | --|| TWINS ATTACKS | |
1256 | --\\=================================// | |
1257 | ||
1258 | function DoubleShades() | |
1259 | ATTACK = true | |
1260 | Rooted = false | |
1261 | for i=0, 1, 0.1 / Animation_Speed do | |
1262 | Swait() | |
1263 | for E = 1, #SHADES do | |
1264 | local SHADE = SHADES[E] | |
1265 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1266 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1267 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1268 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1269 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1270 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1271 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1272 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1273 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1274 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1275 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1276 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1277 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1278 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1279 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1280 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1281 | end | |
1282 | end | |
1283 | end | |
1284 | ATTACK = false | |
1285 | Rooted = false | |
1286 | end | |
1287 | function AThird() | |
1288 | ATTACK = true | |
1289 | Rooted = false | |
1290 | for i=0, 1, 0.1 / Animation_Speed do | |
1291 | Swait() | |
1292 | for E = 1, #SHADES do | |
1293 | local SHADE = SHADES[E] | |
1294 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1295 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1296 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1297 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1298 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1299 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1300 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1302 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1303 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1304 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1305 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1306 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1307 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1308 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1309 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1310 | end | |
1311 | end | |
1312 | end | |
1313 | ATTACK = false | |
1314 | Rooted = false | |
1315 | end | |
1316 | function TwinLightning() | |
1317 | ATTACK = true | |
1318 | Rooted = false | |
1319 | for i=0, 1, 0.1 / Animation_Speed do | |
1320 | Swait() | |
1321 | for E = 1, #SHADES do | |
1322 | local SHADE = SHADES[E] | |
1323 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1324 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1325 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1326 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1327 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1328 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1329 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1330 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1331 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1332 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1333 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1334 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1335 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1336 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1337 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1338 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1339 | end | |
1340 | end | |
1341 | end | |
1342 | ATTACK = false | |
1343 | Rooted = false | |
1344 | end | |
1345 | ||
1346 | --//=================================\\ | |
1347 | --|| TRANSFORMATIONS | |
1348 | --\\=================================// | |
1349 | ||
1350 | function Colossus() | |
1351 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1352 | if HITFLOOR then | |
1353 | ATTACK = true | |
1354 | Rooted = true | |
1355 | coroutine.resume(coroutine.create(function() | |
1356 | if FORM == "Normal" then | |
1357 | repeat | |
1358 | Swait() | |
1359 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1360 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1361 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1362 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1363 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1364 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1365 | until ATTACK == false | |
1366 | else | |
1367 | repeat | |
1368 | Swait() | |
1369 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1370 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1371 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(32)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1372 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-32)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1373 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1374 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1375 | until ATTACK == false | |
1376 | end | |
1377 | end)) | |
1378 | if FORM == "Normal" then | |
1379 | UNANCHOR = false | |
1380 | for i = 1, 150 do | |
1381 | Swait() | |
1382 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-((150-i)/150))*0.75,0) | |
1383 | end | |
1384 | end | |
1385 | if FORM == "Normal" then | |
1386 | local RINGS = {} | |
1387 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1388 | WELD:remove() | |
1389 | RING.Anchored = true | |
1390 | RING.CFrame = CF(HITPOS) | |
1391 | table.insert(RINGS,{RING,MESH,WELD}) | |
1392 | for i = 1, 6 do | |
1393 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1394 | table.insert(RINGS,{RING,MESH,WELD}) | |
1395 | end | |
1396 | Swait() | |
1397 | for E = 1, #RINGS do | |
1398 | if E ~= 1 then | |
1399 | local A = RINGS[E][1] | |
1400 | local C = RINGS[E][3] | |
1401 | C:remove() | |
1402 | A.Anchored = true | |
1403 | A.CFrame = RootPart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1404 | end | |
1405 | end | |
1406 | CreateSound(BIGBUILDUP,Effects,10,1,false) | |
1407 | coroutine.resume(coroutine.create(function() | |
1408 | repeat | |
1409 | Swait() | |
1410 | for E = 1, #RINGS do | |
1411 | local A = RINGS[E][1] | |
1412 | local B = RINGS[E][2] | |
1413 | A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1414 | end | |
1415 | until ATTACK == false | |
1416 | for i = 1, 150 do | |
1417 | Swait() | |
1418 | for E = 1, #RINGS do | |
1419 | local A = RINGS[E][1] | |
1420 | local B = RINGS[E][2] | |
1421 | B.Scale = B.Scale - VT(7,0,7)*2 | |
1422 | A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1423 | end | |
1424 | end | |
1425 | for E = 1, #RINGS do | |
1426 | local A = RINGS[E][1] | |
1427 | local B = RINGS[E][2] | |
1428 | A:remove() | |
1429 | end | |
1430 | end)) | |
1431 | for i = 1, 150 do | |
1432 | Swait() | |
1433 | for E = 1, #RINGS do | |
1434 | local A = RINGS[E][1] | |
1435 | local B = RINGS[E][2] | |
1436 | B.Scale = B.Scale + VT(7,0,7)*2 | |
1437 | end | |
1438 | end | |
1439 | CreateSound(ROAR,Effects,10,1,false) | |
1440 | for i = 1, 140 do | |
1441 | Swait() | |
1442 | SIZE = SIZE + (1-((140-i)/140))*0.08 | |
1443 | ReSize() | |
1444 | end | |
1445 | FORM = "Colossus" | |
1446 | Speed = 16*4 | |
1447 | Humanoid.JumpPower = 200 | |
1448 | else | |
1449 | for i = 1, 140 do | |
1450 | Swait() | |
1451 | SIZE = SIZE - (1-((140-i)/140))*0.08 | |
1452 | ReSize() | |
1453 | end | |
1454 | FORM = "Normal" | |
1455 | Speed = 16 | |
1456 | Humanoid.JumpPower = 50 | |
1457 | SIZE = 1 | |
1458 | ReSize() | |
1459 | end | |
1460 | UNANCHOR = true | |
1461 | ATTACK = false | |
1462 | Rooted = false | |
1463 | end | |
1464 | end | |
1465 | function Twins() | |
1466 | SHADEDIST = 5 | |
1467 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1468 | if HITFLOOR then | |
1469 | UNANCHOR = false | |
1470 | ATTACK = true | |
1471 | Rooted = true | |
1472 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1473 | WELD:remove() | |
1474 | RING.Anchored = true | |
1475 | RING.CFrame = CF(HITPOS) | |
1476 | coroutine.resume(coroutine.create(function() | |
1477 | coroutine.resume(coroutine.create(function() | |
1478 | for i = 1, 70 do | |
1479 | Swait() | |
1480 | MESH.Scale = MESH.Scale + VT(15,0,15) | |
1481 | end | |
1482 | end)) | |
1483 | repeat | |
1484 | Swait() | |
1485 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1486 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1487 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1488 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1489 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1490 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1492 | until ATTACK == false | |
1493 | for i = 1, 70 do | |
1494 | Swait() | |
1495 | MESH.Scale = MESH.Scale - VT(15,0,15) | |
1496 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1497 | end | |
1498 | RING:remove() | |
1499 | end)) | |
1500 | if FORM == "Normal" then | |
1501 | CreateSound(BUILDUP,Effects,10,1,false) | |
1502 | wait(2) | |
1503 | TRANS = 1 | |
1504 | CreateSound(ECHOBLAST,Effects,8,1,false) | |
1505 | for i = 1, 4 do | |
1506 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1507 | end | |
1508 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1509 | local CLONE1 = CLONE:Clone() | |
1510 | local CLONE2 = CLONE:Clone() | |
1511 | CLONE1.Parent = Character | |
1512 | CLONE2.Parent = Character | |
1513 | local R1 = CLONE1.HumanoidRootPart | |
1514 | local T1 = CLONE1.Torso | |
1515 | local R2 = CLONE2.HumanoidRootPart | |
1516 | local T2 = CLONE2.Torso | |
1517 | R1.Anchored = true | |
1518 | R2.Anchored = true | |
1519 | R1.CFrame = RootPart.CFrame | |
1520 | R2.CFrame = RootPart.CFrame | |
1521 | table.insert(SHADES,{CLONE1,R1["RootJoint"],T1["Neck"],T1["Right Shoulder"],T1["Left Shoulder"],T1["Right Hip"],T1["Left Hip"]}) | |
1522 | table.insert(SHADES,{CLONE2,R2["RootJoint"],T2["Neck"],T2["Right Shoulder"],T2["Left Shoulder"],T2["Right Hip"],T2["Left Hip"]}) | |
1523 | coroutine.resume(coroutine.create(function() | |
1524 | repeat | |
1525 | Swait() | |
1526 | for E = 1, #SHADES do | |
1527 | local SHADE = SHADES[E] | |
1528 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1529 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1530 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1531 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1532 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1533 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1534 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1535 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1536 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1537 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1538 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1539 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1540 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1541 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1542 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1543 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1544 | end | |
1545 | end | |
1546 | until ATTACK == false | |
1547 | end)) | |
1548 | wait(1) | |
1549 | FORM = "Twins" | |
1550 | Speed = 45 | |
1551 | else | |
1552 | SHADEDIST = 7 | |
1553 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1554 | Swait() | |
1555 | for E = 1, #SHADES do | |
1556 | local SHADE = SHADES[E] | |
1557 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1558 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1559 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1560 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
1561 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1562 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1563 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1564 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1565 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1566 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1567 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1568 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1569 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1570 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1571 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1572 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | SHADEDIST = 0 | |
1577 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1578 | Swait() | |
1579 | for E = 1, #SHADES do | |
1580 | local SHADE = SHADES[E] | |
1581 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1582 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.4) | |
1583 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1584 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1585 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1586 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1587 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1588 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1589 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1590 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.4) | |
1591 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1592 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1593 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1594 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1595 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1596 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | SHADES[1][1]:remove() | |
1601 | SHADES[2][1]:remove() | |
1602 | SHADES = {} | |
1603 | TRANS = 0.5 | |
1604 | CreateSound(GROWL,Head,10,1,false) | |
1605 | CreateSound(ECHOBLAST,Effects,8,0.6,false) | |
1606 | CreateSound(ECHOBLAST,Effects,8,0.8,false) | |
1607 | CreateSound(ECHOBLAST,Effects,8,1,false) | |
1608 | for i = 1, 4 do | |
1609 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1610 | end | |
1611 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1612 | FORM = "Normal" | |
1613 | Speed = 16 | |
1614 | end | |
1615 | UNANCHOR = true | |
1616 | ATTACK = false | |
1617 | Rooted = false | |
1618 | end | |
1619 | end | |
1620 | ||
1621 | --//=================================\\ | |
1622 | --|| ASSIGN THINGS TO KEYS | |
1623 | --\\=================================// | |
1624 | ||
1625 | function MouseDown(Mouse) | |
1626 | if ATTACK == false then | |
1627 | end | |
1628 | end | |
1629 | ||
1630 | function MouseUp(Mouse) | |
1631 | HOLD = false | |
1632 | end | |
1633 | ||
1634 | function KeyDown(Key) | |
1635 | KEYHOLD = true | |
1636 | if Key == "q" and ATTACK == false then | |
1637 | if FORM == "Normal" then | |
1638 | ShadowBlast() | |
1639 | elseif FORM == "Colossus" then | |
1640 | SoundTremor() | |
1641 | elseif FORM == "Twins" then | |
1642 | DoubleShades() | |
1643 | end | |
1644 | end | |
1645 | ||
1646 | if Key == "e" and ATTACK == false then | |
1647 | if FORM == "Normal" then | |
1648 | ChainReaction() | |
1649 | elseif FORM == "Colossus" then | |
1650 | BlightedSolarFlares() | |
1651 | elseif FORM == "Twins" then | |
1652 | AThird() | |
1653 | end | |
1654 | end | |
1655 | ||
1656 | if Key == "r" and ATTACK == false then | |
1657 | if FORM == "Normal" then | |
1658 | BlightRavage() | |
1659 | elseif FORM == "Colossus" then | |
1660 | AlchemicChaos() | |
1661 | elseif FORM == "Twins" then | |
1662 | TwinLightning() | |
1663 | end | |
1664 | end | |
1665 | ||
1666 | if Key == "z" and ATTACK == false then | |
1667 | if FORM ~= "Twins" then | |
1668 | Colossus() | |
1669 | end | |
1670 | end | |
1671 | ||
1672 | if Key == "x" and ATTACK == false then | |
1673 | if FORM ~= "Colossus" then | |
1674 | Twins() | |
1675 | end | |
1676 | end | |
1677 | end | |
1678 | ||
1679 | function KeyUp(Key) | |
1680 | KEYHOLD = false | |
1681 | end | |
1682 | ||
1683 | Mouse.Button1Down:connect(function(NEWKEY) | |
1684 | MouseDown(NEWKEY) | |
1685 | end) | |
1686 | Mouse.Button1Up:connect(function(NEWKEY) | |
1687 | MouseUp(NEWKEY) | |
1688 | end) | |
1689 | Mouse.KeyDown:connect(function(NEWKEY) | |
1690 | KeyDown(NEWKEY) | |
1691 | end) | |
1692 | Mouse.KeyUp:connect(function(NEWKEY) | |
1693 | KeyUp(NEWKEY) | |
1694 | end) | |
1695 | ||
1696 | --//=================================\\ | |
1697 | --\\=================================// | |
1698 | ||
1699 | function unanchor() | |
1700 | for _, c in pairs(Character:GetChildren()) do | |
1701 | if c:IsA("BasePart") and c ~= RootPart then | |
1702 | c.Anchored = false | |
1703 | end | |
1704 | end | |
1705 | if UNANCHOR == true then | |
1706 | RootPart.Anchored = false | |
1707 | else | |
1708 | RootPart.Anchored = true | |
1709 | end | |
1710 | end | |
1711 | ||
1712 | --//=================================\\ | |
1713 | --|| WRAP THE WHOLE SCRIPT UP | |
1714 | --\\=================================// | |
1715 | ||
1716 | Humanoid.Changed:connect(function(Jump) | |
1717 | if Jump == "Jump" and (Disable_Jump == true) then | |
1718 | Humanoid.Jump = false | |
1719 | end | |
1720 | end) | |
1721 | ||
1722 | while true do | |
1723 | Swait() | |
1724 | script.Parent = WEAPONGUI | |
1725 | ANIMATE.Parent = nil | |
1726 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1727 | v:Stop(); | |
1728 | end | |
1729 | SINE = SINE + CHANGE | |
1730 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1731 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1732 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1733 | local WALKSPEEDVALUE = 5 | |
1734 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Twins" then | |
1735 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))*SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
1736 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.6 / Animation_Speed) | |
1737 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE- 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed) | |
1738 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE+ 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed) | |
1739 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Twins" then | |
1740 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1741 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1742 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1743 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1744 | end | |
1745 | if FORM ~= "Twins" then | |
1746 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1747 | ANIM = "Jump" | |
1748 | if ATTACK == false then | |
1749 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1755 | end | |
1756 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1757 | ANIM = "Fall" | |
1758 | if ATTACK == false then | |
1759 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1763 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1765 | end | |
1766 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1767 | ANIM = "Idle" | |
1768 | if ATTACK == false then | |
1769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1773 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1775 | end | |
1776 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1777 | ANIM = "Walk" | |
1778 | if ATTACK == false then | |
1779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(10 * SIN(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * SIN(SINE / WALKSPEEDVALUE))), 1/ Animation_Speed) | |
1781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1783 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1785 | end | |
1786 | end | |
1787 | else | |
1788 | Swait() | |
1789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1793 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1795 | if #SHADES ~= 0 and ATTACK == false then | |
1796 | for E = 1, #SHADES do | |
1797 | local SHADE = SHADES[E] | |
1798 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1799 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1800 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1801 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1802 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1803 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1804 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1805 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1806 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1807 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1808 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1809 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1810 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1811 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1812 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1813 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1814 | end | |
1815 | end | |
1816 | end | |
1817 | end | |
1818 | unanchor() | |
1819 | Humanoid.MaxHealth = 5e5 | |
1820 | Humanoid.Health = 5e5 | |
1821 | if Rooted == false then | |
1822 | Disable_Jump = false | |
1823 | Humanoid.WalkSpeed = Speed | |
1824 | elseif Rooted == true then | |
1825 | Disable_Jump = true | |
1826 | Humanoid.WalkSpeed = 0 | |
1827 | end | |
1828 | for _, c in pairs(CLONE:GetChildren()) do | |
1829 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1830 | c.Material = "Neon" | |
1831 | if c.Name ~= "HumanoidRootPart" then | |
1832 | c.Transparency = TRANS | |
1833 | end | |
1834 | c.CanCollide = false | |
1835 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1836 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1837 | end | |
1838 | c.Color = C3(0,0,0) | |
1839 | if c.Name == "Head" then | |
1840 | if c:FindFirstChild("face") then | |
1841 | c.face.Texture = "http://www.roblox.com/asset/?id=536552092" | |
1842 | c.face.Transparency = TRANS | |
1843 | end | |
1844 | end | |
1845 | ||
1846 | for _, c in pairs(Character:GetChildren()) do | |
1847 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1848 | c.Material = "Neon" | |
1849 | if c ~= RootPart then | |
1850 | c.Transparency = TRANS | |
1851 | end | |
1852 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1853 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1854 | end | |
1855 | c.Color = C3(0,0,0) | |
1856 | if c == Head then | |
1857 | if c:FindFirstChild("face") then | |
1858 | c.face.Texture = "http://www.roblox.com/asset/?id=49493144" | |
1859 | c.face.Transparency = TRANS | |
1860 | end | |
1861 | end | |
1862 | ||
1863 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1864 | c:remove() | |
1865 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1866 | c:remove() | |
1867 | end | |
1868 | end | |
1869 | BMUSIC.SoundId = "rbxassetid://2625270724" | |
1870 | BMUSIC.Looped = true | |
1871 | BMUSIC.Pitch = 1 | |
1872 | BMUSIC.Volume = 30 | |
1873 | BMUSIC.Playing = true | |
1874 | BMUSIC.Parent = Character | |
1875 | Humanoid.Name = "Shadowmax" | |
1876 | if FORM == "Normal" then | |
1877 | for i = 1, #GUIS do | |
1878 | GUIS[i].Text = "["..ATTACKS[i].."]" | |
1879 | end | |
1880 | elseif FORM == "Colossus" then | |
1881 | for i = 1, #GUIS do | |
1882 | GUIS[i].Text = "["..ATTACKS2[i].."]" | |
1883 | end | |
1884 | elseif FORM == "Twins" then | |
1885 | for i = 1, #GUIS do | |
1886 | GUIS[i].Text = "["..ATTACKS3[i].."]" | |
1887 | end | |
1888 | end | |
1889 | end | |
1890 | ||
1891 | --//=================================\\ | |
1892 | --\\=================================// | |
1893 | ||
1894 | ||
1895 | ||
1896 | ||
1897 | ||
1898 | --//====================================================\\-- | |
1899 | --|| END OF SCRIPT | |
1900 | --\\====================================================//-- |