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- void Psparks_think(gentity_t * ent)
- {
- gentity_t *tent;
- //(SA) MOVE TO CLIENT!
- return;
- if(ent->spawnflags & 1)
- {
- tent = G_TempEntity(ent->r.currentOrigin, EV_SPARKS_ELECTRIC);
- }
- else
- {
- tent = G_TempEntity(ent->r.currentOrigin, EV_SPARKS);
- }
- VectorCopy(ent->r.currentOrigin, tent->s.origin);
- VectorCopy(ent->r.currentAngles, tent->s.angles);
- tent->s.density = ent->health;
- tent->s.frame = ent->wait;
- tent->s.angles2[0] = ent->start_size;
- tent->s.angles2[1] = ent->end_size;
- tent->s.angles2[2] = ent->speed;
- ent->nextthink = level.time + FRAMETIME + ent->delay + (rand() % 600);
- }
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