carlosname

Untitled

Apr 28th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros, Edited by StarzoZero")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. local Player = game.Players.LocalPlayer
  138. local Character = Player.Character or Player.CharacterAdded:Wait()
  139. local Humanoid = Character:WaitForChild("Humanoid")
  140. local Anim = Instance.new("Animation")
  141. Anim.AnimationId = "rbxassetid://2522658890"
  142. local PlayAnim = Humanoid:LoadAnimation(Anim)
  143. local HumaoidRP = Character:WaitForChild("HumanoidRootPart")
  144. local UIS = game:GetService("UserInputService")
  145. local Mouse = Player:GetMouse()
  146.  
  147.  
  148. local TapTime = .25
  149. local Tapped = false
  150. local Toggle = false
  151.  
  152. UIS.InputBegan:Connect(function(Input)
  153. if Input.KeyCode == Enum.KeyCode.Space then
  154. if not Tapped then
  155. Tapped = true
  156. wait(TapTime)
  157. Tapped = false
  158. else
  159. if Toggle == false then
  160. local Jump = Instance.new("BodyVelocity",HumaoidRP)
  161. Jump.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  162. Jump.Velocity = Vector3.new(0,50,0)
  163. game.Debris:AddItem(Jump,.5)
  164. wait(.5)
  165. HumaoidRP.Anchored = true
  166. Toggle = true
  167. elseif Toggle == true then
  168. Toggle = false
  169. HumaoidRP.Anchored = false
  170. local Children = HumaoidRP:GetChildren()
  171. for i, child in pairs(Children) do
  172. if child:IsA("BodyVelocity") then
  173. child:Destroy()
  174. end
  175. end
  176. end
  177. end
  178. end
  179. end)
  180. UIS.InputBegan:Connect(function(Input)
  181. if Input.KeyCode == Enum.KeyCode.W then
  182. if Toggle == false then return end
  183. PlayAnim:Play()
  184. HumaoidRP.Anchored = false
  185. if HumaoidRP:FindFirstChildOfClass("BodyVelocity") then
  186. HumaoidRP:FindFirstChildOfClass("BodyVelocity"):Destroy()
  187. end
  188. local Forward = Instance.new("BodyVelocity",HumaoidRP)
  189. Forward.Name = "ForwardMovement"
  190. Forward.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  191. local Gyro = Instance.new("BodyGyro",HumaoidRP)
  192. Gyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  193. Gyro.D = 100
  194. Gyro.P = 10000
  195. while Toggle == true do
  196. Forward.Velocity = Mouse.Hit.lookVector*150
  197. Gyro.CFrame = Mouse.Hit
  198. wait()
  199. end
  200. end
  201. end)
  202. UIS.InputEnded:Connect(function(Input)
  203. if Input.KeyCode == Enum.KeyCode.W then
  204. if Toggle == false then return end
  205. if HumaoidRP:FindFirstChild("ForwardMovement") then
  206. HumaoidRP.ForwardMovement:Destroy()
  207. HumaoidRP.Anchored = true
  208. PlayAnim:Stop()
  209. if HumaoidRP:FindFirstChildOfClass("BodyGyro") then
  210. HumaoidRP:FindFirstChildOfClass("BodyGyro"):Destroy()
  211. end
  212. end
  213. end
  214. end)
  215. UIS.InputBegan:Connect(function(Input)
  216. if Input.KeyCode == Enum.KeyCode.S then
  217. if Toggle == false then return end
  218. HumaoidRP.Anchored = false
  219. if HumaoidRP:FindFirstChildOfClass("BodyVelocity") then
  220. HumaoidRP:FindFirstChildOfClass("BodyVelocity"):Destroy()
  221. end
  222. local Back = Instance.new("BodyVelocity",HumaoidRP)
  223. Back.Name = "BackMovement"
  224. Back.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  225. local Gyro = Instance.new("BodyGyro",HumaoidRP)
  226. Gyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  227. Gyro.D = 100
  228. Gyro.P = 10000
  229. while Toggle == true do
  230. Back.Velocity = Mouse.Hit.lookVector*-100
  231. Gyro.CFrame = Mouse.Hit
  232. wait()
  233. end
  234. end
  235. end)
  236. UIS.InputEnded:Connect(function(Input)
  237. if Input.KeyCode == Enum.KeyCode.S then
  238. if Toggle == false then return end
  239. if HumaoidRP:FindFirstChild("BackMovement") then
  240. HumaoidRP.BackMovement:Destroy()
  241. HumaoidRP.Anchored = true
  242. if HumaoidRP:FindFirstChildOfClass("BodyGyro") then
  243. HumaoidRP:FindFirstChildOfClass("BodyGyro"):Destroy()
  244. end
  245. end
  246. end
  247. end)
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