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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code by Mokiros, Edited by StarzoZero")
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	local rp = RealPlayer
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	script.Parent = rp.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent then
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			for _,f in pairs(t.Functions) do
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				f(...)
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			end
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=rp then return end
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		m.Target = io.Target
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		m.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return m:TrigEvent(b and "Button2Down" or "Button2Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = Player:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local _rg = game
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	--Metatable for fake service
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	local fsmt = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then
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				return typeof(s[k])=="function"
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				and function(_,...)return s[k](s,...)end or s[k]
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			end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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		return setmetatable(t,fsmt)
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	end
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	--Fake game object
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	local g = {
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		GetService = function(self,s)
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			return rawget(self,s) or _rg:GetService(s)
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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		RunService = FakeService({
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			_btrs = {},
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			RenderStepped = _rg:GetService("RunService").Heartbeat,
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			BindToRenderStep = function(self,name,_,fun)
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				self._btrs[name] = self.Heartbeat:Connect(fun)
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			end,
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			UnbindFromRenderStep = function(self,name)
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				self._btrs[name]:Disconnect()
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			end,
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		},"RunService")
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	}
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	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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	g.service = g.GetService
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	FakeService(g,game)
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = g,g.Players.LocalPlayer
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end
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local Player = game.Players.LocalPlayer
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local Character = Player.Character or Player.CharacterAdded:Wait()
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local Humanoid = Character:WaitForChild("Humanoid")
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local Anim = Instance.new("Animation")
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Anim.AnimationId = "rbxassetid://2522658890"
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local PlayAnim = Humanoid:LoadAnimation(Anim)
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local HumaoidRP = Character:WaitForChild("HumanoidRootPart")
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local UIS = game:GetService("UserInputService")
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local Mouse = Player:GetMouse()
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local TapTime = .25
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local Tapped = false
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local Toggle = false
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UIS.InputBegan:Connect(function(Input)
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	if Input.KeyCode == Enum.KeyCode.Space then
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		if not Tapped then
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			Tapped = true
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			wait(TapTime)
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			Tapped = false
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		else
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			if Toggle == false then
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				local Jump = Instance.new("BodyVelocity",HumaoidRP)
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				Jump.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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				Jump.Velocity = Vector3.new(0,50,0)
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				game.Debris:AddItem(Jump,.5)
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				wait(.5)
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				HumaoidRP.Anchored = true
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				Toggle = true
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			elseif Toggle == true then
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				Toggle = false
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				HumaoidRP.Anchored = false
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				local Children = HumaoidRP:GetChildren()
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				for i, child in pairs(Children) do
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					if child:IsA("BodyVelocity") then
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						child:Destroy()
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					end
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				end
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			end
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		end
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	end
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end)
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UIS.InputBegan:Connect(function(Input)
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	if Input.KeyCode == Enum.KeyCode.W then
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		if Toggle == false then return end
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		PlayAnim:Play()
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		HumaoidRP.Anchored = false
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		if HumaoidRP:FindFirstChildOfClass("BodyVelocity") then
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			HumaoidRP:FindFirstChildOfClass("BodyVelocity"):Destroy()
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		end
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		local Forward = Instance.new("BodyVelocity",HumaoidRP)
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		Forward.Name = "ForwardMovement"
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		Forward.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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		local Gyro = Instance.new("BodyGyro",HumaoidRP)
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		Gyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
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		Gyro.D = 100
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		Gyro.P = 10000
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		while Toggle == true do
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			Forward.Velocity = Mouse.Hit.lookVector*150
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			Gyro.CFrame = Mouse.Hit
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			wait()
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		end
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	end
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end)
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UIS.InputEnded:Connect(function(Input)
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	if Input.KeyCode == Enum.KeyCode.W then
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		if Toggle == false then return end
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		if HumaoidRP:FindFirstChild("ForwardMovement") then
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			HumaoidRP.ForwardMovement:Destroy()
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			HumaoidRP.Anchored = true
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			PlayAnim:Stop()
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			if HumaoidRP:FindFirstChildOfClass("BodyGyro") then
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				HumaoidRP:FindFirstChildOfClass("BodyGyro"):Destroy()
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			end
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		end
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	end
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end)
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UIS.InputBegan:Connect(function(Input)
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	if Input.KeyCode == Enum.KeyCode.S then
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		if Toggle == false then return end
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		HumaoidRP.Anchored = false
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		if HumaoidRP:FindFirstChildOfClass("BodyVelocity") then
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			HumaoidRP:FindFirstChildOfClass("BodyVelocity"):Destroy()
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		end
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		local Back = Instance.new("BodyVelocity",HumaoidRP)
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		Back.Name = "BackMovement"
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		Back.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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		local Gyro = Instance.new("BodyGyro",HumaoidRP)
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		Gyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
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		Gyro.D = 100
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		Gyro.P = 10000
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		while Toggle == true do
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			Back.Velocity = Mouse.Hit.lookVector*-100
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			Gyro.CFrame = Mouse.Hit
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			wait()
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		end
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	end
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end)
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UIS.InputEnded:Connect(function(Input)
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	if Input.KeyCode == Enum.KeyCode.S then
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		if Toggle == false then return end
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		if HumaoidRP:FindFirstChild("BackMovement") then
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			HumaoidRP.BackMovement:Destroy()
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			HumaoidRP.Anchored = true
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			if HumaoidRP:FindFirstChildOfClass("BodyGyro") then
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				HumaoidRP:FindFirstChildOfClass("BodyGyro"):Destroy()
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			end
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		end
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	end
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end)