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Jul 28th, 2024
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  1. Mono path[0] = 'E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'E:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. [Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
  4. Loading player data from E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
  5. Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
  6. [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  7. Forcing GfxDevice: Direct3D 11
  8. GfxDevice: creating device client; threaded=1; jobified=1
  9. Direct3D:
  10. Version: Direct3D 11.0 [level 11.1]
  11. Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
  12. Vendor: NVIDIA
  13. VRAM: 5966 MB
  14. Driver: 32.0.15.5612
  15. Begin MonoManager ReloadAssembly
  16. - Loaded All Assemblies, in 0.319 seconds
  17. - Finished resetting the current domain, in 0.001 seconds
  18. <RI> Initializing input.
  19. <RI> Input initialized.
  20. <RI> Initialized touch support.
  21. UnloadTime: 1.103200 ms
  22. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  23. UnloadTime: 1.979500 ms
  24. 2024-07-28T11:53:34 0.023 INF Backtrace Initialized
  25. 2024-07-28T11:53:34 0.047 INF Version: V 1.0 (b333) Compatibility Version: V 1.0, Build: WindowsPlayer 64 Bit
  26. 2024-07-28T11:53:34 0.048 INF System information:
  27. 2024-07-28T11:53:34 0.048 INF OS: Windows 11 (10.0.22631) 64bit
  28. 2024-07-28T11:53:34 0.049 INF CPU: AMD Ryzen 5 5600 6-Core Processor (cores: 12)
  29. 2024-07-28T11:53:34 0.049 INF RAM: 65459 MB
  30. 2024-07-28T11:53:34 0.050 INF GPU: NVIDIA GeForce GTX 1660 (5966 MB)
  31. 2024-07-28T11:53:34 0.055 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
  32. 2024-07-28T11:53:34 0.071 INF Local UTC offset: -3 hours
  33. 2024-07-28T11:53:34 0.089 INF Command line arguments: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -disablenativeinput -nogs -logfile C:\Users\Steve-PC\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-07-28__11-53-21.txt
  34. 2024-07-28T11:53:34 0.091 INF UserDataFolder: C:\Users\Steve-PC\AppData\Roaming/7DaysToDie
  35. 2024-07-28T11:53:34 0.093 INF [Platform] Init
  36. 2024-07-28T11:53:34 0.137 INF [Platform] Using native platform: Steam
  37. 2024-07-28T11:53:34 0.138 INF [Platform] Using cross platform: EOS
  38. 2024-07-28T11:53:34 0.138 INF [Platform] Using server platform: Steam
  39. 2024-07-28T11:53:34 0.139 INF [Platform] Using server platform: XBL
  40. 2024-07-28T11:53:34 0.139 INF [Platform] Using server platform: PSN
  41. 2024-07-28T11:53:34 0.150 INF Starting PlayerInputManager...
  42. 2024-07-28T11:53:34 0.153 INF InControl (version 1.8.9 build 9376, native module = False, XInput = True)
  43. 2024-07-28T11:53:34 0.156 INF InControl (version 1.8.9 build 9376)
  44. 2024-07-28T11:53:34 0.182 INF [InControl] XInputDeviceManager enabled.
  45. 2024-07-28T11:53:34 0.318 INF UnityInputDeviceManager enabled.
  46. 2024-07-28T11:53:34 0.336 INF [Platform] Initializing Steam
  47. 2024-07-28T11:53:35 0.840 INF [Steamworks.NET] SteamAPI_Init() ok
  48. 2024-07-28T11:53:35 0.841 INF [Steamworks.NET] Registering auth callbacks
  49. 2024-07-28T11:53:35 0.843 INF Not running in Big Picture Mode, no on-screen keyboard available
  50. 2024-07-28T11:53:35 0.843 INF [Platform] Initializing EOS
  51. 2024-07-28T11:53:35 0.950 INF [EOS] Initialize: Success
  52. 2024-07-28T11:53:35 1.066 INF [EOS-Voice] Successfully initialized.
  53. 2024-07-28T11:53:35 1.069 INF [Platform] Initializing XBL
  54. 2024-07-28T11:53:35 1.070 INF [Platform] Initializing PSN
  55. 2024-07-28T11:53:35 1.071 INF [SaveDataUtils] InitStatic Begin
  56. 2024-07-28T11:53:35 1.073 INF [SaveDataUtils] SdPlayerPrefs -> Unity
  57. 2024-07-28T11:53:35 1.073 INF [SaveDataUtils] InitStatic Complete
  58. 2024-07-28T11:53:35 1.083 INF Last played version: V 1.0
  59. 2024-07-28T11:53:35 1.295 INF Localization language from platform: english
  60. 2024-07-28T11:53:35 1.297 INF Texture quality is set to 0
  61. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5920.
  62. Total: 10.521000 ms (FindLiveObjects: 0.303700 ms CreateObjectMapping: 0.105100 ms MarkObjects: 10.049800 ms DeleteObjects: 0.061900 ms)
  63.  
  64. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  65. UnloadTime: 1.405400 ms
  66. 2024-07-28T11:53:43 8.851 INF Awake IsFocused: True
  67. 2024-07-28T11:53:43 8.851 INF Awake
  68. 2024-07-28T11:53:43 9.039 INF Occlusion: Awake
  69. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6189.
  70. Total: 11.564000 ms (FindLiveObjects: 0.305600 ms CreateObjectMapping: 0.112800 ms MarkObjects: 11.118000 ms DeleteObjects: 0.027200 ms)
  71.  
  72. 2024-07-28T11:53:43 9.119 INF ApplyAllOptions streaming budget 5369.4 MB
  73. 2024-07-28T11:53:43 9.121 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
  74. 2024-07-28T11:53:43 9.122 INF Texture quality is set to 0
  75. 2024-07-28T11:53:43 9.122 INF ApplyTextureFilter 1, AF Enable
  76. 2024-07-28T11:53:43 9.123 INF ApplyTerrainOptions 2
  77. 2024-07-28T11:53:43 9.623 INF [MODS] Start loading from: 'E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
  78. 2024-07-28T11:53:43 9.626 INF [MODS] Trying to load from folder: '0_TFP_Harmony'
  79. 2024-07-28T11:53:43 9.644 INF [MODS] AntiCheat enabled, mod skipped because it is set not to load
  80. 2024-07-28T11:53:43 9.644 INF [MODS] Initializing mod code
  81. 2024-07-28T11:53:43 9.645 INF [MODS] Loading done
  82. 2024-07-28T11:53:43 9.655 INF Loading permissions file at 'C:\Users\Steve-PC\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
  83. 2024-07-28T11:53:43 9.671 INF Loading permissions file done.
  84. 2024-07-28T11:53:43 9.716 INF GameSense server not found (no props file), disabling
  85. 2024-07-28T11:53:43 9.717 INF [PartyQuests] Initialized
  86. 2024-07-28T11:53:43 9.735 INF Awake done in 883 ms
  87. 2024-07-28T11:53:44 9.841 INF [XUi] Instantiating XUi from default prefab.
  88. 2024-07-28T11:53:44 9.856 INF [XUi] XUi instantiation completed in 15 ms
  89. 2024-07-28T11:53:44 9.937 INF [XUi] Loading XUi asynchronously
  90. 2024-07-28T11:53:44 9.950 INF Updated culture for display texts
  91. 2024-07-28T11:53:44 10.406 INF Reloading serveradmin.xml
  92. 2024-07-28T11:53:44 10.406 INF Loading permissions file at 'C:\Users\Steve-PC\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
  93. 2024-07-28T11:53:44 10.407 INF Permissions file unchanged, skipping reloading
  94. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  95. 2024-07-28T11:53:48 14.239 INF LoadTextureArraysForQuality quality -1 to 0, reload False
  96. 2024-07-28T11:53:48 14.330 INF [XUi] Parsing all window groups completed in 612 ms total.
  97. 2024-07-28T11:53:49 15.055 INF Loaded default EULA
  98. 2024-07-28T11:53:49 15.056 INF [XUi] Initialized all window groups completed in 656 ms total.
  99. 2024-07-28T11:53:50 16.378 INF LoadTextureArraysForQuality took 2.137
  100. 2024-07-28T11:53:50 16.478 INF Loaded (local): events in 0.03
  101. 2024-07-28T11:53:50 16.578 INF Loaded (local): rwgmixer in 0.03
  102. 2024-07-28T11:53:50 16.678 INF Loaded (local): archetypes in 0.03
  103. 2024-07-28T11:53:51 16.778 INF Loaded (local): loadingscreen in 0.03
  104. 2024-07-28T11:53:51 16.865 INF Added 1335 subtitle data entries and 3 speaker colors
  105. 2024-07-28T11:53:51 16.878 INF Loaded (local): subtitles in 0.03
  106. 2024-07-28T11:53:51 16.978 INF Loaded (local): videos in 0.03
  107. 2024-07-28T11:53:51 16.979 INF WorldStaticData.Init() needed 6.000s
  108. 2024-07-28T11:53:51 16.998 INF [Steamworks.NET] Login ok.
  109. 2024-07-28T11:53:51 16.999 INF [EOS] Login
  110. 2024-07-28T11:53:51 17.295 INF AchievementManager: Received stats and achievements from Steam
  111. 2024-07-28T11:53:53 18.829 INF [EOS] Login succeeded, PUID: 0002a109cb094216b5c3f5f66d30d164
  112. 2024-07-28T11:53:53 18.830 INF [EOS] Getting native user for 0002a109cb094216b5c3f5f66d30d164
  113. 2024-07-28T11:53:53 18.832 INF [EOS] CopyIdToken result: Success
  114. 2024-07-28T11:53:53 19.545 INF [EOS] ResolvePermissions(_perms: [Communication], _canPrompt: False)
  115. 2024-07-28T11:53:54 20.166 INF [EOS] Read (NewsFeatured.xml) completed: Success, received 933 bytes
  116. 2024-07-28T11:53:55 20.839 INF [EOS] Read (eula_english) completed: Success, received 26643 bytes
  117. 2024-07-28T11:53:55 21.062 INF [EOS] Read (News.xml) completed: Success, received 6828 bytes
  118. 2024-07-28T11:53:55 21.620 INF [EOS] Read (news_featured_bloodmoons.jpg) completed: Success, received 129503 bytes
  119. 2024-07-28T11:53:56 22.307 INF [EOS] Read (news_featured_tfpmerch.jpg) completed: Success, received 78916 bytes
  120. 2024-07-28T11:53:56 22.417 INF [EOS] Read (news_featured_soundtrack.jpg) completed: Success, received 235045 bytes
  121. 2024-07-28T11:53:56 22.529 INF [EOS] Read (backtraceconfig.xml) completed: Success, received 1629 bytes
  122. 2024-07-28T11:53:56 22.531 INF Backtrace Configuration refreshed from XML: Enabled False
  123. 2024-07-28T11:53:57 22.966 INF [EOS] Read (news_game_1.0_live.jpg) completed: Success, received 66233 bytes
  124. 2024-07-28T11:53:57 23.089 INF [EOS] Read (news_game_1.0_stable.jpg) completed: Success, received 89211 bytes
  125. 2024-07-28T11:53:57 23.104 INF [EOS] Read (news_game_AE1.jpg) completed: Success, received 91864 bytes
  126. 2024-07-28T11:54:27 53.528 INF [EOS] ResolvePermissions(_perms: [Multiplayer], _canPrompt: True)
  127. 2024-07-28T11:54:27 53.548 INF Started thread ServerBrowserListUpdater
  128. 2024-07-28T11:54:29 55.234 INF [EOS] Searching for servers that do not allow crossplay and are in the play group 'Standalone'.
  129. 2024-07-28T11:54:29 55.238 INF [EOS] Session search filters: ServerVersion:V.1.0., Region=~$#$~southamerica, FreePlayerSlots>=1, AllowCrossplay=False, PlayGroup=~$#$~standalone,
  130. 2024-07-28T11:54:29 55.238 INF [EOS] Starting session search with 4 filters
  131. 2024-07-28T11:54:29 55.240 INF [EOS] Searching for servers that allow crossplay.
  132. 2024-07-28T11:54:29 55.240 INF [EOS] Session search filters: ServerVersion:V.1.0., Region=~$#$~southamerica, FreePlayerSlots>=1, AllowCrossplay=True,
  133. 2024-07-28T11:54:29 55.240 INF [EOS] Starting session search with 3 filters
  134. 2024-07-28T11:54:29 55.612 INF [EOS] Search took: 373 ms
  135. 2024-07-28T11:54:29 55.613 INF [EOS] Sessions received: 0
  136. 2024-07-28T11:54:30 56.422 INF [EOS] Search took: 1182 ms
  137. 2024-07-28T11:54:30 56.423 INF [EOS] Sessions received: 200
  138. 2024-07-28T11:54:34 60.561 INF [EOS] ResolvePermissions(_perms: [Multiplayer], _canPrompt: True)
  139. 2024-07-28T11:54:34 60.585 INF [EOS-ACC] Connected to game server
  140. 2024-07-28T11:54:34 60.589 INF Connecting to server [BR] Santo Ario [PVP / PVE]...
  141. 2024-07-28T11:54:34 60.591 INF NetPackageManager Init
  142. 2024-07-28T11:54:34 60.609 INF NET: LiteNetLib trying to connect to: 179.135.149.27:26905
  143. 2024-07-28T11:54:34 60.623 INF Exited thread ServerBrowserListUpdater
  144. 2024-07-28T11:54:40 66.394 INF NET: LiteNetLib: Connection failed: ConnectionFailed
  145. 2024-07-28T11:54:40 66.394 INF NET: Steam NW trying to connect to: 179.135.149.27:26905
  146. 2024-07-28T11:54:40 66.395 INF [Steamworks.NET] NET: Connecting to SteamID 90200450919655445
  147. 2024-07-28T11:54:40 66.397 INF Started thread SteamNetworkingClient
  148. 2024-07-28T11:54:55 81.414 INF Exited thread SteamNetworkingClient
  149. 2024-07-28T11:54:55 81.419 INF [Steamworks.NET] NET: P2PSessionConnectFail to: 90200450919655445 - Error: k_EP2PSessionErrorTimeout
  150. 2024-07-28T11:54:55 81.420 INF [EOS-P2PC] Trying to connect to: 179.135.149.27:26905
  151. 2024-07-28T11:54:55 81.420 INF [EOS-P2PC] Resolving EOS ID for IP 179.135.149.27:26905
  152. 2024-07-28T11:54:55 81.421 WRN [Steam] Tick took exceptionally long: 28 ms
  153. 2024-07-28T11:54:55 81.461 ERR Server info does not have a CombinedPrimaryId
  154. 2024-07-28T11:54:55 81.494 ERR [NET] Connection to server failed: Could not retrieve server ID
  155. 2024-07-28T11:54:55 81.495 INF [EOS-ACC] Disconnected from game server
  156. 2024-07-28T11:55:05 91.244 INF Preparing quit
  157. 2024-07-28T11:55:05 91.250 INF Persistent GamePrefs saved
  158. 2024-07-28T11:55:05 91.251 INF Cleanup
  159. 2024-07-28T11:55:06 91.833 INF AchievementManager.Cleanup
  160. 2024-07-28T11:55:06 91.927 INF Terminating threads
  161. 2024-07-28T11:55:06 91.927 INF OnApplicationQuit
  162. 2024-07-28T11:55:06 91.928 INF Terminating threads
  163. 2024-07-28T11:55:06 91.929 INF OnApplicationQuit
  164. Memory Statistics:
  165. [ALLOC_TEMP_TLS] TLS Allocator
  166. StackAllocators :
  167. [ALLOC_TEMP_MAIN]
  168. Peak usage frame count: [0-1.0 KB]: 8405 frames, [1.0 KB-2.0 KB]: 8 frames, [2.0 KB-4.0 KB]: 5 frames, [4.0 KB-8.0 KB]: 68 frames, [8.0 KB-16.0 KB]: 3259 frames, [16.0 KB-32.0 KB]: 2 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 7 frames, [128.0 KB-256.0 KB]: 10 frames, [256.0 KB-0.5 MB]: 37 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 2 frames, [2.0 MB-4.0 MB]: 4 frames, [4.0 MB-8.0 MB]: 1 frames
  169. Initial Block Size 4.0 MB
  170. Current Block Size 8.0 MB
  171. Peak Allocated Bytes 7.2 MB
  172. Overflow Count 16580
  173. [ALLOC_TEMP_Loading.AsyncRead]
  174. Initial Block Size 64.0 KB
  175. Current Block Size 128.0 KB
  176. Peak Allocated Bytes 128.0 KB
  177. Overflow Count 0
  178. [ALLOC_TEMP_Loading.PreloadManager]
  179. Initial Block Size 256.0 KB
  180. Current Block Size 0.5 MB
  181. Peak Allocated Bytes 509.8 KB
  182. Overflow Count 32
  183. [ALLOC_TEMP_Background Job.Worker 8]
  184. Initial Block Size 32.0 KB
  185. Current Block Size 32.0 KB
  186. Peak Allocated Bytes 54 B
  187. Overflow Count 0
  188. [ALLOC_TEMP_Job.Worker 6]
  189. Initial Block Size 256.0 KB
  190. Current Block Size 256.0 KB
  191. Peak Allocated Bytes 2.6 KB
  192. Overflow Count 0
  193. [ALLOC_TEMP_Job.Worker 0]
  194. Initial Block Size 256.0 KB
  195. Current Block Size 256.0 KB
  196. Peak Allocated Bytes 2.6 KB
  197. Overflow Count 0
  198. [ALLOC_TEMP_Background Job.Worker 10]
  199. Initial Block Size 32.0 KB
  200. Current Block Size 32.0 KB
  201. Peak Allocated Bytes 54 B
  202. Overflow Count 0
  203. [ALLOC_TEMP_Background Job.Worker 9]
  204. Initial Block Size 32.0 KB
  205. Current Block Size 32.0 KB
  206. Peak Allocated Bytes 54 B
  207. Overflow Count 0
  208. [ALLOC_TEMP_Job.Worker 5]
  209. Initial Block Size 256.0 KB
  210. Current Block Size 256.0 KB
  211. Peak Allocated Bytes 6.5 KB
  212. Overflow Count 0
  213. [ALLOC_TEMP_Background Job.Worker 14]
  214. Initial Block Size 32.0 KB
  215. Current Block Size 32.0 KB
  216. Peak Allocated Bytes 54 B
  217. Overflow Count 0
  218. [ALLOC_TEMP_Background Job.Worker 6]
  219. Initial Block Size 32.0 KB
  220. Current Block Size 32.0 KB
  221. Peak Allocated Bytes 54 B
  222. Overflow Count 0
  223. [ALLOC_TEMP_Job.Worker 4]
  224. Initial Block Size 256.0 KB
  225. Current Block Size 256.0 KB
  226. Peak Allocated Bytes 7.8 KB
  227. Overflow Count 0
  228. [ALLOC_TEMP_Job.Worker 3]
  229. Initial Block Size 256.0 KB
  230. Current Block Size 256.0 KB
  231. Peak Allocated Bytes 49.8 KB
  232. Overflow Count 0
  233. [ALLOC_TEMP_Background Job.Worker 12]
  234. Initial Block Size 32.0 KB
  235. Current Block Size 32.0 KB
  236. Peak Allocated Bytes 54 B
  237. Overflow Count 0
  238. [ALLOC_TEMP_EnlightenWorker] x 6
  239. Initial Block Size 64.0 KB
  240. Current Block Size 64.0 KB
  241. Peak Allocated Bytes 54 B
  242. Overflow Count 0
  243. [ALLOC_TEMP_Background Job.Worker 15]
  244. Initial Block Size 32.0 KB
  245. Current Block Size 32.0 KB
  246. Peak Allocated Bytes 54 B
  247. Overflow Count 0
  248. [ALLOC_TEMP_Background Job.Worker 1]
  249. Initial Block Size 32.0 KB
  250. Current Block Size 56.0 KB
  251. Peak Allocated Bytes 53.1 KB
  252. Overflow Count 1
  253. [ALLOC_TEMP_Background Job.Worker 2]
  254. Initial Block Size 32.0 KB
  255. Current Block Size 40.0 KB
  256. Peak Allocated Bytes 39.7 KB
  257. Overflow Count 1
  258. [ALLOC_TEMP_Background Job.Worker 7]
  259. Initial Block Size 32.0 KB
  260. Current Block Size 56.0 KB
  261. Peak Allocated Bytes 53.1 KB
  262. Overflow Count 0
  263. [ALLOC_TEMP_UnityGfxDeviceWorker]
  264. Initial Block Size 256.0 KB
  265. Current Block Size 256.0 KB
  266. Peak Allocated Bytes 63.6 KB
  267. Overflow Count 0
  268. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
  269. Initial Block Size 64.0 KB
  270. Current Block Size 64.0 KB
  271. Peak Allocated Bytes 138 B
  272. Overflow Count 0
  273. [ALLOC_TEMP_Background Job.Worker 5]
  274. Initial Block Size 32.0 KB
  275. Current Block Size 48.0 KB
  276. Peak Allocated Bytes 45.5 KB
  277. Overflow Count 1
  278. [ALLOC_TEMP_Job.Worker 9]
  279. Initial Block Size 256.0 KB
  280. Current Block Size 256.0 KB
  281. Peak Allocated Bytes 2.6 KB
  282. Overflow Count 0
  283. [ALLOC_TEMP_Background Job.Worker 13]
  284. Initial Block Size 32.0 KB
  285. Current Block Size 32.0 KB
  286. Peak Allocated Bytes 54 B
  287. Overflow Count 0
  288. [ALLOC_TEMP_Job.Worker 8]
  289. Initial Block Size 256.0 KB
  290. Current Block Size 256.0 KB
  291. Peak Allocated Bytes 2.6 KB
  292. Overflow Count 0
  293. [ALLOC_TEMP_Job.Worker 7]
  294. Initial Block Size 256.0 KB
  295. Current Block Size 256.0 KB
  296. Peak Allocated Bytes 2.6 KB
  297. Overflow Count 0
  298. [ALLOC_TEMP_Job.Worker 1]
  299. Initial Block Size 256.0 KB
  300. Current Block Size 256.0 KB
  301. Peak Allocated Bytes 2.6 KB
  302. Overflow Count 0
  303. [ALLOC_TEMP_Job.Worker 2]
  304. Initial Block Size 256.0 KB
  305. Current Block Size 256.0 KB
  306. Peak Allocated Bytes 151.3 KB
  307. Overflow Count 0
  308. [ALLOC_TEMP_Background Job.Worker 3]
  309. Initial Block Size 32.0 KB
  310. Current Block Size 36.0 KB
  311. Peak Allocated Bytes 32.0 KB
  312. Overflow Count 1
  313. [ALLOC_TEMP_Background Job.Worker 11]
  314. Initial Block Size 32.0 KB
  315. Current Block Size 32.0 KB
  316. Peak Allocated Bytes 54 B
  317. Overflow Count 0
  318. [ALLOC_TEMP_Job.Worker 10]
  319. Initial Block Size 256.0 KB
  320. Current Block Size 256.0 KB
  321. Peak Allocated Bytes 2.6 KB
  322. Overflow Count 0
  323. [ALLOC_TEMP_Background Job.Worker 0]
  324. Initial Block Size 32.0 KB
  325. Current Block Size 32.0 KB
  326. Peak Allocated Bytes 54 B
  327. Overflow Count 0
  328. [ALLOC_TEMP_Background Job.Worker 4]
  329. Initial Block Size 32.0 KB
  330. Current Block Size 36.0 KB
  331. Peak Allocated Bytes 32.0 KB
  332. Overflow Count 1
  333. [ALLOC_TEMP_BatchDeleteObjects]
  334. Initial Block Size 64.0 KB
  335. Current Block Size 64.0 KB
  336. Peak Allocated Bytes 54 B
  337. Overflow Count 0
  338. [ALLOC_DEFAULT] Dual Thread Allocator
  339. Peak main deferred allocation count 42289
  340. [ALLOC_BUCKET]
  341. Large Block size 4.0 MB
  342. Used Block count 1
  343. Peak Allocated bytes 4.0 MB
  344. Failed Allocations. Bucket layout:
  345. 16B: 1 Subsections = 1024 buckets. Failed count: 435584
  346. 32B: 13 Subsections = 6656 buckets. Failed count: 129402
  347. 48B: 49 Subsections = 16725 buckets. Failed count: 67781
  348. 64B: 31 Subsections = 7936 buckets. Failed count: 47990
  349. 80B: 149 Subsections = 30515 buckets. Failed count: 54167
  350. 96B: 9 Subsections = 1536 buckets. Failed count: 31517
  351. 112B: 2 Subsections = 292 buckets. Failed count: 8519
  352. 128B: 2 Subsections = 256 buckets. Failed count: 19958
  353. [ALLOC_DEFAULT_MAIN]
  354. Peak usage frame count: [16.0 MB-32.0 MB]: 7247 frames, [32.0 MB-64.0 MB]: 4563 frames
  355. Requested Block Size 16.0 MB
  356. Peak Block count 5
  357. Peak Allocated memory 63.9 MB
  358. Peak Large allocation bytes 30.0 MB
  359. [ALLOC_DEFAULT_THREAD]
  360. Peak usage frame count: [8.0 MB-16.0 MB]: 4518 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 6 frames, [128.0 MB-256.0 MB]: 7285 frames
  361. Requested Block Size 16.0 MB
  362. Peak Block count 17
  363. Peak Allocated memory 230.2 MB
  364. Peak Large allocation bytes 135.7 MB
  365. [ALLOC_TEMP_JOB_1_FRAME]
  366. Initial Block Size 2.0 MB
  367. Used Block Count 0
  368. Overflow Count (too large) 0
  369. Overflow Count (full) 0
  370. [ALLOC_TEMP_JOB_2_FRAMES]
  371. Initial Block Size 2.0 MB
  372. Used Block Count 0
  373. Overflow Count (too large) 0
  374. Overflow Count (full) 0
  375. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  376. Initial Block Size 2.0 MB
  377. Used Block Count 1
  378. Overflow Count (too large) 1
  379. Overflow Count (full) 0
  380. [ALLOC_TEMP_JOB_ASYNC (Background)]
  381. Initial Block Size 1.0 MB
  382. Used Block Count 1
  383. Overflow Count (too large) 0
  384. Overflow Count (full) 0
  385. [ALLOC_GFX] Dual Thread Allocator
  386. Peak main deferred allocation count 4
  387. [ALLOC_BUCKET]
  388. Large Block size 4.0 MB
  389. Used Block count 1
  390. Peak Allocated bytes 4.0 MB
  391. Failed Allocations. Bucket layout:
  392. 16B: 1 Subsections = 1024 buckets. Failed count: 435584
  393. 32B: 13 Subsections = 6656 buckets. Failed count: 129402
  394. 48B: 49 Subsections = 16725 buckets. Failed count: 67781
  395. 64B: 31 Subsections = 7936 buckets. Failed count: 47990
  396. 80B: 149 Subsections = 30515 buckets. Failed count: 54167
  397. 96B: 9 Subsections = 1536 buckets. Failed count: 31517
  398. 112B: 2 Subsections = 292 buckets. Failed count: 8519
  399. 128B: 2 Subsections = 256 buckets. Failed count: 19958
  400. [ALLOC_GFX_MAIN]
  401. Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 7248 frames, [0.5 MB-1.0 MB]: 4556 frames, [2.0 MB-4.0 MB]: 5 frames
  402. Requested Block Size 16.0 MB
  403. Peak Block count 1
  404. Peak Allocated memory 3.8 MB
  405. Peak Large allocation bytes 0 B
  406. [ALLOC_GFX_THREAD]
  407. Peak usage frame count: [0-1.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 324 frames, [256.0 KB-0.5 MB]: 6924 frames, [8.0 MB-16.0 MB]: 4561 frames
  408. Requested Block Size 16.0 MB
  409. Peak Block count 1
  410. Peak Allocated memory 11.8 MB
  411. Peak Large allocation bytes 0 B
  412. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  413. Peak main deferred allocation count 509
  414. [ALLOC_BUCKET]
  415. Large Block size 4.0 MB
  416. Used Block count 1
  417. Peak Allocated bytes 4.0 MB
  418. Failed Allocations. Bucket layout:
  419. 16B: 1 Subsections = 1024 buckets. Failed count: 435584
  420. 32B: 13 Subsections = 6656 buckets. Failed count: 129402
  421. 48B: 49 Subsections = 16725 buckets. Failed count: 67781
  422. 64B: 31 Subsections = 7936 buckets. Failed count: 47990
  423. 80B: 149 Subsections = 30515 buckets. Failed count: 54167
  424. 96B: 9 Subsections = 1536 buckets. Failed count: 31517
  425. 112B: 2 Subsections = 292 buckets. Failed count: 8519
  426. 128B: 2 Subsections = 256 buckets. Failed count: 19958
  427. [ALLOC_CACHEOBJECTS_MAIN]
  428. Peak usage frame count: [32.0 MB-64.0 MB]: 11800 frames, [64.0 MB-128.0 MB]: 10 frames
  429. Requested Block Size 4.0 MB
  430. Peak Block count 15
  431. Peak Allocated memory 85.2 MB
  432. Peak Large allocation bytes 36.1 MB
  433. [ALLOC_CACHEOBJECTS_THREAD]
  434. Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 7248 frames, [64.0 MB-128.0 MB]: 4561 frames
  435. Requested Block Size 4.0 MB
  436. Peak Block count 28
  437. Peak Allocated memory 118.3 MB
  438. Peak Large allocation bytes 38.3 MB
  439. [ALLOC_TYPETREE] Dual Thread Allocator
  440. Peak main deferred allocation count 1
  441. [ALLOC_BUCKET]
  442. Large Block size 4.0 MB
  443. Used Block count 1
  444. Peak Allocated bytes 4.0 MB
  445. Failed Allocations. Bucket layout:
  446. 16B: 1 Subsections = 1024 buckets. Failed count: 435584
  447. 32B: 13 Subsections = 6656 buckets. Failed count: 129402
  448. 48B: 49 Subsections = 16725 buckets. Failed count: 67781
  449. 64B: 31 Subsections = 7936 buckets. Failed count: 47990
  450. 80B: 149 Subsections = 30515 buckets. Failed count: 54167
  451. 96B: 9 Subsections = 1536 buckets. Failed count: 31517
  452. 112B: 2 Subsections = 292 buckets. Failed count: 8519
  453. 128B: 2 Subsections = 256 buckets. Failed count: 19958
  454. [ALLOC_TYPETREE_MAIN]
  455. Peak usage frame count: [4.0 KB-8.0 KB]: 7244 frames, [8.0 KB-16.0 KB]: 4566 frames
  456. Requested Block Size 2.0 MB
  457. Peak Block count 1
  458. Peak Allocated memory 11.9 KB
  459. Peak Large allocation bytes 0 B
  460. [ALLOC_TYPETREE_THREAD]
  461. Peak usage frame count: [0-1.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 7243 frames, [256.0 KB-0.5 MB]: 5 frames, [2.0 MB-4.0 MB]: 4561 frames
  462. Requested Block Size 2.0 MB
  463. Peak Block count 2
  464. Peak Allocated memory 2.8 MB
  465. Peak Large allocation bytes 0 B
  466.  
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