Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Config = {}
- --- Debug mode
- ---
- --- This feature will enable additional debug views as well as some debug prints
- --- Should only be used in a development-environment
- Config.debug = false
- --- Default keybinds & tooltip look
- Config.keybinds = {
- play = {
- key = 'minus', -- Default keybind - After loading the script once. This keybind will be assigned to your game settings
- },
- style = {
- -- Whether to show the suggested animation tooltip
- show = true,
- -- Positioning of the keybind tooltip (offsets)
- top = 'auto',
- left = 'auto',
- bottom = '16px',
- right = '16px',
- -- Size of the tooltip text
- fontSize = 1.4,
- -- RGBA value of the tooltip background
- bgColor = { 194, 207, 204, 0.6 },
- -- RGBA value of the tooltip text
- textColor = { 20, 20, 20, 1 },
- -- RGBA value of the keybind background
- keybindBgColor = { 40, 40, 40, 0.6 },
- -- RGBA value of the keybind text
- keybindTextColor = { 255, 255, 255, 1 },
- -- Strength of corner rounding
- borderRadius = 0.1,
- }
- }
- --- Animation play cooldown in ms
- Config.cooldown = 1000
- --- Controls which will cancel the animation when pressed
- -- https://docs.fivem.net/docs/game-references/controls/
- Config.cancelControls = {
- 22, 23, 25, 263, 264,
- }
- --- Animation lists
- ---
- --- Here you can create your own lists of animations which you may want to reuse
- ---
- --- Mind that not all pre-configured events use lists. You can also simply input the animations directly into the
- --- specific events.
- Config.animLists = {
- ['sitting'] = {
- {
- dict = 'timetable@ron@ig_5_p3',
- anim = 'ig_5_p3_base',
- flag = 33,
- offset = vector3(0.0, 0.55, 0.52),
- },
- {
- dict = 'timetable@reunited@ig_10',
- anim = 'base_amanda',
- flag = 33,
- offset = vector3(0.0, 0.55, 0.52),
- },
- {
- dict = 'timetable@ron@ig_3_couch',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.65, 0.52),
- },
- {
- dict = 'timetable@maid@couch@',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.45, 0.65),
- },
- },
- ['dance'] = {
- {
- dict = 'anim@amb@nightclub@dancers@solomun_entourage@',
- anim = 'mi_dance_facedj_17_v1_female^1',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@nightclub@mini@dance@dance_solo@female@var_a@',
- anim = 'high_center',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@nightclub@mini@dance@dance_solo@female@var_b@',
- anim = 'high_center',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@nightclub@mini@dance@dance_solo@male@var_b@',
- anim = 'high_center_down',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@nightclub@dancers@podium_dancers@',
- anim = 'hi_dance_facedj_17_v2_male^5',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@nightclub@dancers@crowddance_facedj@hi_intensity',
- anim = 'hi_dance_facedj_09_v2_female^1',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@nightclub@mini@dance@dance_solo@female@var_a@',
- anim = 'high_center_up',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- }
- }
- --- Animation suggestions for specific props
- ---
- --- Define specific props along with their co-responding animations
- --- Feel free to add or remove these
- ---
- --- label: text displayed in the keybind tooltip
- --- align: whether or not to align the player with the prop (make sure to specify the offset when true)
- --- offset: offset of the animation from the prop
- --- models: models of the props on which this action will be possible
- --- animations: an inline table of animations or an `Config.animList` table of animations
- Config.propSpecific = {
- {
- label = 'sit down',
- align = true,
- offset = vector3(0.0, -1.3, 0.45),
- models = {
- 'prop_bench_01a',
- 'prop_bench_01c',
- 'prop_bench_02',
- 'prop_bench_03',
- 'prop_bench_04',
- 'prop_bench_05',
- 'prop_bench_06',
- 'prop_bench_07',
- 'prop_bench_08',
- 'prop_bench_09',
- 'prop_bench_10',
- 'prop_bench_11',
- },
- animations = Config.animLists['sitting'],
- },
- {
- label = 'dig through the bin',
- align = false,
- models = {
- 'prop_bin_01a',
- 'prop_bin_03a',
- 'prop_bin_05a',
- },
- animations = {
- {
- dict = 'mini@repair',
- anim = 'fixing_a_ped',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- },
- },
- }
- --- Animation suggestions for specific areas
- ---
- --- Define specific areas along with their co-responding animations
- --- Feel free to add or remove these
- ---
- --- label: text displayed in the keybind tooltip
- --- coords: coordinates of the area
- --- radius: radius of the animation area
- --- animations: an inline table of animations or an `Config.animList` table of animations
- Config.areaSpecific = {
- { -- vanilla unicorn
- label = 'dance',
- coords = vector3(115.6, -1289.0, 28.2),
- radius = 13.0,
- animations = Config.animLists['dance'],
- },
- { -- tequilalala
- label = 'dance',
- coords = vector3(-557.65, 285.32, 82.2),
- radius = 10.0,
- animations = Config.animLists['dance'],
- },
- { -- bahamas mammas
- label = 'dance',
- coords = vector3(-1386.73, -619.17, 30.8),
- radius = 10.0,
- animations = Config.animLists['dance'],
- },
- }
- --- Main animation suggestion configuration
- ---
- --- Available events:
- --- - lean - Leaning when something is directly behind the player
- --- - leanBar - Leaning forward when something is directly in front the player but not higher up than their chest (bar etc.)
- --- - sit - Sitting down when something is located behind the player below their waist (walls, stairs, chairs etc.)
- --- - idle - May be used anywhere. Active after the player has been stationary for 4 or more seconds
- --- - intimidate - General intimidation gestures. Active for few seconds after player has been in melee combat
- --- - showPain - Shows that the player is hurt. Active when player has below 60% of their health
- --- - inspectCar - Inspects cars engine/trunk. Active when player is looking at an engine bay or trunk which is open
- --- - cheerBurnout - Cheering/clapping. Active when player is looking at a car performing a burnout or drifting
- --- - greet - Waving hello. Active when a player is looking at another player whom he hasn't greeted before in the last 15 minutes
- ---
- --- enabled: whether the specific action type should be enabled
- --- label: text displayed in the keybind tooltip
- --- animations: an inline table of animations or an `Config.animList` table of animations
- Config.animations = {
- lean = {
- enabled = true,
- label = 'lean',
- animations = {
- {
- dict = 'anim@scripted@freemode_npc@fix_agy_ig4_lamar@',
- anim = 'lean_wall_idle_01_lamar',
- flag = 33,
- offset = vector3(0.0, 0.35, 0.0),
- },
- {
- dict = 'amb@world_human_leaning@male@wall@back@foot_up@idle_a',
- anim = 'idle_a',
- flag = 33,
- offset = vector3(0.0, 0.35, 0.0),
- },
- {
- dict = 'anim@scripted@freemode_npc@fix_agy_ig4_lamar@',
- anim = 'lean_wall_idle_01_lamar',
- flag = 33,
- offset = vector3(0.0, 0.35, 0.0),
- },
- {
- dict = 'amb@world_human_leaning@female@wall@back@holding_elbow@idle_a',
- anim = 'idle_a',
- flag = 33,
- offset = vector3(0.0, 0.35, 0.0),
- }
- },
- },
- leanBar = {
- enabled = true,
- label = 'lean over',
- animations = {
- {
- dict = 'anim@amb@nightclub@lazlow@ig1_vip@',
- anim = 'clubvip_base_laz',
- flag = 33,
- offset = vector3(0.0, -0.55, 0.02),
- },
- {
- dict = 'amb@prop_human_bum_shopping_cart@male@idle_a',
- anim = 'idle_c',
- flag = 33,
- offset = vector3(0.0, -0.55, 0.02),
- },
- {
- dict = 'anim@amb@nightclub@lazlow@ig1_vip@',
- anim = 'clubvip_dlg_jimmyboston_laz',
- flag = 33,
- offset = vector3(0.0, -0.45, 0.085),
- },
- },
- },
- sit = {
- enabled = true,
- label = 'sit down',
- animations = Config.animLists['sitting'],
- },
- idle = {
- enabled = true,
- label = 'idle',
- animations = {
- {
- dict = 'rcmjosh1',
- anim = 'idle',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'rcmnigel1a',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'missbigscore2aig_3',
- anim = 'wait_for_van_c',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'amb@world_human_hang_out_street@female_arms_crossed@idle_a',
- anim = 'idle_a',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@heists@heist_corona@single_team',
- anim = 'single_team_loop_boss',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- }
- },
- intimidate = {
- enabled = true,
- label = 'intimidate',
- animations = {
- {
- dict = 'anim@mp_player_intselfiethe_bird',
- anim = 'idle_a',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@mp_player_intupperfinger',
- anim = 'idle_a_fp',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'mini@triathlon',
- anim = 'want_some_of_this',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@mp_player_intcelebrationfemale@knuckle_crunch',
- anim = 'knuckle_crunch',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'mp_player_int_uppergrab_crotch',
- anim = 'mp_player_int_grab_crotch',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'misscommon@response',
- anim = 'bring_it_on',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'misscommon@response',
- anim = 'screw_you',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- }
- },
- showPain = {
- enabled = true,
- label = 'show pain',
- animations = {
- {
- dict = 'anim@amb@casino@valet_scenario@pose_d@',
- anim = 'scratch_face_a_m_y_vinewood_01',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@machinery@lathe@',
- anim = 'scratch_amy_skater_01',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'timetable@gardener@smoking_joint',
- anim = 'idle_cough',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- }
- },
- inspectCar = {
- enabled = true,
- label = 'inspect vehicle',
- animations = {
- {
- dict = 'anim@amb@carmeet@checkout_engine@male_a@base',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@carmeet@checkout_engine@male_b@base',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@carmeet@checkout_engine@male_c@base',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@carmeet@checkout_engine@male_d@base',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@carmeet@checkout_engine@male_f@base',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@carmeet@checkout_engine@male_g@base',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@carmeet@checkout_engine@male_h@base',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- },
- },
- cheerBurnout = {
- enabled = true,
- label = 'cheer',
- animations = {
- {
- dict = 'amb@world_human_cheering@male_a',
- anim = 'base',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'anim@amb@nightclub@peds@',
- anim = 'amb_world_human_cheering_female_c',
- flag = 33,
- offset = vector3(0.0, 0.0, 0.0),
- },
- },
- },
- greet = {
- enabled = true,
- label = 'greet',
- animations = {
- {
- dict = 'friends@frj@ig_1',
- anim = 'wave_e',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- {
- dict = 'gestures@m@standing@casual',
- anim = 'gesture_hello',
- flag = 48,
- offset = vector3(0.0, 0.0, 0.0),
- },
- },
- },
- }
Advertisement
Add Comment
Please, Sign In to add comment