Hyperresonance

Frame Data

May 22nd, 2016
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  1. Movement/technique/frame data
  2.  
  3.  
  4. Walk - 500
  5.  
  6. Flutter - 500
  7.  
  8.  
  9. Roll - 600
  10. -Slows down up hills, bit faster downhills
  11.  
  12.  
  13. Talon Trot - 700
  14. Faster downhill, slower uphill. Faster to do full jumps up large slopes like the first one in the lair.
  15.  
  16. First frame kazooie appears to being able to jump - 24 frames
  17.  
  18. Jumping
  19.  
  20. Sliding -
  21.  
  22. Flying -
  23.  
  24. Paddling - 300
  25. - Slow as shit
  26.  
  27. Swimming (B) - 600, 590, 580, 570...190, 600
  28. - Sort of varies in speed in a pattern but doesn't really affect overall movement too much. Faster to hold UP as you approach the surface of the water in order to be able to jump out quicker.
  29.  
  30. Swimming (A) - 150
  31. - Mostly useless...
  32.  
  33. Beak Bomb - 4200
  34. - Fastest form of movement in the game by far.
  35.  
  36. Turbo Trainers - 1000
  37.  
  38. Stilt Stride -
  39.  
  40. Shock Spring horizontal - 500
  41.  
  42. Backflip - 200
  43.  
  44. Quickclimb - 1400~
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