Daemonion

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Apr 22nd, 2012
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  1. [logic]
  2. active = sr_idle
  3.  
  4. [sr_idle]
  5. on_actor_inside = sr_sound_act@indoor
  6.  
  7. [sr_sound_act@indoor]
  8. theme = sr_indoor_small
  9. delay = 0
  10. max_delay = 0
  11. stereo = false
  12. on_actor_outside = ***sr_sound_act@outdoor_day***
  13.  
  14. ***This is where function to tell game time goes
  15. ***game time function points to either sr_sound_act@outdoor_day or _night depending on time
  16.  
  17. [sr_sound_act@outdoor_day]
  18. theme = outdoor_white_noise_day
  19. delay = 0
  20. max_delay = 0
  21. stereo = false
  22. on_actor_inside = sr_sound_act@indoor
  23.  
  24. [sr_sound_act@outdoor_night]
  25. theme = outdoor_white_noise_night
  26. delay = 0
  27. max_delay = 0
  28. stereo = false
  29. on_actor_inside = sr_sound_act@indoor
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