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Adventure Creator - Playmaker save variable script

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Oct 13th, 2023
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C# 1.07 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using HutongGames.PlayMaker;
  5.  
  6. namespace AC
  7. {
  8.     public class RememberFSMVariables : Remember
  9.     {
  10.         public PlayMakerFSM fsm;
  11.  
  12.         public override string SaveData()
  13.         {
  14.             FSMData fsmData = new FSMData();
  15.             FsmInt Pistol1Ammo = FsmVariables.GlobalVariables.FindFsmInt("Pistol1Ammo");
  16.             fsmData.Pistol1Ammo = Pistol1Ammo.Value;
  17.             fsmData.objectID = constantID;
  18.  
  19.             return Serializer.SaveScriptData<FSMData>(fsmData);
  20.         }
  21.  
  22.         public override void LoadData(string stringData)
  23.         {
  24.             FSMData data = Serializer.LoadScriptData<FSMData>(stringData);
  25.             if (data == null) return;
  26.             FsmInt Pistol1Ammo = FsmVariables.GlobalVariables.FindFsmInt("Pistol1Ammo");
  27.             Pistol1Ammo.Value = data.Pistol1Ammo;
  28.         }
  29.  
  30.     }
  31.  
  32.     [System.Serializable]
  33.     public class FSMData : RememberData
  34.     {
  35.         public int Pistol1Ammo;
  36.         public FSMData() { }
  37.     }
  38.  
  39. }
  40.  
  41.  
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