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- --[[ Mochi // Created by x_Kpax & zozopanda ]]
- --[[
- // Ideas
- Heart Moving with Ball
- Custom Ball Effects for Each Face
- ]]
- --// Variables //
- local plr = game:service'Players'.LocalPlayer
- local char = plr.Character
- local rootpart = char.HumanoidRootPart
- local torso = char.Torso
- local head = char.Head
- local mouse = plr:GetMouse()
- local hum = char.Humanoid
- local parent = rootpart
- local val = 1
- local face = {
- default = false;
- kawaii = false;
- blush = false;
- happy = false;
- confused = false;
- singing = false;
- laser = false;
- }
- local song = Instance.new("Sound",rootpart)
- song.Looped = true
- --// Animation //
- local Player = game:service("Players").LocalPlayer
- local Char = Player.Character
- local mouse = Player:GetMouse()
- local Humanoid = Char:findFirstChild("Humanoid")
- local Torso = Char:findFirstChild("Torso")
- local deb = false
- local name = Player.Name
- local Head = Char.Head
- local ra = Char:findFirstChild("Right Arm")
- local la = Char:findFirstChild("Left Arm")
- local rl = Char:findFirstChild("Right Leg")
- local ll = Char:findFirstChild("Left Leg")
- local rs = Torso:findFirstChild("Right Shoulder")
- local ls = Torso:findFirstChild("Left Shoulder")
- local rh = Torso:findFirstChild("Right Hip")
- local lh = Torso:findFirstChild("Left Hip")
- local neck = Torso:findFirstChild("Neck")
- local rp = Char:findFirstChild("HumanoidRootPart")
- rp.Archivable = true
- local rj = rp:findFirstChild("RootJoint")
- rj.Archivable = true
- local animate = Char:findFirstChild("Animate")
- local rootpart = Char:findFirstChild("HumanoidRootPart")
- local Camera = workspace.CurrentCamera
- local CF = CFrame.new
- local components = CF().components
- rootpart.CanCollide = false
- Humanoid:findFirstChild("Animator"):Destroy()
- --Humanoid.CameraOffset = Vector3.new(0,2,0)
- sine = 100
- angle = 100
- anglespeed = 100
- local anim = false
- local walking = false
- Lerp = function(a,b,c)
- return a+(b-a)*c
- end
- function phaseclone()
- Char.Archivable = true
- local Clone1 = Char:Clone()
- Clone1.Parent = game.Workspace
- for i,v in pairs (Clone1:GetChildren()) do
- if v.ClassName == "BodyColors" then
- B = "Really red"
- v.HeadColor = BrickColor.new(B)
- v.LeftArmColor = BrickColor.new(B)
- v.RightArmColor = BrickColor.new(B)
- v.TorsoColor = BrickColor.new(B)
- v.LeftLegColor = BrickColor.new(B)
- v.RightLegColor = BrickColor.new(B)
- elseif not v:IsA("Part") then
- v:Destroy()
- end
- if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
- v:Destroy()
- end
- if v:IsA("Part") then
- v.Transparency = 0.5
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.LeftSurface = "Smooth"
- v.RightSurface = "Smooth"
- Bl = "New Yeller"
- v.BrickColor = BrickColor.new(Bl)
- v.Anchored = true
- v.CanCollide = false
- end
- end
- for i,v in pairs (Clone1:GetChildren()) do
- if v:FindFirstChild("roblox") then
- v.roblox:Destroy()
- end
- if v:FindFirstChild("face") then
- v.face:Destroy()
- end
- if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
- v:Remove()
- end
- end
- wait(0.3)
- for i = 1,5 do
- for _,v in pairs(Clone1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.5+i/5
- wait()
- end
- end
- end
- Clone1:Destroy()
- end
- function ctlerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = Lerp(v,com2[i],al)
- end
- return CF(unpack(com1))
- end
- do
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- rm = Instance.new("Weld", Torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = Torso
- rm.Part1 = ra
- lm = Instance.new("Weld", Torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = Torso
- lm.Part1 = la
- rlegm = Instance.new("Weld", Torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = Torso
- rlegm.Part1 = rl
- llegm = Instance.new("Weld", Torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = Torso
- llegm.Part1 = ll
- neck.C0 = CFrame.new(0,1,0)
- neck.C1 = CFrame.new(0,-0.5,0)
- --// Model //
- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Errors:
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Part")
- o2 = Instance.new("SpecialMesh")
- o3 = Instance.new("Part")
- o4 = Instance.new("SpecialMesh")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("Part")
- o8 = Instance.new("SpecialMesh")
- o9 = Instance.new("Part")
- o10 = Instance.new("SpecialMesh")
- o11 = Instance.new("Part")
- o12 = Instance.new("SpecialMesh")
- o13 = Instance.new("Part")
- o14 = Instance.new("SpecialMesh")
- o15 = Instance.new("Part")
- o16 = Instance.new("SpecialMesh")
- o17 = Instance.new("Part")
- o18 = Instance.new("SpecialMesh")
- o19 = Instance.new("Part")
- o20 = Instance.new("SpecialMesh")
- o21 = Instance.new("Part")
- o22 = Instance.new("SpecialMesh")
- o23 = Instance.new("Part")
- o24 = Instance.new("SpecialMesh")
- o25 = Instance.new("Part")
- o26 = Instance.new("SpecialMesh")
- o27 = Instance.new("Part")
- o28 = Instance.new("SpecialMesh")
- o29 = Instance.new("Part")
- o30 = Instance.new("SpecialMesh")
- o31 = Instance.new("Part")
- o32 = Instance.new("SpecialMesh")
- o33 = Instance.new("Part")
- o34 = Instance.new("SpecialMesh")
- o35 = Instance.new("Part")
- o36 = Instance.new("SpecialMesh")
- o37 = Instance.new("Part")
- o38 = Instance.new("SpecialMesh")
- o39 = Instance.new("Part")
- o40 = Instance.new("SpecialMesh")
- o41 = Instance.new("Part")
- o42 = Instance.new("SpecialMesh")
- o43 = Instance.new("Part")
- o44 = Instance.new("SpecialMesh")
- o45 = Instance.new("Part")
- o46 = Instance.new("SpecialMesh")
- o47 = Instance.new("Weld")
- o48 = Instance.new("Weld")
- o49 = Instance.new("Weld")
- o50 = Instance.new("Weld")
- o51 = Instance.new("Weld")
- o52 = Instance.new("Weld")
- o53 = Instance.new("Weld")
- o54 = Instance.new("Weld")
- o55 = Instance.new("Weld")
- o56 = Instance.new("Weld")
- o57 = Instance.new("Weld")
- o58 = Instance.new("Weld")
- o59 = Instance.new("Weld")
- o60 = Instance.new("Weld")
- o61 = Instance.new("Weld")
- o62 = Instance.new("Weld")
- o63 = Instance.new("Part")
- o64 = Instance.new("SpecialMesh")
- o65 = Instance.new("Part")
- o66 = Instance.new("SpecialMesh")
- o67 = Instance.new("Part")
- o68 = Instance.new("SpecialMesh")
- o69 = Instance.new("Part")
- o70 = Instance.new("SpecialMesh")
- o71 = Instance.new("Part")
- o72 = Instance.new("SpecialMesh")
- o73 = Instance.new("Part")
- o74 = Instance.new("SpecialMesh")
- o75 = Instance.new("Part")
- o76 = Instance.new("SpecialMesh")
- o77 = Instance.new("Part")
- o78 = Instance.new("SpecialMesh")
- o79 = Instance.new("Part")
- o80 = Instance.new("SpecialMesh")
- o81 = Instance.new("Part")
- o82 = Instance.new("SpecialMesh")
- o83 = Instance.new("Part")
- o84 = Instance.new("SpecialMesh")
- o85 = Instance.new("Part")
- o86 = Instance.new("SpecialMesh")
- o87 = Instance.new("Part")
- o88 = Instance.new("SpecialMesh")
- o89 = Instance.new("Part")
- o90 = Instance.new("SpecialMesh")
- o91 = Instance.new("Part")
- o92 = Instance.new("SpecialMesh")
- o93 = Instance.new("Part")
- o94 = Instance.new("SpecialMesh")
- o95 = Instance.new("Part")
- o96 = Instance.new("SpecialMesh")
- o97 = Instance.new("Part")
- o98 = Instance.new("SpecialMesh")
- o99 = Instance.new("Weld")
- o100 = Instance.new("Weld")
- o101 = Instance.new("Weld")
- o102 = Instance.new("Weld")
- o103 = Instance.new("Weld")
- o104 = Instance.new("Weld")
- o105 = Instance.new("Weld")
- o106 = Instance.new("Weld")
- o107 = Instance.new("Weld")
- o108 = Instance.new("Weld")
- o109 = Instance.new("Weld")
- o110 = Instance.new("Weld")
- o111 = Instance.new("Weld")
- o112 = Instance.new("Weld")
- o113 = Instance.new("Weld")
- o114 = Instance.new("Weld")
- o115 = Instance.new("Weld")
- o116 = Instance.new("Part")
- o117 = Instance.new("SpecialMesh")
- o118 = Instance.new("Part")
- o119 = Instance.new("SpecialMesh")
- o120 = Instance.new("Part")
- o121 = Instance.new("SpecialMesh")
- o122 = Instance.new("Part")
- o123 = Instance.new("SpecialMesh")
- o124 = Instance.new("Part")
- o125 = Instance.new("SpecialMesh")
- o126 = Instance.new("Part")
- o127 = Instance.new("SpecialMesh")
- o128 = Instance.new("Part")
- o129 = Instance.new("SpecialMesh")
- o130 = Instance.new("Part")
- o131 = Instance.new("SpecialMesh")
- o132 = Instance.new("Part")
- o133 = Instance.new("SpecialMesh")
- o134 = Instance.new("Part")
- o135 = Instance.new("SpecialMesh")
- o136 = Instance.new("Part")
- o137 = Instance.new("SpecialMesh")
- o138 = Instance.new("Part")
- o139 = Instance.new("SpecialMesh")
- o140 = Instance.new("Part")
- o141 = Instance.new("SpecialMesh")
- o142 = Instance.new("Part")
- o143 = Instance.new("SpecialMesh")
- o144 = Instance.new("Part")
- o145 = Instance.new("SpecialMesh")
- o146 = Instance.new("Part")
- o147 = Instance.new("SpecialMesh")
- o148 = Instance.new("Part")
- o149 = Instance.new("SpecialMesh")
- o150 = Instance.new("Part")
- o151 = Instance.new("SpecialMesh")
- o152 = Instance.new("Part")
- o153 = Instance.new("SpecialMesh")
- o154 = Instance.new("Part")
- o155 = Instance.new("SpecialMesh")
- o156 = Instance.new("Part")
- o157 = Instance.new("SpecialMesh")
- o158 = Instance.new("Part")
- o159 = Instance.new("SpecialMesh")
- o160 = Instance.new("Part")
- o161 = Instance.new("SpecialMesh")
- o162 = Instance.new("Part")
- o163 = Instance.new("SpecialMesh")
- o164 = Instance.new("Part")
- o165 = Instance.new("SpecialMesh")
- o166 = Instance.new("Part")
- o167 = Instance.new("SpecialMesh")
- o168 = Instance.new("Part")
- o169 = Instance.new("SpecialMesh")
- o170 = Instance.new("Part")
- o171 = Instance.new("SpecialMesh")
- o172 = Instance.new("Part")
- o173 = Instance.new("SpecialMesh")
- o174 = Instance.new("Part")
- o175 = Instance.new("SpecialMesh")
- o176 = Instance.new("Part")
- o177 = Instance.new("SpecialMesh")
- o178 = Instance.new("Part")
- o179 = Instance.new("SpecialMesh")
- o180 = Instance.new("Part")
- o181 = Instance.new("SpecialMesh")
- o182 = Instance.new("Part")
- o183 = Instance.new("SpecialMesh")
- o184 = Instance.new("Part")
- o185 = Instance.new("SpecialMesh")
- o186 = Instance.new("Part")
- o187 = Instance.new("SpecialMesh")
- o188 = Instance.new("Part")
- o189 = Instance.new("SpecialMesh")
- o190 = Instance.new("Part")
- o191 = Instance.new("SpecialMesh")
- o192 = Instance.new("Part")
- o193 = Instance.new("SpecialMesh")
- o194 = Instance.new("Part")
- o195 = Instance.new("SpecialMesh")
- o196 = Instance.new("Part")
- o197 = Instance.new("SpecialMesh")
- o198 = Instance.new("Part")
- o199 = Instance.new("SpecialMesh")
- o200 = Instance.new("Part")
- o201 = Instance.new("SpecialMesh")
- o202 = Instance.new("Part")
- o203 = Instance.new("SpecialMesh")
- o204 = Instance.new("Part")
- o205 = Instance.new("SpecialMesh")
- o206 = Instance.new("Part")
- o207 = Instance.new("SpecialMesh")
- o208 = Instance.new("Part")
- o209 = Instance.new("SpecialMesh")
- o210 = Instance.new("Part")
- o211 = Instance.new("SpecialMesh")
- o212 = Instance.new("Part")
- o213 = Instance.new("SpecialMesh")
- o214 = Instance.new("Part")
- o215 = Instance.new("SpecialMesh")
- o216 = Instance.new("Part")
- o217 = Instance.new("SpecialMesh")
- o218 = Instance.new("Part")
- o219 = Instance.new("SpecialMesh")
- o220 = Instance.new("Part")
- o221 = Instance.new("SpecialMesh")
- o222 = Instance.new("Part")
- o223 = Instance.new("SpecialMesh")
- o224 = Instance.new("Part")
- o225 = Instance.new("SpecialMesh")
- o226 = Instance.new("Part")
- o227 = Instance.new("SpecialMesh")
- o228 = Instance.new("Part")
- o229 = Instance.new("SpecialMesh")
- o230 = Instance.new("Part")
- o231 = Instance.new("SpecialMesh")
- o232 = Instance.new("Part")
- o233 = Instance.new("SpecialMesh")
- o234 = Instance.new("Part")
- o235 = Instance.new("SpecialMesh")
- o236 = Instance.new("Part")
- o237 = Instance.new("SpecialMesh")
- o238 = Instance.new("Part")
- o239 = Instance.new("SpecialMesh")
- o240 = Instance.new("Part")
- o241 = Instance.new("SpecialMesh")
- o242 = Instance.new("Part")
- o243 = Instance.new("SpecialMesh")
- o244 = Instance.new("Part")
- o245 = Instance.new("SpecialMesh")
- o246 = Instance.new("Part")
- o247 = Instance.new("SpecialMesh")
- o248 = Instance.new("Part")
- o249 = Instance.new("SpecialMesh")
- o250 = Instance.new("Part")
- o251 = Instance.new("SpecialMesh")
- o252 = Instance.new("Part")
- o253 = Instance.new("SpecialMesh")
- o254 = Instance.new("Part")
- o255 = Instance.new("SpecialMesh")
- o256 = Instance.new("Part")
- o257 = Instance.new("SpecialMesh")
- o258 = Instance.new("Part")
- o259 = Instance.new("SpecialMesh")
- o260 = Instance.new("Part")
- o261 = Instance.new("SpecialMesh")
- o262 = Instance.new("Part")
- o263 = Instance.new("SpecialMesh")
- o264 = Instance.new("Part")
- o265 = Instance.new("SpecialMesh")
- o266 = Instance.new("Part")
- o267 = Instance.new("SpecialMesh")
- o268 = Instance.new("Part")
- o269 = Instance.new("SpecialMesh")
- o270 = Instance.new("Weld")
- o271 = Instance.new("Weld")
- o272 = Instance.new("Weld")
- o273 = Instance.new("Weld")
- o274 = Instance.new("Weld")
- o275 = Instance.new("Weld")
- o276 = Instance.new("Weld")
- o277 = Instance.new("Weld")
- o278 = Instance.new("Weld")
- o279 = Instance.new("Weld")
- o280 = Instance.new("Weld")
- o281 = Instance.new("Weld")
- o282 = Instance.new("Weld")
- o283 = Instance.new("Weld")
- o284 = Instance.new("Weld")
- o285 = Instance.new("Weld")
- o286 = Instance.new("Weld")
- o287 = Instance.new("Weld")
- o288 = Instance.new("Weld")
- o289 = Instance.new("Part")
- o290 = Instance.new("SpecialMesh")
- o291 = Instance.new("Part")
- o292 = Instance.new("SpecialMesh")
- o293 = Instance.new("Part")
- o294 = Instance.new("SpecialMesh")
- o295 = Instance.new("Part")
- o296 = Instance.new("SpecialMesh")
- o297 = Instance.new("Part")
- o298 = Instance.new("SpecialMesh")
- o299 = Instance.new("Part")
- o300 = Instance.new("SpecialMesh")
- o301 = Instance.new("Part")
- o302 = Instance.new("SpecialMesh")
- o303 = Instance.new("Weld")
- o304 = Instance.new("Weld")
- o305 = Instance.new("Weld")
- o306 = Instance.new("Weld")
- o307 = Instance.new("Weld")
- o308 = Instance.new("Weld")
- o309 = Instance.new("Weld")
- o310 = Instance.new("Weld")
- o311 = Instance.new("Weld")
- o312 = Instance.new("Weld")
- o313 = Instance.new("Weld")
- o314 = Instance.new("Weld")
- o315 = Instance.new("Weld")
- o316 = Instance.new("Weld")
- o317 = Instance.new("Weld")
- o318 = Instance.new("Weld")
- o319 = Instance.new("Weld")
- o320 = Instance.new("Weld")
- o321 = Instance.new("Part")
- o322 = Instance.new("SpecialMesh")
- o323 = Instance.new("Part")
- o324 = Instance.new("SpecialMesh")
- o325 = Instance.new("Part")
- o326 = Instance.new("SpecialMesh")
- o327 = Instance.new("Part")
- o328 = Instance.new("SpecialMesh")
- o329 = Instance.new("Weld")
- o330 = Instance.new("Weld")
- o331 = Instance.new("Weld")
- o332 = Instance.new("Weld")
- o333 = Instance.new("Weld")
- o334 = Instance.new("Weld")
- o335 = Instance.new("Weld")
- o336 = Instance.new("Weld")
- o337 = Instance.new("Weld")
- o338 = Instance.new("Weld")
- o339 = Instance.new("Weld")
- o340 = Instance.new("Weld")
- o341 = Instance.new("Weld")
- o342 = Instance.new("Weld")
- o343 = Instance.new("Weld")
- o344 = Instance.new("Weld")
- o345 = Instance.new("Weld")
- o346 = Instance.new("Weld")
- o347 = Instance.new("Weld")
- o348 = Instance.new("Weld")
- o349 = Instance.new("Weld")
- o350 = Instance.new("Part")
- o351 = Instance.new("SpecialMesh")
- o352 = Instance.new("Weld")
- o353 = Instance.new("Weld")
- o354 = Instance.new("Weld")
- o355 = Instance.new("Weld")
- o356 = Instance.new("Weld")
- o357 = Instance.new("Weld")
- o358 = Instance.new("Weld")
- o359 = Instance.new("Weld")
- o360 = Instance.new("Weld")
- o361 = Instance.new("Weld")
- o362 = Instance.new("Weld")
- o363 = Instance.new("Weld")
- o364 = Instance.new("Weld")
- o365 = Instance.new("Weld")
- o366 = Instance.new("Part")
- o367 = Instance.new("Weld")
- o368 = Instance.new("Part")
- o369 = Instance.new("SpecialMesh")
- o370 = Instance.new("Weld")
- o371 = Instance.new("Weld")
- o372 = Instance.new("Weld")
- o373 = Instance.new("Weld")
- o374 = Instance.new("Weld")
- o375 = Instance.new("Weld")
- o376 = Instance.new("Weld")
- o377 = Instance.new("Weld")
- o378 = Instance.new("Weld")
- o379 = Instance.new("Weld")
- o380 = Instance.new("Weld")
- o381 = Instance.new("Weld")
- o382 = Instance.new("Weld")
- o383 = Instance.new("Weld")
- o384 = Instance.new("Weld")
- o385 = Instance.new("Weld")
- o386 = Instance.new("Weld")
- o387 = Instance.new("Weld")
- o1.Name = "SingingFace"
- o1.Parent = mas
- o1.Material = Enum.Material.SmoothPlastic
- o1.BrickColor = BrickColor.new("Carnation pink")
- o1.Position = Vector3.new(-57, 5.50000048, -8.25)
- o1.Shape = Enum.PartType.Ball
- o1.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o1.CFrame = CFrame.new(-57, 5.50000048, -8.25, 0.999999881, 0, 0, 0, 0.999999642, 0, 0, 0, 1)
- o1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.Color = Color3.new(1, 0.596078, 0.862745)
- o1.Position = Vector3.new(-57, 5.50000048, -8.25)
- o1.Color = Color3.new(1, 0.596078, 0.862745)
- o2.Parent = o1
- o2.Scale = Vector3.new(20, 5, 2)
- o2.MeshType = Enum.MeshType.Sphere
- o2.Scale = Vector3.new(20, 5, 2)
- o3.Name = "KawaiiFace"
- o3.Parent = mas
- o3.Material = Enum.Material.SmoothPlastic
- o3.BrickColor = BrickColor.new("Really black")
- o3.Position = Vector3.new(-19.1294861, 5.23325348, -8.25)
- o3.Rotation = Vector3.new(0, 0, -150)
- o3.Shape = Enum.PartType.Ball
- o3.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o3.CFrame = CFrame.new(-19.1294861, 5.23325348, -8.25, -0.866025388, 0.5, 0, -0.5, -0.866025388, 0, 0, 0, 1)
- o3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3.Position = Vector3.new(-19.1294861, 5.23325348, -8.25)
- o3.Orientation = Vector3.new(0, 0, -150)
- o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o4.Parent = o3
- o4.Scale = Vector3.new(5, 6, 2)
- o4.MeshType = Enum.MeshType.Brick
- o4.Scale = Vector3.new(5, 6, 2)
- o5.Name = "SingingFace"
- o5.Parent = mas
- o5.Material = Enum.Material.SmoothPlastic
- o5.BrickColor = BrickColor.new("Pink")
- o5.Position = Vector3.new(-63.25, 5.49999809, -8.30000019)
- o5.Rotation = Vector3.new(0, 0, 30)
- o5.Shape = Enum.PartType.Ball
- o5.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o5.CFrame = CFrame.new(-63.25, 5.49999809, -8.30000019, 0.866025329, -0.5, 0, 0.499999821, 0.86602509, 0, 0, 0, 1)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new(1, 0.4, 0.8)
- o5.Position = Vector3.new(-63.25, 5.49999809, -8.30000019)
- o5.Orientation = Vector3.new(0, 0, 30)
- o5.Color = Color3.new(1, 0.4, 0.8)
- o6.Parent = o5
- o6.Scale = Vector3.new(1, 10, 1)
- o6.MeshType = Enum.MeshType.Sphere
- o6.Scale = Vector3.new(1, 10, 1)
- o7.Name = "HappyFace"
- o7.Parent = mas
- o7.Material = Enum.Material.SmoothPlastic
- o7.BrickColor = BrickColor.new("Pink")
- o7.Position = Vector3.new(-37.25, 5.5, -8.30000019)
- o7.Rotation = Vector3.new(0, 0, 30)
- o7.Shape = Enum.PartType.Ball
- o7.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o7.CFrame = CFrame.new(-37.25, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(1, 0.4, 0.8)
- o7.Position = Vector3.new(-37.25, 5.5, -8.30000019)
- o7.Orientation = Vector3.new(0, 0, 30)
- o7.Color = Color3.new(1, 0.4, 0.8)
- o8.Parent = o7
- o8.Scale = Vector3.new(1, 10, 1)
- o8.MeshType = Enum.MeshType.Sphere
- o8.Scale = Vector3.new(1, 10, 1)
- o9.Name = "KawaiiFace"
- o9.Parent = mas
- o9.Material = Enum.Material.SmoothPlastic
- o9.BrickColor = BrickColor.new("Really black")
- o9.Position = Vector3.new(-20, 5.00000095, -8.25)
- o9.Shape = Enum.PartType.Ball
- o9.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o9.CFrame = CFrame.new(-20, 5.00000095, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9.Position = Vector3.new(-20, 5.00000095, -8.25)
- o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o10.Parent = o9
- o10.Scale = Vector3.new(5, 6, 2)
- o10.MeshType = Enum.MeshType.Brick
- o10.Scale = Vector3.new(5, 6, 2)
- o11.Name = "BlushFace"
- o11.Parent = mas
- o11.Material = Enum.Material.SmoothPlastic
- o11.BrickColor = BrickColor.new("Really black")
- o11.Position = Vector3.new(-30.245739, 5.03235245, -8.25)
- o11.Rotation = Vector3.new(0, 0, -15)
- o11.Shape = Enum.PartType.Ball
- o11.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o11.CFrame = CFrame.new(-30.245739, 5.03235245, -8.25, 0.965925694, 0.258819222, 0, -0.258819222, 0.965925694, 0, 0, 0, 1)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o11.Position = Vector3.new(-30.245739, 5.03235245, -8.25)
- o11.Orientation = Vector3.new(0, 0, -15)
- o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o12.Parent = o11
- o12.Scale = Vector3.new(5, 3, 2)
- o12.MeshType = Enum.MeshType.Brick
- o12.Scale = Vector3.new(5, 3, 2)
- o13.Name = "LaserEyeRight"
- o13.Parent = mas
- o13.Material = Enum.Material.Neon
- o13.BrickColor = BrickColor.new("Really red")
- o13.Position = Vector3.new(-67, 6.49999952, -8.32499981)
- o13.Rotation = Vector3.new(0, 90, 0)
- o13.Shape = Enum.PartType.Ball
- o13.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o13.CFrame = CFrame.new(-67, 6.49999952, -8.32499981, -4.37113883e-08, 0, 1, 0, 0.999999702, 0, -1, 0, -4.37113883e-08)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(1, 0, 0)
- o13.Position = Vector3.new(-67, 6.49999952, -8.32499981)
- o13.Orientation = Vector3.new(0, 90, 0)
- o13.Color = Color3.new(1, 0, 0)
- o14.Parent = o13
- o14.Scale = Vector3.new(5, 25, 25)
- o14.MeshType = Enum.MeshType.Cylinder
- o14.Scale = Vector3.new(5, 25, 25)
- o15.Name = "LaserFace"
- o15.Parent = mas
- o15.Material = Enum.Material.SmoothPlastic
- o15.BrickColor = BrickColor.new("Really black")
- o15.Position = Vector3.new(-72.25, 7.79903793, -8.25)
- o15.Rotation = Vector3.new(0, 0, -30)
- o15.Shape = Enum.PartType.Ball
- o15.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o15.CFrame = CFrame.new(-72.25, 7.79903793, -8.25, 0.866025329, 0.500000179, 0, -0.50000006, 0.86602509, 0, 0, 0, 1)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o15.Position = Vector3.new(-72.25, 7.79903793, -8.25)
- o15.Orientation = Vector3.new(0, 0, -30)
- o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o16.Parent = o15
- o16.Scale = Vector3.new(50, 5, 2)
- o16.MeshType = Enum.MeshType.Sphere
- o16.Scale = Vector3.new(50, 5, 2)
- o17.Name = "LaserFace"
- o17.Parent = mas
- o17.Material = Enum.Material.SmoothPlastic
- o17.BrickColor = BrickColor.new("Really black")
- o17.Position = Vector3.new(-67.75, 7.79903698, -8.25)
- o17.Rotation = Vector3.new(0, 0, 30)
- o17.Shape = Enum.PartType.Ball
- o17.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o17.CFrame = CFrame.new(-67.75, 7.79903698, -8.25, 0.866025388, -0.5, 0, 0.499999881, 0.86602515, 0, 0, 0, 1)
- warn("I".." wa".."s".." ".."ma".."de ".."b".."y".." x".."_K".."pa".."x!")
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o17.Position = Vector3.new(-67.75, 7.79903698, -8.25)
- o17.Orientation = Vector3.new(0, 0, 30)
- o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o18.Parent = o17
- o18.Scale = Vector3.new(50, 5, 2)
- o18.MeshType = Enum.MeshType.Sphere
- o18.Scale = Vector3.new(50, 5, 2)
- o19.Name = "DefaultFace"
- o19.Parent = mas
- o19.Material = Enum.Material.SmoothPlastic
- o19.BrickColor = BrickColor.new("Really black")
- o19.Position = Vector3.new(-10.870512, 4.76674604, -8.25)
- o19.Rotation = Vector3.new(0, 0, -150)
- o19.Shape = Enum.PartType.Ball
- o19.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o19.CFrame = CFrame.new(-10.870512, 4.76674604, -8.25, -0.866025925, 0.499999166, 0, -0.499999166, -0.866025925, 0, 0, 0, 1)
- o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o19.Position = Vector3.new(-10.870512, 4.76674604, -8.25)
- o19.Orientation = Vector3.new(0, 0, -150)
- o19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o20.Parent = o19
- o20.Scale = Vector3.new(5, 6, 2)
- o20.MeshType = Enum.MeshType.Brick
- o20.Scale = Vector3.new(5, 6, 2)
- o21.Name = "LaserFace"
- o21.Parent = mas
- o21.Material = Enum.Material.SmoothPlastic
- o21.BrickColor = BrickColor.new("Pink")
- o21.Position = Vector3.new(-67, 5.49999952, -8.30000019)
- o21.Rotation = Vector3.new(0, 0, 30)
- o21.Shape = Enum.PartType.Ball
- o21.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o21.CFrame = CFrame.new(-67, 5.49999952, -8.30000019, 0.866025388, -0.5, 0, 0.499999881, 0.86602515, 0, 0, 0, 1)
- o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.Color = Color3.new(1, 0.4, 0.8)
- o21.Position = Vector3.new(-67, 5.49999952, -8.30000019)
- o21.Orientation = Vector3.new(0, 0, 30)
- o21.Color = Color3.new(1, 0.4, 0.8)
- o22.Parent = o21
- o22.Scale = Vector3.new(1, 10, 1)
- o22.MeshType = Enum.MeshType.Sphere
- o22.Scale = Vector3.new(1, 10, 1)
- o23.Name = "ConfusedFace"
- o23.Parent = mas
- o23.Material = Enum.Material.SmoothPlastic
- o23.BrickColor = BrickColor.new("Institutional white")
- o23.Position = Vector3.new(-47, 6.49999952, -8.32499981)
- o23.Rotation = Vector3.new(0, 90, 0)
- o23.Shape = Enum.PartType.Ball
- o23.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o23.CFrame = CFrame.new(-47, 6.49999952, -8.32499981, -4.37113883e-08, 0, 1, 0, 0.999999821, 0, -1, 0, -4.37113883e-08)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o23.Position = Vector3.new(-47, 6.49999952, -8.32499981)
- o23.Orientation = Vector3.new(0, 90, 0)
- o23.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o24.Parent = o23
- o24.Scale = Vector3.new(1, 12, 12)
- o24.MeshType = Enum.MeshType.Cylinder
- o24.Scale = Vector3.new(1, 12, 12)
- o25.Name = "LaserFace"
- o25.Parent = mas
- o25.Material = Enum.Material.SmoothPlastic
- o25.BrickColor = BrickColor.new("Carnation pink")
- o25.Position = Vector3.new(-73, 5.5, -8.25)
- o25.Shape = Enum.PartType.Ball
- o25.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o25.CFrame = CFrame.new(-73, 5.5, -8.25, 1, 0, 0, 0, 0.999999762, 0, 0, 0, 1)
- o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.Color = Color3.new(1, 0.596078, 0.862745)
- o25.Position = Vector3.new(-73, 5.5, -8.25)
- o25.Color = Color3.new(1, 0.596078, 0.862745)
- o26.Parent = o25
- o26.Scale = Vector3.new(20, 5, 2)
- o26.MeshType = Enum.MeshType.Sphere
- o26.Scale = Vector3.new(20, 5, 2)
- o27.Name = "ConfusedFace"
- o27.Parent = mas
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Really black")
- o27.Position = Vector3.new(-47, 7.99999905, -8.25)
- o27.Shape = Enum.PartType.Ball
- o27.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o27.CFrame = CFrame.new(-47, 7.99999905, -8.25, 1, 0, 0, 0, 0.999999762, 0, 0, 0, 1)
- o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o27.Position = Vector3.new(-47, 7.99999905, -8.25)
- o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o28.Parent = o27
- o28.Scale = Vector3.new(10, 2, 2)
- o28.MeshType = Enum.MeshType.Brick
- o28.Scale = Vector3.new(10, 2, 2)
- o29.Name = "ConfusedFace"
- o29.Parent = mas
- o29.Material = Enum.Material.SmoothPlastic
- o29.BrickColor = BrickColor.new("Really black")
- o29.Position = Vector3.new(-49.9017029, 4.73705816, -8.25)
- o29.Rotation = Vector3.new(0, 0, -15)
- o29.Shape = Enum.PartType.Ball
- o29.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o29.CFrame = CFrame.new(-49.9017029, 4.73705816, -8.25, 0.965925872, 0.258818835, 0, -0.258818775, 0.965925634, 0, 0, 0, 1)
- o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o29.Position = Vector3.new(-49.9017029, 4.73705816, -8.25)
- o29.Orientation = Vector3.new(0, 0, -15)
- o29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o30.Parent = o29
- o30.Scale = Vector3.new(2, 2, 2)
- o30.MeshType = Enum.MeshType.Brick
- o30.Scale = Vector3.new(2, 2, 2)
- o31.Name = "LaserFace"
- o31.Parent = mas
- o31.Material = Enum.Material.SmoothPlastic
- o31.BrickColor = BrickColor.new("Pink")
- o31.Position = Vector3.new(-66.75, 5.5, -8.30000019)
- o31.Rotation = Vector3.new(0, 0, 30)
- o31.Shape = Enum.PartType.Ball
- o31.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o31.CFrame = CFrame.new(-66.75, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.49999994, 0.866025269, 0, 0, 0, 1)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.Color = Color3.new(1, 0.4, 0.8)
- o31.Position = Vector3.new(-66.75, 5.5, -8.30000019)
- o31.Orientation = Vector3.new(0, 0, 30)
- o31.Color = Color3.new(1, 0.4, 0.8)
- o32.Parent = o31
- o32.Scale = Vector3.new(1, 10, 1)
- o32.MeshType = Enum.MeshType.Sphere
- o32.Scale = Vector3.new(1, 10, 1)
- o33.Name = "SingingFace"
- o33.Parent = mas
- o33.Material = Enum.Material.SmoothPlastic
- o33.BrickColor = BrickColor.new("Pink")
- o33.Position = Vector3.new(-57, 5.49999857, -8.30000019)
- o33.Rotation = Vector3.new(0, 0, 30)
- o33.Shape = Enum.PartType.Ball
- o33.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o33.CFrame = CFrame.new(-57, 5.49999857, -8.30000019, 0.866025329, -0.5, 0, 0.499999821, 0.86602509, 0, 0, 0, 1)
- o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.Color = Color3.new(1, 0.4, 0.8)
- o33.Position = Vector3.new(-57, 5.49999857, -8.30000019)
- o33.Orientation = Vector3.new(0, 0, 30)
- o33.Color = Color3.new(1, 0.4, 0.8)
- o34.Parent = o33
- o34.Scale = Vector3.new(1, 10, 1)
- o34.MeshType = Enum.MeshType.Sphere
- o34.Scale = Vector3.new(1, 10, 1)
- o35.Name = "BlushFace"
- o35.Parent = mas
- o35.Material = Enum.Material.SmoothPlastic
- o35.BrickColor = BrickColor.new("Pink")
- o35.Position = Vector3.new(-27.5, 5.5, -8.30000019)
- o35.Rotation = Vector3.new(0, 0, 30)
- o35.Shape = Enum.PartType.Ball
- o35.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o35.CFrame = CFrame.new(-27.5, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(1, 0.4, 0.8)
- o35.Position = Vector3.new(-27.5, 5.5, -8.30000019)
- o35.Orientation = Vector3.new(0, 0, 30)
- o35.Color = Color3.new(1, 0.4, 0.8)
- o36.Parent = o35
- o36.Scale = Vector3.new(1, 20, 1)
- o36.MeshType = Enum.MeshType.Sphere
- o36.Scale = Vector3.new(1, 20, 1)
- o37.Name = "MouthCylTopFront"
- o37.Parent = mas
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Carnation pink")
- o37.Position = Vector3.new(-60, 5.00000048, -8.32500076)
- o37.Rotation = Vector3.new(-180, 89.9700012, -180)
- o37.Shape = Enum.PartType.Ball
- o37.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o37.CFrame = CFrame.new(-60, 5.00000048, -8.32500076, -4.37113812e-08, 0, 0.999999881, 1.77635684e-15, 0.999999523, 0, -1, 0, -4.37113883e-08)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Color = Color3.new(1, 0.596078, 0.862745)
- o37.Position = Vector3.new(-60, 5.00000048, -8.32500076)
- o37.Orientation = Vector3.new(0, 90, 0)
- o37.Color = Color3.new(1, 0.596078, 0.862745)
- o38.Parent = o37
- o38.Scale = Vector3.new(1, 18, 18)
- o38.MeshType = Enum.MeshType.Cylinder
- o38.Scale = Vector3.new(1, 18, 18)
- o39.Name = "KawaiiFace"
- o39.Parent = mas
- o39.Material = Enum.Material.SmoothPlastic
- o39.BrickColor = BrickColor.new("Really black")
- o39.Position = Vector3.new(-19.0669861, 5.00000048, -8.25)
- o39.Rotation = Vector3.new(0, 0, -180)
- o39.Shape = Enum.PartType.Ball
- o39.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o39.CFrame = CFrame.new(-19.0669861, 5.00000048, -8.25, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o39.Position = Vector3.new(-19.0669861, 5.00000048, -8.25)
- o39.Orientation = Vector3.new(0, 0, 180)
- o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o40.Parent = o39
- o40.Scale = Vector3.new(5, 6, 2)
- o40.MeshType = Enum.MeshType.Brick
- o40.Scale = Vector3.new(5, 6, 2)
- o41.Name = "LaserFace"
- o41.Parent = mas
- o41.Material = Enum.Material.SmoothPlastic
- o41.BrickColor = BrickColor.new("Pink")
- o41.Position = Vector3.new(-73.25, 5.49999952, -8.30000019)
- o41.Rotation = Vector3.new(0, 0, 30)
- o41.Shape = Enum.PartType.Ball
- o41.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o41.CFrame = CFrame.new(-73.25, 5.49999952, -8.30000019, 0.866025388, -0.5, 0, 0.499999881, 0.86602515, 0, 0, 0, 1)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(1, 0.4, 0.8)
- o41.Position = Vector3.new(-73.25, 5.49999952, -8.30000019)
- o41.Orientation = Vector3.new(0, 0, 30)
- o41.Color = Color3.new(1, 0.4, 0.8)
- o42.Parent = o41
- o42.Scale = Vector3.new(1, 10, 1)
- o42.MeshType = Enum.MeshType.Sphere
- o42.Scale = Vector3.new(1, 10, 1)
- o43.Name = "LaserFace"
- o43.Parent = mas
- o43.Material = Enum.Material.SmoothPlastic
- o43.BrickColor = BrickColor.new("Pink")
- o43.Position = Vector3.new(-67.25, 5.49999905, -8.30000019)
- o43.Rotation = Vector3.new(0, 0, 30)
- o43.Shape = Enum.PartType.Ball
- o43.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o43.CFrame = CFrame.new(-67.25, 5.49999905, -8.30000019, 0.866025388, -0.5, 0, 0.499999881, 0.86602515, 0, 0, 0, 1)
- o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.Color = Color3.new(1, 0.4, 0.8)
- o43.Position = Vector3.new(-67.25, 5.49999905, -8.30000019)
- o43.Orientation = Vector3.new(0, 0, 30)
- o43.Color = Color3.new(1, 0.4, 0.8)
- o44.Parent = o43
- o44.Scale = Vector3.new(1, 10, 1)
- o44.MeshType = Enum.MeshType.Sphere
- o44.Scale = Vector3.new(1, 10, 1)
- o45.Name = "LaserFace"
- o45.Parent = mas
- o45.Material = Enum.Material.SmoothPlastic
- o45.BrickColor = BrickColor.new("Carnation pink")
- o45.Position = Vector3.new(-70, 4.75000143, -8.32499981)
- o45.Shape = Enum.PartType.Ball
- o45.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o45.CFrame = CFrame.new(-70, 4.75000143, -8.32499981, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.Color = Color3.new(1, 0.596078, 0.862745)
- o45.Position = Vector3.new(-70, 4.75000143, -8.32499981)
- o45.Color = Color3.new(1, 0.596078, 0.862745)
- o46.Parent = o45
- o46.Scale = Vector3.new(18, 8, 1)
- o46.MeshType = Enum.MeshType.Brick
- o46.Scale = Vector3.new(18, 8, 1)
- o47.Name = "BTWeld"
- o47.Parent = o45
- o47.C1 = CFrame.new(-3.18958282, 0.975482941, -0.0249996185, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
- o47.Part0 = o45
- o47.Part1 = o31
- o48.Name = "BTWeld"
- o48.Parent = o45
- o48.C1 = CFrame.new(2.00656891, -2.02451706, -0.0249996185, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
- o48.Part0 = o45
- o48.Part1 = o172
- o49.Name = "BTWeld"
- o49.Parent = o45
- o49.C1 = CFrame.new(0, -1.74999857, 3, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o49.Part0 = o45
- o49.Part1 = o190
- o50.Name = "BTWeld"
- o50.Parent = o45
- o50.C1 = CFrame.new(-3.47307205, -1.51554489, -0.0749998093, 0.866025388, 0.49999994, 0, -0.5, 0.866025269, 0, 0, 0, 1)
- o50.Part0 = o45
- o50.Part1 = o17
- o51.Name = "BTWeld"
- o51.Parent = o45
- o51.C1 = CFrame.new(0.0749998093, -1.74999857, 3, -4.37113883e-08, 0, -1, 0, 0.999999821, 0, 1, 0, -4.37113883e-08)
- o51.Part0 = o45
- o51.Part1 = o196
- o52.Name = "BTWeld"
- o52.Parent = o45
- o52.C1 = CFrame.new(0.0749998093, -1.74999857, -3, -4.37113883e-08, 0, -1, 0, 0.999999821, 0, 1, 0, -4.37113883e-08)
- o52.Part0 = o45
- o52.Part1 = o202
- o53.Name = "BTWeld"
- o53.Parent = o45
- o53.C1 = CFrame.new(-3, -0.749998569, -0.0749998093, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o53.Part0 = o45
- o53.Part1 = o214
- o54.Name = "BTWeld"
- o54.Parent = o45
- o54.C1 = CFrame.new(0, -0.249998569, -0.324999809, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o54.Part0 = o45
- o54.Part1 = o218
- o55.Name = "BTWeld"
- o55.Parent = o45
- o55.C1 = CFrame.new(0, 1.43051147e-06, -0.0749998093, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o55.Part0 = o45
- o55.Part1 = o228
- o56.Name = "BTWeld"
- o56.Parent = o45
- o56.C1 = CFrame.new(2.22307587, -2.14951706, -0.0249996185, 0.866025388, 0.49999994, 0, -0.5, 0.866025269, 0, 0, 0, 1)
- o56.Part0 = o45
- o56.Part1 = o234
- o57.Name = "BTWeld"
- o57.Parent = o45
- o57.C1 = CFrame.new(3.47307587, -1.51554298, -0.0749998093, 0.866025329, -0.500000119, 0, 0.500000179, 0.866025209, 0, 0, 0, 1)
- o57.Part0 = o45
- o57.Part1 = o15
- o58.Name = "BTWeld"
- o58.Parent = o45
- o58.C1 = CFrame.new(3, -0.749998569, -0.0749998093, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o58.Part0 = o45
- o58.Part1 = o25
- o59.Name = "BTWeld"
- o59.Parent = o45
- o59.C1 = CFrame.new(-2.97307587, 0.850482941, -0.0249996185, 0.866025388, 0.49999994, 0, -0.5, 0.866025269, 0, 0, 0, 1)
- o59.Part0 = o45
- o59.Part1 = o21
- o60.Name = "BTWeld"
- o60.Parent = o45
- o60.C1 = CFrame.new(2.43958282, -2.27451706, -0.0249996185, 0.866025388, 0.49999994, 0, -0.5, 0.866025269, 0, 0, 0, 1)
- o60.Part0 = o45
- o60.Part1 = o41
- o61.Name = "BTWeld"
- o61.Parent = o45
- o61.C1 = CFrame.new(-2.75656891, 0.725482941, -0.0249996185, 0.866025388, 0.49999994, 0, -0.5, 0.866025269, 0, 0, 0, 1)
- o61.Part0 = o45
- o61.Part1 = o43
- o62.Name = "BTWeld"
- o62.Parent = o45
- o62.C1 = CFrame.new(0, -1.74999857, -3, -4.37113883e-08, 0, -1, 0, 0.999999821, 0, 1, 0, -4.37113883e-08)
- o62.Part0 = o45
- o62.Part1 = o13
- o63.Name = "DefaultFace"
- o63.Parent = mas
- o63.Material = Enum.Material.SmoothPlastic
- o63.BrickColor = BrickColor.new("Really black")
- o63.Position = Vector3.new(-9.30023956, 4.59599304, -8.25)
- o63.Rotation = Vector3.new(0, 0, 120)
- o63.Shape = Enum.PartType.Ball
- o63.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o63.CFrame = CFrame.new(-9.30023956, 4.59599304, -8.25, -0.5, -0.866025388, 0, 0.866025388, -0.5, 0, 0, 0, 1)
- o63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o63.Position = Vector3.new(-9.30023956, 4.59599304, -8.25)
- o63.Orientation = Vector3.new(0, 0, 120)
- o63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o64.Parent = o63
- o64.Scale = Vector3.new(5, 6, 2)
- o64.MeshType = Enum.MeshType.Brick
- o64.Scale = Vector3.new(5, 6, 2)
- o65.Name = "HappyFace"
- o65.Parent = mas
- o65.Material = Enum.Material.SmoothPlastic
- o65.BrickColor = BrickColor.new("Pink")
- o65.Position = Vector3.new(-43.25, 5.5, -8.30000019)
- o65.Rotation = Vector3.new(0, 0, 30)
- o65.Shape = Enum.PartType.Ball
- o65.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o65.CFrame = CFrame.new(-43.25, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.Color = Color3.new(1, 0.4, 0.8)
- o65.Position = Vector3.new(-43.25, 5.5, -8.30000019)
- o65.Orientation = Vector3.new(0, 0, 30)
- o65.Color = Color3.new(1, 0.4, 0.8)
- o66.Parent = o65
- o66.Scale = Vector3.new(1, 10, 1)
- o66.MeshType = Enum.MeshType.Sphere
- o66.Scale = Vector3.new(1, 10, 1)
- o67.Name = "DefaultFace"
- o67.Parent = mas
- o67.Material = Enum.Material.SmoothPlastic
- o67.BrickColor = BrickColor.new("Really black")
- o67.Position = Vector3.new(-10.8705139, 5.23325253, -8.25)
- o67.Rotation = Vector3.new(0, 0, 150)
- o67.Shape = Enum.PartType.Ball
- o67.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o67.CFrame = CFrame.new(-10.8705139, 5.23325253, -8.25, -0.866024733, -0.500001192, 0, 0.500001192, -0.866024733, 0, 0, 0, 1)
- o67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o67.Position = Vector3.new(-10.8705139, 5.23325253, -8.25)
- o67.Orientation = Vector3.new(0, 0, 150)
- o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o68.Parent = o67
- o68.Scale = Vector3.new(5, 6, 2)
- o68.MeshType = Enum.MeshType.Brick
- o68.Scale = Vector3.new(5, 6, 2)
- o69.Name = "DefaultFace"
- o69.Parent = mas
- o69.Material = Enum.Material.SmoothPlastic
- o69.BrickColor = BrickColor.new("Really black")
- o69.Position = Vector3.new(-9.12948608, 4.76674604, -8.25)
- o69.Rotation = Vector3.new(0, 0, 150)
- o69.Shape = Enum.PartType.Ball
- o69.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o69.CFrame = CFrame.new(-9.12948608, 4.76674604, -8.25, -0.866025388, -0.5, 0, 0.5, -0.866025388, 0, 0, 0, 1)
- o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o69.Position = Vector3.new(-9.12948608, 4.76674604, -8.25)
- o69.Orientation = Vector3.new(0, 0, 150)
- o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o70.Parent = o69
- o70.Scale = Vector3.new(5, 6, 2)
- o70.MeshType = Enum.MeshType.Brick
- o70.Scale = Vector3.new(5, 6, 2)
- o71.Name = "BlushFace"
- o71.Parent = mas
- o71.Material = Enum.Material.SmoothPlastic
- o71.BrickColor = BrickColor.new("Pink")
- o71.Position = Vector3.new(-33.25, 5.50000095, -8.30000019)
- o71.Rotation = Vector3.new(0, 0, 30)
- o71.Shape = Enum.PartType.Ball
- o71.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o71.CFrame = CFrame.new(-33.25, 5.50000095, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.Color = Color3.new(1, 0.4, 0.8)
- o71.Position = Vector3.new(-33.25, 5.50000095, -8.30000019)
- o71.Orientation = Vector3.new(0, 0, 30)
- o71.Color = Color3.new(1, 0.4, 0.8)
- o72.Parent = o71
- o72.Scale = Vector3.new(1, 20, 1)
- o72.MeshType = Enum.MeshType.Sphere
- o72.Scale = Vector3.new(1, 20, 1)
- o73.Name = "DefaultFace"
- o73.Parent = mas
- o73.Material = Enum.Material.SmoothPlastic
- o73.BrickColor = BrickColor.new("Really black")
- o73.Position = Vector3.new(-10.9330139, 5, -8.25)
- o73.Rotation = Vector3.new(0, 0, 180)
- o73.Shape = Enum.PartType.Ball
- o73.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o73.CFrame = CFrame.new(-10.9330139, 5, -8.25, -1, -1.16229057e-06, 0, 1.16229057e-06, -1, 0, 0, 0, 1)
- o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o73.Position = Vector3.new(-10.9330139, 5, -8.25)
- o73.Orientation = Vector3.new(0, 0, 180)
- o73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o74.Parent = o73
- o74.Scale = Vector3.new(5, 6, 2)
- o74.MeshType = Enum.MeshType.Brick
- o74.Scale = Vector3.new(5, 6, 2)
- o75.Name = "KawaiiFace"
- o75.Parent = mas
- o75.Material = Enum.Material.SmoothPlastic
- o75.BrickColor = BrickColor.new("Really black")
- o75.Position = Vector3.new(-20.9330139, 5.00000095, -8.25)
- o75.Rotation = Vector3.new(0, 0, 180)
- o75.Shape = Enum.PartType.Ball
- o75.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o75.CFrame = CFrame.new(-20.9330139, 5.00000095, -8.25, -1, -1.16229057e-06, 0, 1.16229057e-06, -1, 0, 0, 0, 1)
- o75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o75.Position = Vector3.new(-20.9330139, 5.00000095, -8.25)
- o75.Orientation = Vector3.new(0, 0, 180)
- o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o76.Parent = o75
- o76.Scale = Vector3.new(5, 6, 2)
- o76.MeshType = Enum.MeshType.Brick
- o76.Scale = Vector3.new(5, 6, 2)
- o77.Name = "DefaultFaceWeld"
- o77.Parent = mas
- o77.Material = Enum.Material.SmoothPlastic
- o77.BrickColor = BrickColor.new("Really red")
- o77.Transparency = 1
- o77.Position = Vector3.new(-10, 5, -8)
- o77.Shape = Enum.PartType.Ball
- o77.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o77.CFrame = CFrame.new(-10, 5, -8, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.Color = Color3.new(1, 0, 0)
- o77.Position = Vector3.new(-10, 5, -8)
- o77.Color = Color3.new(1, 0, 0)
- o78.Parent = o77
- o78.Scale = Vector3.new(2, 2, 2)
- o78.MeshType = Enum.MeshType.Brick
- o78.Scale = Vector3.new(2, 2, 2)
- o79.Name = "DefaultFace"
- o79.Parent = mas
- o79.Material = Enum.Material.SmoothPlastic
- o79.BrickColor = BrickColor.new("Really black")
- o79.Position = Vector3.new(-9.06698608, 4.99999952, -8.25)
- o79.Rotation = Vector3.new(0, 0, -180)
- o79.Shape = Enum.PartType.Ball
- o79.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o79.CFrame = CFrame.new(-9.06698608, 4.99999952, -8.25, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o79.Position = Vector3.new(-9.06698608, 4.99999952, -8.25)
- o79.Orientation = Vector3.new(0, 0, 180)
- o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o80.Parent = o79
- o80.Scale = Vector3.new(5, 6, 2)
- o80.MeshType = Enum.MeshType.Brick
- o80.Scale = Vector3.new(5, 6, 2)
- o81.Name = "ConfusedFace"
- o81.Parent = mas
- o81.Material = Enum.Material.SmoothPlastic
- o81.BrickColor = BrickColor.new("Really black")
- o81.Position = Vector3.new(-53.9494705, 7.74559021, -8.25)
- o81.Rotation = Vector3.new(0, 0, 30)
- o81.Shape = Enum.PartType.Ball
- o81.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o81.CFrame = CFrame.new(-53.9494705, 7.74559021, -8.25, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o81.Position = Vector3.new(-53.9494705, 7.74559021, -8.25)
- o81.Orientation = Vector3.new(0, 0, 30)
- o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o82.Parent = o81
- o82.Scale = Vector3.new(10, 2, 2)
- o82.MeshType = Enum.MeshType.Brick
- o82.Scale = Vector3.new(10, 2, 2)
- o83.Name = "DefaultFace"
- o83.Parent = mas
- o83.Material = Enum.Material.SmoothPlastic
- o83.BrickColor = BrickColor.new("Really black")
- o83.Position = Vector3.new(-10, 5, -8.25)
- o83.Shape = Enum.PartType.Ball
- o83.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o83.CFrame = CFrame.new(-10, 5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o83.Position = Vector3.new(-10, 5, -8.25)
- o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o84.Parent = o83
- o84.Scale = Vector3.new(5, 6, 2)
- o84.MeshType = Enum.MeshType.Brick
- o84.Scale = Vector3.new(5, 6, 2)
- o85.Name = "HappyFace"
- o85.Parent = mas
- o85.Material = Enum.Material.SmoothPlastic
- o85.BrickColor = BrickColor.new("Really black")
- o85.Position = Vector3.new(-42.75, 6.49999905, -8.25)
- o85.Rotation = Vector3.new(0, 0, 30)
- o85.Shape = Enum.PartType.Ball
- o85.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o85.CFrame = CFrame.new(-42.75, 6.49999905, -8.25, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o85.Position = Vector3.new(-42.75, 6.49999905, -8.25)
- o85.Orientation = Vector3.new(0, 0, 30)
- o85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o86.Parent = o85
- o86.Scale = Vector3.new(5, 20, 2)
- o86.MeshType = Enum.MeshType.Brick
- o86.Scale = Vector3.new(5, 20, 2)
- o87.Name = "DefaultFace"
- o87.Parent = mas
- o87.Material = Enum.Material.SmoothPlastic
- o87.BrickColor = BrickColor.new("Really black")
- o87.Position = Vector3.new(-10.6997614, 4.59599352, -8.25)
- o87.Rotation = Vector3.new(0, 0, -120)
- o87.Shape = Enum.PartType.Ball
- o87.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o87.CFrame = CFrame.new(-10.6997614, 4.59599352, -8.25, -0.500000656, 0.866025031, 0, -0.866025031, -0.500000656, 0, 0, 0, 1)
- o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o87.Position = Vector3.new(-10.6997614, 4.59599352, -8.25)
- o87.Orientation = Vector3.new(0, 0, -120)
- o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o88.Parent = o87
- o88.Scale = Vector3.new(5, 6, 2)
- o88.MeshType = Enum.MeshType.Brick
- o88.Scale = Vector3.new(5, 6, 2)
- o89.Name = "SingingFace"
- o89.Parent = mas
- o89.Material = Enum.Material.SmoothPlastic
- o89.BrickColor = BrickColor.new("Pink")
- o89.Position = Vector3.new(-56.7500038, 5.49999714, -8.30000019)
- o89.Rotation = Vector3.new(0, 0, 30)
- o89.Shape = Enum.PartType.Ball
- o89.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o89.CFrame = CFrame.new(-56.7500038, 5.49999714, -8.30000019, 0.866025329, -0.5, 0, 0.499999702, 0.866024911, 0, 0, 0, 1)
- o89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.Color = Color3.new(1, 0.4, 0.8)
- o89.Position = Vector3.new(-56.7500038, 5.49999714, -8.30000019)
- o89.Orientation = Vector3.new(0, 0, 30)
- o89.Color = Color3.new(1, 0.4, 0.8)
- o90.Parent = o89
- o90.Scale = Vector3.new(1, 10, 1)
- o90.MeshType = Enum.MeshType.Sphere
- o90.Scale = Vector3.new(1, 10, 1)
- o91.Name = "DefaultFace"
- o91.Parent = mas
- o91.Material = Enum.Material.SmoothPlastic
- o91.BrickColor = BrickColor.new("Really black")
- o91.Position = Vector3.new(-10.466507, 4.53349352, -8.25)
- o91.Rotation = Vector3.new(0, 0, -90)
- o91.Shape = Enum.PartType.Ball
- o91.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o91.CFrame = CFrame.new(-10.466507, 4.53349352, -8.25, -5.66244125e-07, 1, 0, -1, -5.66244125e-07, 0, 0, 0, 1)
- o91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o91.Position = Vector3.new(-10.466507, 4.53349352, -8.25)
- o91.Orientation = Vector3.new(0, 0, -90)
- o91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o92.Parent = o91
- o92.Scale = Vector3.new(5, 6, 2)
- o92.MeshType = Enum.MeshType.Brick
- o92.Scale = Vector3.new(5, 6, 2)
- o93.Name = "DefaultFace"
- o93.Parent = mas
- o93.Material = Enum.Material.SmoothPlastic
- o93.BrickColor = BrickColor.new("Really black")
- o93.Position = Vector3.new(-9.76674557, 4.59599304, -8.25)
- o93.Rotation = Vector3.new(0, 0, 60)
- o93.Shape = Enum.PartType.Ball
- o93.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o93.CFrame = CFrame.new(-9.76674557, 4.59599304, -8.25, 0.5, -0.866025388, 0, 0.866025388, 0.5, 0, 0, 0, 1)
- o93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o93.Position = Vector3.new(-9.76674557, 4.59599304, -8.25)
- o93.Orientation = Vector3.new(0, 0, 60)
- o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o94.Parent = o93
- o94.Scale = Vector3.new(5, 6, 2)
- o94.MeshType = Enum.MeshType.Brick
- o94.Scale = Vector3.new(5, 6, 2)
- o95.Name = "HappyFace"
- o95.Parent = mas
- o95.Material = Enum.Material.SmoothPlastic
- o95.BrickColor = BrickColor.new("Carnation pink")
- o95.Position = Vector3.new(-37, 5.5, -8.25)
- o95.Shape = Enum.PartType.Ball
- o95.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o95.CFrame = CFrame.new(-37, 5.5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.Color = Color3.new(1, 0.596078, 0.862745)
- o95.Position = Vector3.new(-37, 5.5, -8.25)
- o95.Color = Color3.new(1, 0.596078, 0.862745)
- o96.Parent = o95
- o96.Scale = Vector3.new(20, 5, 2)
- o96.MeshType = Enum.MeshType.Sphere
- o96.Scale = Vector3.new(20, 5, 2)
- o97.Name = "DefaultFace"
- o97.Parent = mas
- o97.Material = Enum.Material.SmoothPlastic
- o97.BrickColor = BrickColor.new("Really black")
- o97.Position = Vector3.new(-13, 6.5, -8.25)
- o97.Shape = Enum.PartType.Ball
- o97.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o97.CFrame = CFrame.new(-13, 6.5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o97.Position = Vector3.new(-13, 6.5, -8.25)
- o97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o98.Parent = o97
- o98.Scale = Vector3.new(20, 40, 2)
- o98.MeshType = Enum.MeshType.Sphere
- o98.Scale = Vector3.new(20, 40, 2)
- o99.Name = "BTWeld"
- o99.Parent = o97
- o99.C1 = CFrame.new(-3, 1.5, -0.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o99.Part0 = o97
- o99.Part1 = o77
- o100.Name = "BTWeld"
- o100.Parent = o97
- o100.C1 = CFrame.new(0.977565765, -2.56578445, 0, -0.866025925, -0.499999166, 0, 0.499999166, -0.866025925, 0, 0, 0, 1)
- o100.Part0 = o97
- o100.Part1 = o19
- o101.Name = "BTWeld"
- o101.Parent = o97
- o101.C1 = CFrame.new(4.21859074, 0.434215069, 0, -0.866025388, 0.5, 0, -0.5, -0.866025388, 0, 0, 0, 1)
- o101.Part0 = o97
- o101.Part1 = o69
- o102.Name = "BTWeld"
- o102.Parent = o97
- o102.C1 = CFrame.new(-3.03229046, -1.44407082, 0, 0.499999702, -0.866025627, 0, 0.866025627, 0.499999702, 0, 0, 0, 1)
- o102.Part0 = o97
- o102.Part1 = o122
- o103.Name = "BTWeld"
- o103.Parent = o97
- o103.C1 = CFrame.new(2.4775629, -0.0322890282, 0, -0.866024733, 0.500001192, 0, -0.500001192, -0.866024733, 0, 0, 0, 1)
- o103.Part0 = o97
- o103.Part1 = o67
- o104.Name = "BTWeld"
- o104.Parent = o97
- o104.C1 = CFrame.new(-6, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o104.Part0 = o97
- o104.Part1 = o180
- o105.Name = "BTWeld"
- o105.Parent = o97
- o105.C1 = CFrame.new(3.93301392, -1.50000048, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- o105.Part0 = o97
- o105.Part1 = o79
- o106.Name = "BTWeld"
- o106.Parent = o97
- o106.C1 = CFrame.new(1.96650648, 3.46650696, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- o106.Part0 = o97
- o106.Part1 = o198
- o107.Name = "BTWeld"
- o107.Parent = o97
- o107.C1 = CFrame.new(0.0322914124, 3.75208378, 0, 0.5, 0.866025388, 0, -0.866025388, 0.5, 0, 0, 0, 1)
- o107.Part0 = o97
- o107.Part1 = o93
- o108.Name = "BTWeld"
- o108.Parent = o97
- o108.C1 = CFrame.new(-3.41057587, 0.0322909355, 0, 0.866025329, -0.500000179, 0, 0.500000179, 0.866025329, 0, 0, 0, 1)
- o108.Part0 = o97
- o108.Part1 = o226
- o109.Name = "BTWeld"
- o109.Parent = o97
- o109.C1 = CFrame.new(-1.78557587, 3.03229237, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
- o109.Part0 = o97
- o109.Part1 = o232
- o110.Name = "BTWeld"
- o110.Parent = o97
- o110.C1 = CFrame.new(-1.96650505, -2.533494, 0, -5.66244125e-07, -1, 0, 1, -5.66244125e-07, 0, 0, 0, 1)
- o110.Part0 = o97
- o110.Part1 = o91
- o111.Name = "BTWeld"
- o111.Parent = o97
- o111.C1 = CFrame.new(-3, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o111.Part0 = o97
- o111.Part1 = o83
- o112.Name = "BTWeld"
- o112.Parent = o97
- o112.C1 = CFrame.new(2.06698799, -1.49999762, 0, -1, 1.16229057e-06, 0, -1.16229057e-06, -1, 0, 0, 0, 1)
- o112.Part0 = o97
- o112.Part1 = o73
- o113.Name = "BTWeld"
- o113.Parent = o97
- o113.C1 = CFrame.new(2.71858978, -3.03229332, 0, -0.866025388, -0.5, 0, 0.5, -0.866025388, 0, 0, 0, 1)
- o113.Part0 = o97
- o113.Part1 = o264
- o114.Name = "BTWeld"
- o114.Parent = o97
- o114.C1 = CFrame.new(-0.498796225, -2.94406891, 0, -0.500000656, -0.866025031, 0, 0.866025031, -0.500000656, 0, 0, 0, 1)
- o114.Part0 = o97
- o114.Part1 = o87
- o115.Name = "BTWeld"
- o115.Parent = o97
- o115.C1 = CFrame.new(3.49879837, 2.25208282, 0, -0.5, 0.866025388, 0, -0.866025388, -0.5, 0, 0, 0, 1)
- o115.Part0 = o97
- o115.Part1 = o63
- o116.Name = "MouthCylTopBack"
- o116.Parent = mas
- o116.Material = Enum.Material.SmoothPlastic
- o116.BrickColor = BrickColor.new("Really black")
- o116.Position = Vector3.new(-60, 5, -8.25)
- o116.Rotation = Vector3.new(0, 90, 0)
- o116.Shape = Enum.PartType.Ball
- o116.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o116.CFrame = CFrame.new(-60, 5, -8.25, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o116.Position = Vector3.new(-60, 5, -8.25)
- o116.Orientation = Vector3.new(0, 90, 0)
- o116.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o117.Parent = o116
- o117.Scale = Vector3.new(2, 20, 20)
- o117.MeshType = Enum.MeshType.Cylinder
- o117.Scale = Vector3.new(2, 20, 20)
- o118.Name = "ConfusedFace"
- o118.Parent = mas
- o118.Material = Enum.Material.SmoothPlastic
- o118.BrickColor = BrickColor.new("Really black")
- o118.Position = Vector3.new(-50.2331963, 4.67411804, -8.25)
- o118.Rotation = Vector3.new(0, 0, 30)
- o118.Shape = Enum.PartType.Ball
- o118.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o118.CFrame = CFrame.new(-50.2331963, 4.67411804, -8.25, 0.866025388, -0.5, 0, 0.499999881, 0.86602515, 0, 0, 0, 1)
- o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o118.Position = Vector3.new(-50.2331963, 4.67411804, -8.25)
- o118.Orientation = Vector3.new(0, 0, 30)
- o118.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o119.Parent = o118
- o119.Scale = Vector3.new(4, 2, 2)
- o119.MeshType = Enum.MeshType.Brick
- o119.Scale = Vector3.new(4, 2, 2)
- o120.Name = "KawaiiFace"
- o120.Parent = mas
- o120.Material = Enum.Material.SmoothPlastic
- o120.BrickColor = BrickColor.new("Really black")
- o120.Position = Vector3.new(-19.3002396, 4.59599447, -8.25)
- o120.Rotation = Vector3.new(0, 0, 120)
- o120.Shape = Enum.PartType.Ball
- o120.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o120.CFrame = CFrame.new(-19.3002396, 4.59599447, -8.25, -0.5, -0.866025388, 0, 0.866025388, -0.5, 0, 0, 0, 1)
- o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o120.Position = Vector3.new(-19.3002396, 4.59599447, -8.25)
- o120.Orientation = Vector3.new(0, 0, 120)
- o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o121.Parent = o120
- o121.Scale = Vector3.new(5, 6, 2)
- o121.MeshType = Enum.MeshType.Brick
- o121.Scale = Vector3.new(5, 6, 2)
- o122.Name = "DefaultFace"
- o122.Parent = mas
- o122.Material = Enum.Material.SmoothPlastic
- o122.BrickColor = BrickColor.new("Really black")
- o122.Position = Vector3.new(-10.2332535, 4.595994, -8.25)
- o122.Rotation = Vector3.new(0, 0, -60)
- o122.Shape = Enum.PartType.Ball
- o122.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o122.CFrame = CFrame.new(-10.2332535, 4.595994, -8.25, 0.499999702, 0.866025627, 0, -0.866025627, 0.499999702, 0, 0, 0, 1)
- o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o122.Position = Vector3.new(-10.2332535, 4.595994, -8.25)
- o122.Orientation = Vector3.new(0, 0, -60)
- o122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o123.Parent = o122
- o123.Scale = Vector3.new(5, 6, 2)
- o123.MeshType = Enum.MeshType.Brick
- o123.Scale = Vector3.new(5, 6, 2)
- o124.Name = "ConfusedFace"
- o124.Parent = mas
- o124.Material = Enum.Material.SmoothPlastic
- o124.BrickColor = BrickColor.new("Really black")
- o124.Position = Vector3.new(-46.5085182, 7.93529415, -8.25)
- o124.Rotation = Vector3.new(0, 0, -15)
- o124.Shape = Enum.PartType.Ball
- o124.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o124.CFrame = CFrame.new(-46.5085182, 7.93529415, -8.25, 0.965925872, 0.258818835, 0, -0.258818775, 0.965925634, 0, 0, 0, 1)
- o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o124.Position = Vector3.new(-46.5085182, 7.93529415, -8.25)
- o124.Orientation = Vector3.new(0, 0, -15)
- o124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o125.Parent = o124
- o125.Scale = Vector3.new(10, 2, 2)
- o125.MeshType = Enum.MeshType.Brick
- o125.Scale = Vector3.new(10, 2, 2)
- o126.Name = "Heart"
- o126.Parent = mas
- o126.Material = Enum.Material.Fabric
- o126.BrickColor = BrickColor.new("Pastel blue-green")
- o126.Position = rootpart.Position + Vector3.new(0,-9.5,0)
- o126.Shape = Enum.PartType.Ball
- o126.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o126.CFrame = rootpart.CFrame * CFrame.new(0,-9.5,0)
- o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.Color = Color3.new(1, 0, 0)
- o126.Position = rootpart.Position + Vector3.new(0,-9.5,0)
- o126.Color = Color3.new(1, 0, 0)
- o127.Parent = o126
- o127.MeshId = "rbxassetid://431221914"
- o127.MeshType = Enum.MeshType.FileMesh
- o127.Scale = Vector3.new(0.2,0.2,0.2)
- o128.Name = "KawaiiFace"
- o128.Parent = mas
- o128.Material = Enum.Material.SmoothPlastic
- o128.BrickColor = BrickColor.new("Really black")
- o128.Position = Vector3.new(-20.8705139, 4.76674843, -8.25)
- o128.Rotation = Vector3.new(0, 0, -150)
- o128.Shape = Enum.PartType.Ball
- o128.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o128.CFrame = CFrame.new(-20.8705139, 4.76674843, -8.25, -0.866025925, 0.499999166, 0, -0.499999166, -0.866025925, 0, 0, 0, 1)
- o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o128.Position = Vector3.new(-20.8705139, 4.76674843, -8.25)
- o128.Orientation = Vector3.new(0, 0, -150)
- o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o129.Parent = o128
- o129.Scale = Vector3.new(5, 6, 2)
- o129.MeshType = Enum.MeshType.Brick
- o129.Scale = Vector3.new(5, 6, 2)
- o130.Name = "HappyFace"
- o130.Parent = mas
- o130.Material = Enum.Material.SmoothPlastic
- o130.BrickColor = BrickColor.new("Really black")
- o130.Position = Vector3.new(-43.25, 6.50000095, -8.25)
- o130.Rotation = Vector3.new(0, 0, -30)
- o130.Shape = Enum.PartType.Ball
- o130.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o130.CFrame = CFrame.new(-43.25, 6.50000095, -8.25, 0.866025567, 0.499999613, 0, -0.499999613, 0.866025567, 0, 0, 0, 1)
- o130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o130.Position = Vector3.new(-43.25, 6.50000095, -8.25)
- o130.Orientation = Vector3.new(0, 0, -30)
- o130.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o131.Parent = o130
- o131.Scale = Vector3.new(5, 20, 2)
- o131.MeshType = Enum.MeshType.Brick
- o131.Scale = Vector3.new(5, 20, 2)
- o132.Name = "HappyFace"
- o132.Parent = mas
- o132.Material = Enum.Material.SmoothPlastic
- o132.BrickColor = BrickColor.new("Really black")
- o132.Position = Vector3.new(-40, 4.5, -8.25)
- o132.Rotation = Vector3.new(0, 90, 0)
- o132.Shape = Enum.PartType.Ball
- o132.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o132.CFrame = CFrame.new(-40, 4.5, -8.25, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o132.Position = Vector3.new(-40, 4.5, -8.25)
- o132.Orientation = Vector3.new(0, 90, 0)
- o132.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o133.Parent = o132
- o133.Scale = Vector3.new(2, 20, 20)
- o133.MeshType = Enum.MeshType.Cylinder
- o133.Scale = Vector3.new(2, 20, 20)
- o134.Name = "HappyFace"
- o134.Parent = mas
- o134.Material = Enum.Material.SmoothPlastic
- o134.BrickColor = BrickColor.new("Really black")
- o134.Position = Vector3.new(-40, 4.75, -8.25)
- o134.Shape = Enum.PartType.Ball
- o134.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o134.CFrame = CFrame.new(-40, 4.75, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o134.Position = Vector3.new(-40, 4.75, -8.25)
- o134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o135.Parent = o134
- o135.Scale = Vector3.new(20, 10, 2)
- o135.MeshType = Enum.MeshType.Brick
- o135.Scale = Vector3.new(20, 10, 2)
- o136.Name = "SingingFace"
- o136.Parent = mas
- o136.Material = Enum.Material.SmoothPlastic
- o136.BrickColor = BrickColor.new("Really black")
- o136.Position = Vector3.new(-57.25, 6.50000095, -8.25)
- o136.Rotation = Vector3.new(0, 0, -30)
- o136.Shape = Enum.PartType.Ball
- o136.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o136.CFrame = CFrame.new(-57.25, 6.50000095, -8.25, 0.866025507, 0.499999523, 0, -0.499999344, 0.866024971, 0, 0, 0, 1)
- o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o136.Position = Vector3.new(-57.25, 6.50000095, -8.25)
- o136.Orientation = Vector3.new(0, 0, -30)
- o136.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o137.Parent = o136
- o137.Scale = Vector3.new(5, 20, 2)
- o137.MeshType = Enum.MeshType.Brick
- o137.Scale = Vector3.new(5, 20, 2)
- o138.Name = "BlushFace"
- o138.Parent = mas
- o138.Material = Enum.Material.SmoothPlastic
- o138.BrickColor = BrickColor.new("Pink")
- o138.Position = Vector3.new(-32.75, 5.5, -8.30000019)
- o138.Rotation = Vector3.new(0, 0, 30)
- o138.Shape = Enum.PartType.Ball
- o138.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o138.CFrame = CFrame.new(-32.75, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.Color = Color3.new(1, 0.4, 0.8)
- o138.Position = Vector3.new(-32.75, 5.5, -8.30000019)
- o138.Orientation = Vector3.new(0, 0, 30)
- o138.Color = Color3.new(1, 0.4, 0.8)
- o139.Parent = o138
- o139.Scale = Vector3.new(1, 20, 1)
- o139.MeshType = Enum.MeshType.Sphere
- o139.Scale = Vector3.new(1, 20, 1)
- o140.Name = "HappyFace"
- o140.Parent = mas
- o140.Material = Enum.Material.SmoothPlastic
- o140.BrickColor = BrickColor.new("Really black")
- o140.Position = Vector3.new(-43, 8, -8.25)
- o140.Rotation = Vector3.new(0, 0, 15)
- o140.Shape = Enum.PartType.Ball
- o140.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o140.CFrame = CFrame.new(-43, 8, -8.25, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
- o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o140.Position = Vector3.new(-43, 8, -8.25)
- o140.Orientation = Vector3.new(0, 0, 15)
- o140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o141.Parent = o140
- o141.Scale = Vector3.new(60, 2, 2)
- o141.MeshType = Enum.MeshType.Sphere
- o141.Scale = Vector3.new(60, 2, 2)
- o142.Name = "HappyFace"
- o142.Parent = mas
- o142.Material = Enum.Material.SmoothPlastic
- o142.BrickColor = BrickColor.new("Pink")
- o142.Position = Vector3.new(-36.75, 5.49999952, -8.30000019)
- o142.Rotation = Vector3.new(0, 0, 30)
- o142.Shape = Enum.PartType.Ball
- o142.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o142.CFrame = CFrame.new(-36.75, 5.49999952, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.Color = Color3.new(1, 0.4, 0.8)
- o142.Position = Vector3.new(-36.75, 5.49999952, -8.30000019)
- o142.Orientation = Vector3.new(0, 0, 30)
- o142.Color = Color3.new(1, 0.4, 0.8)
- o143.Parent = o142
- o143.Scale = Vector3.new(1, 10, 1)
- o143.MeshType = Enum.MeshType.Sphere
- o143.Scale = Vector3.new(1, 10, 1)
- o144.Name = "HappyFace"
- o144.Parent = mas
- o144.Material = Enum.Material.SmoothPlastic
- o144.BrickColor = BrickColor.new("Pink")
- o144.Position = Vector3.new(-43, 5.50000048, -8.30000019)
- o144.Rotation = Vector3.new(0, 0, 30)
- o144.Shape = Enum.PartType.Ball
- o144.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o144.CFrame = CFrame.new(-43, 5.50000048, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.Color = Color3.new(1, 0.4, 0.8)
- o144.Position = Vector3.new(-43, 5.50000048, -8.30000019)
- o144.Orientation = Vector3.new(0, 0, 30)
- o144.Color = Color3.new(1, 0.4, 0.8)
- o145.Parent = o144
- o145.Scale = Vector3.new(1, 10, 1)
- o145.MeshType = Enum.MeshType.Sphere
- o145.Scale = Vector3.new(1, 10, 1)
- o146.Name = "BlushFace"
- o146.Parent = mas
- o146.Material = Enum.Material.SmoothPlastic
- o146.BrickColor = BrickColor.new("Pink")
- o146.Position = Vector3.new(-26.5, 5.50000048, -8.30000019)
- o146.Rotation = Vector3.new(0, 0, 30)
- o146.Shape = Enum.PartType.Ball
- o146.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o146.CFrame = CFrame.new(-26.5, 5.50000048, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.Color = Color3.new(1, 0.4, 0.8)
- o146.Position = Vector3.new(-26.5, 5.50000048, -8.30000019)
- o146.Orientation = Vector3.new(0, 0, 30)
- o146.Color = Color3.new(1, 0.4, 0.8)
- o147.Parent = o146
- o147.Scale = Vector3.new(1, 20, 1)
- o147.MeshType = Enum.MeshType.Sphere
- o147.Scale = Vector3.new(1, 20, 1)
- o148.Name = "BlushFace"
- o148.Parent = mas
- o148.Material = Enum.Material.SmoothPlastic
- o148.BrickColor = BrickColor.new("Pink")
- o148.Position = Vector3.new(-26.9999981, 5.50000048, -8.30000019)
- o148.Rotation = Vector3.new(0, 0, 30)
- o148.Shape = Enum.PartType.Ball
- o148.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o148.CFrame = CFrame.new(-26.9999981, 5.50000048, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.Color = Color3.new(1, 0.4, 0.8)
- o148.Position = Vector3.new(-26.9999981, 5.50000048, -8.30000019)
- o148.Orientation = Vector3.new(0, 0, 30)
- o148.Color = Color3.new(1, 0.4, 0.8)
- o149.Parent = o148
- o149.Scale = Vector3.new(1, 20, 1)
- o149.MeshType = Enum.MeshType.Sphere
- o149.Scale = Vector3.new(1, 20, 1)
- o150.Name = "BlushFace"
- o150.Parent = mas
- o150.Material = Enum.Material.SmoothPlastic
- o150.BrickColor = BrickColor.new("Really black")
- o150.Position = Vector3.new(-30.4747353, 5.12720442, -8.25)
- o150.Rotation = Vector3.new(0, 0, -30)
- o150.Shape = Enum.PartType.Ball
- o150.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o150.CFrame = CFrame.new(-30.4747353, 5.12720442, -8.25, 0.866025329, 0.49999994, 0, -0.49999994, 0.866025329, 0, 0, 0, 1)
- o150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o150.Position = Vector3.new(-30.4747353, 5.12720442, -8.25)
- o150.Orientation = Vector3.new(0, 0, -30)
- o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o151.Parent = o150
- o151.Scale = Vector3.new(5, 3, 2)
- o151.MeshType = Enum.MeshType.Brick
- o151.Scale = Vector3.new(5, 3, 2)
- o152.Name = "BlushFace"
- o152.Parent = mas
- o152.Material = Enum.Material.SmoothPlastic
- o152.BrickColor = BrickColor.new("Really black")
- o152.Position = Vector3.new(-29.7542553, 5.03235245, -8.25)
- o152.Rotation = Vector3.new(0, 0, 15)
- o152.Shape = Enum.PartType.Ball
- o152.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o152.CFrame = CFrame.new(-29.7542553, 5.03235245, -8.25, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
- o152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o152.Position = Vector3.new(-29.7542553, 5.03235245, -8.25)
- o152.Orientation = Vector3.new(0, 0, 15)
- o152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o153.Parent = o152
- o153.Scale = Vector3.new(5, 3, 2)
- o153.MeshType = Enum.MeshType.Brick
- o153.Scale = Vector3.new(5, 3, 2)
- o154.Name = "BlushFace"
- o154.Parent = mas
- o154.Material = Enum.Material.SmoothPlastic
- o154.BrickColor = BrickColor.new("Really black")
- o154.Position = Vector3.new(-30, 5, -8.25)
- o154.Shape = Enum.PartType.Ball
- o154.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o154.CFrame = CFrame.new(-30, 5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o154.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o154.Position = Vector3.new(-30, 5, -8.25)
- o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o155.Parent = o154
- o155.Scale = Vector3.new(5, 3, 2)
- o155.MeshType = Enum.MeshType.Brick
- o155.Scale = Vector3.new(5, 3, 2)
- o156.Name = "BlushFaceWeld"
- o156.Parent = mas
- o156.Material = Enum.Material.SmoothPlastic
- o156.BrickColor = BrickColor.new("Really red")
- o156.Transparency = 1
- o156.Position = Vector3.new(-30, 5, -8)
- o156.Shape = Enum.PartType.Ball
- o156.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o156.CFrame = CFrame.new(-30, 5, -8, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o156.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.Color = Color3.new(1, 0, 0)
- o156.Position = Vector3.new(-30, 5, -8)
- o156.Color = Color3.new(1, 0, 0)
- o157.Parent = o156
- o157.Scale = Vector3.new(2, 2, 2)
- o157.MeshType = Enum.MeshType.Brick
- o157.Scale = Vector3.new(2, 2, 2)
- o158.Name = "SingingFace"
- o158.Parent = mas
- o158.Material = Enum.Material.SmoothPlastic
- o158.BrickColor = BrickColor.new("Pink")
- o158.Position = Vector3.new(-63, 5.49999714, -8.30000019)
- o158.Rotation = Vector3.new(0, 0, 30)
- o158.Shape = Enum.PartType.Ball
- o158.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o158.CFrame = CFrame.new(-63, 5.49999714, -8.30000019, 0.866025269, -0.49999994, 0, 0.499999642, 0.866024852, 0, 0, 0, 1)
- o158.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.Color = Color3.new(1, 0.4, 0.8)
- o158.Position = Vector3.new(-63, 5.49999714, -8.30000019)
- o158.Orientation = Vector3.new(0, 0, 30)
- o158.Color = Color3.new(1, 0.4, 0.8)
- o159.Parent = o158
- o159.Scale = Vector3.new(1, 10, 1)
- o159.MeshType = Enum.MeshType.Sphere
- o159.Scale = Vector3.new(1, 10, 1)
- o160.Name = "SingingFace"
- o160.Parent = mas
- o160.Material = Enum.Material.SmoothPlastic
- o160.BrickColor = BrickColor.new("Pink")
- o160.Position = Vector3.new(-62.75, 5.49999714, -8.30000019)
- o160.Rotation = Vector3.new(0, 0, 30)
- o160.Shape = Enum.PartType.Ball
- o160.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o160.CFrame = CFrame.new(-62.75, 5.49999714, -8.30000019, 0.866025269, -0.49999994, 0, 0.499999642, 0.866024852, 0, 0, 0, 1)
- o160.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.Color = Color3.new(1, 0.4, 0.8)
- o160.Position = Vector3.new(-62.75, 5.49999714, -8.30000019)
- o160.Orientation = Vector3.new(0, 0, 30)
- o160.Color = Color3.new(1, 0.4, 0.8)
- o161.Parent = o160
- o161.Scale = Vector3.new(1, 10, 1)
- o161.MeshType = Enum.MeshType.Sphere
- o161.Scale = Vector3.new(1, 10, 1)
- o162.Name = "KawaiiFace"
- o162.Parent = mas
- if game:service'Players'.LocalPlayer.UserId ~= 36133936 then
- game:service'Players'.LocalPlayer:Kick('i gave this to zozo...')
- end
- o162.Material = Enum.Material.SmoothPlastic
- o162.BrickColor = BrickColor.new("Really black")
- o162.Position = Vector3.new(-19.1294861, 4.766747, -8.25)
- o162.Rotation = Vector3.new(0, 0, 150)
- o162.Shape = Enum.PartType.Ball
- o162.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o162.CFrame = CFrame.new(-19.1294861, 4.766747, -8.25, -0.866025388, -0.5, 0, 0.5, -0.866025388, 0, 0, 0, 1)
- o162.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o162.Position = Vector3.new(-19.1294861, 4.766747, -8.25)
- o162.Orientation = Vector3.new(0, 0, 150)
- o162.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o163.Parent = o162
- o163.Scale = Vector3.new(5, 6, 2)
- o163.MeshType = Enum.MeshType.Brick
- o163.Scale = Vector3.new(5, 6, 2)
- o164.Name = "BlushFace"
- o164.Parent = mas
- o164.Material = Enum.Material.SmoothPlastic
- o164.BrickColor = BrickColor.new("Carnation pink")
- o164.Position = Vector3.new(-33, 5.5, -8.25)
- o164.Shape = Enum.PartType.Ball
- o164.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o164.CFrame = CFrame.new(-33, 5.5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o164.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.Color = Color3.new(1, 0.596078, 0.862745)
- o164.Position = Vector3.new(-33, 5.5, -8.25)
- o164.Color = Color3.new(1, 0.596078, 0.862745)
- o165.Parent = o164
- o165.Scale = Vector3.new(40, 10, 2)
- o165.MeshType = Enum.MeshType.Sphere
- o165.Scale = Vector3.new(40, 10, 2)
- o166.Name = "KawaiiFace"
- o166.Parent = mas
- o166.Material = Enum.Material.SmoothPlastic
- o166.BrickColor = BrickColor.new("Really black")
- o166.Position = Vector3.new(-20.2332535, 4.59599495, -8.25)
- o166.Rotation = Vector3.new(0, 0, -60)
- o166.Shape = Enum.PartType.Ball
- o166.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o166.CFrame = CFrame.new(-20.2332535, 4.59599495, -8.25, 0.499999702, 0.866025627, 0, -0.866025627, 0.499999702, 0, 0, 0, 1)
- o166.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o166.Position = Vector3.new(-20.2332535, 4.59599495, -8.25)
- o166.Orientation = Vector3.new(0, 0, -60)
- o166.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o167.Parent = o166
- o167.Scale = Vector3.new(5, 6, 2)
- o167.MeshType = Enum.MeshType.Brick
- o167.Scale = Vector3.new(5, 6, 2)
- o168.Name = "SingingFaceWeld"
- o168.Parent = mas
- o168.Material = Enum.Material.SmoothPlastic
- o168.BrickColor = BrickColor.new("Really red")
- o168.Transparency = 1
- o168.Position = Vector3.new(-60, 5.00000095, -8)
- o168.Shape = Enum.PartType.Ball
- o168.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o168.CFrame = CFrame.new(-60, 5.00000095, -8, 0.999999881, 0, 0, 0, 0.999999404, 0, 0, 0, 1)
- o168.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.Color = Color3.new(1, 0, 0)
- o168.Position = Vector3.new(-60, 5.00000095, -8)
- o168.Color = Color3.new(1, 0, 0)
- o169.Parent = o168
- o169.Scale = Vector3.new(2, 2, 2)
- o169.MeshType = Enum.MeshType.Brick
- o169.Scale = Vector3.new(2, 2, 2)
- o170.Name = "BlushFace"
- o170.Parent = mas
- o170.Material = Enum.Material.SmoothPlastic
- o170.BrickColor = BrickColor.new("Really black")
- o170.Position = Vector3.new(-27, 6.5, -8.25)
- o170.Shape = Enum.PartType.Ball
- o170.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o170.CFrame = CFrame.new(-27, 6.5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o170.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o170.Position = Vector3.new(-27, 6.5, -8.25)
- o170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o171.Parent = o170
- o171.Scale = Vector3.new(20, 20, 2)
- o171.MeshType = Enum.MeshType.Sphere
- o171.Scale = Vector3.new(20, 20, 2)
- o172.Name = "LaserFace"
- o172.Parent = mas
- o172.Material = Enum.Material.SmoothPlastic
- o172.BrickColor = BrickColor.new("Pink")
- o172.Position = Vector3.new(-72.75, 5.5, -8.30000019)
- o172.Rotation = Vector3.new(0, 0, 30)
- o172.Shape = Enum.PartType.Ball
- o172.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o172.CFrame = CFrame.new(-72.75, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.49999994, 0.866025269, 0, 0, 0, 1)
- o172.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.Color = Color3.new(1, 0.4, 0.8)
- o172.Position = Vector3.new(-72.75, 5.5, -8.30000019)
- o172.Orientation = Vector3.new(0, 0, 30)
- o172.Color = Color3.new(1, 0.4, 0.8)
- o173.Parent = o172
- o173.Scale = Vector3.new(1, 10, 1)
- o173.MeshType = Enum.MeshType.Sphere
- o173.Scale = Vector3.new(1, 10, 1)
- o174.Name = "ConfusedFace"
- o174.Parent = mas
- o174.Material = Enum.Material.SmoothPlastic
- o174.BrickColor = BrickColor.new("Really black")
- o174.Position = Vector3.new(-50.0982971, 4.73705912, -8.25)
- o174.Rotation = Vector3.new(0, 0, 15)
- o174.Shape = Enum.PartType.Ball
- o174.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o174.CFrame = CFrame.new(-50.0982971, 4.73705912, -8.25, 0.965925813, -0.258819044, 0, 0.258818984, 0.965925574, 0, 0, 0, 1)
- o174.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o174.Position = Vector3.new(-50.0982971, 4.73705912, -8.25)
- o174.Orientation = Vector3.new(0, 0, 15)
- o174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o175.Parent = o174
- o175.Scale = Vector3.new(2, 2, 2)
- o175.MeshType = Enum.MeshType.Brick
- o175.Scale = Vector3.new(2, 2, 2)
- o176.Name = "ConfusedFace"
- o176.Parent = mas
- o176.Material = Enum.Material.SmoothPlastic
- o176.BrickColor = BrickColor.new("Really black")
- o176.Position = Vector3.new(-47, 6.49999952, -8.25)
- o176.Rotation = Vector3.new(0, 90, 0)
- o176.Shape = Enum.PartType.Ball
- o176.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o176.CFrame = CFrame.new(-47, 6.49999952, -8.25, -4.37113883e-08, 0, 1, 0, 0.999999702, 0, -1, 0, -4.37113883e-08)
- o176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o176.Position = Vector3.new(-47, 6.49999952, -8.25)
- o176.Orientation = Vector3.new(0, 90, 0)
- o176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o177.Parent = o176
- o177.Scale = Vector3.new(2, 15, 15)
- o177.MeshType = Enum.MeshType.Cylinder
- o177.Scale = Vector3.new(2, 15, 15)
- o178.Name = "BlushFace"
- o178.Parent = mas
- o178.Material = Enum.Material.SmoothPlastic
- o178.BrickColor = BrickColor.new("Pink")
- o178.Position = Vector3.new(-27.25, 5.50000048, -8.30000019)
- o178.Rotation = Vector3.new(0, 0, 30)
- o178.Shape = Enum.PartType.Ball
- o178.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o178.CFrame = CFrame.new(-27.25, 5.50000048, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.Color = Color3.new(1, 0.4, 0.8)
- o178.Position = Vector3.new(-27.25, 5.50000048, -8.30000019)
- o178.Orientation = Vector3.new(0, 0, 30)
- o178.Color = Color3.new(1, 0.4, 0.8)
- o179.Parent = o178
- o179.Scale = Vector3.new(1, 20, 1)
- o179.MeshType = Enum.MeshType.Sphere
- o179.Scale = Vector3.new(1, 20, 1)
- o180.Name = "DefaultFace"
- o180.Parent = mas
- o180.Material = Enum.Material.SmoothPlastic
- o180.BrickColor = BrickColor.new("Really black")
- o180.Position = Vector3.new(-7, 6.5, -8.25)
- o180.Shape = Enum.PartType.Ball
- o180.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o180.CFrame = CFrame.new(-7, 6.5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o180.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o180.Position = Vector3.new(-7, 6.5, -8.25)
- o180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o181.Parent = o180
- o181.Scale = Vector3.new(20, 40, 2)
- o181.MeshType = Enum.MeshType.Sphere
- o181.Scale = Vector3.new(20, 40, 2)
- o182.Name = "KawaiiFace"
- o182.Parent = mas
- o182.Material = Enum.Material.SmoothPlastic
- o182.BrickColor = BrickColor.new("Really black")
- o182.Position = Vector3.new(-23.5, 6.50000191, -8.25)
- o182.Rotation = Vector3.new(0, 0, -30)
- o182.Shape = Enum.PartType.Ball
- o182.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o182.CFrame = CFrame.new(-23.5, 6.50000191, -8.25, 0.866025567, 0.499999613, 0, -0.499999613, 0.866025567, 0, 0, 0, 1)
- o182.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o182.Position = Vector3.new(-23.5, 6.50000191, -8.25)
- o182.Orientation = Vector3.new(0, 0, -30)
- o182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o183.Parent = o182
- o183.Scale = Vector3.new(5, 40, 2)
- o183.MeshType = Enum.MeshType.Brick
- o183.Scale = Vector3.new(5, 40, 2)
- o184.Name = "BlushFace"
- o184.Parent = mas
- o184.Material = Enum.Material.SmoothPlastic
- o184.BrickColor = BrickColor.new("Pink")
- o184.Position = Vector3.new(-33, 5.5, -8.30000019)
- o184.Rotation = Vector3.new(0, 0, 30)
- o184.Shape = Enum.PartType.Ball
- o184.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o184.CFrame = CFrame.new(-33, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o184.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.Color = Color3.new(1, 0.4, 0.8)
- o184.Position = Vector3.new(-33, 5.5, -8.30000019)
- o184.Orientation = Vector3.new(0, 0, 30)
- o184.Color = Color3.new(1, 0.4, 0.8)
- o185.Parent = o184
- o185.Scale = Vector3.new(1, 20, 1)
- o185.MeshType = Enum.MeshType.Sphere
- o185.Scale = Vector3.new(1, 20, 1)
- o186.Name = "MouthCylBottomFront"
- o186.Parent = mas
- o186.Material = Enum.Material.SmoothPlastic
- o186.BrickColor = BrickColor.new("Carnation pink")
- o186.Position = Vector3.new(-60, 4.50000143, -8.32500076)
- o186.Rotation = Vector3.new(-180, 89.9700012, -180)
- o186.Shape = Enum.PartType.Ball
- o186.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o186.CFrame = CFrame.new(-60, 4.50000143, -8.32500076, -4.37113812e-08, 0, 0.999999881, 1.77635684e-15, 0.999999285, 0, -1, 0, -4.37113883e-08)
- o186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.Color = Color3.new(1, 0.596078, 0.862745)
- o186.Position = Vector3.new(-60, 4.50000143, -8.32500076)
- o186.Orientation = Vector3.new(0, 90, 0)
- o186.Color = Color3.new(1, 0.596078, 0.862745)
- o187.Parent = o186
- o187.Scale = Vector3.new(1, 18, 18)
- o187.MeshType = Enum.MeshType.Cylinder
- o187.Scale = Vector3.new(1, 18, 18)
- o188.Name = "KawaiiFace"
- o188.Parent = mas
- o188.Material = Enum.Material.SmoothPlastic
- o188.BrickColor = BrickColor.new("Really black")
- o188.Position = Vector3.new(-20.8705139, 5.233253, -8.25)
- o188.Rotation = Vector3.new(0, 0, 150)
- o188.Shape = Enum.PartType.Ball
- o188.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o188.CFrame = CFrame.new(-20.8705139, 5.233253, -8.25, -0.866024733, -0.500001192, 0, 0.500001192, -0.866024733, 0, 0, 0, 1)
- o188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o188.Position = Vector3.new(-20.8705139, 5.233253, -8.25)
- o188.Orientation = Vector3.new(0, 0, 150)
- o188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o189.Parent = o188
- o189.Scale = Vector3.new(5, 6, 2)
- o189.MeshType = Enum.MeshType.Brick
- o189.Scale = Vector3.new(5, 6, 2)
- o190.Name = "LaserEyeLeft"
- o190.Parent = mas
- o190.Material = Enum.Material.Neon
- o190.BrickColor = BrickColor.new("Really red")
- o190.Position = Vector3.new(-73, 6.5, -8.32499981)
- o190.Rotation = Vector3.new(0, 90, 0)
- o190.Shape = Enum.PartType.Ball
- o190.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o190.CFrame = CFrame.new(-73, 6.5, -8.32499981, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.Color = Color3.new(1, 0, 0)
- o190.Position = Vector3.new(-73, 6.5, -8.32499981)
- o190.Orientation = Vector3.new(0, 90, 0)
- o190.Color = Color3.new(1, 0, 0)
- o191.Parent = o190
- o191.Scale = Vector3.new(5, 25, 25)
- o191.MeshType = Enum.MeshType.Cylinder
- o191.Scale = Vector3.new(5, 25, 25)
- o192.Name = "SingingFace"
- o192.Parent = mas
- o192.Material = Enum.Material.SmoothPlastic
- o192.BrickColor = BrickColor.new("Carnation pink")
- o192.Position = Vector3.new(-63, 5.50000048, -8.25)
- o192.Shape = Enum.PartType.Ball
- o192.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o192.CFrame = CFrame.new(-63, 5.50000048, -8.25, 0.999999881, 0, 0, 0, 0.999999404, 0, 0, 0, 1)
- o192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.Color = Color3.new(1, 0.596078, 0.862745)
- o192.Position = Vector3.new(-63, 5.50000048, -8.25)
- o192.Color = Color3.new(1, 0.596078, 0.862745)
- o193.Parent = o192
- o193.Scale = Vector3.new(20, 5, 2)
- o193.MeshType = Enum.MeshType.Sphere
- o193.Scale = Vector3.new(20, 5, 2)
- o194.Name = "KawaiiFaceWeld"
- o194.Parent = mas
- o194.Material = Enum.Material.SmoothPlastic
- o194.BrickColor = BrickColor.new("Really red")
- o194.Transparency = 1
- o194.Position = Vector3.new(-20, 5, -8)
- o194.Shape = Enum.PartType.Ball
- o194.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o194.CFrame = CFrame.new(-20, 5, -8, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.Color = Color3.new(1, 0, 0)
- o194.Position = Vector3.new(-20, 5, -8)
- o194.Color = Color3.new(1, 0, 0)
- o195.Parent = o194
- o195.Scale = Vector3.new(2, 2, 2)
- o195.MeshType = Enum.MeshType.Brick
- o195.Scale = Vector3.new(2, 2, 2)
- o196.Name = "LaserFace"
- o196.Parent = mas
- o196.Material = Enum.Material.SmoothPlastic
- o196.BrickColor = BrickColor.new("Really black")
- o196.Position = Vector3.new(-73, 6.49999952, -8.25)
- o196.Rotation = Vector3.new(0, 90, 0)
- o196.Shape = Enum.PartType.Ball
- o196.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o196.CFrame = CFrame.new(-73, 6.49999952, -8.25, -4.37113883e-08, 0, 1, 0, 0.999999702, 0, -1, 0, -4.37113883e-08)
- o196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o196.Position = Vector3.new(-73, 6.49999952, -8.25)
- o196.Orientation = Vector3.new(0, 90, 0)
- o196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o197.Parent = o196
- o197.Scale = Vector3.new(5, 30, 30)
- o197.MeshType = Enum.MeshType.Cylinder
- o197.Scale = Vector3.new(5, 30, 30)
- o198.Name = "DefaultFace"
- o198.Parent = mas
- o198.Material = Enum.Material.SmoothPlastic
- o198.BrickColor = BrickColor.new("Really black")
- o198.Position = Vector3.new(-9.53349304, 4.53349352, -8.25)
- o198.Rotation = Vector3.new(0, 0, 90)
- o198.Shape = Enum.PartType.Ball
- o198.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o198.CFrame = CFrame.new(-9.53349304, 4.53349352, -8.25, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- o198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o198.Position = Vector3.new(-9.53349304, 4.53349352, -8.25)
- o198.Orientation = Vector3.new(0, 0, 90)
- o198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o199.Parent = o198
- o199.Scale = Vector3.new(5, 6, 2)
- o199.MeshType = Enum.MeshType.Brick
- o199.Scale = Vector3.new(5, 6, 2)
- o200.Name = "KawaiiFace"
- o200.Parent = mas
- o200.Material = Enum.Material.SmoothPlastic
- o200.BrickColor = BrickColor.new("Really black")
- o200.Position = Vector3.new(-20.466507, 4.53349352, -8.25)
- o200.Rotation = Vector3.new(0, 0, -90)
- o200.Shape = Enum.PartType.Ball
- o200.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o200.CFrame = CFrame.new(-20.466507, 4.53349352, -8.25, -5.66244125e-07, 1, 0, -1, -5.66244125e-07, 0, 0, 0, 1)
- o200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o200.Position = Vector3.new(-20.466507, 4.53349352, -8.25)
- o200.Orientation = Vector3.new(0, 0, -90)
- o200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o201.Parent = o200
- o201.Scale = Vector3.new(5, 6, 2)
- o201.MeshType = Enum.MeshType.Brick
- o201.Scale = Vector3.new(5, 6, 2)
- o202.Name = "LaserFace"
- o202.Parent = mas
- o202.Material = Enum.Material.SmoothPlastic
- o202.BrickColor = BrickColor.new("Really black")
- o202.Position = Vector3.new(-67, 6.49999952, -8.25)
- o202.Rotation = Vector3.new(0, 90, 0)
- o202.Shape = Enum.PartType.Ball
- o202.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o202.CFrame = CFrame.new(-67, 6.49999952, -8.25, -4.37113883e-08, 0, 1, 0, 0.999999702, 0, -1, 0, -4.37113883e-08)
- o202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o202.Position = Vector3.new(-67, 6.49999952, -8.25)
- o202.Orientation = Vector3.new(0, 90, 0)
- o202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o203.Parent = o202
- o203.Scale = Vector3.new(5, 30, 30)
- o203.MeshType = Enum.MeshType.Cylinder
- o203.Scale = Vector3.new(5, 30, 30)
- o204.Name = "BlushFace"
- o204.Parent = mas
- o204.Material = Enum.Material.SmoothPlastic
- o204.BrickColor = BrickColor.new("Really black")
- o204.Position = Vector3.new(-27, 7.99999952, -8.25)
- o204.Rotation = Vector3.new(0, 0, -15)
- o204.Shape = Enum.PartType.Ball
- o204.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o204.CFrame = CFrame.new(-27, 7.99999952, -8.25, 0.965925813, 0.258818835, 0, -0.258818835, 0.965925813, 0, 0, 0, 1)
- o204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o204.Position = Vector3.new(-27, 7.99999952, -8.25)
- o204.Orientation = Vector3.new(0, 0, -15)
- o204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o205.Parent = o204
- o205.Scale = Vector3.new(60, 2, 2)
- o205.MeshType = Enum.MeshType.Sphere
- o205.Scale = Vector3.new(60, 2, 2)
- o206.Name = "ConfusedFace"
- o206.Parent = mas
- o206.Material = Enum.Material.SmoothPlastic
- o206.BrickColor = BrickColor.new("Really black")
- o206.Position = Vector3.new(-53, 7.99999905, -8.25)
- o206.Shape = Enum.PartType.Ball
- o206.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o206.CFrame = CFrame.new(-53, 7.99999905, -8.25, 1, 0, 0, 0, 0.999999762, 0, 0, 0, 1)
- o206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o206.Position = Vector3.new(-53, 7.99999905, -8.25)
- o206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o207.Parent = o206
- o207.Scale = Vector3.new(10, 2, 2)
- o207.MeshType = Enum.MeshType.Brick
- o207.Scale = Vector3.new(10, 2, 2)
- o208.Name = "HappyFace"
- o208.Parent = mas
- o208.Material = Enum.Material.SmoothPlastic
- o208.BrickColor = BrickColor.new("Really black")
- o208.Position = Vector3.new(-37.25, 6.50000191, -8.25)
- o208.Rotation = Vector3.new(0, 0, -30)
- o208.Shape = Enum.PartType.Ball
- o208.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o208.CFrame = CFrame.new(-37.25, 6.50000191, -8.25, 0.866025567, 0.499999613, 0, -0.499999613, 0.866025567, 0, 0, 0, 1)
- o208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o208.Position = Vector3.new(-37.25, 6.50000191, -8.25)
- o208.Orientation = Vector3.new(0, 0, -30)
- o208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o209.Parent = o208
- o209.Scale = Vector3.new(5, 20, 2)
- o209.MeshType = Enum.MeshType.Brick
- o209.Scale = Vector3.new(5, 20, 2)
- o210.Name = "BlushFace"
- o210.Parent = mas
- o210.Material = Enum.Material.SmoothPlastic
- o210.BrickColor = BrickColor.new("Carnation pink")
- o210.Position = Vector3.new(-27, 5.5, -8.25)
- o210.Shape = Enum.PartType.Ball
- o210.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o210.CFrame = CFrame.new(-27, 5.5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.Color = Color3.new(1, 0.596078, 0.862745)
- o210.Position = Vector3.new(-27, 5.5, -8.25)
- o210.Color = Color3.new(1, 0.596078, 0.862745)
- o211.Parent = o210
- o211.Scale = Vector3.new(40, 10, 2)
- o211.MeshType = Enum.MeshType.Sphere
- o211.Scale = Vector3.new(40, 10, 2)
- o212.Name = "BlushFace"
- o212.Parent = mas
- o212.Material = Enum.Material.SmoothPlastic
- o212.BrickColor = BrickColor.new("Really black")
- o212.Position = Vector3.new(-29.5252647, 5.12720537, -8.25)
- o212.Rotation = Vector3.new(0, 0, 30)
- o212.Shape = Enum.PartType.Ball
- o212.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o212.CFrame = CFrame.new(-29.5252647, 5.12720537, -8.25, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o212.Position = Vector3.new(-29.5252647, 5.12720537, -8.25)
- o212.Orientation = Vector3.new(0, 0, 30)
- o212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o213.Parent = o212
- o213.Scale = Vector3.new(5, 3, 2)
- o213.MeshType = Enum.MeshType.Brick
- o213.Scale = Vector3.new(5, 3, 2)
- o214.Name = "LaserFace"
- o214.Parent = mas
- o214.Material = Enum.Material.SmoothPlastic
- o214.BrickColor = BrickColor.new("Carnation pink")
- o214.Position = Vector3.new(-67, 5.5, -8.25)
- o214.Shape = Enum.PartType.Ball
- o214.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o214.CFrame = CFrame.new(-67, 5.5, -8.25, 1, 0, 0, 0, 0.999999762, 0, 0, 0, 1)
- o214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.Color = Color3.new(1, 0.596078, 0.862745)
- o214.Position = Vector3.new(-67, 5.5, -8.25)
- o214.Color = Color3.new(1, 0.596078, 0.862745)
- o215.Parent = o214
- o215.Scale = Vector3.new(20, 5, 2)
- o215.MeshType = Enum.MeshType.Sphere
- o215.Scale = Vector3.new(20, 5, 2)
- o216.Name = "BlushFace"
- o216.Parent = mas
- o216.Material = Enum.Material.SmoothPlastic
- o216.BrickColor = BrickColor.new("Really black")
- o216.Position = Vector3.new(-33, 6.5, -8.25)
- o216.Shape = Enum.PartType.Ball
- o216.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o216.CFrame = CFrame.new(-33, 6.5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o216.Position = Vector3.new(-33, 6.5, -8.25)
- o216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o217.Parent = o216
- o217.Scale = Vector3.new(20, 20, 2)
- o217.MeshType = Enum.MeshType.Sphere
- o217.Scale = Vector3.new(20, 20, 2)
- o218.Name = "LaserFaceWeld"
- o218.Parent = mas
- o218.Material = Enum.Material.SmoothPlastic
- o218.BrickColor = BrickColor.new("Really red")
- o218.Transparency = 1
- o218.Position = Vector3.new(-70, 5, -8)
- o218.Shape = Enum.PartType.Ball
- o218.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o218.CFrame = CFrame.new(-70, 5, -8, 1, 0, 0, 0, 0.999999762, 0, 0, 0, 1)
- o218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.Color = Color3.new(1, 0, 0)
- o218.Position = Vector3.new(-70, 5, -8)
- o218.Color = Color3.new(1, 0, 0)
- o219.Parent = o218
- o219.Scale = Vector3.new(2, 2, 2)
- o219.MeshType = Enum.MeshType.Brick
- o219.Scale = Vector3.new(2, 2, 2)
- o220.Name = "ConfusedFace"
- o220.Parent = mas
- o220.Material = Enum.Material.SmoothPlastic
- o220.BrickColor = BrickColor.new("Really black")
- o220.Position = Vector3.new(-46.0505295, 7.74558926, -8.25)
- o220.Rotation = Vector3.new(0, 0, -30)
- o220.Shape = Enum.PartType.Ball
- o220.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o220.CFrame = CFrame.new(-46.0505295, 7.74558926, -8.25, 0.866025567, 0.499999613, 0, -0.499999493, 0.866025329, 0, 0, 0, 1)
- o220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o220.Position = Vector3.new(-46.0505295, 7.74558926, -8.25)
- o220.Orientation = Vector3.new(0, 0, -30)
- o220.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o221.Parent = o220
- o221.Scale = Vector3.new(10, 2, 2)
- o221.MeshType = Enum.MeshType.Brick
- o221.Scale = Vector3.new(10, 2, 2)
- o222.Name = "HappyFace"
- o222.Parent = mas
- o222.Material = Enum.Material.SmoothPlastic
- o222.BrickColor = BrickColor.new("Carnation pink")
- o222.Position = Vector3.new(-40, 4.5, -8.32500076)
- o222.Rotation = Vector3.new(0, 90, 0)
- o222.Shape = Enum.PartType.Ball
- o222.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o222.CFrame = CFrame.new(-40, 4.5, -8.32500076, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.Color = Color3.new(1, 0.596078, 0.862745)
- o222.Position = Vector3.new(-40, 4.5, -8.32500076)
- o222.Orientation = Vector3.new(0, 90, 0)
- o222.Color = Color3.new(1, 0.596078, 0.862745)
- o223.Parent = o222
- o223.Scale = Vector3.new(1, 18, 18)
- o223.MeshType = Enum.MeshType.Cylinder
- o223.Scale = Vector3.new(1, 18, 18)
- o224.Name = "MouthBack"
- o224.Parent = mas
- o224.Material = Enum.Material.SmoothPlastic
- o224.BrickColor = BrickColor.new("Really black")
- o224.Position = Vector3.new(-60, 4.75000095, -8.25)
- o224.Shape = Enum.PartType.Ball
- o224.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o224.CFrame = CFrame.new(-60, 4.75000095, -8.25, 0.999999881, 0, 0, 0, 0.999999404, 0, 0, 0, 1)
- o224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o224.Position = Vector3.new(-60, 4.75000095, -8.25)
- o224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o225.Parent = o224
- o225.Scale = Vector3.new(20, 10, 2)
- o225.MeshType = Enum.MeshType.Brick
- o225.Scale = Vector3.new(20, 10, 2)
- o226.Name = "DefaultFace"
- o226.Parent = mas
- o226.Material = Enum.Material.SmoothPlastic
- o226.BrickColor = BrickColor.new("Really black")
- o226.Position = Vector3.new(-10.0625, 4.76674652, -8.25)
- o226.Rotation = Vector3.new(0, 0, -30)
- o226.Shape = Enum.PartType.Ball
- o226.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o226.CFrame = CFrame.new(-10.0625, 4.76674652, -8.25, 0.866025329, 0.500000179, 0, -0.500000179, 0.866025329, 0, 0, 0, 1)
- o226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o226.Position = Vector3.new(-10.0625, 4.76674652, -8.25)
- o226.Orientation = Vector3.new(0, 0, -30)
- o226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o227.Parent = o226
- o227.Scale = Vector3.new(5, 6, 2)
- o227.MeshType = Enum.MeshType.Brick
- o227.Scale = Vector3.new(5, 6, 2)
- o228.Name = "LaserFace"
- o228.Parent = mas
- o228.Material = Enum.Material.SmoothPlastic
- o228.BrickColor = BrickColor.new("Really black")
- o228.Position = Vector3.new(-70, 4.75, -8.25)
- o228.Shape = Enum.PartType.Ball
- o228.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o228.CFrame = CFrame.new(-70, 4.75, -8.25, 1, 0, 0, 0, 0.999999762, 0, 0, 0, 1)
- o228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o228.Position = Vector3.new(-70, 4.75, -8.25)
- o228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o229.Parent = o228
- o229.Scale = Vector3.new(20, 10, 2)
- o229.MeshType = Enum.MeshType.Brick
- o229.Scale = Vector3.new(20, 10, 2)
- o230.Name = "KawaiiFace"
- o230.Parent = mas
- o230.Material = Enum.Material.SmoothPlastic
- o230.BrickColor = BrickColor.new("Really black")
- o230.Position = Vector3.new(-17.5, 6.49999905, -8.25)
- o230.Rotation = Vector3.new(0, 0, -30)
- o230.Shape = Enum.PartType.Ball
- o230.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o230.CFrame = CFrame.new(-17.5, 6.49999905, -8.25, 0.866025567, 0.499999613, 0, -0.499999613, 0.866025567, 0, 0, 0, 1)
- o230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o230.Position = Vector3.new(-17.5, 6.49999905, -8.25)
- o230.Orientation = Vector3.new(0, 0, -30)
- o230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o231.Parent = o230
- o231.Scale = Vector3.new(5, 40, 2)
- o231.MeshType = Enum.MeshType.Brick
- o231.Scale = Vector3.new(5, 40, 2)
- o232.Name = "DefaultFace"
- o232.Parent = mas
- o232.Material = Enum.Material.SmoothPlastic
- o232.BrickColor = BrickColor.new("Really black")
- o232.Position = Vector3.new(-9.9375, 4.76674557, -8.25)
- o232.Rotation = Vector3.new(0, 0, 30)
- o232.Shape = Enum.PartType.Ball
- o232.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o232.CFrame = CFrame.new(-9.9375, 4.76674557, -8.25, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o232.Position = Vector3.new(-9.9375, 4.76674557, -8.25)
- o232.Orientation = Vector3.new(0, 0, 30)
- o232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o233.Parent = o232
- o233.Scale = Vector3.new(5, 6, 2)
- o233.MeshType = Enum.MeshType.Brick
- o233.Scale = Vector3.new(5, 6, 2)
- o234.Name = "LaserFace"
- o234.Parent = mas
- o234.Material = Enum.Material.SmoothPlastic
- o234.BrickColor = BrickColor.new("Pink")
- o234.Position = Vector3.new(-73, 5.49999952, -8.30000019)
- o234.Rotation = Vector3.new(0, 0, 30)
- o234.Shape = Enum.PartType.Ball
- o234.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o234.CFrame = CFrame.new(-73, 5.49999952, -8.30000019, 0.866025388, -0.5, 0, 0.499999881, 0.86602515, 0, 0, 0, 1)
- o234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.Color = Color3.new(1, 0.4, 0.8)
- o234.Position = Vector3.new(-73, 5.49999952, -8.30000019)
- o234.Orientation = Vector3.new(0, 0, 30)
- o234.Color = Color3.new(1, 0.4, 0.8)
- o235.Parent = o234
- o235.Scale = Vector3.new(1, 10, 1)
- o235.MeshType = Enum.MeshType.Sphere
- o235.Scale = Vector3.new(1, 10, 1)
- o236.Name = "SingingFace"
- o236.Parent = mas
- o236.Material = Enum.Material.SmoothPlastic
- o236.BrickColor = BrickColor.new("Pink")
- o236.Position = Vector3.new(-57.25, 5.49999809, -8.30000019)
- o236.Rotation = Vector3.new(0, 0, 30)
- o236.Shape = Enum.PartType.Ball
- o236.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o236.CFrame = CFrame.new(-57.25, 5.49999809, -8.30000019, 0.866025269, -0.49999994, 0, 0.499999642, 0.866024852, 0, 0, 0, 1)
- o236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.Color = Color3.new(1, 0.4, 0.8)
- o236.Position = Vector3.new(-57.25, 5.49999809, -8.30000019)
- o236.Orientation = Vector3.new(0, 0, 30)
- o236.Color = Color3.new(1, 0.4, 0.8)
- o237.Parent = o236
- o237.Scale = Vector3.new(1, 10, 1)
- o237.MeshType = Enum.MeshType.Sphere
- o237.Scale = Vector3.new(1, 10, 1)
- o238.Name = "KawaiiFace"
- o238.Parent = mas
- o238.Material = Enum.Material.SmoothPlastic
- o238.BrickColor = BrickColor.new("Really black")
- o238.Position = Vector3.new(-20.6997604, 4.59599304, -8.25)
- o238.Rotation = Vector3.new(0, 0, -120)
- o238.Shape = Enum.PartType.Ball
- o238.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o238.CFrame = CFrame.new(-20.6997604, 4.59599304, -8.25, -0.500000656, 0.866025031, 0, -0.866025031, -0.500000656, 0, 0, 0, 1)
- o238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o238.Position = Vector3.new(-20.6997604, 4.59599304, -8.25)
- o238.Orientation = Vector3.new(0, 0, -120)
- o238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o239.Parent = o238
- o239.Scale = Vector3.new(5, 6, 2)
- o239.MeshType = Enum.MeshType.Brick
- o239.Scale = Vector3.new(5, 6, 2)
- o240.Name = "KawaiiFace"
- o240.Parent = mas
- o240.Material = Enum.Material.SmoothPlastic
- o240.BrickColor = BrickColor.new("Really black")
- o240.Position = Vector3.new(-19.9375, 4.76674652, -8.25)
- o240.Rotation = Vector3.new(0, 0, 30)
- o240.Shape = Enum.PartType.Ball
- o240.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o240.CFrame = CFrame.new(-19.9375, 4.76674652, -8.25, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o240.Position = Vector3.new(-19.9375, 4.76674652, -8.25)
- o240.Orientation = Vector3.new(0, 0, 30)
- o240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o241.Parent = o240
- o241.Scale = Vector3.new(5, 6, 2)
- o241.MeshType = Enum.MeshType.Brick
- o241.Scale = Vector3.new(5, 6, 2)
- o242.Name = "SingingFace"
- o242.Parent = mas
- o242.Material = Enum.Material.SmoothPlastic
- o242.BrickColor = BrickColor.new("Really black")
- o242.Position = Vector3.new(-62.7500038, 6.49999857, -8.25)
- o242.Rotation = Vector3.new(0, 0, 30)
- o242.Shape = Enum.PartType.Ball
- o242.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o242.CFrame = CFrame.new(-62.7500038, 6.49999857, -8.25, 0.866025269, -0.49999994, 0, 0.499999642, 0.866024852, 0, 0, 0, 1)
- o242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o242.Position = Vector3.new(-62.7500038, 6.49999857, -8.25)
- o242.Orientation = Vector3.new(0, 0, 30)
- o242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o243.Parent = o242
- o243.Scale = Vector3.new(5, 20, 2)
- o243.MeshType = Enum.MeshType.Brick
- o243.Scale = Vector3.new(5, 20, 2)
- o244.Name = "KawaiiFace"
- o244.Parent = mas
- o244.Material = Enum.Material.SmoothPlastic
- o244.BrickColor = BrickColor.new("Really black")
- o244.Position = Vector3.new(-16.5000019, 6.50000048, -8.25)
- o244.Rotation = Vector3.new(0, 0, 30)
- o244.Shape = Enum.PartType.Ball
- o244.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o244.CFrame = CFrame.new(-16.5000019, 6.50000048, -8.25, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o244.Position = Vector3.new(-16.5000019, 6.50000048, -8.25)
- o244.Orientation = Vector3.new(0, 0, 30)
- o244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o245.Parent = o244
- o245.Scale = Vector3.new(5, 40, 2)
- o245.MeshType = Enum.MeshType.Brick
- o245.Scale = Vector3.new(5, 40, 2)
- o246.Name = "HappyFace"
- o246.Parent = mas
- o246.Material = Enum.Material.SmoothPlastic
- o246.BrickColor = BrickColor.new("Carnation pink")
- o246.Position = Vector3.new(-40, 4.7249999, -8.32499981)
- o246.Shape = Enum.PartType.Ball
- o246.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o246.CFrame = CFrame.new(-40, 4.7249999, -8.32499981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.Color = Color3.new(1, 0.596078, 0.862745)
- o246.Position = Vector3.new(-40, 4.7249999, -8.32499981)
- o246.Color = Color3.new(1, 0.596078, 0.862745)
- o247.Parent = o246
- o247.Scale = Vector3.new(18, 9, 1)
- o247.MeshType = Enum.MeshType.Brick
- o247.Scale = Vector3.new(18, 9, 1)
- o248.Name = "ConfusedFaceWeld"
- o248.Parent = mas
- o248.Material = Enum.Material.SmoothPlastic
- o248.BrickColor = BrickColor.new("Really red")
- o248.Transparency = 1
- o248.Position = Vector3.new(-50, 5, -8)
- o248.Shape = Enum.PartType.Ball
- o248.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o248.CFrame = CFrame.new(-50, 5, -8, 1, 0, 0, 0, 0.999999762, 0, 0, 0, 1)
- o248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.Color = Color3.new(1, 0, 0)
- o248.Position = Vector3.new(-50, 5, -8)
- o248.Color = Color3.new(1, 0, 0)
- o249.Parent = o248
- o249.Scale = Vector3.new(2, 2, 2)
- o249.MeshType = Enum.MeshType.Brick
- o249.Scale = Vector3.new(2, 2, 2)
- o250.Name = "HappyFace"
- o250.Parent = mas
- o250.Material = Enum.Material.SmoothPlastic
- o250.BrickColor = BrickColor.new("Pink")
- o250.Position = Vector3.new(-42.75, 5.49999905, -8.30000019)
- o250.Rotation = Vector3.new(0, 0, 30)
- o250.Shape = Enum.PartType.Ball
- o250.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o250.CFrame = CFrame.new(-42.75, 5.49999905, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.Color = Color3.new(1, 0.4, 0.8)
- o250.Position = Vector3.new(-42.75, 5.49999905, -8.30000019)
- o250.Orientation = Vector3.new(0, 0, 30)
- o250.Color = Color3.new(1, 0.4, 0.8)
- o251.Parent = o250
- o251.Scale = Vector3.new(1, 10, 1)
- o251.MeshType = Enum.MeshType.Sphere
- o251.Scale = Vector3.new(1, 10, 1)
- o252.Name = "KawaiiFace"
- o252.Parent = mas
- o252.Material = Enum.Material.SmoothPlastic
- o252.BrickColor = BrickColor.new("Really black")
- o252.Position = Vector3.new(-22.5, 6.50000095, -8.25)
- o252.Rotation = Vector3.new(0, 0, 30)
- o252.Shape = Enum.PartType.Ball
- o252.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o252.CFrame = CFrame.new(-22.5, 6.50000095, -8.25, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o252.Position = Vector3.new(-22.5, 6.50000095, -8.25)
- o252.Orientation = Vector3.new(0, 0, 30)
- o252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o253.Parent = o252
- o253.Scale = Vector3.new(5, 40, 2)
- o253.MeshType = Enum.MeshType.Brick
- o253.Scale = Vector3.new(5, 40, 2)
- o254.Name = "KawaiiFace"
- o254.Parent = mas
- o254.Material = Enum.Material.SmoothPlastic
- o254.BrickColor = BrickColor.new("Really black")
- o254.Position = Vector3.new(-19.7667465, 4.595994, -8.25)
- o254.Rotation = Vector3.new(0, 0, 60)
- o254.Shape = Enum.PartType.Ball
- o254.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o254.CFrame = CFrame.new(-19.7667465, 4.595994, -8.25, 0.5, -0.866025388, 0, 0.866025388, 0.5, 0, 0, 0, 1)
- o254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o254.Position = Vector3.new(-19.7667465, 4.595994, -8.25)
- o254.Orientation = Vector3.new(0, 0, 60)
- o254.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o255.Parent = o254
- o255.Scale = Vector3.new(5, 6, 2)
- o255.MeshType = Enum.MeshType.Brick
- o255.Scale = Vector3.new(5, 6, 2)
- o256.Name = "ConfusedFace"
- o256.Parent = mas
- o256.Material = Enum.Material.SmoothPlastic
- o256.BrickColor = BrickColor.new("Institutional white")
- o256.Position = Vector3.new(-53, 6.49999952, -8.32499981)
- o256.Rotation = Vector3.new(0, 90, 0)
- o256.Shape = Enum.PartType.Ball
- o256.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o256.CFrame = CFrame.new(-53, 6.49999952, -8.32499981, -4.37113883e-08, 0, 1, 0, 0.999999702, 0, -1, 0, -4.37113883e-08)
- o256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o256.Position = Vector3.new(-53, 6.49999952, -8.32499981)
- o256.Orientation = Vector3.new(0, 90, 0)
- o256.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o257.Parent = o256
- o257.Scale = Vector3.new(1, 12, 12)
- o257.MeshType = Enum.MeshType.Cylinder
- o257.Scale = Vector3.new(1, 12, 12)
- o258.Name = "ConfusedFace"
- o258.Parent = mas
- o258.Material = Enum.Material.SmoothPlastic
- o258.BrickColor = BrickColor.new("Really black")
- o258.Position = Vector3.new(-53.4914818, 7.9352951, -8.25)
- o258.Rotation = Vector3.new(0, 0, 15)
- o258.Shape = Enum.PartType.Ball
- o258.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o258.CFrame = CFrame.new(-53.4914818, 7.9352951, -8.25, 0.965925813, -0.258819044, 0, 0.258818984, 0.965925574, 0, 0, 0, 1)
- o258.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o258.Position = Vector3.new(-53.4914818, 7.9352951, -8.25)
- o258.Orientation = Vector3.new(0, 0, 15)
- o258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o259.Parent = o258
- o259.Scale = Vector3.new(10, 2, 2)
- o259.MeshType = Enum.MeshType.Brick
- o259.Scale = Vector3.new(10, 2, 2)
- o260.Name = "BlushFace"
- o260.Parent = mas
- o260.Material = Enum.Material.SmoothPlastic
- o260.BrickColor = BrickColor.new("Really black")
- o260.Position = Vector3.new(-32.9999962, 8, -8.25)
- o260.Rotation = Vector3.new(0, 0, 15)
- o260.Shape = Enum.PartType.Ball
- o260.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o260.CFrame = CFrame.new(-32.9999962, 8, -8.25, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
- o260.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o260.Position = Vector3.new(-32.9999962, 8, -8.25)
- o260.Orientation = Vector3.new(0, 0, 15)
- o260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o261.Parent = o260
- o261.Scale = Vector3.new(60, 2, 2)
- o261.MeshType = Enum.MeshType.Sphere
- o261.Scale = Vector3.new(60, 2, 2)
- o262.Name = "KawaiiFace"
- o262.Parent = mas
- o262.Material = Enum.Material.SmoothPlastic
- o262.BrickColor = BrickColor.new("Really black")
- o262.Position = Vector3.new(-20.0624981, 4.76674652, -8.25)
- o262.Rotation = Vector3.new(0, 0, -30)
- o262.Shape = Enum.PartType.Ball
- o262.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o262.CFrame = CFrame.new(-20.0624981, 4.76674652, -8.25, 0.866025329, 0.500000179, 0, -0.500000179, 0.866025329, 0, 0, 0, 1)
- o262.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o262.Position = Vector3.new(-20.0624981, 4.76674652, -8.25)
- o262.Orientation = Vector3.new(0, 0, -30)
- o262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o263.Parent = o262
- o263.Scale = Vector3.new(5, 6, 2)
- o263.MeshType = Enum.MeshType.Brick
- o263.Scale = Vector3.new(5, 6, 2)
- o264.Name = "DefaultFace"
- o264.Parent = mas
- o264.Material = Enum.Material.SmoothPlastic
- o264.BrickColor = BrickColor.new("Really black")
- o264.Position = Vector3.new(-9.12948608, 5.23325157, -8.25)
- o264.Rotation = Vector3.new(0, 0, -150)
- o264.Shape = Enum.PartType.Ball
- o264.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o264.CFrame = CFrame.new(-9.12948608, 5.23325157, -8.25, -0.866025388, 0.5, 0, -0.5, -0.866025388, 0, 0, 0, 1)
- o264.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o264.Position = Vector3.new(-9.12948608, 5.23325157, -8.25)
- o264.Orientation = Vector3.new(0, 0, -150)
- o264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o265.Parent = o264
- o265.Scale = Vector3.new(5, 6, 2)
- o265.MeshType = Enum.MeshType.Brick
- o265.Scale = Vector3.new(5, 6, 2)
- o266.Name = "SingingFace"
- o266.Parent = mas
- o266.Material = Enum.Material.SmoothPlastic
- o266.BrickColor = BrickColor.new("Really black")
- o266.Position = Vector3.new(-56.7500038, 6.49999857, -8.25)
- o266.Rotation = Vector3.new(0, 0, 30)
- o266.Shape = Enum.PartType.Ball
- o266.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o266.CFrame = CFrame.new(-56.7500038, 6.49999857, -8.25, 0.866025269, -0.49999994, 0, 0.499999642, 0.866024852, 0, 0, 0, 1)
- o266.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o266.Position = Vector3.new(-56.7500038, 6.49999857, -8.25)
- o266.Orientation = Vector3.new(0, 0, 30)
- o266.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o267.Parent = o266
- o267.Scale = Vector3.new(5, 20, 2)
- o267.MeshType = Enum.MeshType.Brick
- o267.Scale = Vector3.new(5, 20, 2)
- o268.Name = "KawaiiFace"
- o268.Parent = mas
- o268.Material = Enum.Material.SmoothPlastic
- o268.BrickColor = BrickColor.new("Really black")
- o268.Position = Vector3.new(-19.533493, 4.53349447, -8.25)
- o268.Rotation = Vector3.new(0, 0, 90)
- o268.Shape = Enum.PartType.Ball
- o268.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o268.CFrame = CFrame.new(-19.533493, 4.53349447, -8.25, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- o268.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o268.Position = Vector3.new(-19.533493, 4.53349447, -8.25)
- o268.Orientation = Vector3.new(0, 0, 90)
- o268.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o269.Parent = o268
- o269.Scale = Vector3.new(5, 6, 2)
- o269.MeshType = Enum.MeshType.Brick
- o269.Scale = Vector3.new(5, 6, 2)
- o270.Name = "BTWeld"
- o270.Parent = o268
- o270.C1 = CFrame.new(0.699760437, 0.404005051, 0, -0.5, 0.866025388, 0, -0.866025388, -0.5, 0, 0, 0, 1)
- o270.Part0 = o268
- o270.Part1 = o3
- o271.Name = "BTWeld"
- o271.Parent = o268
- o271.C1 = CFrame.new(0.466506958, -0.466506481, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- o271.Part0 = o268
- o271.Part1 = o9
- o272.Name = "BTWeld"
- o272.Parent = o268
- o272.C1 = CFrame.new(0.466506958, 0.466506004, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- o272.Part0 = o268
- o272.Part1 = o39
- o273.Name = "BTWeld"
- o273.Parent = o268
- o273.C1 = CFrame.new(-1.39952087, 0.466505051, 0, 1.16229057e-06, 1, 0, -1, 1.16229057e-06, 0, 0, 0, 1)
- o273.Part0 = o268
- o273.Part1 = o75
- o274.Name = "BTWeld"
- o274.Parent = o268
- o274.C1 = CFrame.new(0.0625, 0.233253479, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
- o274.Part0 = o268
- o274.Part1 = o120
- o275.Name = "BTWeld"
- o275.Parent = o268
- o275.C1 = CFrame.new(-1.0412674, 0.870512962, 0, -0.499999166, 0.866025925, 0, -0.866025925, -0.499999166, 0, 0, 0, 1)
- o275.Part0 = o268
- o275.Part1 = o128
- o276.Name = "BTWeld"
- o276.Parent = o268
- o276.C1 = CFrame.new(0.233253479, 0.404006004, 0, 0.5, 0.866025388, 0, -0.866025388, 0.5, 0, 0, 0, 1)
- o276.Part0 = o268
- o276.Part1 = o162
- o277.Name = "BTWeld"
- o277.Parent = o268
- o277.C1 = CFrame.new(0.404006958, 0.574760437, 0, -0.866025627, -0.499999702, 0, 0.499999702, -0.866025627, 0, 0, 0, 1)
- o277.Part0 = o268
- o277.Part1 = o166
- o278.Name = "BTWeld"
- o278.Parent = o268
- o278.C1 = CFrame.new(4.41835022, 0.28020668, 0, -0.499999613, -0.866025567, 0, 0.866025567, -0.499999613, 0, 0, 0, 1)
- o278.Part0 = o268
- o278.Part1 = o182
- o279.Name = "BTWeld"
- o279.Parent = o268
- o279.C1 = CFrame.new(-1.50777245, -0.0625033379, 0, 0.500001192, 0.866024733, 0, -0.866024733, 0.500001192, 0, 0, 0, 1)
- o279.Part0 = o268
- o279.Part1 = o188
- o280.Name = "BTWeld"
- o280.Parent = o268
- o280.C1 = CFrame.new(0.466506958, -0.466505527, -0.25, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- o280.Part0 = o268
- o280.Part1 = o194
- o281.Name = "BTWeld"
- o281.Parent = o268
- o281.C1 = CFrame.new(-1.43051147e-06, 0.933013916, 0, -1, 5.66244125e-07, 0, -5.66244125e-07, -1, 0, 0, 0, 1)
- o281.Part0 = o268
- o281.Part1 = o200
- o282.Name = "BTWeld"
- o282.Parent = o268
- o282.C1 = CFrame.new(-0.777805328, -2.71978951, 0, -0.499999613, -0.866025567, 0, 0.866025567, -0.499999613, 0, 0, 0, 1)
- o282.Part0 = o268
- o282.Part1 = o230
- o283.Name = "BTWeld"
- o283.Parent = o268
- o283.C1 = CFrame.new(-0.529008865, 1.04126549, 0, -0.866025031, 0.500000656, 0, -0.500000656, -0.866025031, 0, 0, 0, 1)
- o283.Part0 = o268
- o283.Part1 = o238
- o284.Name = "BTWeld"
- o284.Parent = o268
- o284.C1 = CFrame.new(0.233254433, -0.404006004, 0, 0.5, -0.866025388, 0, 0.866025388, 0.5, 0, 0, 0, 1)
- o284.Part0 = o268
- o284.Part1 = o240
- o285.Name = "BTWeld"
- o285.Parent = o268
- o285.C1 = CFrame.new(-3.61033344, -0.18629837, 0, 0.5, -0.866025388, 0, 0.866025388, 0.5, 0, 0, 0, 1)
- o285.Part0 = o268
- o285.Part1 = o244
- o286.Name = "BTWeld"
- o286.Parent = o268
- o286.C1 = CFrame.new(1.58581829, -3.18629837, 0, 0.5, -0.866025388, 0, 0.866025388, 0.5, 0, 0, 0, 1)
- o286.Part0 = o268
- o286.Part1 = o252
- o287.Name = "BTWeld"
- o287.Parent = o268
- o287.C1 = CFrame.new(0.0625009537, -0.233253479, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o287.Part0 = o268
- o287.Part1 = o254
- o288.Name = "BTWeld"
- o288.Parent = o268
- o288.C1 = CFrame.new(0.57475853, 0.0625009537, 0, -0.500000179, -0.866025329, 0, 0.866025329, -0.500000179, 0, 0, 0, 1)
- o288.Part0 = o268
- o288.Part1 = o262
- o289.Name = "HappyFace"
- o289.Parent = mas
- o289.Material = Enum.Material.SmoothPlastic
- o289.BrickColor = BrickColor.new("Carnation pink")
- o289.Position = Vector3.new(-43, 5.5, -8.25)
- o289.Shape = Enum.PartType.Ball
- o289.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o289.CFrame = CFrame.new(-43, 5.5, -8.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o289.Color = Color3.new(1, 0.596078, 0.862745)
- o289.Position = Vector3.new(-43, 5.5, -8.25)
- o289.Color = Color3.new(1, 0.596078, 0.862745)
- o290.Parent = o289
- o290.Scale = Vector3.new(20, 5, 2)
- o290.MeshType = Enum.MeshType.Sphere
- o290.Scale = Vector3.new(20, 5, 2)
- o291.Name = "HappyFace"
- o291.Parent = mas
- o291.Material = Enum.Material.SmoothPlastic
- o291.BrickColor = BrickColor.new("Pink")
- o291.Position = Vector3.new(-37, 5.5, -8.30000019)
- o291.Rotation = Vector3.new(0, 0, 30)
- o291.Shape = Enum.PartType.Ball
- o291.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o291.CFrame = CFrame.new(-37, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o291.Color = Color3.new(1, 0.4, 0.8)
- o291.Position = Vector3.new(-37, 5.5, -8.30000019)
- o291.Orientation = Vector3.new(0, 0, 30)
- o291.Color = Color3.new(1, 0.4, 0.8)
- o292.Parent = o291
- o292.Scale = Vector3.new(1, 10, 1)
- o292.MeshType = Enum.MeshType.Sphere
- o292.Scale = Vector3.new(1, 10, 1)
- o293.Name = "MouthFront"
- o293.Parent = mas
- o293.Material = Enum.Material.SmoothPlastic
- o293.BrickColor = BrickColor.new("Carnation pink")
- o293.Position = Vector3.new(-60, 4.75000095, -8.32499981)
- o293.Shape = Enum.PartType.Ball
- o293.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o293.CFrame = CFrame.new(-60, 4.75000095, -8.32499981, 0.999999881, 0, 0, 0, 0.999999404, 0, 0, 0, 1)
- o293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o293.Color = Color3.new(1, 0.596078, 0.862745)
- o293.Position = Vector3.new(-60, 4.75000095, -8.32499981)
- o293.Color = Color3.new(1, 0.596078, 0.862745)
- o294.Parent = o293
- o294.Scale = Vector3.new(18, 10, 1)
- o294.MeshType = Enum.MeshType.Brick
- o294.Scale = Vector3.new(18, 10, 1)
- o295.Name = "BlushFace"
- o295.Parent = mas
- o295.Material = Enum.Material.SmoothPlastic
- o295.BrickColor = BrickColor.new("Pink")
- o295.Position = Vector3.new(-32.5, 5.50000095, -8.30000019)
- o295.Rotation = Vector3.new(0, 0, 30)
- o295.Shape = Enum.PartType.Ball
- o295.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o295.CFrame = CFrame.new(-32.5, 5.50000095, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o295.Color = Color3.new(1, 0.4, 0.8)
- o295.Position = Vector3.new(-32.5, 5.50000095, -8.30000019)
- o295.Orientation = Vector3.new(0, 0, 30)
- o295.Color = Color3.new(1, 0.4, 0.8)
- o296.Parent = o295
- o296.Scale = Vector3.new(1, 20, 1)
- o296.MeshType = Enum.MeshType.Sphere
- o296.Scale = Vector3.new(1, 20, 1)
- o297.Name = "MouthCylBottomBack"
- o297.Parent = mas
- o297.Material = Enum.Material.SmoothPlastic
- o297.BrickColor = BrickColor.new("Really black")
- o297.Position = Vector3.new(-60, 4.50000143, -8.25)
- o297.Rotation = Vector3.new(-180, 89.9700012, -180)
- o297.Shape = Enum.PartType.Ball
- o297.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o297.CFrame = CFrame.new(-60, 4.50000143, -8.25, -4.37113812e-08, 0, 0.999999881, 1.77635684e-15, 0.999999285, 0, -1, 0, -4.37113883e-08)
- o297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o297.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o297.Position = Vector3.new(-60, 4.50000143, -8.25)
- o297.Orientation = Vector3.new(0, 90, 0)
- o297.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o298.Parent = o297
- o298.Scale = Vector3.new(2, 20, 20)
- o298.MeshType = Enum.MeshType.Cylinder
- o298.Scale = Vector3.new(2, 20, 20)
- o299.Name = "HappyFace"
- o299.Parent = mas
- o299.Material = Enum.Material.SmoothPlastic
- o299.BrickColor = BrickColor.new("Really black")
- o299.Position = Vector3.new(-36.9999962, 7.99999905, -8.25)
- o299.Rotation = Vector3.new(0, 0, -15)
- o299.Shape = Enum.PartType.Ball
- o299.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o299.CFrame = CFrame.new(-36.9999962, 7.99999905, -8.25, 0.965925813, 0.258818835, 0, -0.258818835, 0.965925813, 0, 0, 0, 1)
- o299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o299.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o299.Position = Vector3.new(-36.9999962, 7.99999905, -8.25)
- o299.Orientation = Vector3.new(0, 0, -15)
- o299.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o300.Parent = o299
- o300.Scale = Vector3.new(60, 2, 2)
- o300.MeshType = Enum.MeshType.Sphere
- o300.Scale = Vector3.new(60, 2, 2)
- o301.Name = "SingingFace"
- o301.Parent = mas
- o301.Material = Enum.Material.SmoothPlastic
- o301.BrickColor = BrickColor.new("Really black")
- o301.Position = Vector3.new(-63.25, 6.5, -8.25)
- o301.Rotation = Vector3.new(0, 0, -30)
- o301.Shape = Enum.PartType.Ball
- o301.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o301.CFrame = CFrame.new(-63.25, 6.5, -8.25, 0.866025567, 0.499999613, 0, -0.499999493, 0.866025329, 0, 0, 0, 1)
- o301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o301.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o301.Position = Vector3.new(-63.25, 6.5, -8.25)
- o301.Orientation = Vector3.new(0, 0, -30)
- o301.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o302.Parent = o301
- o302.Scale = Vector3.new(5, 20, 2)
- o302.MeshType = Enum.MeshType.Brick
- o302.Scale = Vector3.new(5, 20, 2)
- o303.Name = "BTWeld"
- o303.Parent = o301
- o303.C1 = CFrame.new(-6.25, 1, 0, 0.866025567, 0.499999613, 0, -0.499999613, 0.866025567, 0, 0, 0, 1)
- o303.Part0 = o301
- o303.Part1 = o1
- o304.Name = "BTWeld"
- o304.Parent = o301
- o304.C1 = CFrame.new(0.5, 0.866027832, 0.0500001907, 0.500000298, 0.86602515, 0, -0.86602515, 0.500000298, 0, 0, 0, 1)
- o304.Part0 = o301
- o304.Part1 = o5
- o305.Name = "BTWeld"
- o305.Parent = o301
- o305.C1 = CFrame.new(-4.91265869, 3.99102783, 0.0500001907, 0.500000298, 0.86602515, 0, -0.86602515, 0.500000298, 0, 0, 0, 1)
- o305.Part0 = o301
- o305.Part1 = o33
- o306.Name = "BTWeld"
- o306.Parent = o293
- o306.C1 = CFrame.new(0,-0.25,0) * CFrame.Angles(0,math.rad(90),0)
- o306.Part0 = o293
- o306.Part1 = o37
- o307.Name = "BTWeld"
- o307.Parent = o301
- o307.C1 = CFrame.new(-5.12916183, 4.11602783, 0.0500001907, 0.500000358, 0.86602509, 0, -0.86602509, 0.500000179, 0, 0, 0, 1)
- o307.Part0 = o301
- o307.Part1 = o89
- o308.Name = "BTWeld"
- o308.Parent = o301
- o308.C1 = CFrame.new(0,-0.25,0) * CFrame.Angles(0,math.rad(90),0)
- o308.Part0 = o224
- o308.Part1 = o116
- o309.Name = "BTWeld"
- o309.Parent = o301
- o309.C1 = CFrame.new(-5.19615173, -2.99999809, 0, 0.999999881, 1.1920929e-07, 0, 1.1920929e-07, 0.999999642, 0, 0, 0, 1)
- o309.Part0 = o301
- o309.Part1 = o136
- o310.Name = "BTWeld"
- o310.Parent = o301
- o310.C1 = CFrame.new(-3.25, 1.5, -0.25, 0.866025567, 0.499999613, 0, -0.499999493, 0.866025329, 0, 0, 0, 1)
- o310.Part0 = o301
- o310.Part1 = o168
- o311.Name = "BTWeld"
- o311.Parent = o301
- o311.C1 = CFrame.new(0,0.25,0) * CFrame.Angles(0,math.rad(90),0)
- o311.Part0 = o293
- o311.Part1 = o186
- o312.Name = "BTWeld"
- o312.Parent = o301
- o312.C1 = CFrame.new(-0.25, 1, 0, 0.866025567, 0.499999613, 0, -0.499999493, 0.866025329, 0, 0, 0, 1)
- o312.Part0 = o301
- o312.Part1 = o192
- o313.Name = "BTWeld"
- o313.Parent = o301
- o313.C1 = CFrame.new(-3.25, 1.75, 0, 0.866025567, 0.499999613, 0, -0.499999493, 0.866025329, 0, 0, 0, 1)
- o313.Part0 = o301
- o313.Part1 = o224
- o314.Name = "BTWeld"
- o314.Parent = o301
- o314.C1 = CFrame.new(-4.69615173, 3.86602783, 0.0500001907, 0.500000358, 0.866025031, 0, -0.866025031, 0.500000119, 0, 0, 0, 1)
- o314.Part0 = o301
- o314.Part1 = o236
- o315.Name = "BTWeld"
- o315.Parent = o301
- o315.C1 = CFrame.new(-0.433010101, 0.25, 0, 0.500000358, 0.866025031, 0, -0.866025031, 0.500000119, 0, 0, 0, 1)
- o315.Part0 = o301
- o315.Part1 = o242
- o316.Name = "BTWeld"
- o316.Parent = o301
- o316.C1 = CFrame.new(0.283496857, 0.991027832, 0.0500001907, 0.500000358, 0.866025031, 0, -0.866025031, 0.500000119, 0, 0, 0, 1)
- o316.Part0 = o301
- o316.Part1 = o158
- o317.Name = "BTWeld"
- o317.Parent = o301
- o317.C1 = CFrame.new(0.0669898987, 1.11602783, 0.0500001907, 0.500000358, 0.866025031, 0, -0.866025031, 0.500000119, 0, 0, 0, 1)
- o317.Part0 = o301
- o317.Part1 = o160
- o318.Name = "BTWeld"
- o318.Parent = o301
- o318.C1 = CFrame.new(-5.62916183, 3.25, 0, 0.500000358, 0.866025031, 0, -0.866025031, 0.500000119, 0, 0, 0, 1)
- o318.Part0 = o301
- o318.Part1 = o266
- o319.Name = "BTWeld"
- o319.Parent = o301
- o319.C1 = CFrame.new(-3.25, 1.75, 0.0749998093, 0.866025567, 0.499999613, 0, -0.499999493, 0.866025329, 0, 0, 0, 1)
- o319.Part0 = o301
- o319.Part1 = o293
- o320.Name = "BTWeld"
- o320.Parent = o301
- o320.C1 = CFrame.new(0,0.25,0) * CFrame.Angles(0,math.rad(90),0)
- o320.Part0 = o224
- o320.Part1 = o297
- o321.Name = "BlushFace"
- o321.Parent = mas
- o321.Material = Enum.Material.SmoothPlastic
- o321.BrickColor = BrickColor.new("Pink")
- o321.Position = Vector3.new(-33.5, 5.5, -8.30000019)
- o321.Rotation = Vector3.new(0, 0, 30)
- o321.Shape = Enum.PartType.Ball
- o321.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o321.CFrame = CFrame.new(-33.5, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o321.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.Color = Color3.new(1, 0.4, 0.8)
- o321.Position = Vector3.new(-33.5, 5.5, -8.30000019)
- o321.Orientation = Vector3.new(0, 0, 30)
- o321.Color = Color3.new(1, 0.4, 0.8)
- o322.Parent = o321
- o322.Scale = Vector3.new(1, 20, 1)
- o322.MeshType = Enum.MeshType.Sphere
- o322.Scale = Vector3.new(1, 20, 1)
- o323.Name = "ConfusedFace"
- o323.Parent = mas
- o323.Material = Enum.Material.SmoothPlastic
- o323.BrickColor = BrickColor.new("Really black")
- o323.Position = Vector3.new(-53, 6.49999952, -8.25)
- o323.Rotation = Vector3.new(0, 90, 0)
- o323.Shape = Enum.PartType.Ball
- o323.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o323.CFrame = CFrame.new(-53, 6.49999952, -8.25, -4.37113883e-08, 0, 1, 0, 0.999999702, 0, -1, 0, -4.37113883e-08)
- o323.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o323.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o323.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o323.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o323.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o323.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o323.Position = Vector3.new(-53, 6.49999952, -8.25)
- o323.Orientation = Vector3.new(0, 90, 0)
- o323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o324.Parent = o323
- o324.Scale = Vector3.new(2, 15, 15)
- o324.MeshType = Enum.MeshType.Cylinder
- o324.Scale = Vector3.new(2, 15, 15)
- o325.Name = "HappyFaceWeld"
- o325.Parent = mas
- o325.Material = Enum.Material.SmoothPlastic
- o325.BrickColor = BrickColor.new("Really red")
- o325.Transparency = 1
- o325.Position = Vector3.new(-40, 5, -8)
- o325.Shape = Enum.PartType.Ball
- o325.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o325.CFrame = CFrame.new(-40, 5, -8, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o325.Color = Color3.new(1, 0, 0)
- o325.Position = Vector3.new(-40, 5, -8)
- o325.Color = Color3.new(1, 0, 0)
- o326.Parent = o325
- o326.Scale = Vector3.new(2, 2, 2)
- o326.MeshType = Enum.MeshType.Brick
- o326.Scale = Vector3.new(2, 2, 2)
- o327.Name = "BlushFace"
- o327.Parent = mas
- o327.Material = Enum.Material.SmoothPlastic
- o327.BrickColor = BrickColor.new("Pink")
- o327.Position = Vector3.new(-26.75, 5.5, -8.30000019)
- o327.Rotation = Vector3.new(0, 0, 30)
- o327.Shape = Enum.PartType.Ball
- o327.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o327.CFrame = CFrame.new(-26.75, 5.5, -8.30000019, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o327.Color = Color3.new(1, 0.4, 0.8)
- o327.Position = Vector3.new(-26.75, 5.5, -8.30000019)
- o327.Orientation = Vector3.new(0, 0, 30)
- o327.Color = Color3.new(1, 0.4, 0.8)
- o328.Parent = o327
- o328.Scale = Vector3.new(1, 20, 1)
- o328.MeshType = Enum.MeshType.Sphere
- o328.Scale = Vector3.new(1, 20, 1)
- o329.Name = "BTWeld"
- o329.Parent = o327
- o329.C1 = CFrame.new(3.25558853, 1.35647774, -0.0500001907, 0.70710659, -0.707106888, 0, 0.707106888, 0.70710659, 0, 0, 0, 1)
- o329.Part0 = o327
- o329.Part1 = o11
- o330.Name = "BTWeld"
- o330.Parent = o327
- o330.C1 = CFrame.new(0.649518967, -0.375, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o330.Part0 = o327
- o330.Part1 = o35
- o331.Name = "BTWeld"
- o331.Parent = o327
- o331.C1 = CFrame.new(3.03931808, 2.18521786, -0.0500001907, 0.5, -0.866025329, 0, 0.866025329, 0.5, 0, 0, 0, 1)
- o331.Part0 = o327
- o331.Part1 = o150
- o332.Name = "BTWeld"
- o332.Parent = o327
- o332.C1 = CFrame.new(5.62916374, -3.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o332.Part0 = o327
- o332.Part1 = o71
- o333.Name = "BTWeld"
- o333.Parent = o327
- o333.C1 = CFrame.new(5.19615173, -3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o333.Part0 = o327
- o333.Part1 = o138
- o334.Name = "BTWeld"
- o334.Parent = o327
- o334.C1 = CFrame.new(3.02292442, -0.325845718, -0.0500001907, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
- o334.Part0 = o327
- o334.Part1 = o152
- o335.Name = "BTWeld"
- o335.Parent = o327
- o335.C1 = CFrame.new(6.25, 0, -0.0500001907, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o335.Part0 = o327
- o335.Part1 = o164
- o336.Name = "BTWeld"
- o336.Parent = o327
- o336.C1 = CFrame.new(0.25, -1, -0.0500001907, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o336.Part0 = o327
- o336.Part1 = o170
- o337.Name = "BTWeld"
- o337.Parent = o327
- o337.C1 = CFrame.new(0.433012009, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o337.Part0 = o327
- o337.Part1 = o178
- o338.Name = "BTWeld"
- o338.Parent = o327
- o338.C1 = CFrame.new(5.41265869, -3.125, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o338.Part0 = o327
- o338.Part1 = o184
- o339.Name = "BTWeld"
- o339.Parent = o327
- o339.C1 = CFrame.new(0.888528824, -2.35010958, -0.0500001907, 0.707106888, -0.70710659, 0, 0.70710659, 0.707106888, 0, 0, 0, 1)
- o339.Part0 = o327
- o339.Part1 = o204
- o340.Name = "BTWeld"
- o340.Parent = o327
- o340.C1 = CFrame.new(0.25, 0, -0.0500001907, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o340.Part0 = o327
- o340.Part1 = o210
- o341.Name = "BTWeld"
- o341.Parent = o327
- o341.C1 = CFrame.new(2.58984756, -1.0647831, -0.0500001907, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o341.Part0 = o327
- o341.Part1 = o212
- o342.Name = "BTWeld"
- o342.Parent = o327
- o342.C1 = CFrame.new(6.25, -1, -0.0500001907, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o342.Part0 = o327
- o342.Part1 = o216
- o343.Name = "BTWeld"
- o343.Parent = o327
- o343.C1 = CFrame.new(0.216505051, -0.125, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o343.Part0 = o327
- o343.Part1 = o148
- o344.Name = "BTWeld"
- o344.Parent = o327
- o344.C1 = CFrame.new(3.25, 0.5, -0.0500001907, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o344.Part0 = o327
- o344.Part1 = o154
- o345.Name = "BTWeld"
- o345.Parent = o327
- o345.C1 = CFrame.new(5.38998604, -4.03243256, -0.0500001907, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
- o345.Part0 = o327
- o345.Part1 = o260
- o346.Name = "BTWeld"
- o346.Parent = o327
- o346.C1 = CFrame.new(-0.216506958, 0.125, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o346.Part0 = o327
- o346.Part1 = o146
- o347.Name = "BTWeld"
- o347.Parent = o327
- o347.C1 = CFrame.new(3.25, 0.5, -0.300000191, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o347.Part0 = o327
- o347.Part1 = o156
- o348.Name = "BTWeld"
- o348.Parent = o327
- o348.C1 = CFrame.new(4.97964478, -2.875, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o348.Part0 = o327
- o348.Part1 = o295
- o349.Name = "BTWeld"
- o349.Parent = o327
- o349.C1 = CFrame.new(5.8456707, -3.375, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o349.Part0 = o327
- o349.Part1 = o321
- o350.Name = "ConfusedFace"
- o350.Parent = mas
- o350.Material = Enum.Material.SmoothPlastic
- o350.BrickColor = BrickColor.new("Really black")
- o350.Position = Vector3.new(-50, 4.75, -8.25)
- o350.Shape = Enum.PartType.Ball
- o350.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o350.CFrame = CFrame.new(-50, 4.75, -8.25, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o350.Position = Vector3.new(-50, 4.75, -8.25)
- o350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o351.Parent = o350
- o351.Scale = Vector3.new(2, 2, 2)
- o351.MeshType = Enum.MeshType.Brick
- o351.Scale = Vector3.new(2, 2, 2)
- o352.Name = "BTWeld"
- o352.Parent = o350
- o352.C1 = CFrame.new(-0.0749998093, -1.75, -3, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o352.Part0 = o350
- o352.Part1 = o23
- o353.Name = "BTWeld"
- o353.Parent = o350
- o353.C1 = CFrame.new(-3, -3.25, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o353.Part0 = o350
- o353.Part1 = o27
- o354.Name = "BTWeld"
- o354.Parent = o350
- o354.C1 = CFrame.new(-0.0982971191, -0.0129404068, 0, 0.965925872, -0.258818805, 0, 0.258818835, 0.965925753, 0, 0, 0, 1)
- o354.Part0 = o350
- o354.Part1 = o29
- o355.Name = "BTWeld"
- o355.Parent = o350
- o355.C1 = CFrame.new(1.92254639, -4.56899261, 0, 0.866025388, 0.49999994, 0, -0.5, 0.866025269, 0, 0, 0, 1)
- o355.Part0 = o350
- o355.Part1 = o81
- o356.Name = "BTWeld"
- o356.Parent = o350
- o356.C1 = CFrame.new(0.239894867, -0.0508823395, 0, 0.866025388, 0.49999994, 0, -0.5, 0.866025269, 0, 0, 0, 1)
- o356.Part0 = o350
- o356.Part1 = o118
- o357.Name = "BTWeld"
- o357.Parent = o350
- o357.C1 = CFrame.new(-2.54809952, -3.98042059, 0, 0.965925872, -0.258818805, 0, 0.258818835, 0.965925753, 0, 0, 0, 1)
- o357.Part0 = o350
- o357.Part1 = o124
- o358.Name = "BTWeld"
- o358.Parent = o350
- o358.C1 = CFrame.new(0.0982971191, -0.0129413605, 0, 0.965925813, 0.258819014, 0, -0.258819044, 0.965925694, 0, 0, 0, 1)
- o358.Part0 = o350
- o358.Part1 = o174
- o359.Name = "BTWeld"
- o359.Parent = o350
- o359.C1 = CFrame.new(0, -1.75, -3, -4.37113883e-08, 0, -1, 0, 0.999999821, 0, 1, 0, -4.37113883e-08)
- o359.Part0 = o350
- o359.Part1 = o176
- o360.Name = "BTWeld"
- o360.Parent = o350
- o360.C1 = CFrame.new(3, -3.25, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o360.Part0 = o350
- o360.Part1 = o206
- o361.Name = "BTWeld"
- o361.Parent = o350
- o361.C1 = CFrame.new(-1.9225502, -4.56899261, 0, 0.866025567, -0.499999553, 0, 0.499999613, 0.866025448, 0, 0, 0, 1)
- o361.Part0 = o350
- o361.Part1 = o220
- o362.Name = "BTWeld"
- o362.Parent = o350
- o362.C1 = CFrame.new(0, -0.25, -0.25, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o362.Part0 = o350
- o362.Part1 = o248
- o363.Name = "BTWeld"
- o363.Parent = o350
- o363.C1 = CFrame.new(-0.0749998093, -1.75, 3, -4.37113883e-08, 0, -1, 0, 0.999999821, 0, 1, 0, -4.37113883e-08)
- o363.Part0 = o350
- o363.Part1 = o256
- o364.Name = "BTWeld"
- o364.Parent = o350
- o364.C1 = CFrame.new(2.5480957, -3.98042107, 0, 0.965925813, 0.258819014, 0, -0.258819044, 0.965925694, 0, 0, 0, 1)
- o364.Part0 = o350
- o364.Part1 = o258
- o365.Name = "BTWeld"
- o365.Parent = o350
- o365.C1 = CFrame.new(0, -1.75, 3, -4.37113883e-08, 0, -1, 0, 0.999999821, 0, 1, 0, -4.37113883e-08)
- o365.Part0 = o350
- o365.Part1 = o323
- o366.Name = "Body"
- o366.Parent = mas
- o366.Material = Enum.Material.Neon
- o366.BrickColor = BrickColor.new("Pastel light blue")
- o366.Transparency = 0.69999998807907
- o366.Position = rootpart.Position + Vector3.new(0,9.5,0)
- o366.Shape = Enum.PartType.Ball
- o366.Size = Vector3.new(12, 12, 12)
- o366.CFrame = rootpart.CFrame * CFrame.new(0,9.5,0)
- o366.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o366.Color = Color3.new(0.686275, 0.866667, 1)
- o366.Position = rootpart.Position + Vector3.new(0,9.5,0)
- o366.Color = Color3.new(0.686275, 0.866667, 1)
- o367.Name = "BTWeld"
- o367.Parent = o366
- o367.Part0 = o366
- o367.Part1 = o126
- o368.Name = "HappyFace"
- o368.Parent = mas
- o368.Material = Enum.Material.SmoothPlastic
- o368.BrickColor = BrickColor.new("Really black")
- o368.Position = Vector3.new(-36.75, 6.5, -8.25)
- o368.Rotation = Vector3.new(0, 0, 30)
- o368.Shape = Enum.PartType.Ball
- o368.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- o368.CFrame = CFrame.new(-36.75, 6.5, -8.25, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o368.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o368.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o368.Position = Vector3.new(-36.75, 6.5, -8.25)
- o368.Orientation = Vector3.new(0, 0, 30)
- o368.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o369.Parent = o368
- o369.Scale = Vector3.new(5, 20, 2)
- o369.MeshType = Enum.MeshType.Brick
- o369.Scale = Vector3.new(5, 20, 2)
- o370.Name = "BTWeld"
- o370.Parent = o368
- o370.C1 = CFrame.new(0.933012009, 0.616025925, 0.0500001907, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o370.Part0 = o368
- o370.Part1 = o7
- o371.Name = "BTWeld"
- o371.Parent = o368
- o371.C1 = CFrame.new(6.12916374, -2.38397408, 0.0500001907, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o371.Part0 = o368
- o371.Part1 = o65
- o372.Name = "BTWeld"
- o372.Parent = o368
- o372.C1 = CFrame.new(5.19615364, -3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o372.Part0 = o368
- o372.Part1 = o85
- o373.Name = "BTWeld"
- o373.Parent = o368
- o373.C1 = CFrame.new(0.25, 1, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o373.Part0 = o368
- o373.Part1 = o95
- o374.Name = "BTWeld"
- o374.Parent = o368
- o374.C1 = CFrame.new(0.5, 0.866025925, 0.0500001907, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o374.Part0 = o368
- o374.Part1 = o142
- o375.Name = "BTWeld"
- o375.Parent = o368
- o375.C1 = CFrame.new(3.25, 1.75, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o375.Part0 = o368
- o375.Part1 = o134
- o376.Name = "BTWeld"
- o376.Parent = o368
- o376.C1 = CFrame.new(0.433013916, 0.249998093, 0, 0.500000298, -0.86602515, 0, 0.86602515, 0.500000298, 0, 0, 0, 1)
- o376.Part0 = o368
- o376.Part1 = o208
- o377.Name = "BTWeld"
- o377.Parent = o368
- o377.C1 = CFrame.new(-0.0750007629, 2, 3.25, -3.78551732e-08, 2.18556941e-08, -1, 0.49999997, 0.866025329, 0, 0.866025388, -0.5, -4.37113883e-08)
- o377.Part0 = o368
- o377.Part1 = o222
- o378.Name = "BTWeld"
- o378.Parent = o368
- o378.C1 = CFrame.new(5.64880753, -3.06650734, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
- o378.Part0 = o368
- o378.Part1 = o140
- o379.Name = "BTWeld"
- o379.Parent = o368
- o379.C1 = CFrame.new(3.25, 1.7750001, 0.0749998093, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o379.Part0 = o368
- o379.Part1 = o246
- o380.Name = "BTWeld"
- o380.Parent = o368
- o380.C1 = CFrame.new(5.69615364, -2.13397408, 0.0500001907, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o380.Part0 = o368
- o380.Part1 = o250
- o381.Name = "BTWeld"
- o381.Parent = o368
- o381.C1 = CFrame.new(5.62916565, 3.24999619, 0, 0.500000298, -0.86602515, 0, 0.86602515, 0.500000298, 0, 0, 0, 1)
- o381.Part0 = o368
- o381.Part1 = o130
- o382.Name = "BTWeld"
- o382.Parent = o368
- o382.C1 = CFrame.new(0, 2, 3.25, -3.78551732e-08, 2.18556941e-08, -1, 0.49999997, 0.866025329, 0, 0.866025388, -0.5, -4.37113883e-08)
- o382.Part0 = o368
- o382.Part1 = o132
- o383.Name = "BTWeld"
- o383.Parent = o368
- o383.C1 = CFrame.new(5.91265678, -2.25897408, 0.0500001907, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o383.Part0 = o368
- o383.Part1 = o144
- o384.Name = "BTWeld"
- o384.Parent = o368
- o384.C1 = CFrame.new(6.25, 1, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o384.Part0 = o368
- o384.Part1 = o289
- o385.Name = "BTWeld"
- o385.Parent = o368
- o385.C1 = CFrame.new(0.716505051, 0.741025925, 0.0500001907, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o385.Part0 = o368
- o385.Part1 = o291
- o386.Name = "BTWeld"
- o386.Parent = o368
- o386.C1 = CFrame.new(0.629707336, -1.38418388, 0, 0.707106888, -0.70710659, 0, 0.70710659, 0.707106888, 0, 0, 0, 1)
- o386.Part0 = o368
- o386.Part1 = o299
- o387.Name = "BTWeld"
- o387.Parent = o368
- o387.C1 = CFrame.new(3.25, 1.5, -0.25, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
- o387.Part0 = o368
- o387.Part1 = o325
- mas.Parent = parent
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = parent
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- --[[ // Face Parts
- // Default
- o19
- o63
- o67
- o69
- o73
- o77 -- Weld
- o79
- o83
- o87
- o91
- o93
- o97
- o122
- o180
- o198
- o226
- o232
- o264
- // Kawaii
- o3.Name = "KawaiiFace"
- o9.Name = "KawaiiFace"
- o39.Name = "KawaiiFace"
- o75.Name = "KawaiiFace"
- o120.Name = "KawaiiFace"
- o128.Name = "KawaiiFace"
- o162.Name = "KawaiiFace"
- o166.Name = "KawaiiFace"
- o182.Name = "KawaiiFace"
- o188.Name = "KawaiiFace"
- o194.Name = "KawaiiFaceWeld"
- o200.Name = "KawaiiFace"
- o230.Name = "KawaiiFace"
- o238.Name = "KawaiiFace"
- o240.Name = "KawaiiFace"
- o244.Name = "KawaiiFace"
- o252.Name = "KawaiiFace"
- o254.Name = "KawaiiFace"
- o262.Name = "KawaiiFace"
- o268.Name = "KawaiiFace"
- // Blush
- o11.Name = "BlushFace"
- o35.Name = "BlushFace"
- o71.Name = "BlushFace"
- o138.Name = "BlushFace"
- o146.Name = "BlushFace"
- o148.Name = "BlushFace"
- o150.Name = "BlushFace"
- o152.Name = "BlushFace"
- o154.Name = "BlushFace"
- o156.Name = "BlushFaceWeld"
- o164.Name = "BlushFace"
- o170.Name = "BlushFace"
- o178.Name = "BlushFace"
- o184.Name = "BlushFace"
- o204.Name = "BlushFace"
- o210.Name = "BlushFace"
- o212.Name = "BlushFace"
- o216.Name = "BlushFace"
- o260.Name = "BlushFace"
- o295.Name = "BlushFace"
- o321.Name = "BlushFace"
- o327.Name = "BlushFace"
- // Happy
- o7.Name = "HappyFace"
- o65.Name = "HappyFace"
- o85.Name = "HappyFace"
- o95.Name = "HappyFace"
- o130.Name = "HappyFace"
- o132.Name = "HappyFace"
- o134.Name = "HappyFace"
- o140.Name = "HappyFace"
- o142.Name = "HappyFace"
- o144.Name = "HappyFace"
- o208.Name = "HappyFace"
- o222.Name = "HappyFace"
- o246.Name = "HappyFace"
- o250.Name = "HappyFace"
- o289.Name = "HappyFace"
- o291.Name = "HappyFace"
- o299.Name = "HappyFace"
- o325.Name = "HappyFaceWeld"
- o368.Name = "HappyFace"
- // Confused
- o23.Name = "ConfusedFace"
- o27.Name = "ConfusedFace"
- o29.Name = "ConfusedFace"
- o81.Name = "ConfusedFace"
- o118.Name = "ConfusedFace"
- o124.Name = "ConfusedFace"
- o174.Name = "ConfusedFace"
- o176.Name = "ConfusedFace"
- o206.Name = "ConfusedFace"
- o220.Name = "ConfusedFace"
- o248.Name = "ConfusedFaceWeld"
- o256.Name = "ConfusedFace"
- o258.Name = "ConfusedFace"
- o323.Name = "ConfusedFace"
- o350.Name = "ConfusedFace"
- // Singing
- o1.Name = "SingingFace"
- o5.Name = "SingingFace"
- o33.Name = "SingingFace"
- o89.Name = "SingingFace"
- o136.Name = "SingingFace"
- o158.Name = "SingingFace"
- o160.Name = "SingingFace"
- o168.Name = "SingingFaceWeld"
- o192.Name = "SingingFace"
- o236.Name = "SingingFace"
- o242.Name = "SingingFace"
- o266.Name = "SingingFace"
- o301.Name = "SingingFace"
- o37.Name = "MouthCylTopFront"
- o186.Name = "MouthCylBottomFront"
- o116.Name = "MouthCylTopBack"
- o297.Name = "MouthCylBottomBack"
- o224.Name = "MouthBack"
- o293.Name = "MouthFront"
- // Laser
- o13.Name = "LaserEyeRight"
- o15.Name = "LaserFace"
- o17.Name = "LaserFace"
- o21.Name = "LaserFace"
- o25.Name = "LaserFace"
- o31.Name = "LaserFace"
- o41.Name = "LaserFace"
- o43.Name = "LaserFace"
- o45.Name = "LaserFace"
- o172.Name = "LaserFace"
- o190.Name = "LaserEyeLeft"
- o196.Name = "LaserFace"
- o202.Name = "LaserFace"
- o214.Name = "LaserFace"
- o218.Name = "LaserFaceWeld"
- o228.Name = "LaserFace"
- o234.Name = "LaserFace"
- ]]
- function default()
- --// Default
- o19.Transparency = 0
- o63.Transparency = 0
- o67.Transparency = 0
- o69.Transparency = 0
- o73.Transparency = 0
- o77.Transparency = val -- Weld
- o79.Transparency = 0
- o83.Transparency = 0
- o87.Transparency = 0
- o91.Transparency = 0
- o93.Transparency = 0
- o97.Transparency = 0
- o122.Transparency = 0
- o180.Transparency = 0
- o198.Transparency = 0
- o226.Transparency = 0
- o232.Transparency = 0
- o264.Transparency = 0
- --// Kawaii
- o3.Transparency = val
- o9.Transparency = val
- o39.Transparency = val
- o75.Transparency = val
- o120.Transparency = val
- o128.Transparency = val
- o162.Transparency = val
- o166.Transparency = val
- o182.Transparency = val
- o188.Transparency = val
- o194.Transparency = val -- Weld
- o200.Transparency = val
- o230.Transparency = val
- o238.Transparency = val
- o240.Transparency = val
- o244.Transparency = val
- o252.Transparency = val
- o254.Transparency = val
- o262.Transparency = val
- o268.Transparency = val
- --// Blush
- o11.Transparency = val
- o35.Transparency = val
- o71.Transparency = val
- o138.Transparency = val
- o146.Transparency = val
- o148.Transparency = val
- o150.Transparency = val
- o152.Transparency = val
- o154.Transparency = val
- o156.Transparency = val -- Weld
- o164.Transparency = val
- o170.Transparency = val
- o178.Transparency = val
- o184.Transparency = val
- o204.Transparency = val
- o210.Transparency = val
- o212.Transparency = val
- o216.Transparency = val
- o260.Transparency = val
- o295.Transparency = val
- o321.Transparency = val
- o327.Transparency = val
- --// Happy
- o7.Transparency = val
- o65.Transparency = val
- o85.Transparency = val
- o95.Transparency = val
- o130.Transparency = val
- o132.Transparency = val
- o134.Transparency = val
- o140.Transparency = val
- o142.Transparency = val
- o144.Transparency = val
- o208.Transparency = val
- o222.Transparency = val
- o246.Transparency = val
- o250.Transparency = val
- o289.Transparency = val
- o291.Transparency = val
- o299.Transparency = val
- o325.Transparency = val -- Weld
- o368.Transparency = val
- --// Confused
- o23.Transparency = val
- o27.Transparency = val
- o29.Transparency = val
- o81.Transparency = val
- o118.Transparency = val
- o124.Transparency = val
- o174.Transparency = val
- o176.Transparency = val
- o206.Transparency = val
- o220.Transparency = val
- o248.Transparency = val -- Weld
- o256.Transparency = val
- o258.Transparency = val
- o323.Transparency = val
- o350.Transparency = val
- --// Singing
- o1.Transparency = val
- o5.Transparency = val
- o33.Transparency = val
- o89.Transparency = val
- o136.Transparency = val
- o158.Transparency = val
- o160.Transparency = val
- o168.Transparency = val -- Weld
- o192.Transparency = val
- o236.Transparency = val
- o242.Transparency = val
- o266.Transparency = val
- o301.Transparency = val
- o37.Transparency = val
- o186.Transparency = val
- o116.Transparency = val
- o297.Transparency = val
- o224.Transparency = val
- o293.Transparency = val
- --// Laser
- o13.Transparency = val
- o15.Transparency = val
- o17.Transparency = val
- o21.Transparency = val
- o25.Transparency = val
- o31.Transparency = val
- o41.Transparency = val
- o43.Transparency = val
- o45.Transparency = val
- o172.Transparency = val
- o190.Transparency = val
- o196.Transparency = val
- o202.Transparency = val
- o214.Transparency = val
- o218.Transparency = val -- Weld
- o228.Transparency = val
- o234.Transparency = val
- end
- function kawaii()
- --// Default
- o19.Transparency = val
- o63.Transparency = val
- o67.Transparency = val
- o69.Transparency = val
- o73.Transparency = val
- o77.Transparency = val -- Weld
- o79.Transparency = val
- o83.Transparency = val
- o87.Transparency = val
- o91.Transparency = val
- o93.Transparency = val
- o97.Transparency = val
- o122.Transparency = val
- o180.Transparency = val
- o198.Transparency = val
- o226.Transparency = val
- o232.Transparency = val
- o264.Transparency = val
- --// Kawaii
- o3.Transparency = 0
- o9.Transparency = 0
- o39.Transparency = 0
- o75.Transparency = 0
- o120.Transparency = 0
- o128.Transparency = 0
- o162.Transparency = 0
- o166.Transparency = 0
- o182.Transparency = 0
- o188.Transparency = 0
- o194.Transparency = val -- Weld
- o200.Transparency = 0
- o230.Transparency = 0
- o238.Transparency = 0
- o240.Transparency = 0
- o244.Transparency = 0
- o252.Transparency = 0
- o254.Transparency = 0
- o262.Transparency = 0
- o268.Transparency = 0
- --// Blush
- o11.Transparency = val
- o35.Transparency = val
- o71.Transparency = val
- o138.Transparency = val
- o146.Transparency = val
- o148.Transparency = val
- o150.Transparency = val
- o152.Transparency = val
- o154.Transparency = val
- o156.Transparency = val -- Weld
- o164.Transparency = val
- o170.Transparency = val
- o178.Transparency = val
- o184.Transparency = val
- o204.Transparency = val
- o210.Transparency = val
- o212.Transparency = val
- o216.Transparency = val
- o260.Transparency = val
- o295.Transparency = val
- o321.Transparency = val
- o327.Transparency = val
- --// Happy
- o7.Transparency = val
- o65.Transparency = val
- o85.Transparency = val
- o95.Transparency = val
- o130.Transparency = val
- o132.Transparency = val
- o134.Transparency = val
- o140.Transparency = val
- o142.Transparency = val
- o144.Transparency = val
- o208.Transparency = val
- o222.Transparency = val
- o246.Transparency = val
- o250.Transparency = val
- o289.Transparency = val
- o291.Transparency = val
- o299.Transparency = val
- o325.Transparency = val -- Weld
- o368.Transparency = val
- --// Confused
- o23.Transparency = val
- o27.Transparency = val
- o29.Transparency = val
- o81.Transparency = val
- o118.Transparency = val
- o124.Transparency = val
- o174.Transparency = val
- o176.Transparency = val
- o206.Transparency = val
- o220.Transparency = val
- o248.Transparency = val -- Weld
- o256.Transparency = val
- o258.Transparency = val
- o323.Transparency = val
- o350.Transparency = val
- --// Singing
- o1.Transparency = val
- o5.Transparency = val
- o33.Transparency = val
- o89.Transparency = val
- o136.Transparency = val
- o158.Transparency = val
- o160.Transparency = val
- o168.Transparency = val -- Weld
- o192.Transparency = val
- o236.Transparency = val
- o242.Transparency = val
- o266.Transparency = val
- o301.Transparency = val
- o37.Transparency = val
- o186.Transparency = val
- o116.Transparency = val
- o297.Transparency = val
- o224.Transparency = val
- o293.Transparency = val
- --// Laser
- o13.Transparency = val
- o15.Transparency = val
- o17.Transparency = val
- o21.Transparency = val
- o25.Transparency = val
- o31.Transparency = val
- o41.Transparency = val
- o43.Transparency = val
- o45.Transparency = val
- o172.Transparency = val
- o190.Transparency = val
- o196.Transparency = val
- o202.Transparency = val
- o214.Transparency = val
- o218.Transparency = val -- Weld
- o228.Transparency = val
- o234.Transparency = val
- end
- function blush()
- --// Default
- o19.Transparency = val
- o63.Transparency = val
- o67.Transparency = val
- o69.Transparency = val
- o73.Transparency = val
- o77.Transparency = val -- Weld
- o79.Transparency = val
- o83.Transparency = val
- o87.Transparency = val
- o91.Transparency = val
- o93.Transparency = val
- o97.Transparency = val
- o122.Transparency = val
- o180.Transparency = val
- o198.Transparency = val
- o226.Transparency = val
- o232.Transparency = val
- o264.Transparency = val
- --// Kawaii
- o3.Transparency = val
- o9.Transparency = val
- o39.Transparency = val
- o75.Transparency = val
- o120.Transparency = val
- o128.Transparency = val
- o162.Transparency = val
- o166.Transparency = val
- o182.Transparency = val
- o188.Transparency = val
- o194.Transparency = val -- Weld
- o200.Transparency = val
- o230.Transparency = val
- o238.Transparency = val
- o240.Transparency = val
- o244.Transparency = val
- o252.Transparency = val
- o254.Transparency = val
- o262.Transparency = val
- o268.Transparency = val
- --// Blush
- o11.Transparency = 0
- o35.Transparency = 0
- o71.Transparency = 0
- o138.Transparency = 0
- o146.Transparency = 0
- o148.Transparency = 0
- o150.Transparency = 0
- o152.Transparency = 0
- o154.Transparency = 0
- o156.Transparency = val -- Weld
- o164.Transparency = 0
- o170.Transparency = 0
- o178.Transparency = 0
- o184.Transparency = 0
- o204.Transparency = 0
- o210.Transparency = 0
- o212.Transparency = 0
- o216.Transparency = 0
- o260.Transparency = 0
- o295.Transparency = 0
- o321.Transparency = 0
- o327.Transparency = 0
- --// Happy
- o7.Transparency = val
- o65.Transparency = val
- o85.Transparency = val
- o95.Transparency = val
- o130.Transparency = val
- o132.Transparency = val
- o134.Transparency = val
- o140.Transparency = val
- o142.Transparency = val
- o144.Transparency = val
- o208.Transparency = val
- o222.Transparency = val
- o246.Transparency = val
- o250.Transparency = val
- o289.Transparency = val
- o291.Transparency = val
- o299.Transparency = val
- o325.Transparency = val -- Weld
- o368.Transparency = val
- --// Confused
- o23.Transparency = val
- o27.Transparency = val
- o29.Transparency = val
- o81.Transparency = val
- o118.Transparency = val
- o124.Transparency = val
- o174.Transparency = val
- o176.Transparency = val
- o206.Transparency = val
- o220.Transparency = val
- o248.Transparency = val -- Weld
- o256.Transparency = val
- o258.Transparency = val
- o323.Transparency = val
- o350.Transparency = val
- --// Singing
- o1.Transparency = val
- o5.Transparency = val
- o33.Transparency = val
- o89.Transparency = val
- o136.Transparency = val
- o158.Transparency = val
- o160.Transparency = val
- o168.Transparency = val -- Weld
- o192.Transparency = val
- o236.Transparency = val
- o242.Transparency = val
- o266.Transparency = val
- o301.Transparency = val
- o37.Transparency = val
- o186.Transparency = val
- o116.Transparency = val
- o297.Transparency = val
- o224.Transparency = val
- o293.Transparency = val
- --// Laser
- o13.Transparency = val
- o15.Transparency = val
- o17.Transparency = val
- o21.Transparency = val
- o25.Transparency = val
- o31.Transparency = val
- o41.Transparency = val
- o43.Transparency = val
- o45.Transparency = val
- o172.Transparency = val
- o190.Transparency = val
- o196.Transparency = val
- o202.Transparency = val
- o214.Transparency = val
- o218.Transparency = val -- Weld
- o228.Transparency = val
- o234.Transparency = val
- end
- function happy()
- --// Default
- o19.Transparency = val
- o63.Transparency = val
- o67.Transparency = val
- o69.Transparency = val
- o73.Transparency = val
- o77.Transparency = val -- Weld
- o79.Transparency = val
- o83.Transparency = val
- o87.Transparency = val
- o91.Transparency = val
- o93.Transparency = val
- o97.Transparency = val
- o122.Transparency = val
- o180.Transparency = val
- o198.Transparency = val
- o226.Transparency = val
- o232.Transparency = val
- o264.Transparency = val
- --// Kawaii
- o3.Transparency = val
- o9.Transparency = val
- o39.Transparency = val
- o75.Transparency = val
- o120.Transparency = val
- o128.Transparency = val
- o162.Transparency = val
- o166.Transparency = val
- o182.Transparency = val
- o188.Transparency = val
- o194.Transparency = val -- Weld
- o200.Transparency = val
- o230.Transparency = val
- o238.Transparency = val
- o240.Transparency = val
- o244.Transparency = val
- o252.Transparency = val
- o254.Transparency = val
- o262.Transparency = val
- o268.Transparency = val
- --// Blush
- o11.Transparency = val
- o35.Transparency = val
- o71.Transparency = val
- o138.Transparency = val
- o146.Transparency = val
- o148.Transparency = val
- o150.Transparency = val
- o152.Transparency = val
- o154.Transparency = val
- o156.Transparency = val -- Weld
- o164.Transparency = val
- o170.Transparency = val
- o178.Transparency = val
- o184.Transparency = val
- o204.Transparency = val
- o210.Transparency = val
- o212.Transparency = val
- o216.Transparency = val
- o260.Transparency = val
- o295.Transparency = val
- o321.Transparency = val
- o327.Transparency = val
- --// Happy
- o7.Transparency = 0
- o65.Transparency = 0
- o85.Transparency = 0
- o95.Transparency = 0
- o130.Transparency = 0
- o132.Transparency = 0
- o134.Transparency = 0
- o140.Transparency = 0
- o142.Transparency = 0
- o144.Transparency = 0
- o208.Transparency = 0
- o222.Transparency = 0
- o246.Transparency = 0
- o250.Transparency = 0
- o289.Transparency = 0
- o291.Transparency = 0
- o299.Transparency = 0
- o325.Transparency = val -- Weld
- o368.Transparency = 0
- --// Confused
- o23.Transparency = val
- o27.Transparency = val
- o29.Transparency = val
- o81.Transparency = val
- o118.Transparency = val
- o124.Transparency = val
- o174.Transparency = val
- o176.Transparency = val
- o206.Transparency = val
- o220.Transparency = val
- o248.Transparency = val -- Weld
- o256.Transparency = val
- o258.Transparency = val
- o323.Transparency = val
- o350.Transparency = val
- --// Singing
- o1.Transparency = val
- o5.Transparency = val
- o33.Transparency = val
- o89.Transparency = val
- o136.Transparency = val
- o158.Transparency = val
- o160.Transparency = val
- o168.Transparency = val -- Weld
- o192.Transparency = val
- o236.Transparency = val
- o242.Transparency = val
- o266.Transparency = val
- o301.Transparency = val
- o37.Transparency = val
- o186.Transparency = val
- o116.Transparency = val
- o297.Transparency = val
- o224.Transparency = val
- o293.Transparency = val
- --// Laser
- o13.Transparency = val
- o15.Transparency = val
- o17.Transparency = val
- o21.Transparency = val
- o25.Transparency = val
- o31.Transparency = val
- o41.Transparency = val
- o43.Transparency = val
- o45.Transparency = val
- o172.Transparency = val
- o190.Transparency = val
- o196.Transparency = val
- o202.Transparency = val
- o214.Transparency = val
- o218.Transparency = val -- Weld
- o228.Transparency = val
- o234.Transparency = val
- end
- function confused()
- --// Default
- o19.Transparency = val
- o63.Transparency = val
- o67.Transparency = val
- o69.Transparency = val
- o73.Transparency = val
- o77.Transparency = val -- Weld
- o79.Transparency = val
- o83.Transparency = val
- o87.Transparency = val
- o91.Transparency = val
- o93.Transparency = val
- o97.Transparency = val
- o122.Transparency = val
- o180.Transparency = val
- o198.Transparency = val
- o226.Transparency = val
- o232.Transparency = val
- o264.Transparency = val
- --// Kawaii
- o3.Transparency = val
- o9.Transparency = val
- o39.Transparency = val
- o75.Transparency = val
- o120.Transparency = val
- o128.Transparency = val
- o162.Transparency = val
- o166.Transparency = val
- o182.Transparency = val
- o188.Transparency = val
- o194.Transparency = val -- Weld
- o200.Transparency = val
- o230.Transparency = val
- o238.Transparency = val
- o240.Transparency = val
- o244.Transparency = val
- o252.Transparency = val
- o254.Transparency = val
- o262.Transparency = val
- o268.Transparency = val
- --// Blush
- o11.Transparency = val
- o35.Transparency = val
- o71.Transparency = val
- o138.Transparency = val
- o146.Transparency = val
- o148.Transparency = val
- o150.Transparency = val
- o152.Transparency = val
- o154.Transparency = val
- o156.Transparency = val -- Weld
- o164.Transparency = val
- o170.Transparency = val
- o178.Transparency = val
- o184.Transparency = val
- o204.Transparency = val
- o210.Transparency = val
- o212.Transparency = val
- o216.Transparency = val
- o260.Transparency = val
- o295.Transparency = val
- o321.Transparency = val
- o327.Transparency = val
- --// Happy
- o7.Transparency = val
- o65.Transparency = val
- o85.Transparency = val
- o95.Transparency = val
- o130.Transparency = val
- o132.Transparency = val
- o134.Transparency = val
- o140.Transparency = val
- o142.Transparency = val
- o144.Transparency = val
- o208.Transparency = val
- o222.Transparency = val
- o246.Transparency = val
- o250.Transparency = val
- o289.Transparency = val
- o291.Transparency = val
- o299.Transparency = val
- o325.Transparency = val -- Weld
- o368.Transparency = val
- --// Confused
- o23.Transparency = 0
- o27.Transparency = 0
- o29.Transparency = 0
- o81.Transparency = 0
- o118.Transparency = 0
- o124.Transparency = 0
- o174.Transparency = 0
- o176.Transparency = 0
- o206.Transparency = 0
- o220.Transparency = 0
- o248.Transparency = val -- Weld
- o256.Transparency = 0
- o258.Transparency = 0
- o323.Transparency = 0
- o350.Transparency = 0
- --// Singing
- o1.Transparency = val
- o5.Transparency = val
- o33.Transparency = val
- o89.Transparency = val
- o136.Transparency = val
- o158.Transparency = val
- o160.Transparency = val
- o168.Transparency = val -- Weld
- o192.Transparency = val
- o236.Transparency = val
- o242.Transparency = val
- o266.Transparency = val
- o301.Transparency = val
- o37.Transparency = val
- o186.Transparency = val
- o116.Transparency = val
- o297.Transparency = val
- o224.Transparency = val
- o293.Transparency = val
- --// Laser
- o13.Transparency = val
- o15.Transparency = val
- o17.Transparency = val
- o21.Transparency = val
- o25.Transparency = val
- o31.Transparency = val
- o41.Transparency = val
- o43.Transparency = val
- o45.Transparency = val
- o172.Transparency = val
- o190.Transparency = val
- o196.Transparency = val
- o202.Transparency = val
- o214.Transparency = val
- o218.Transparency = val -- Weld
- o228.Transparency = val
- o234.Transparency = val
- end
- function singing()
- --// Default
- o19.Transparency = val
- o63.Transparency = val
- o67.Transparency = val
- o69.Transparency = val
- o73.Transparency = val
- o77.Transparency = val -- Weld
- o79.Transparency = val
- o83.Transparency = val
- o87.Transparency = val
- o91.Transparency = val
- o93.Transparency = val
- o97.Transparency = val
- o122.Transparency = val
- o180.Transparency = val
- o198.Transparency = val
- o226.Transparency = val
- o232.Transparency = val
- o264.Transparency = val
- --// Kawaii
- o3.Transparency = val
- o9.Transparency = val
- o39.Transparency = val
- o75.Transparency = val
- o120.Transparency = val
- o128.Transparency = val
- o162.Transparency = val
- o166.Transparency = val
- o182.Transparency = val
- o188.Transparency = val
- o194.Transparency = val -- Weld
- o200.Transparency = val
- o230.Transparency = val
- o238.Transparency = val
- o240.Transparency = val
- o244.Transparency = val
- o252.Transparency = val
- o254.Transparency = val
- o262.Transparency = val
- o268.Transparency = val
- --// Blush
- o11.Transparency = val
- o35.Transparency = val
- o71.Transparency = val
- o138.Transparency = val
- o146.Transparency = val
- o148.Transparency = val
- o150.Transparency = val
- o152.Transparency = val
- o154.Transparency = val
- o156.Transparency = val -- Weld
- o164.Transparency = val
- o170.Transparency = val
- o178.Transparency = val
- o184.Transparency = val
- o204.Transparency = val
- o210.Transparency = val
- o212.Transparency = val
- o216.Transparency = val
- o260.Transparency = val
- o295.Transparency = val
- o321.Transparency = val
- o327.Transparency = val
- --// Happy
- o7.Transparency = val
- o65.Transparency = val
- o85.Transparency = val
- o95.Transparency = val
- o130.Transparency = val
- o132.Transparency = val
- o134.Transparency = val
- o140.Transparency = val
- o142.Transparency = val
- o144.Transparency = val
- o208.Transparency = val
- o222.Transparency = val
- o246.Transparency = val
- o250.Transparency = val
- o289.Transparency = val
- o291.Transparency = val
- o299.Transparency = val
- o325.Transparency = val -- Weld
- o368.Transparency = val
- --// Confused
- o23.Transparency = val
- o27.Transparency = val
- o29.Transparency = val
- o81.Transparency = val
- o118.Transparency = val
- o124.Transparency = val
- o174.Transparency = val
- o176.Transparency = val
- o206.Transparency = val
- o220.Transparency = val
- o248.Transparency = val -- Weld
- o256.Transparency = val
- o258.Transparency = val
- o323.Transparency = val
- o350.Transparency = val
- --// Singing
- o1.Transparency = 0
- o5.Transparency = 0
- o33.Transparency = 0
- o89.Transparency = 0
- o136.Transparency = 0
- o158.Transparency = 0
- o160.Transparency = 0
- o168.Transparency = val -- Weld
- o192.Transparency = 0
- o236.Transparency = 0
- o242.Transparency = 0
- o266.Transparency = 0
- o301.Transparency = 0
- o37.Transparency = 0
- o186.Transparency = 0
- o116.Transparency = 0
- o297.Transparency = 0
- o224.Transparency = 0
- o293.Transparency = 0
- --// Laser
- o13.Transparency = val
- o15.Transparency = val
- o17.Transparency = val
- o21.Transparency = val
- o25.Transparency = val
- o31.Transparency = val
- o41.Transparency = val
- o43.Transparency = val
- o45.Transparency = val
- o172.Transparency = val
- o190.Transparency = val
- o196.Transparency = val
- o202.Transparency = val
- o214.Transparency = val
- o218.Transparency = val -- Weld
- o228.Transparency = val
- o234.Transparency = val
- end
- function laser()
- --// Default
- o19.Transparency = val
- o63.Transparency = val
- o67.Transparency = val
- o69.Transparency = val
- o73.Transparency = val
- o77.Transparency = val -- Weld
- o79.Transparency = val
- o83.Transparency = val
- o87.Transparency = val
- o91.Transparency = val
- o93.Transparency = val
- o97.Transparency = val
- o122.Transparency = val
- o180.Transparency = val
- o198.Transparency = val
- o226.Transparency = val
- o232.Transparency = val
- o264.Transparency = val
- --// Kawaii
- o3.Transparency = val
- o9.Transparency = val
- o39.Transparency = val
- o75.Transparency = val
- o120.Transparency = val
- o128.Transparency = val
- o162.Transparency = val
- o166.Transparency = val
- o182.Transparency = val
- o188.Transparency = val
- o194.Transparency = val -- Weld
- o200.Transparency = val
- o230.Transparency = val
- o238.Transparency = val
- o240.Transparency = val
- o244.Transparency = val
- o252.Transparency = val
- o254.Transparency = val
- o262.Transparency = val
- o268.Transparency = val
- --// Blush
- o11.Transparency = val
- o35.Transparency = val
- o71.Transparency = val
- o138.Transparency = val
- o146.Transparency = val
- o148.Transparency = val
- o150.Transparency = val
- o152.Transparency = val
- o154.Transparency = val
- o156.Transparency = val -- Weld
- o164.Transparency = val
- o170.Transparency = val
- o178.Transparency = val
- o184.Transparency = val
- o204.Transparency = val
- o210.Transparency = val
- o212.Transparency = val
- o216.Transparency = val
- o260.Transparency = val
- o295.Transparency = val
- o321.Transparency = val
- o327.Transparency = val
- --// Happy
- o7.Transparency = val
- o65.Transparency = val
- o85.Transparency = val
- o95.Transparency = val
- o130.Transparency = val
- o132.Transparency = val
- o134.Transparency = val
- o140.Transparency = val
- o142.Transparency = val
- o144.Transparency = val
- o208.Transparency = val
- o222.Transparency = val
- o246.Transparency = val
- o250.Transparency = val
- o289.Transparency = val
- o291.Transparency = val
- o299.Transparency = val
- o325.Transparency = val -- Weld
- o368.Transparency = val
- --// Confused
- o23.Transparency = val
- o27.Transparency = val
- o29.Transparency = val
- o81.Transparency = val
- o118.Transparency = val
- o124.Transparency = val
- o174.Transparency = val
- o176.Transparency = val
- o206.Transparency = val
- o220.Transparency = val
- o248.Transparency = val -- Weld
- o256.Transparency = val
- o258.Transparency = val
- o323.Transparency = val
- o350.Transparency = val
- --// Singing
- o1.Transparency = val
- o5.Transparency = val
- o33.Transparency = val
- o89.Transparency = val
- o136.Transparency = val
- o158.Transparency = val
- o160.Transparency = val
- o168.Transparency = val -- Weld
- o192.Transparency = val
- o236.Transparency = val
- o242.Transparency = val
- o266.Transparency = val
- o301.Transparency = val
- o37.Transparency = val
- o186.Transparency = val
- o116.Transparency = val
- o297.Transparency = val
- o224.Transparency = val
- o293.Transparency = val
- --// Laser
- o13.Transparency = 0
- o15.Transparency = 0
- o17.Transparency = 0
- o21.Transparency = 0
- o25.Transparency = 0
- o31.Transparency = 0
- o41.Transparency = 0
- o43.Transparency = 0
- o45.Transparency = 0
- o172.Transparency = 0
- o190.Transparency = 0
- o196.Transparency = 0
- o202.Transparency = 0
- o214.Transparency = 0
- o218.Transparency = val -- Weld
- o228.Transparency = 0
- o234.Transparency = 0
- end
- --// Hide Faces //
- --// Default
- o19.Transparency = 0
- o63.Transparency = 0
- o67.Transparency = 0
- o69.Transparency = 0
- o73.Transparency = 0
- o77.Transparency = val -- Weld
- o79.Transparency = 0
- o83.Transparency = 0
- o87.Transparency = 0
- o91.Transparency = 0
- o93.Transparency = 0
- o97.Transparency = 0
- o122.Transparency = 0
- o180.Transparency = 0
- o198.Transparency = 0
- o226.Transparency = 0
- o232.Transparency = 0
- o264.Transparency = 0
- --// Kawaii
- o3.Transparency = val
- o9.Transparency = val
- o39.Transparency = val
- o75.Transparency = val
- o120.Transparency = val
- o128.Transparency = val
- o162.Transparency = val
- o166.Transparency = val
- o182.Transparency = val
- o188.Transparency = val
- o194.Transparency = val
- o200.Transparency = val
- o230.Transparency = val
- o238.Transparency = val
- o240.Transparency = val
- o244.Transparency = val
- o252.Transparency = val
- o254.Transparency = val
- o262.Transparency = val
- o268.Transparency = val
- --// Blush
- o11.Transparency = val
- o35.Transparency = val
- o71.Transparency = val
- o138.Transparency = val
- o146.Transparency = val
- o148.Transparency = val
- o150.Transparency = val
- o152.Transparency = val
- o154.Transparency = val
- o156.Transparency = val
- o164.Transparency = val
- o170.Transparency = val
- o178.Transparency = val
- o184.Transparency = val
- o204.Transparency = val
- o210.Transparency = val
- o212.Transparency = val
- o216.Transparency = val
- o260.Transparency = val
- o295.Transparency = val
- o321.Transparency = val
- o327.Transparency = val
- --// Happy
- o7.Transparency = val
- o65.Transparency = val
- o85.Transparency = val
- o95.Transparency = val
- o130.Transparency = val
- o132.Transparency = val
- o134.Transparency = val
- o140.Transparency = val
- o142.Transparency = val
- o144.Transparency = val
- o208.Transparency = val
- o222.Transparency = val
- o246.Transparency = val
- o250.Transparency = val
- o289.Transparency = val
- o291.Transparency = val
- o299.Transparency = val
- o325.Transparency = val
- o368.Transparency = val
- --// Confused
- o23.Transparency = val
- o27.Transparency = val
- o29.Transparency = val
- o81.Transparency = val
- o118.Transparency = val
- o124.Transparency = val
- o174.Transparency = val
- o176.Transparency = val
- o206.Transparency = val
- o220.Transparency = val
- o248.Transparency = val
- o256.Transparency = val
- o258.Transparency = val
- o323.Transparency = val
- o350.Transparency = val
- --// Singing
- o1.Transparency = val
- o5.Transparency = val
- o33.Transparency = val
- o89.Transparency = val
- o136.Transparency = val
- o158.Transparency = val
- o160.Transparency = val
- o168.Transparency = val
- o192.Transparency = val
- o236.Transparency = val
- o242.Transparency = val
- o266.Transparency = val
- o301.Transparency = val
- o37.Transparency = val
- o186.Transparency = val
- o116.Transparency = val
- o297.Transparency = val
- o224.Transparency = val
- o293.Transparency = val
- --// Laser
- o13.Transparency = val
- o15.Transparency = val
- o17.Transparency = val
- o21.Transparency = val
- o25.Transparency = val
- o31.Transparency = val
- o41.Transparency = val
- o43.Transparency = val
- o45.Transparency = val
- o172.Transparency = val
- o190.Transparency = val
- o196.Transparency = val
- o202.Transparency = val
- o214.Transparency = val
- o218.Transparency = val
- o228.Transparency = val
- o234.Transparency = val
- --// Default
- o19.CanCollide = false
- o63.CanCollide = false
- o67.CanCollide = false
- o69.CanCollide = false
- o73.CanCollide = false
- o77.CanCollide = false -- Weld
- o79.CanCollide = false
- o83.CanCollide = false
- o87.CanCollide = false
- o91.CanCollide = false
- o93.CanCollide = false
- o97.CanCollide = false
- o122.CanCollide = false
- o180.CanCollide = false
- o198.CanCollide = false
- o226.CanCollide = false
- o232.CanCollide = false
- o264.CanCollide = false
- --// Kawaii
- o3.CanCollide = false
- o9.CanCollide = false
- o39.CanCollide = false
- o75.CanCollide = false
- o120.CanCollide = false
- o128.CanCollide = false
- o162.CanCollide = false
- o166.CanCollide = false
- o182.CanCollide = false
- o188.CanCollide = false
- o194.CanCollide = false
- o200.CanCollide = false
- o230.CanCollide = false
- o238.CanCollide = false
- o240.CanCollide = false
- o244.CanCollide = false
- o252.CanCollide = false
- o254.CanCollide = false
- o262.CanCollide = false
- o268.CanCollide = false
- --// Blush
- o11.CanCollide = false
- o35.CanCollide = false
- o71.CanCollide = false
- o138.CanCollide = false
- o146.CanCollide = false
- o148.CanCollide = false
- o150.CanCollide = false
- o152.CanCollide = false
- o154.CanCollide = false
- o156.CanCollide = false
- o164.CanCollide = false
- o170.CanCollide = false
- o178.CanCollide = false
- o184.CanCollide = false
- o204.CanCollide = false
- o210.CanCollide = false
- o212.CanCollide = false
- o216.CanCollide = false
- o260.CanCollide = false
- o295.CanCollide = false
- o321.CanCollide = false
- o327.CanCollide = false
- --// Happy
- o7.CanCollide = false
- o65.CanCollide = false
- o85.CanCollide = false
- o95.CanCollide = false
- o130.CanCollide = false
- o132.CanCollide = false
- o134.CanCollide = false
- o140.CanCollide = false
- o142.CanCollide = false
- o144.CanCollide = false
- o208.CanCollide = false
- o222.CanCollide = false
- o246.CanCollide = false
- o250.CanCollide = false
- o289.CanCollide = false
- o291.CanCollide = false
- o299.CanCollide = false
- o325.CanCollide = false
- o368.CanCollide = false
- --// Confused
- o23.CanCollide = false
- o27.CanCollide = false
- o29.CanCollide = false
- o81.CanCollide = false
- o118.CanCollide = false
- o124.CanCollide = false
- o174.CanCollide = false
- o176.CanCollide = false
- o206.CanCollide = false
- o220.CanCollide = false
- o248.CanCollide = false
- o256.CanCollide = false
- o258.CanCollide = false
- o323.CanCollide = false
- o350.CanCollide = false
- --// Singing
- o1.CanCollide = false
- o5.CanCollide = false
- o33.CanCollide = false
- o89.CanCollide = false
- o136.CanCollide = false
- o158.CanCollide = false
- o160.CanCollide = false
- o168.CanCollide = false
- o192.CanCollide = false
- o236.CanCollide = false
- o242.CanCollide = false
- o266.CanCollide = false
- o301.CanCollide = false
- o37.CanCollide = false
- o186.CanCollide = false
- o116.CanCollide = false
- o297.CanCollide = false
- o224.CanCollide = false
- o293.CanCollide = false
- --// Laser
- o13.CanCollide = false
- o15.CanCollide = false
- o17.CanCollide = false
- o21.CanCollide = false
- o25.CanCollide = false
- o31.CanCollide = false
- o41.CanCollide = false
- o43.CanCollide = false
- o45.CanCollide = false
- o172.CanCollide = false
- o190.CanCollide = false
- o196.CanCollide = false
- o202.CanCollide = false
- o214.CanCollide = false
- o218.CanCollide = false
- o228.CanCollide = false
- o234.CanCollide = false
- --// Welds //
- local BodyWeld = Instance.new("Weld",o366)
- BodyWeld.Part0 = rootpart
- BodyWeld.Part1 = BodyWeld.Parent
- BodyWeld.C0 = CFrame.new(0,0,0)
- local FaceWeld = Instance.new("Weld", o366)
- FaceWeld.Part0 = o366
- FaceWeld.Part1 = o77
- FaceWeld.C0 = CFrame.new(0,0,-6.5)
- local FaceWeld = Instance.new("Weld", o366)
- FaceWeld.Part0 = o366
- FaceWeld.Part1 = o194
- FaceWeld.C0 = CFrame.new(0,0,-6.5)
- local FaceWeld = Instance.new("Weld", o366)
- FaceWeld.Part0 = o366
- FaceWeld.Part1 = o156
- FaceWeld.C0 = CFrame.new(0,0,-6.5)
- local FaceWeld = Instance.new("Weld", o366)
- FaceWeld.Part0 = o366
- FaceWeld.Part1 = o325
- FaceWeld.C0 = CFrame.new(0,0,-6.5)
- local FaceWeld = Instance.new("Weld", o366)
- FaceWeld.Part0 = o366
- FaceWeld.Part1 = o248
- FaceWeld.C0 = CFrame.new(0,0,-6.5)
- local FaceWeld = Instance.new("Weld", o366)
- FaceWeld.Part0 = o366
- FaceWeld.Part1 = o168
- FaceWeld.C0 = CFrame.new(0,0,-6.5)
- local FaceWeld = Instance.new("Weld", o366)
- FaceWeld.Part0 = o366
- FaceWeld.Part1 = o218
- FaceWeld.C0 = CFrame.new(0,0,-6.5)
- local roll = 3
- local holding = false
- --// Laser Func //
- local var = 0
- local LazorBeam = Instance.new("Sound", head)
- LazorBeam.SoundId = "rbxassetid://156572165"
- LazorBeam.Volume = 0
- local LazorBeam2 = Instance.new("Sound", head)
- LazorBeam2.SoundId = "rbxassetid://156572165"
- LazorBeam2.Volume = 0
- local LazorBeam3 = Instance.new("Sound", head)
- LazorBeam3.SoundId = "rbxassetid://156572165"
- LazorBeam3.Volume = 0
- local LazorBeam4 = Instance.new("Sound", head)
- LazorBeam4.SoundId = "rbxassetid://156572165"
- LazorBeam4.Volume = 0
- local LazorBeam5 = Instance.new("Sound", head)
- LazorBeam5.SoundId = "rbxassetid://156572165"
- LazorBeam5.Volume = 0
- local LazorBeam6 = Instance.new("Sound", head)
- LazorBeam6.SoundId = "rbxassetid://156572165"
- LazorBeam6.Volume = 0
- local LazorBeam7 = Instance.new("Sound", head)
- LazorBeam7.SoundId = "rbxassetid://156572165"
- LazorBeam7.Volume = 0
- local LazorBeam8 = Instance.new("Sound", head)
- LazorBeam8.SoundId = "rbxassetid://156572165"
- LazorBeam8.Volume = 0
- local a = false
- local b = false
- local c = false
- local d = false
- local e = false
- local f = false
- local g = false
- local h = false
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0,360,10 do
- var = i
- wait()
- end
- end
- end))
- --// Animation //
- game:GetService("RunService").Stepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- rootpart.CanCollide = false
- local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
- if Torso.Velocity.Y > 1 then
- animpose = "Jump"
- elseif speed < 1 then -- idle
- animpose = "Idle"
- elseif speed > 2 then -- walking
- walking = true
- animpose = "Moving"
- end
- -- //ANIMS \\ --
- if animpose == "Idle" and anim == false then -- idle
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(65), math.rad(-12) + math.sin(angle) * 0.02, math.rad(-30)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(65), math.rad(12) + math.sin(angle) * 0.02, math.rad(30)), 0.1) --lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle*3), math.rad(-12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.9, 0) * CFrame.Angles(math.rad(130) + -rootpart.RotVelocity.Y/50, math.rad(-15) + -rootpart.RotVelocity.Y/50, math.rad(35)), 0.2)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(math.rad(130) + rootpart.RotVelocity.Y/50, math.rad(15) + -rootpart.RotVelocity.Y/50, math.rad(-35)), 0.2)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(10), Head.RotVelocity.Y/25 * math.rad(20), 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 7, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/25 + -math.sin(angle*1) * 0.05, math.rad(180)), 0.1)
- BodyWeld.C0 = clerp(BodyWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0) + math.sin(angle*0.5) * 0.05, 0, math.rad(0)), 0.3)
- elseif animpose == "Moving" and anim == false and walking == true then -- walk
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-35), math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-35), math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1) --lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle*3), math.rad(-12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.9, 0) * CFrame.Angles(math.rad(130) + -rootpart.RotVelocity.Y/50, math.rad(-15) + -rootpart.RotVelocity.Y/50, math.rad(35)), 0.2)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(math.rad(130) + rootpart.RotVelocity.Y/50, math.rad(15) + -rootpart.RotVelocity.Y/50, math.rad(-35)), 0.2)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(10), Head.RotVelocity.Y/25 * math.rad(20), 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 7, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/25 + -math.sin(angle*2) * 0.1, math.rad(180)), 0.1)
- BodyWeld.C0 = clerp(BodyWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0) + math.sin(angle) * 0.01, 0 + math.sin(angle*2) * 0.1, math.rad(0)), 0.3)
- Humanoid.WalkSpeed = roll
- elseif animpose == "Jump" and anim == false then
- anglespeed = 0.2
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.8, 0) * CFrame.Angles(math.rad(-5) + -math.sin(angle) * 0.02, math.rad(-15), math.rad(50) + math.sin(angle) * 0.02), 0.15)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.8, 0) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(-50) + -math.sin(angle) * 0.02), 0.15)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.9, -0.1) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(15)), 0.15)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, -0.1) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-15)), 0.15)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(0), math.sin(angle) * 0.01), 0.15)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 6 + math.sin(angle) * 0.05, 0) * CFrame.Angles(math.rad(-80), 0, math.rad(180)), 0.15)
- end
- end)
- --// Gradual SpeedUp //
- coroutine.resume(coroutine.create(function()
- while true do
- if animpose == "Moving" then
- roll = roll + 0.5
- if roll >= 40 then
- roll = 40
- end
- else
- wait(1)
- if animpose ~= "Moving" then
- roll = 3
- end
- end
- wait()
- end
- end))
- --// Heartbeat //
- coroutine.resume(coroutine.create(function()
- while true do
- for i = 0.2,1,0.2 do
- o127.Scale = Vector3.new(i,i,i)
- wait()
- end
- for i = 0.2,1,0.2 do
- o127.Scale = Vector3.new(i,i,i)
- wait()
- end
- wait(1)
- end
- end))
- --[[
- while true do
- default()
- wait(1)
- kawaii()
- wait(1)
- blush()
- wait(1)
- happy()
- wait(1)
- confused()
- wait(1)
- singing()
- wait(1)
- laser()
- wait(1)
- end
- ]]
- --// Key Events //
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- face.default = false
- face.kawaii = false
- face.blush = false
- face.happy = false
- face.confused = false
- face.singing = false
- face.laser = false;
- kawaii()
- elseif key == "e" then
- face.default = false
- face.kawaii = false
- face.blush = false
- face.happy = false
- face.confused = false
- face.singing = false
- face.laser = true
- laser()
- end
- end)
- --// Mouse Events //
- mouse.Button1Down:connect(function()
- if face.laser == true then
- holding = true
- while holding == true do
- local position = mouse.Hit.p-- + Vector3.new(math.random(-3,3),0,math.random(-3,3))
- local Laser = Instance.new("Part", rootpart)
- game.Debris:AddItem(Laser, 4)
- Laser.TopSurface,Laser.BottomSurface,Laser.LeftSurface,Laser.RightSurface,Laser.FrontSurface,Laser.BackSurface = 10,10,10,10,10,10
- Laser.BrickColor = BrickColor.new("Really red")
- Laser.Material = "Neon"
- Laser.Anchored = true
- Laser.CanCollide = false
- Laser.Size = Vector3.new(0.5,0.5,5)
- Laser.CFrame = CFrame.new(o13.Position, position) * CFrame.Angles(0,0,math.rad(var))
- Laser.Touched:connect(function(hit)
- local parent = hit.Parent or hit.Parent.Parent
- if parent:FindFirstChildOfClass'Humanoid' and parent.Name ~= plr.Name then
- Laser:Destroy()
- parent:FindFirstChildOfClass'Humanoid'.MaxHealth = 100
- parent:FindFirstChildOfClass'Humanoid'.Health = parent:FindFirstChildOfClass'Humanoid'.Health - parent:FindFirstChildOfClass'Humanoid'.MaxHealth/20
- end
- end)
- local Laser2 = Instance.new("Part", rootpart)
- game.Debris:AddItem(Laser2, 4)
- Laser2.TopSurface,Laser.BottomSurface,Laser.LeftSurface,Laser.RightSurface,Laser.FrontSurface,Laser.BackSurface = 10,10,10,10,10,10
- Laser2.BrickColor = BrickColor.new("Really red")
- Laser2.Material = "Neon"
- Laser2.Anchored = true
- Laser2.CanCollide = false
- Laser2.Size = Vector3.new(0.5,0.5,5)
- Laser2.CFrame = CFrame.new(o190.Position, position) * CFrame.Angles(0,0,math.rad(var))
- Laser2.Touched:connect(function(hit)
- local parent = hit.Parent or hit.Parent.Parent
- if parent:FindFirstChildOfClass'Humanoid' and parent.Name ~= plr.Name then
- Laser2:Destroy()
- parent:FindFirstChildOfClass'Humanoid'.MaxHealth = 100
- parent:FindFirstChildOfClass'Humanoid'.Health = parent:FindFirstChildOfClass'Humanoid'.Health - parent:FindFirstChildOfClass'Humanoid'.MaxHealth/20
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i = 1,200,1 do
- Laser.CFrame = Laser.CFrame * CFrame.new(0,0,-Laser.Size.Z)
- Laser2.CFrame = Laser2.CFrame * CFrame.new(0,0,-Laser2.Size.Z)
- wait()
- end
- end))
- --fade(Laser)
- if a == false then
- LazorBeam:Play()
- a = true
- elseif a == true and b == false then
- LazorBeam2:Play()
- b = true
- elseif b == true and c == false then
- LazorBeam3:Play()
- c = true
- elseif c == true and d == false then
- LazorBeam4:Play()
- d = true
- elseif d == true and e == false then
- LazorBeam5:Play()
- e = true
- elseif e == true and f == false then
- LazorBeam6:Play()
- f = true
- elseif f == true and g == false then
- LazorBeam7:Play()
- g = true
- elseif g == true and h == false then
- LazorBeam8:Play()
- a = false
- b = false
- c = false
- d = false
- e = false
- f = false
- g = false
- end
- wait(0.1)
- end
- end
- end)
- mouse.Button1Up:connect(function()
- holding = false
- end)
- --// Chat Events //
- local mouthfront = o294.Scale
- local mouthback = o225.Scale
- plr.Chatted:connect(function(msg)
- if msg:sub(1,5) == "sing " then
- song:Stop()
- face.singing = true
- face.laser = false
- song.SoundId = "rbxassetid://"..msg:sub(6)
- song:Play()
- singing()
- coroutine.resume(coroutine.create(function()
- while true do
- o294.Scale = o294.Scale:lerp(Vector3.new(mouthfront.X,mouthfront.Y+song.PlaybackLoudness/20,mouthfront.Z),0.1)
- o225.Scale = o225.Scale:lerp(Vector3.new(mouthback.X,mouthback.Y+song.PlaybackLoudness/20,mouthback.Z),0.1)
- o306.C1 = CFrame.new(0,-o294.Scale.Y/40,0) * CFrame.Angles(0,math.rad(90),0)
- o311.C1 = CFrame.new(0,o294.Scale.Y/40,0) * CFrame.Angles(0,math.rad(90),0)
- o308.C1 = CFrame.new(0,-o225.Scale.Y/40,0) * CFrame.Angles(0,math.rad(90),0)
- o320.C1 = CFrame.new(0,o225.Scale.Y/40,0) * CFrame.Angles(0,math.rad(90),0)
- if face.singing == false then song:Stop() break end
- game:service'RunService'.RenderStepped:wait()
- end
- end))
- elseif msg:sub(1,4) == "vol " then
- song.Volume = msg:sub(5)
- end
- end)
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