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- using System;
- namespace Longer_Line
- {
- class Longer_Line
- {
- static void Main(string[] args)
- {
- double x1 = double.Parse(Console.ReadLine());
- double y1 = double.Parse(Console.ReadLine());
- double x2 = double.Parse(Console.ReadLine());
- double y2 = double.Parse(Console.ReadLine());
- double x3 = double.Parse(Console.ReadLine());
- double y3 = double.Parse(Console.ReadLine());
- double x4 = double.Parse(Console.ReadLine());
- double y4 = double.Parse(Console.ReadLine());
- GetRightOrder(x1, y1, x2, y2, x3, y3, x4, y4);
- }
- static void GetRightOrder(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
- {
- double axisXY12 = 0;
- double axisXY34 = 0;
- double result = 0;
- double resultCloseZero12 = 0;
- double resultCloseZero34 = 0;
- double axisXY1 = 0;
- double axisXY2 = 0;
- double axisXY3 = 0;
- double axisXY4 = 0;
- result = GetLenghtLine(x1, y1, x2, y2, x3, y3, x4, y4, out axisXY12, out axisXY34);
- GetPointNearerCenterPoint(x1, y1, x2, y2, x3, y3, x4, y4, out resultCloseZero12, out resultCloseZero34);
- if (result == axisXY12)
- {
- if (resultCloseZero12 == axisXY2)
- Console.WriteLine($"({x2}, {y2})({x1}, {y1})");
- else if (resultCloseZero12 == axisXY1)
- Console.WriteLine($"({x1}, {y1})({x2}, {y2})");
- }
- else if (result == axisXY34)
- {
- if (resultCloseZero34 == axisXY4)
- Console.WriteLine($"({x4}, {y4})({x3}, {y3})");
- else if (resultCloseZero34 == axisXY3)
- Console.WriteLine($"({x3}, {y3})({x4}, {y4})");
- }
- }
- static double GetLenghtLine(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, out double axisXY12, out double axisXY34)
- {
- axisXY12 = Math.Sqrt(Math.Pow((x2 - x1), 2) + Math.Pow((y2 - y1), 2)); // се намира от формулата Корен квадратен от ..x1-0 na kwadrat + y1 - 0 na kwadrat
- axisXY34 = Math.Sqrt(Math.Pow((x4 - x3), 2) + Math.Pow((y4 - y3), 2));
- double result = 0;
- if (axisXY12 >= axisXY34)
- {
- result = axisXY12;
- }
- else
- {
- result = axisXY34;
- }
- return result;
- }
- static void GetPointNearerCenterPoint(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, out double resultCloseZero12, out double resultCloseZero34)
- {
- double axisXY1 = Math.Sqrt(Math.Pow(x1, 2) + Math.Pow(y1, 2)); // хипотенузата се намира от формулата Корен квадратен от ..x1-0 na kwadrat + y1 - 0 na kwadrat
- double axisXY2 = Math.Sqrt(Math.Pow((x2), 2) + Math.Pow((y2), 2));
- double axisXY3 = Math.Sqrt(Math.Pow((x3), 2) + Math.Pow((y3), 2));
- double axisXY4 = Math.Sqrt(Math.Pow((x4), 2) + Math.Pow((y4), 2));
- resultCloseZero12 = 0;
- resultCloseZero34 = 0;
- if (axisXY1 > axisXY2)
- {
- resultCloseZero12 = axisXY2;
- }
- else
- {
- resultCloseZero12 = axisXY1;
- }
- if (axisXY3 > axisXY4)
- {
- resultCloseZero34 = axisXY4;
- }
- else
- {
- resultCloseZero34 = axisXY3;
- }
- }
- }
- }
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