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- ;This is the default configuration file for Respawn Alternatives version 2.0 of by R3QQ.
- ;
- ;---------------------------------------Values are set/updated directly------------------------------------------------
- ;Values can be changed during gameplay (changes are detected).
- ;----------------------------------------------------------------------------------------------------------------------
- [Player_Respawn]
- random_player_respawns=1
- ;Set to 1, random spawn is activated. Player will spawn at a random location instead of the hospital or
- ;police station. Spawn point can be customized below by changing the chance in percent.
- ;Randomly selected from a list, in vehicle on a random road or in the air somewhere on the map in a plane or helicopter.
- ;The different chances must together add up to 100.
- on_point_from_list_player_spawn_chance=0
- ;After death/arrest player will spawn at random coordinates from a list with over 500 chosen points from all over the map.
- ;The coordinates are mostly from places in cover to make it fit violent mods better.
- ;Default 40 (percent chance)
- in_vehicle_on_road_player_spawn_chance=0
- ;After death/arrest player will spawn somewhere on a random road in a random land driven vehicle.
- ;Default 30 (percent chance)
- in_air_player_spawn_chance=0
- ;After death/arrest player will spawn in plane or helicopter, in the air at random coordinates.
- ;Default 10 (percent chance)
- at_death_point_spawn_chance=100
- ;After death/arrest you will spawn where you died.
- random_point_on_map_spawn_chance=0
- ;After death/arrest you will spawn at random coordinates on the map.
- ;default 20 (percent chance)
- ;
- ; Other Respawn Settings
- ;
- player_skin_persists_death=1
- ;Player skin persists death/arrest. Works fine together with Native Trainer, ENT resets the death state and the skin wont persist.
- get_all_weapons_upon_respawn=0
- ;Player is given all weapons when respawning, useful when using skins. 1 means always. 2 means only when skins are used.
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