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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SuperGameManager : MonoBehaviour {
- public GameObject bulletPrefab;
- public GameObject userTankObj;
- public static NewPlayerIndividual mainPlayer;
- public static int connID;
- public TankMain userTank;
- public static SuperGameManager instance;
- private void Awake()
- {
- instance = this;
- connID = MultiplayerManager.connectionID;
- }
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- }
- }
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