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Oct 15th, 2019
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  1. [ConCommand(commandName = "spawn_as", flags = ConVarFlags.ExecuteOnServer, helpText = "Spawn as a new character. Type body_list for a full list of characters")]
  2.         private static void CCSpawnAs(ConCommandArgs args)
  3.         {
  4.             if (args.Count == 0)
  5.             {
  6.                 Debug.Log(MagicVars.SPAWNAS_ARGS);
  7.                 return;
  8.             }
  9.  
  10.  
  11.             string character = Alias.Instance.GetBodyName(args[0]);
  12.             if (character == null)
  13.             {
  14.                 Debug.LogFormat(MagicVars.SPAWN_ERROR + args[0]);
  15.                 return;
  16.             }
  17.  
  18.             CharacterMaster master = args.sender.master;
  19.             if (args.Count > 1)
  20.             {
  21.                 NetworkUser player = GetNetUserFromString(args[1]);
  22.                 if (player != null) master = player.master;
  23.                 else
  24.                 {
  25.                     Debug.Log(MagicVars.PLAYER_NOTFOUND);
  26.                     return;
  27.                 }
  28.             }
  29.  
  30.             if (!master.alive)
  31.             {
  32.                 Debug.Log(MagicVars.PLAYER_DEADRESPAWN);
  33.                 return;
  34.             }
  35.  
  36.             GameObject newBody = BodyCatalog.FindBodyPrefab(character);
  37.             if (newBody == null)
  38.             {
  39.                 List<string> array = new List<string>();
  40.                 foreach (var item in BodyCatalog.allBodyPrefabs)
  41.                 {
  42.                     array.Add(item.name);
  43.                 }
  44.                 string list = string.Join("\n", array);
  45.                 Debug.LogFormat(MagicVars.SPAWN_ERROR + "   --- \n{1}", character, list);
  46.                 return;
  47.             }
  48.             master.bodyPrefab = newBody;
  49.             Debug.Log(args.sender.userName + " is spawning as " + character);
  50.  
  51.             master.Respawn(master.GetBody().transform.position, master.GetBody().transform.rotation);
  52.         }
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