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- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- namespace Utils
- {
- public class ReadOnlyAttribute : PropertyAttribute { }
- [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
- public class ReadOnlyDrawer : PropertyDrawer
- {
- public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
- {
- return EditorGUI.GetPropertyHeight(property, label, true);
- }
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- GUI.enabled = false;
- EditorGUI.PropertyField(position, property, label, true);
- GUI.enabled = true;
- }
- }
- }
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