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- All Merge Modes are categorized by a class system known as Series, organizing them by their similar traits, abilities, themes etc. a system that was created by the meticulous Alloy to keep better track of all of Fusion-X’s Merge Modes.
- Fighter Series - Merge Modes of the Fighter Series are based around and used primarily for hand-to-hand combat whether by specializing in certain fighting styles or possessing incredible strength and other physical capabilities. Merge Modes of the Fighter Series include Might Merge, Ninja Merge, Lucha Merge and Kung Fu Merge.
- Elemental Series - Merge Modes of the Elemental Series are based around the elements of nature and the many different forms they take and they possess very powerful control over said elements. Merge Modes of the Elemental Series include Voltage Merge, Seismic Merge, Inferno Merge, Aero Merge and Ocean Merge.
- Energy Series - Merge Modes of the Energy Series possess the power to generate, project, shape and manipulate different types of raw energy that vary depending on the Merge Mode in question. Merge Modes of the Energy Series include Psychic Merge, Fission Merge, Xurbo Merge, Ultraviolet Merge and Ergo Merge.
- Defensive Series - Merge Modes of the Defensive Series excel in a defensive role either by having incredibly high defenses and protection against many hazards or having defensive/support oriented abilities such as healing but some can use their defensive abilities offensively as well. Merge Modes of the Defensive Series include Rollout Merge, Barrier Merge, Shellter Merge, Armor Merge and Bunker Merge.
- Weaponry Series - Merge Modes of the Weaponry Series are defined by their use of weaponry and are highly proficient and possess unmatched skill in using their signature weapons. Merge Modes of the Weaponry Series include Weaponize Merge, Sir X, Bombardier Merge, Archery Merge and Hammer Merge.
- Tech Series - Merge Modes of the Tech Series possess abilities relating to technology whether by manipulating technology in different ways, being highly advanced technology themselves or utilizing technology such as vehicles. Merge Modes of the Tech Series include Soar Merge, Data Merge, Omega Merge, UFO Merge and Nanite Merge.
- Science Series - Merge Modes of the Science Series possess powers relating to the forces of science such as physics, chemistry, mathematics etc. whether it be having the capability of manipulating such forces or having masterful knowledge in said subjects, sometimes both. Merge Modes of the Science Series include Benzinix Merge, Gyro Merge, Particle Merge, Medicinal Merge and Vector Merge.
- Sorcery Series - Merge Modes of the Sorcery Series possess powers relating to the forces of magic, sorcery and mysticism and possess exceptional skill in using these arcane forces, these Merge Modes possess limitless potential due to the nature of Magic. Merge Modes of the Sorcery Series include Mysto Merge, Sorcero Merge, Witch Merge and Alchemix Merge.
- Beast Series - Merge Modes of the Beast Series possess abilities relating to animals, beasts and other forms of living creatures whether it be mimicking the traits and abilities of animals, controlling animals or possessing animalistic/beastly traits. Merge Modes of the Beast Series include Lepidoptera Merge, Prehistoric Merge, Wyld Merge, Beetle Merge and Kixx Merge.
- Plant Series - Merge Modes of the Plant Series possess abilities relating to plant life, such as controlling plant life and/or mimicking and using the abilities of plant life. Merge Modes of the Plant Series include Flora Merge, Fungi Merge, Treant Merge and Flytrap Merge.
- Monster Series - Merge Modes of the Monster Series are frightful Merges that possess abilities related to monsters, horror and fear whether it be mimicking the traits and abilities of monsters or having powers and themes related to horror and monsters. Merge Modes of the Monster Series include Ecto Merge, Vampiric Merge, Mummy Merge, Zombie Merge and Hunter Merge.
- Shapeshifting Series - Merge Modes of the Shapeshifting Series possess the ability to change their form in some way whether it’s by changing in size, stretching their bodies, mimicking other forms or flat out transforming into other forms with their own unique capabilities. Merge Modes of the Shapeshifting Series include Poly Merge, Size Merge, Disguise Merge, Copy Merge and Enviro Merge.
- Conceptual Series - Merge Modes of the Conceptual Series possess abilities related to broad concepts and ideas such as emotions, luck, time, space, reality, good and evil etc. and thus are extremely powerful even for Merge Mode standards. Merge Modes of the Conceptual Series include Empath Merge, Dream Merge, Cosmic-X, Deceleration Merge and Zodiac Merge.
- Fun Series - Merge Modes of the Fun Series possess abilities relating to the arts, hobbies and other fun and playful themes such as painting, sculpting, music, toys, sports etc. Merge Modes of the Art & Hobby Series include Rockstar Merge, Toy Merge, Cartoon Merge, Artist Merge and Sportz Merge.
- Job Series - Merge Modes of the Job Series possess abilities specializing in certain areas of expertise related to specific careers or professions that they also derive their themes from. Merge Modes of the Job Series include Spy Merge, Enforcer Merge, Cleaning Merge and Mining Merge.
- Food Series - Merge Modes of the Food Series possess abilities related to food and cooking such as being able to manipulate food. Merge Modes of the Food Series include Food Merge, Cookout Merge, Confectioner Merge, Mixology Merge and Baker Merge.
- Holiday Series - Merge Modes of the Holiday Series are based on Christmas imagery and concepts related to the holiday and thus, possess abilities based around their respective Christmas archetypes such as Snowman Merge possessing Frigokinesis (Snow Manipulation). Merge Modes of the Holiday Series include Yule Merge, Snowman Merge, Knell Merge and Evergreen Merge.
- Titan Series - Merge Modes of the Titan series are defined by their massive size, equally immense strength and elemental themes, making them resemble true Titans of mythology and embodiments of the forces of nature and possessing the godlike abilities to match as well. Merge Modes of the Titan Series include Leviathan Merge, Volcanic Merge, Mountainous Merge, Vortex Merge and Ionic Merge.
- Eater Series - Merge Modes of the Eater series are defined by their consumption-based abilities and gluttonous appetites, capable of consuming just about anything and use whatever they ate in some way such as to fuel another ability of theirs. Merge Modes of the Eater Series include Hungry Merge, Binging Merge, Flytrap Merge, Gutz Merge and Blattodea Merge.
- Speedster Series - Merge Modes of the Speedster series are defined by their incredible speed and speed-centered abilities. Merge Modes of the Speedster Series include Acceleration Merge, Missile Merge, Throttle Merge, Kinetix Merge and Wildcat Merge.
- Legionary Series - Merge Modes of the Legionary series are defined by their ability to create multiple living entities that they can command and fight against evil as a one man army, either by cloning themselves or by creating entities separate from them. Merge Modes of the Legionary series include Duplication Merge, Army Merge, Combine/Hive Merge, Checkmate Merge and Gill Merge.
- Duo Series - Merge Modes of the Duo Series are special Merge Modes that are composed of two entities that share a bond and often possesses abilities that perfectly compliant one another and they are at their best when working together. Merge Modes of the Duo Series include Gemini Merge, Brainz & Brawn Merge, Cloak & Dagger Merge, Crash & Burn Merge and Seek & Destroy Merge.
- Dragon Series - Merge Modes of the Dragon series are legendarily powerful and durable Merge Modes that take dragon-like forms and sometimes even the form of dragons originating from folklore all around the world. Merge Modes of the Dragon Series include Draconic Merge, Shenlong Merge, Snail Merge, Belch Merge and Nidhogg Merge.
- Insect Series - Merge Modes of the Insect Series are defined by being insect-like and possessing abilities related to arthropods such as bugs, insects, arachnids and even crustaceans, these Merge Modes truly defy the stereotype that bugs are weak and they are among one of the most courageous Merge Modes, imbuing Fusion-X with the willingness to take any challenge head on, based on the Japanese philosophy concept that insects, especially beetles are reincarnated heroes. Merge Modes of the Insect Series include Lepidoptera Merge, Beetle Merge, Arachnid Merge, Metamorphosis Merge and Mantis Merge.
- Yokai Series - Merge Modes of the Yokai Series are based on Yokai, monsters similar to ghosts and spirits from Japanese folklore and possess abilities derived from the Yokai they’re based on, most even have a penchant to use a form of sorcery known as Yokai Arts. These Merge Modes tend to be chaotic troublemakers as that is the nature of Yokai. Merge Modes of the Yokai Series include Kitsune Merge, Tsukomogami Merge, Kappa Merge and Yo-King Merge.
- Dark Series - Merge Modes of the Dark Series are xtremely dangerous Merge Modes with dark and often violent natures that are hard to control and often possess powers and abilities that are dark and malefic in nature but not necessarily evil, nor or they. Merge Modes of the Dark Series include Malefic Merge, Primal/Bestial Merge, Shady Merge, Puppet Merge and Baphomet Merge.
- Cosmic Series - Merge Modes of the Cosmic Series are otherworldly Merge Modes that possess powers related to the cosmos and cosmic forces such as aliens, stars, planets, meteors and outer space in general. Merge Modes of the Cosmic Series include Planetary Merge, Void Merge, Comet Merge, Zero-G Merge and Xeno Merge.
- Powerhouse Series - Merge Modes of the Powerhouse Series are so powerful and mighty that they can be considered godlike, possessing power and capabilities that far exceed even the strongest Merge Modes of any other category. This series was made to categorize the most powerful of Fusion-X’s Merge Modes and make them easier to access when in a pinch. Merge Modes of the Powerhouse Series include Godbreaker Merge, Xurbo Merge, Zodiac Merge, Buddha Merge and Ele-Mental Merge.
- Brainiac Series - Merge Modes of the Brainiac Series bestow Fusion-X with exceptional intelligence and prowess in certain fields depending on the Mode, abilities relating to the mind such as telekinesis is also a very common trait in this series. Merge Modes of the Brainiac Series include Psychic Merge, Genius Merge, Medicinal Merge, Calculator Merge and Chemix Merge.
- Toxic Series - Merge Modes of the Toxic Series possess abilities relating to poison, toxins, venom, acid, gases, disease and other highly toxic and/or unsanitary substances that make quick work in crippling enemies and making them easier to defeat. Merge Modes of the Toxic Series include Toxicity Merge, Virus Merge, Venomous Merge, Acidix Merge and Smoggy Merge.
- Aquatic Series - Merge Modes of the Aquatic Series are Merge Modes that are highly adept at swimming and maneuvering underwater, making them highly effective in situations that call for extended periods of aquatic activity such as chasing enemies on the water or underwater combat. Merge Modes of the Aquatic Series include Ocean Merge, Mermaid Merge, Lagoon Merge, Schooling Merge and Strider Merge.
- Support Series - Merge Modes of the Support Series are Merge Modes that possess supportive abilities such as healing or augmentation, making them suited for a support role rather than a combative one, supporting allies and making them healthier and stronger to last in battle longer. Merge Modes of the Support Series include Elixir Merge, Reinforce Merge, Link Merge, Pillz Merge and Cleric Merge.
- Vehicular Series - Merge Modes of the Vehicular Series are inspired by Transformers as they are all robotic humanoids of great strength and speed capable of transforming into different kinds of vehicles and possess unique abilities/weaponry derived from the vehicle type they are based on. Merge Modes of the Vehicle Series include Tyre Merge, Aircraft Merge, Locomotive Merge, Warmachine Merge and Seacruiser Merge.
- Parasite Series - Merge Modes of the Parasite Series are Merge Modes with parasitic traits and abilities, capable of feeding off any source of energy to become stronger whether it be a living organism or machine, some of them even resemble and function like parasitic organisms capable of infecting other beings. A typical weakness Parasite Merge Modes share is a dependency on hosts, most of them being pitifully weak on their own. Merge Modes of Parasite Series include Cordyceps Merge, Flesh Merge, Soulcrusher Merge, Symbiotix Merge and Tapeworm Merge.
- Warrior Series - Merge Modes of the Warrior Series are angelic warriors possessing significant skill in both physical combat and wielding weaponry capable of manipulating the Five Core Aspects of all living things and deriving power and strength from the energy/forces of these aspects. Five of these Warriors embody the positive aspects of the Body, Mind, Heart, Soul and Spirit while the other five embody the dark aspects of these forces. Merge Modes of the Warrior Series are based on characters from Legend of Stickman.
- Kaiju Series - Merge Modes of the Kaiju Series are gigantic monsters of city leveling strength and power that possess unique abilities and traits that vary depending on the Kaiju in question but are more difficult for Fusion-X to control due to their monstrous instincts and desire to destroy for the sake of protecting others. Merge Modes of the Kaiju Series include Hatch Merge, Shinzilla Merge, Sea Monstrous Merge and Mothstrous Merge.
- Explosive Series - Merge Modes of the Explosive Series possess the ability to create and utilize explosives and/or explosive substances in a wide variety of ways depending on the Merge Mode in question such as explosive devices, chemical explosives, explosive constructs, Trick Explosives with a range of effects upon detonation and more. Merge Modes of the Explosive Series include Bombardier Merge, Mine Merge, Incendiary Merge, Warhead Merge and Holeymoley Merge.
- Dinosaur Series - Merge Modes of the Dinosaur Series are Merge Modes of primal strength and ferocity that take the form of resembling dinosaurs and other prehistoric creatures. Merge Modes of the Dinosaur Series include Prehistoric Merge, Skullcharge Merge, Slobber Merge, T-Wrexx Merge and Brachiosaurus Merge.
- Ghost Series - Merge Modes of the Ghost Series resemble and possess abilities commonly associated with ghosts such as invisibility, intangibility, possession etc. as well as possessing their own unique abilities that they can use in tandem with their ghostly powers in unique ways. Merge Modes of the Ghost Series include Ecto Merge, Slimeball Merge, Onryō Merge, Invisio Merge and Heatwave Merge.
- Slime Series - Merge Modes of the Slime Series possess slimy, gooey bodies composed of slime or other gooey substances that grant them highly polymorphic physiologies and a number of advantages as a result such as exceptional shapeshifting, elasticity, invulnerability and regenerative abilities, as well as the ability to control the ooze composing their bodies for offensive purposes. Merge Modes of the Slime Series include Ooze Merge, Lyckwid Merge, Goop-E Merge, Slimemancer Merge and Gookeeper Merge.
- Beast Rider Series - Merge Modes of the Beast Rider Series are a unique class of Duo Merge Modes composing of a humanoid Merge Mode known as a Rider and their animalistic Merge Mode partners known as Steeds, who ride and battle evil together as an unstoppable force that are linked together in both mind and spirit, using their unique abilities in tandem and gaining strength from each other’s energy just as long as the Rider and Steed are together at all times. Merge Modes of the Beast Rider Series include Knightmare Merge, Antarctic Merge, Hippocampus Merge, Boom Buggy Merge and Dragonheart Merge.
- Audio Series - Merge Modes of the Audio Series possess power over sound and music, harnessing the power of sound, music and other auditory forces in a wide variety of ways both offensively and defensively, some are technological in nature while others are magical. Merge Modes of the Audio Series include Sonic Merge, Rockstar Merge, Reggae Merge, Orthoptera Merge and Radio Merge.
- Looney Series - Merge Modes of the Looney Series are cartoon-themed Merge Modes possessing Cartoon Physics, powers derived from their ability to interact with the world around them as if it were a cartoon, defying the laws of physics and reality and capable of doing essentially anything just as long as it’s funny and how their cartoony powers function depends on the Merge Mode in question. Merge Modes of the Looney Series include Cartoon Merge, Absurd Merge, Weird-O Merge, Hocus Pocus Merge, Dr. Animaniac and Queen of Hearts Merge.
- Organic Series - Merge Modes of the Organic Series are Merge Modes that possess organic parts or are sometimes completely organic in nature and possess powers and abilities revolving around the organic matter and properties they are composed of and they lack the typical, technological weaknesses that most Merge Modes have. Merge Modes of the Organic Series include Abomination Merge, Amoeba Merge, Cellular Merge, Adipose Merge and Genome Merge.
- Acrobat Series - Merge Modes of the Acrobat Series are programmed with incredible acrobatic abilities, being exceptionally agile, flexible and lightweight to achieve impressive feats in maneuverability to get the upper hand in combat as well as and utilizing their environment to their advantage, usually to make up for a lack of significant strength or extraordinary abilities that other Merge Modes possess. Merge Modes of the Acrobat Series include Ninja Merge, Spy Merge, Toybox Merge, Bloodsport Merge and Daredevil Merge.
- Wrestler Series - Merge Modes of the Wrestler Series are Luchadores (masked wrestlers) with powerful shapeshifting capabilities and are masters of the art of wrestling that never back down from a challenge, empowered by the support of their fans and their undying faith in Honor, Family and Tradition. Merge Modes of the Wrestler Series include Lucha Merge, Mysterioso Merge, Amore Merge, Fuego Merge, Tigre Merge and Muerto Merge.
- Pathogen Merge - Merge Modes of the Pathogen Series take the form of technological, microorganisms that function as sentient viruses and operate on a hive mind, capable of infecting multiple hosts and inducing unbearable sickness and symptoms, growing stronger the more organisms they infect until they come together to form a gigantic germ monster of great power. Merge Modes of the Pathogen Series include Virus Merge, Pox Merge, Mildew Merge, Heatstroke Merge, Hypothermia Merge and Necrosis Merge.
- Joker Series - Merge Modes of the Joker Series are elastic, acrobatic and unpredictable tricksters based on different kinds of clowns and clown/circus archetypes that possess wacky powers and abilities that help these agents of chaos make any enemy they encounter look like a joke. Merge Modes of the Joker series include Circus Merge, Harlequin Merge, Chucklez Merge, Carnie Merge, Performer Merge and B’loon Merge.
- Divine Series - Merge Modes of the Divine Series are a class of eight, godlike Merge Modes based on the Seven Lucky Gods of Fortune of Japanese Shinto Buddhism that possess supreme power over many forms of positive/holy forces and sorcery and are capable of greatly empowering other Merge Modes that are members of their Clan.
- Infernal Series - Merge Modes of the Infernal Series are a class of eight Merge Modes taking the form of godlike demons based on the Seven Kings of Hell from Christian demonology that possess supreme power over many forms of negative/dark forces and sorcery and are capable of severely depowering other Merge Modes.
- Crossover Series - Merge Modes of the Crossover Series are unique Merge Modes created from Alloy sampling/scanning unique properties (energy, matter, technology, organisms etc.) from other universes and possessing powers, abilities and properties that are unique to said universes, due to this, Merge Modes of the Crossover Series can only be used in those universes, becoming powerless if Fusion-X tries to use them in his universe. Merge Modes of the Crossover Series include Omni Merge, Turbo Merge, Amazo Merge, Generator Merge, Haki Merge, and Pokémerge.
- Special Series - Merge Modes of the Special Series are an exceptionally powerful class of Merge Modes that are also highly unstable, causing negative drawbacks to Fusion-X if used for prolonged periods of time. Special Merge Modes are the results of Alloy’s creator experimenting in creating Merge Modes with greater energy capacities and drives for combat that surpass most other Merge Modes. The Special Series is the third auxiliary series created for streamlining purposes, the other two being Dark and Powerhouse.
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Comments
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- 1. Great Idea, it sound similar to some created playlists from 5YL (Powerhouse, Parasitic, and Anur System).
- 2. Could these series allow the duo to select those modes until they deactive a function?
- 3. Can some modes have more than one series (like flora merge being a elemental and plant series)?
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- 1. Yeah, the Series system is inspired by the themed playlists from 5YL.
- 2. Yes, they function a lot like how the Playlists do in that regard.
- 3. They could if you want them too.
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- What series would soar merge be exactly?
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- I would say the Tech series since he utilizes a jetpack.
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- she actually and okay.
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- Does the series have strengths and weaknesses against each other?
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- are powerhouse modes only 25 and 1 playlist or more?
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- I’m not sure yet. Speaking of which, are there any more Merge Modes that you think would be considered candidates for the Powerhouse Series or did I get them all more or less?
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