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- -- Elite Status Derpiness. (100% EXP gain from all sources. Including quests.)
- -- Story quests are unlocked via level, not via doing story quests usually. (This can cause inconsistencies.)
- -- Crafting is worse now. Harder to do.
- -- Too many non-english people on NA Servers. EU people who dislike Gameforge as a publisher also come here, since enmasse doesn't region lock.
- -- NPC phasing is just silly. The NPCs are still kinda rendered where they used to be. TERA devs didn't actually correctly put an NPC room to place non-used NPCs, just made them invisible.
- -- Player effects can be too flashy, and have too many particles for the game engine's single core rendering.
- -- PvP is pretty much thrust upon you via a quest you cannot abandon.
- -- Leveling is too fast now. (Which is why we have so many side-quests, since leveling used to be slow.)
- -- NPC dialogs use the same dialog as the quest dialog, so you can easily skip NPC dialog.
- -- Gender-Locked classes.
- -- "You need my help?"
- -- Too many useless skils.
- -- Hotbars encourage not using them.
- -- Balance is useless in PvE. (Knockdown/Knockback Resistance.)
- -- Impact is useless in PvE. (Knockdown/Knockback Stat.)
- -- Tanks have to spam their aggro skills a lot to keep aggro.
- -- Tanks can barely tank in the first place.
- ++ No level sync system for dungeon matching / etc.
- -- UI / HUD / GUI uses Flash/Java/Browser Plugin to render its effects and sounds.
- -- Rain Cages sub-area near Cutthroat Harbor is rendered twice at the same time. (One with rain, one without.)
- ?? Subtitles aren't synced properly.
- -- Quests rush you through the story.
- -- Too many quests now, due to the new vanguard request system making it possible to skip all the yellow side-quests.
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