coldReactive

TERA Online - enmasse negatives

May 16th, 2016
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  1. -- Elite Status Derpiness. (100% EXP gain from all sources. Including quests.)
  2. -- Story quests are unlocked via level, not via doing story quests usually. (This can cause inconsistencies.)
  3. -- Crafting is worse now. Harder to do.
  4. -- Too many non-english people on NA Servers. EU people who dislike Gameforge as a publisher also come here, since enmasse doesn't region lock.
  5. -- NPC phasing is just silly. The NPCs are still kinda rendered where they used to be. TERA devs didn't actually correctly put an NPC room to place non-used NPCs, just made them invisible.
  6. -- Player effects can be too flashy, and have too many particles for the game engine's single core rendering.
  7. -- PvP is pretty much thrust upon you via a quest you cannot abandon.
  8. -- Leveling is too fast now. (Which is why we have so many side-quests, since leveling used to be slow.)
  9. -- NPC dialogs use the same dialog as the quest dialog, so you can easily skip NPC dialog.
  10. -- Gender-Locked classes.
  11. -- "You need my help?"
  12. -- Too many useless skils.
  13. -- Hotbars encourage not using them.
  14. -- Balance is useless in PvE. (Knockdown/Knockback Resistance.)
  15. -- Impact is useless in PvE. (Knockdown/Knockback Stat.)
  16. -- Tanks have to spam their aggro skills a lot to keep aggro.
  17. -- Tanks can barely tank in the first place.
  18. ++ No level sync system for dungeon matching / etc.
  19. -- UI / HUD / GUI uses Flash/Java/Browser Plugin to render its effects and sounds.
  20. -- Rain Cages sub-area near Cutthroat Harbor is rendered twice at the same time. (One with rain, one without.)
  21. ?? Subtitles aren't synced properly.
  22. -- Quests rush you through the story.
  23. -- Too many quests now, due to the new vanguard request system making it possible to skip all the yellow side-quests.
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