Munchy2007

Part5c_1

Jan 10th, 2018
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C# 0.23 KB | None | 0 0
  1.         [SerializeField] ParticleSystem trail;
  2.         [SerializeField] ParticleSystem explosion;
  3.         [SerializeField] Rigidbody rbody;
  4.         public int damage = 10;
  5.         PlayerShoot missileOwner;
  6.         float speed = 60f;
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