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- using UnityEngine;
- using System.Collections;
- public class LockZ : MonoBehaviour {
- float lockedZ;
- void Start () {
- lockedZ = transform.position.z;
- }
- void FixedUpdate () {
- Vector3 lockedPos = rigidbody.position;
- lockedPos.z = lockedZ;
- rigidbody.position = lockedPos;
- transform.rotation = Quaternion.Euler(0,0,transform.eulerAngles.z);
- }
- }
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