duck

duck

Feb 21st, 2011
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0
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C# 0.42 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class LockZ : MonoBehaviour {
  5.    
  6.     float lockedZ;
  7.    
  8.     void Start () {
  9.         lockedZ = transform.position.z;
  10.     }
  11.    
  12.     void FixedUpdate () {
  13.         Vector3 lockedPos = rigidbody.position;
  14.         lockedPos.z = lockedZ;
  15.         rigidbody.position = lockedPos;
  16.         transform.rotation = Quaternion.Euler(0,0,transform.eulerAngles.z);
  17.     }
  18. }
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