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                - using System;
 - using c_sharp_crash;
 - /**
 - * HELLO WORLD APPLICASTION
 - */
 - class Program
 - {
 - static void Main()
 - {
 - PrintToConsole();
 - VariablesAndDataTypes();
 - MathOperators();
 - ComparisonOperators();
 - LogicalOperators();
 - ConditionalStatements();
 - Loops();
 - Arrays();
 - Collections();
 - Methods();
 - Classes();
 - ExceptionHandling();
 - }
 - private static void PrintToConsole()
 - {
 - Console.WriteLine("Hello, World!");
 - }
 - private static void VariablesAndDataTypes()
 - {
 - // Integer (whole number)
 - int age = 30;
 - Console.WriteLine(age);
 - // Floating point number with single-digit precision
 - // Use 'f' to specify a float literal
 - float price = 19.99f;
 - Console.WriteLine(price);
 - // Floating point number with Double-digit precision floating point number
 - double interest = 5.52;
 - Console.WriteLine(interest);
 - // for the most accurate rounding, use decimal instead of double (best used for money values)
 - decimal accountBalance = 3424.45M;
 - Console.WriteLine($"Your account balance is {accountBalance}");
 - // Character
 - char grade = 'A';
 - Console.WriteLine($"Your overall grade this semester: {grade}");
 - // Strings are text values that usually contain one or more characters. THey are immutable objects,
 - // which means that we cannot change them. Every "change" will create a new string object in memory.
 - string name = "Ron";
 - Console.WriteLine($"Hi, my name is {name}");
 - // Booleans are true or false values
 - bool isStudent = true;
 - Console.WriteLine(isStudent);
 - // Variables can also be declared without initialization
 - int quantity;
 - string product;
 - // Assigning values to previously declared variables
 - quantity = 4;
 - product = "apples";
 - Console.WriteLine($"There are {quantity} {product} on sale.");
 - // Constants are read-only values that cannot be changed
 - const double Pi = 3.14159265359;
 - Console.WriteLine($"Value of PI: {Pi}");
 - // If we try to change Pi, we'll get an error message
 - //Pi = 0;
 - }
 - private static void MathOperators()
 - {
 - int num1 = 10;
 - int num2 = 5;
 - int addition = num1 + num2; // Addition: 10 + 5 = 15
 - Console.WriteLine("Addition: " + addition);
 - int subtraction = num1 - num2; // Subtraction: 10 - 5 = 5
 - Console.WriteLine("Subtraction: " + subtraction);
 - int multiplication = num1 * num2; // Multiplication: 10 * 5 = 50
 - Console.WriteLine("Multiplication: " + multiplication);
 - int division = num1 / num2; // Division: 10 / 5 = 2
 - Console.WriteLine("Division: " + division);
 - // The following will cause a Divide by Zero exception. Use a try/catch block to handle these (see exception handling below)
 - int num3 = 5;
 - int num4 = 0;
 - try
 - {
 - division = num3 / num4;
 - Console.WriteLine(division);
 - } catch (DivideByZeroException ex)
 - {
 - Console.WriteLine("An error occurred: " + ex.ToString());
 - }
 - int modulus = num1 % num2; // Modulus (remainder of 0): 10 % 5 = 0
 - Console.WriteLine("Modulus: " + modulus);
 - modulus = 11 % 2; // Modulus (remainder of 1): 11 % 5 = 1
 - Console.WriteLine("Modulus: " + modulus);
 - }
 - private static void ComparisonOperators()
 - {
 - int a = 10;
 - int b = 5;
 - bool isEqual = (a == b); // Equal to: false
 - Console.WriteLine("Numbers equal? " + isEqual);
 - bool isNotEqual = (a != b); // Not equal to: true
 - Console.WriteLine("Numbers not equal? " + isNotEqual);
 - bool isGreater = (a > b); // Greater than: true
 - Console.WriteLine("Is A greater than B? " + isGreater);
 - bool isLess = (a < b); // Less than: false
 - Console.WriteLine("Is A less than B? " + isLess);
 - bool isGreaterOrEqual = (a >= b); // Greater than or equal to: true
 - Console.WriteLine("Is A greater than or equal to B? " + isGreaterOrEqual);
 - bool isLessOrEqual = (a <= b); // Less than or equal to: false
 - Console.WriteLine("Is A less than or equal to B? " + isLessOrEqual);
 - }
 - private static void LogicalOperators()
 - {
 - bool x = true;
 - bool y = false;
 - bool andResult = x && y; // Logical AND: false
 - Console.WriteLine("X and Y: " + andResult);
 - bool orResult = x || y; // Logical OR: true
 - Console.WriteLine("X or Y: " + orResult);
 - bool notResult = !x; // Logical NOT (inverts boolean values): false
 - Console.WriteLine("Inverse of x: " + notResult);
 - }
 - private static void ConditionalStatements()
 - {
 - /**
 - * IF-ELSE STATEMENTS
 - */
 - int age = 25;
 - if (age < 18)
 - {
 - Console.WriteLine("You are a minor.");
 - }
 - else if (age >= 18 && age < 65)
 - {
 - Console.WriteLine("You are an adult.");
 - }
 - else
 - {
 - Console.WriteLine("You are a senior citizen.");
 - }
 - /**
 - * SWITCH STATEMENTS
 - */
 - int day = 3;
 - string dayName;
 - switch (day)
 - {
 - case 1:
 - dayName = "Monday";
 - break;
 - case 2:
 - dayName = "Tuesday";
 - break;
 - case 3:
 - dayName = "Wednesday";
 - break;
 - case 4:
 - dayName = "Thursday";
 - break;
 - case 5:
 - dayName = "Friday";
 - break;
 - default:
 - dayName = "Weekend";
 - break;
 - }
 - Console.WriteLine("Today is " + dayName);
 - }
 - private static void Arrays()
 - {
 - // Declare an array with pre-determined number of indexes
 - int[] numbers = new int[5];
 - // Initialize elements of the array
 - numbers[0] = 1;
 - numbers[1] = 2;
 - numbers[2] = 3;
 - numbers[3] = 4;
 - numbers[4] = 5;
 - Console.WriteLine("The first number in the array is " + numbers[0]);
 - Console.WriteLine("The fourth number in the array is " + numbers[3]);
 - // Get number of items in array
 - Console.WriteLine("Amount of numbers in array: " + numbers.Length);
 - // Declare an array with shorthand and no pre-determined number of indexes
 - string[] names =
 - {
 - "Bobby", "Katie", "Joseph", "Barbara", "Jimmy"
 - };
 - Console.WriteLine("The last name in the array is: " + names[names.Length - 1]);
 - }
 - private static void Collections()
 - {
 - // Lists are like dynamic arrays that can store elements of a specified type (T)
 - // Lists can contain duplicate values
 - List<string> cities = new List<string>();
 - // add items to List
 - cities.Add("New York");
 - cities.Add("Tokyo");
 - Console.WriteLine("First city: " + cities[0]);
 - Console.WriteLine("Secondy city: " + cities[1]);
 - Console.WriteLine("Number of cities in list: " + cities.Count);
 - // Looping through a List with a foreach loop
 - foreach (string city in cities)
 - {
 - Console.WriteLine("City: " + city);
 - }
 - // Dictionaries contain key-value pairs. The keys are used to index a particular entry and they are unique.
 - // Values can be duplicated between entries.
 - Dictionary<string, int> ageDict = new Dictionary<string, int>();
 - string dictKey = "Alice";
 - ageDict[dictKey] = 30;
 - // Now get the dictionary entry
 - if (ageDict.ContainsKey(dictKey))
 - {
 - Console.WriteLine($"{dictKey}'s age: {ageDict[dictKey]}");
 - }
 - // Loop through dictionary entries
 - foreach (var entry in ageDict)
 - {
 - // get key
 - Console.WriteLine("Key: " + entry.Key);
 - Console.WriteLine("Value: " + entry.Value);
 - }
 - // Hashsets store only unique values (no duplicates)
 - HashSet<string> names = new HashSet<string>();
 - names.Add("Ron");
 - names.Add("Tommy");
 - names.Add("Tommy"); // Duplicate, won't be added
 - // Loop through HashSet
 - foreach (string name in names)
 - {
 - Console.WriteLine("Name in hashset: " + name);
 - }
 - // Queues are First-In / Frst-Out collections (FIFO). The first entry to be added to a Queue will
 - // be the first one to be removed.
 - Queue<string> queue = new Queue<string>();
 - queue.Enqueue("First");
 - queue.Enqueue("Second");
 - queue.Enqueue("Third");
 - while (queue.Count > 0)
 - {
 - string item = queue.Dequeue();
 - Console.WriteLine("Queue: " + item);
 - }
 - // Stacks are Last-In / First-Out (LIFO) collections
 - Stack<string> stack = new Stack<string>();
 - stack.Push("First");
 - stack.Push("Second");
 - stack.Push("Third");
 - while (stack.Count > 0)
 - {
 - string item = stack.Pop();
 - Console.WriteLine("Stack: " + item);
 - }
 - }
 - private static void Loops()
 - {
 - // For-loop continues to iterate until the condition is met
 - for (int i = 1; i <= 5; i++)
 - {
 - Console.WriteLine("For-loop count " + i);
 - }
 - // While-loop is used when you don't want to specify a condition beforehand. The loop will continue to iterate
 - // unless a condition (which is specified within the loop block) is met.
 - int count = 0;
 - while (count < 3)
 - {
 - Console.WriteLine("While-loop count: " + count);
 - count++; // VERY IMPORTANT: make sure to increment or decrement a counter to prevent infinite loops
 - }
 - // Do-while-loops (unlike while-loops) are guaranteed to run at least once. Use this loop if you don't want to specify
 - // the condition beforehand, but want the loop to execute the code block AT LEAST ONCE.
 - int num = 1;
 - do
 - {
 - Console.WriteLine("Do-while-loop count: " + num);
 - num++;
 - } while (num <= 3);
 - // FOR-EACH LOOPS
 - // For-each loops are generally used with collection types, and they continue to iterate until the loop reaches the end of
 - // the collection.
 - // Foreach loop with array
 - int[] numbers = { 1, 2, 3, 4, 5 };
 - foreach (int number in numbers)
 - {
 - Console.WriteLine("Number: " + number);
 - }
 - }
 - private static void Methods()
 - {
 - SayHello();
 - int a = 10;
 - int b = 20;
 - int sum = Add(a, b);
 - Console.WriteLine($"Sum of {a} and {b}: " + sum);
 - // Method overloading
 - Console.WriteLine($"Overload 1 (double): {Add(10.5, 20.39)}");
 - Console.WriteLine($"Overload 2 (int): {Add(1, 3, 5)}");
 - }
 - // Function without parameters and return value (void)
 - private static void SayHello()
 - {
 - Console.WriteLine("Hello, World!");
 - }
 - // Function with parameters and return value
 - private static int Add(int a, int b)
 - {
 - int sum = a + b;
 - return sum;
 - }
 - /**
 - * METHOD OVERLOADING
 - */
 - // We can also overload methods. Method overrloading occurs when you define multiple methods of the same name with
 - // different return types and/or parameter data types.
 - // Method for adding two doubles
 - private static double Add(double a, double b)
 - {
 - return a + b;
 - }
 - // Method for adding three integers
 - private static int Add(int a, int b, int c)
 - {
 - return a + b + c;
 - }
 - private static void Classes()
 - {
 - // Create an object of the "Person" class using a constructor
 - Person person1 = new Person("Chad", 30);
 - // Access and modify properties
 - person1.Age = 31;
 - Console.WriteLine("Updated Age: " + person1.Age);
 - // Call a method to display information
 - person1.Greet();
 - }
 - private static void ExceptionHandling()
 - {
 - // In C#, a DivideByZero exception is thrown when an dividing any number by zero.
 - // We need to handle this exception gracefully to continue program execution
 - int a = 10;
 - int b = 0;
 - try
 - {
 - int result = a / b;
 - } catch (DivideByZeroException ex)
 - {
 - Console.WriteLine("Oops, an error occurred: " + ex.Message);
 - }
 - // Sometimes, we won't know what type of exception to catch. We can use the base .NET exception class
 - // to catch miscellaneous exceptions
 - List<string> shapes = new List<string>{ "square", "rectangle", "circle" };
 - try
 - {
 - // Let's intntionally throw an exception by grabbing the 4th item in the list (which doesn't exist)
 - // Shouuld throw an "index out of range" exception
 - Console.WriteLine(shapes[3]);
 - } catch (Exception ex)
 - {
 - Console.WriteLine(ex.Message);
 - } finally
 - {
 - // Finally always executes, even if no exception is thrown
 - Console.WriteLine("This code always runs!");
 - }
 - // We can also create custom exception classes
 - bool isStudent = false;
 - try
 - {
 - if (isStudent)
 - {
 - Console.WriteLine("This is a student");
 - }
 - else
 - {
 - throw new CustomException("You cannot enroll for this course because you are not a student.");
 - }
 - } catch (CustomException ex)
 - {
 - Console.WriteLine(ex.Message);
 - }
 - }
 - }
 
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