abs_0

test: void script builder test thing

May 5th, 2018
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  1. function _G.keyPress(k, func)
  2.     local key if #k == 1 then key = k:upper() else key = k end
  3.     game:GetService("UserInputService").InputBegan:Connect(function(io, gpe)
  4.         if not gpe and io.KeyCode == Enum.KeyCode[key] then
  5.             func()
  6.         end
  7.     end)
  8. end
  9.  
  10. function _G.keyRelease(k, func)
  11.     local key if #k == 1 then key = k:upper() else key = k end
  12.     game:GetService("UserInputService").InputEnded:Connect(function(io, gpe)
  13.         if not gpe and io.KeyCode == Enum.KeyCode[key] then
  14.             func()
  15.         end
  16.     end)
  17. end
  18.  
  19. _G.kill = function(plr)
  20.     for i,v in pairs(game.Players:GetPlayers()) do
  21.         if v.Name:match(plr) then
  22.             Instance.new("Explosion", v.Character:FindFirstChild("UpperTorso"))
  23.         end
  24.     end
  25. end
  26.  
  27. _G.killOthers = function()
  28.     for i,v in pairs(game.Players:GetPlayers()) do
  29.         if v.Name ~= "abs_0" then
  30.             v.Character.Humanoid.Health = 0
  31.         end
  32.     end
  33. end
  34.  
  35. function _G.ct()
  36.     workspace.Terrain:Clear()
  37. end
  38.  
  39. _G.alwaysAlive = function(plr)
  40.     for i,v in pairs(game.Players:GetPlayers()) do
  41.         if v.Name:match(plr) then
  42.             while true do
  43.                 v.Character.Humanoid.Health = 1000
  44.                 wait()
  45.             end
  46.         end
  47.     end
  48. end
  49.  
  50. function _G.ws(plr)
  51.     for i,v in pairs(game.Players:GetPlayers()) do
  52.         if v.Name:match(plr) then
  53.             v.Character.Humanoid.WalkSpeed = 100
  54.         end
  55.     end
  56. end
  57.  
  58. function _G.grav(int)
  59.     workspace.Gravity = int
  60. end
  61.  
  62. function _G.jp(plr, int)
  63.     for i,v in pairs(game.Players:GetPlayers()) do
  64.         if v.Name:match(plr) then
  65.             v.Character.Humanoid.JumpPower = int
  66.         end
  67.     end
  68. end
  69.  
  70. function _G.plr(plr)
  71.     for i,v in pairs(game.Players:GetPlayers()) do
  72.         if v.Name:match(plr) then
  73.             return v
  74.         end
  75.     end
  76. end
  77.  
  78. function _G.des(p)
  79.     _G.char(p):Destroy()
  80. end
  81.  
  82. function _G.char(p)
  83.     return _G.plr(p).Character
  84. end
  85.  
  86. function _G.hum(p)
  87.     return _G.char(p).Humanoid
  88. end
  89.  
  90. _G.h = game.Players.abs_0.Character.Humanoid.Health
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