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local function keypress(key, func)
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function _G.keyPress(k, func)
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	local k if #key == 1 then k = key:upper() else k = key end
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	local key if #k == 1 then key = k:upper() else key = k end
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	game:GetService("UserInputService").InputBegan:Connect(function(io, gpe)
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		if io.KeyCode == Enum.KeyCode[k] and not gpe then
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		if not gpe and io.KeyCode == Enum.KeyCode[key] then
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			func()
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		end
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	end)
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end
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local function keyrelease(key, func)
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	local k if #key == 1 then k = key:upper() else k = key end
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function _G.keyRelease(k, func)
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	local key if #k == 1 then key = k:upper() else key = k end
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		if io.KeyCode == Enum.KeyCode[k] and not gpe then
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		if not gpe and io.KeyCode == Enum.KeyCode[key] then
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			func()
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		end
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	end)
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end
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keypress("q", function()
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	game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 * 5
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_G.kill = function(plr)
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end)
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	for i,v in pairs(game.Players:GetPlayers()) do
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keyrelease("q", function()
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		if v.Name:match(plr) then
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	game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
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			Instance.new("Explosion", v.Character:FindFirstChild("UpperTorso"))
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end)
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	end
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end
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_G.killOthers = function()
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	for i,v in pairs(game.Players:GetPlayers()) do
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		if v.Name ~= "abs_0" then
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			v.Character.Humanoid.Health = 0
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		end
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	end
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end
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function _G.ct()
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	workspace.Terrain:Clear()
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end
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_G.alwaysAlive = function(plr)
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	for i,v in pairs(game.Players:GetPlayers()) do
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		if v.Name:match(plr) then
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			while true do
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				v.Character.Humanoid.Health = 1000
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				wait()
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			end
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		end
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	end
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end
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function _G.ws(plr)
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	for i,v in pairs(game.Players:GetPlayers()) do
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		if v.Name:match(plr) then
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			v.Character.Humanoid.WalkSpeed = 100
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		end
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	end
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end
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function _G.grav(int)
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	workspace.Gravity = int
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end
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function _G.jp(plr, int)
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	for i,v in pairs(game.Players:GetPlayers()) do
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		if v.Name:match(plr) then
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			v.Character.Humanoid.JumpPower = int
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		end
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	end
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end
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function _G.plr(plr)
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	for i,v in pairs(game.Players:GetPlayers()) do
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		if v.Name:match(plr) then
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			return v
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		end
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	end
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end
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function _G.des(p)
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	_G.char(p):Destroy()
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end
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function _G.char(p)
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	return _G.plr(p).Character
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end
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function _G.hum(p)
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	return _G.char(p).Humanoid
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end
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_G.h = game.Players.abs_0.Character.Humanoid.Health