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- #include <GL/glut.h>
- #include <GL/freeglut.h>
- #include <GL/gl.h>
- void display(void)
- {
- /* Clear all pixels */
- glClear(GL_COLOR_BUFFER_BIT);
- /* draw white polygon (rectangle) with
- * corners at (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)
- */
- glColor3f(1.0, 1.0, 1.0);
- glBegin(GL_POLYGON);
- glVertex3f(0.25, 0.25, 0.0);
- glVertex3f(0.75, 0.25, 0.0);
- glVertex3f(0.75, 0.75, 0.0);
- glVertex3f(0.25, 0.75, 0.0);
- glEnd();
- /* don't wait!
- * start processing buffered OpenGL routines
- */
- glFlush();
- }
- void init(void)
- {
- /* Select clearing background color */
- glClearColor(0.0, 0.0, 0.0, 0.0);
- /* Initialize viewing values */
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
- }
- /*
- * Declare initial window size, position, and display mode
- * (single buffer and RGBA). Open window with “hello”
- * in its title bar. Call initialization routines.
- * Register callback function to display graphics.
- * Enter main loop and process events.
- */
- int main(int argc, char** argv)
- {
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
- glutInitWindowSize(250, 250);
- glutInitWindowPosition(100, 100);
- glutCreateWindow("hello");
- init();
- glutDisplayFunc(display);
- glutMainLoop();
- return 0; /* ISO C requires main to return int. */
- }
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