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- hlcsg v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlcsg -----
- Command line: "C:\Program Files\tools\hlcsg.exe" -wadautodetect -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
- Arguments: -wadautodetect -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
- Entering C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- CreateBrush:
- (0.07 seconds)
- CSGBrush:
- (0.19 seconds)
- added 3 additional animating textures.
- Including Wadfile: C:\Program Files\tools\zhlt.wad
- - Contains 2 used textures, 4.88 percent of map (19 textures in wad)
- Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
- - Contains 38 used textures, 92.68 percent of map (3116 textures in wad)
- Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\liquids.wad
- - Contains 1 used texture, 2.44 percent of map (32 textures in wad)
- Wad files required to run the map: "halflife.wad;liquids.wad;"
- Texture usage is at 0.29 mb (of 32.00 mb MAX)
- 0.35 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlbsp -----
- Command line: "C:\Program Files\tools\hlbsp.exe" -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
- Arguments: -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map -chart
- SolidBSP [hull 0] 489 (0.30 seconds)
- BSP generation successful, writing portal file 'C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.prt'
- SolidBSP [hull 1] 203 (0.09 seconds)
- SolidBSP [hull 2] 166 (0.06 seconds)
- SolidBSP [hull 3] 263 (0.10 seconds)
- Reduced 794 clipnodes to 748
- Reduced 410 texinfos to 306
- Reduced 41 texdatas to 39 (4032 bytes to 2832)
- Reduced 2446 planes to 662
- FixBrinks:
- Increased 748 clipnodes to 751.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/512 704/32768 ( 2.1%)
- planes 662/32768 13240/655360 ( 2.0%)
- vertexes 1477/65535 17724/786420 ( 2.3%)
- nodes 562/32767 13488/786408 ( 1.7%)
- texinfos 306/32767 12240/1310680 ( 0.9%)
- faces 1048/65535 20960/1310700 ( 1.6%)
- * worldfaces 978/32768 0/0 ( 3.0%)
- clipnodes 751/32767 6008/262136 ( 2.3%)
- leaves 410/32760 11480/917280 ( 1.3%)
- * worldleaves 335/8192 0/0 ( 4.1%)
- marksurfaces 1459/65535 2918/131070 ( 2.2%)
- surfedges 5128/512000 20512/2048000 ( 1.0%)
- edges 2565/256000 10260/1024000 ( 1.0%)
- texdata [variable] 2832/33554432 ( 0.0%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 4856/2097152 ( 0.2%)
- * AllocBlock 3/64 0/0 ( 4.7%)
- 39 textures referenced
- === Total BSP file data space used: 137222 bytes ===
- Wad files required to run the map: "halflife.wad;liquids.wad;"
- 0.98 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlvis -----
- Command line: "C:\Program Files\tools\hlvis.exe" -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
- Arguments: -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
- 335 portalleafs
- 1109 numportals
- BasePortalVis:
- (0.27 seconds)
- LeafThread:
- (2.10 seconds)
- average leafs visible: 96
- g_visdatasize:8649 compressed from 14070
- 2.40 seconds elapsed
- ----- END hlvis -----
- hlrad v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlrad -----
- Command line: "C:\Program Files\tools\hlrad.exe" -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
- Arguments: -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
- Load Textures:
- Using Wadfile: C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.wa_
- 39 textures referenced
- Reading texlights from 'C:\Program Files\tools\lights.rad'
- 0 opaque models
- 0 opaque faces
- 1048 faces
- Create Patches : 3030 base patches
- 23451 square feet [3377061.75 square inches]
- 4 direct lights and 0 fast direct lights
- 1 light styles
- FindFacePositions:
- (0.91 seconds)
- BuildFacelights:
- (1.49 seconds)
- BuildVisLeafs:
- (0.67 seconds)
- visibility matrix : 0.3 megs
- MakeScales:
- (1.67 seconds)
- Transfer Lists : 389564 : 389.56k transfers
- Indices : 338528 : 330.59k bytes
- Data : 785686 : 767.27k bytes
- Bounce 1 GatherLight:
- (0.33 seconds)
- Bounce 2 GatherLight:
- (0.28 seconds)
- Bounce 3 GatherLight:
- (0.28 seconds)
- Bounce 4 GatherLight:
- (0.40 seconds)
- Bounce 5 GatherLight:
- (0.41 seconds)
- Bounce 6 GatherLight:
- (0.31 seconds)
- Bounce 7 GatherLight:
- (0.44 seconds)
- Bounce 8 GatherLight:
- (0.27 seconds)
- CreateTriangulations:
- (0.19 seconds)
- AddPatchLights:
- (2.71 seconds)
- FinalLightFace:
- (0.13 seconds)
- 10.84 seconds elapsed
- ----- END hlrad -----
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