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  1. hlcsg v3.4 VL34 (Aug 17 2015)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to ([email protected])
  6. ----- BEGIN hlcsg -----
  7. Command line: "C:\Program Files\tools\hlcsg.exe" -wadautodetect -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
  8. Arguments: -wadautodetect -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
  9. Entering C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
  10. Using mapfile wad configuration
  11. Wadfiles not in use by the map will be excluded
  12. Wadinclude list :
  13. [zhlt.wad]
  14.  
  15. CreateBrush:
  16. (0.07 seconds)
  17. CSGBrush:
  18. (0.19 seconds)
  19.  
  20. added 3 additional animating textures.
  21. Including Wadfile: C:\Program Files\tools\zhlt.wad
  22. - Contains 2 used textures, 4.88 percent of map (19 textures in wad)
  23. Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
  24. - Contains 38 used textures, 92.68 percent of map (3116 textures in wad)
  25. Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\liquids.wad
  26. - Contains 1 used texture, 2.44 percent of map (32 textures in wad)
  27.  
  28. Wad files required to run the map: "halflife.wad;liquids.wad;"
  29. Texture usage is at 0.29 mb (of 32.00 mb MAX)
  30. 0.35 seconds elapsed
  31.  
  32. ----- END hlcsg -----
  33.  
  34.  
  35.  
  36. hlbsp v3.4 VL34 (Aug 17 2015)
  37. Zoner's Half-Life Compilation Tools -- Custom Build
  38. Based on code modifications by Sean 'Zoner' Cavanaugh
  39. Based on Valve's version, modified with permission.
  40. Submit detailed bug reports to ([email protected])
  41. ----- BEGIN hlbsp -----
  42. Command line: "C:\Program Files\tools\hlbsp.exe" -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
  43. Arguments: -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map -chart
  44. SolidBSP [hull 0] 489 (0.30 seconds)
  45. BSP generation successful, writing portal file 'C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.prt'
  46. SolidBSP [hull 1] 203 (0.09 seconds)
  47. SolidBSP [hull 2] 166 (0.06 seconds)
  48. SolidBSP [hull 3] 263 (0.10 seconds)
  49. Reduced 794 clipnodes to 748
  50. Reduced 410 texinfos to 306
  51. Reduced 41 texdatas to 39 (4032 bytes to 2832)
  52. Reduced 2446 planes to 662
  53. FixBrinks:
  54. Increased 748 clipnodes to 751.
  55.  
  56. Object names Objects/Maxobjs Memory / Maxmem Fullness
  57. ------------ --------------- --------------- --------
  58. models 11/512 704/32768 ( 2.1%)
  59. planes 662/32768 13240/655360 ( 2.0%)
  60. vertexes 1477/65535 17724/786420 ( 2.3%)
  61. nodes 562/32767 13488/786408 ( 1.7%)
  62. texinfos 306/32767 12240/1310680 ( 0.9%)
  63. faces 1048/65535 20960/1310700 ( 1.6%)
  64. * worldfaces 978/32768 0/0 ( 3.0%)
  65. clipnodes 751/32767 6008/262136 ( 2.3%)
  66. leaves 410/32760 11480/917280 ( 1.3%)
  67. * worldleaves 335/8192 0/0 ( 4.1%)
  68. marksurfaces 1459/65535 2918/131070 ( 2.2%)
  69. surfedges 5128/512000 20512/2048000 ( 1.0%)
  70. edges 2565/256000 10260/1024000 ( 1.0%)
  71. texdata [variable] 2832/33554432 ( 0.0%)
  72. lightdata [variable] 0/50331648 ( 0.0%)
  73. visdata [variable] 0/8388608 ( 0.0%)
  74. entdata [variable] 4856/2097152 ( 0.2%)
  75. * AllocBlock 3/64 0/0 ( 4.7%)
  76. 39 textures referenced
  77. === Total BSP file data space used: 137222 bytes ===
  78. Wad files required to run the map: "halflife.wad;liquids.wad;"
  79. 0.98 seconds elapsed
  80.  
  81. ----- END hlbsp -----
  82.  
  83.  
  84.  
  85. hlvis v3.4 VL34 (Aug 17 2015)
  86. Zoner's Half-Life Compilation Tools -- Custom Build
  87. Based on code modifications by Sean 'Zoner' Cavanaugh
  88. Based on Valve's version, modified with permission.
  89. Submit detailed bug reports to ([email protected])
  90. ----- BEGIN hlvis -----
  91. Command line: "C:\Program Files\tools\hlvis.exe" -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
  92. Arguments: -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
  93. 335 portalleafs
  94. 1109 numportals
  95. BasePortalVis:
  96. (0.27 seconds)
  97. LeafThread:
  98. (2.10 seconds)
  99. average leafs visible: 96
  100. g_visdatasize:8649 compressed from 14070
  101. 2.40 seconds elapsed
  102.  
  103. ----- END hlvis -----
  104.  
  105.  
  106.  
  107. hlrad v3.4 VL34 (Aug 17 2015)
  108. Zoner's Half-Life Compilation Tools -- Custom Build
  109. Based on code modifications by Sean 'Zoner' Cavanaugh
  110. Based on Valve's version, modified with permission.
  111. Submit detailed bug reports to ([email protected])
  112. ----- BEGIN hlrad -----
  113. Command line: "C:\Program Files\tools\hlrad.exe" -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
  114. Arguments: -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map
  115. Load Textures:
  116. Using Wadfile: C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.wa_
  117. 39 textures referenced
  118. Reading texlights from 'C:\Program Files\tools\lights.rad'
  119. 0 opaque models
  120. 0 opaque faces
  121. 1048 faces
  122. Create Patches : 3030 base patches
  123. 23451 square feet [3377061.75 square inches]
  124. 4 direct lights and 0 fast direct lights
  125. 1 light styles
  126.  
  127. FindFacePositions:
  128. (0.91 seconds)
  129. BuildFacelights:
  130. (1.49 seconds)
  131. BuildVisLeafs:
  132. (0.67 seconds)
  133. visibility matrix : 0.3 megs
  134. MakeScales:
  135. (1.67 seconds)
  136. Transfer Lists : 389564 : 389.56k transfers
  137. Indices : 338528 : 330.59k bytes
  138. Data : 785686 : 767.27k bytes
  139. Bounce 1 GatherLight:
  140. (0.33 seconds)
  141. Bounce 2 GatherLight:
  142. (0.28 seconds)
  143. Bounce 3 GatherLight:
  144. (0.28 seconds)
  145. Bounce 4 GatherLight:
  146. (0.40 seconds)
  147. Bounce 5 GatherLight:
  148. (0.41 seconds)
  149. Bounce 6 GatherLight:
  150. (0.31 seconds)
  151. Bounce 7 GatherLight:
  152. (0.44 seconds)
  153. Bounce 8 GatherLight:
  154. (0.27 seconds)
  155. CreateTriangulations:
  156. (0.19 seconds)
  157. AddPatchLights:
  158. (2.71 seconds)
  159. FinalLightFace:
  160. (0.13 seconds)
  161. 10.84 seconds elapsed
  162.  
  163. ----- END hlrad -----
  164.  
  165.  
  166.  
  167.  
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