hlcsg v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\tools\hlcsg.exe" -wadautodetect -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map Arguments: -wadautodetect -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map Entering C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.07 seconds) CSGBrush: (0.19 seconds) added 3 additional animating textures. Including Wadfile: C:\Program Files\tools\zhlt.wad - Contains 2 used textures, 4.88 percent of map (19 textures in wad) Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad - Contains 38 used textures, 92.68 percent of map (3116 textures in wad) Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\liquids.wad - Contains 1 used texture, 2.44 percent of map (32 textures in wad) Wad files required to run the map: "halflife.wad;liquids.wad;" Texture usage is at 0.29 mb (of 32.00 mb MAX) 0.35 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\tools\hlbsp.exe" -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map Arguments: -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map -chart SolidBSP [hull 0] 489 (0.30 seconds) BSP generation successful, writing portal file 'C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.prt' SolidBSP [hull 1] 203 (0.09 seconds) SolidBSP [hull 2] 166 (0.06 seconds) SolidBSP [hull 3] 263 (0.10 seconds) Reduced 794 clipnodes to 748 Reduced 410 texinfos to 306 Reduced 41 texdatas to 39 (4032 bytes to 2832) Reduced 2446 planes to 662 FixBrinks: Increased 748 clipnodes to 751. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/512 704/32768 ( 2.1%) planes 662/32768 13240/655360 ( 2.0%) vertexes 1477/65535 17724/786420 ( 2.3%) nodes 562/32767 13488/786408 ( 1.7%) texinfos 306/32767 12240/1310680 ( 0.9%) faces 1048/65535 20960/1310700 ( 1.6%) * worldfaces 978/32768 0/0 ( 3.0%) clipnodes 751/32767 6008/262136 ( 2.3%) leaves 410/32760 11480/917280 ( 1.3%) * worldleaves 335/8192 0/0 ( 4.1%) marksurfaces 1459/65535 2918/131070 ( 2.2%) surfedges 5128/512000 20512/2048000 ( 1.0%) edges 2565/256000 10260/1024000 ( 1.0%) texdata [variable] 2832/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 4856/2097152 ( 0.2%) * AllocBlock 3/64 0/0 ( 4.7%) 39 textures referenced === Total BSP file data space used: 137222 bytes === Wad files required to run the map: "halflife.wad;liquids.wad;" 0.98 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Program Files\tools\hlvis.exe" -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map Arguments: -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map 335 portalleafs 1109 numportals BasePortalVis: (0.27 seconds) LeafThread: (2.10 seconds) average leafs visible: 96 g_visdatasize:8649 compressed from 14070 2.40 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Program Files\tools\hlrad.exe" -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map Arguments: -low -estimate -noinfo C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.map Load Textures: Using Wadfile: C:\Users\murki\AppData\Local\Temp\y5i3ckbf.pta\testmap1a.wa_ 39 textures referenced Reading texlights from 'C:\Program Files\tools\lights.rad' 0 opaque models 0 opaque faces 1048 faces Create Patches : 3030 base patches 23451 square feet [3377061.75 square inches] 4 direct lights and 0 fast direct lights 1 light styles FindFacePositions: (0.91 seconds) BuildFacelights: (1.49 seconds) BuildVisLeafs: (0.67 seconds) visibility matrix : 0.3 megs MakeScales: (1.67 seconds) Transfer Lists : 389564 : 389.56k transfers Indices : 338528 : 330.59k bytes Data : 785686 : 767.27k bytes Bounce 1 GatherLight: (0.33 seconds) Bounce 2 GatherLight: (0.28 seconds) Bounce 3 GatherLight: (0.28 seconds) Bounce 4 GatherLight: (0.40 seconds) Bounce 5 GatherLight: (0.41 seconds) Bounce 6 GatherLight: (0.31 seconds) Bounce 7 GatherLight: (0.44 seconds) Bounce 8 GatherLight: (0.27 seconds) CreateTriangulations: (0.19 seconds) AddPatchLights: (2.71 seconds) FinalLightFace: (0.13 seconds) 10.84 seconds elapsed ----- END hlrad -----