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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Entities
- {
- public class CorridorEntity : ScriptableObject
- {
- public CorridorEntity()
- {
- this.Params = new List<CorridorEntity.Param>();
- }
- public List<CorridorEntity.Param> Params;
- [Serializable]
- public class Param
- {
- public int Tier;
- public int Level;
- public long Cost;
- public int NumberOfWorkers;
- public long GainPerSecondPerWorker;
- public long CapacityPerWorker;
- public int WorkerWalkingSpeedPerSecond;
- public bool BigUpdate;
- }
- }
- }
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