foxy_game4

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Jul 4th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 35
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Effects = IT("Folder", Character)
  77. Effects.Name = "Effects"
  78. local ANIMATOR = Humanoid.Animator
  79. local ANIMATE = Character.Animate
  80. local UNANCHOR = true
  81.  
  82. --//=================================\\
  83. --\\=================================//
  84.  
  85.  
  86. --//=================================\\
  87. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  88. --\\=================================//
  89.  
  90. ArtificialHB = Instance.new("BindableEvent", script)
  91. ArtificialHB.Name = "ArtificialHB"
  92.  
  93. script:WaitForChild("ArtificialHB")
  94.  
  95. frame = Frame_Speed
  96. tf = 0
  97. allowframeloss = false
  98. tossremainder = false
  99. lastframe = tick()
  100. script.ArtificialHB:Fire()
  101.  
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103. tf = tf + s
  104. if tf >= frame then
  105. if allowframeloss then
  106. script.ArtificialHB:Fire()
  107. lastframe = tick()
  108. else
  109. for i = 1, math.floor(tf / frame) do
  110. script.ArtificialHB:Fire()
  111. end
  112. lastframe = tick()
  113. end
  114. if tossremainder then
  115. tf = 0
  116. else
  117. tf = tf - frame * math.floor(tf / frame)
  118. end
  119. end
  120. end)
  121.  
  122. --//=================================\\
  123. --\\=================================//
  124.  
  125. --//=================================\\
  126. --|| SOME FUNCTIONS
  127. --\\=================================//
  128.  
  129. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  130. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  131. end
  132.  
  133. function PositiveAngle(NUMBER)
  134. if NUMBER >= 0 then
  135. NUMBER = 0
  136. end
  137. return NUMBER
  138. end
  139.  
  140. function NegativeAngle(NUMBER)
  141. if NUMBER <= 0 then
  142. NUMBER = 0
  143. end
  144. return NUMBER
  145. end
  146.  
  147. function Swait(NUMBER)
  148. if NUMBER == 0 or NUMBER == nil then
  149. ArtificialHB.Event:wait()
  150. else
  151. for i = 1, NUMBER do
  152. ArtificialHB.Event:wait()
  153. end
  154. end
  155. end
  156.  
  157. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  158. local NEWMESH = IT(MESH)
  159. if MESH == "SpecialMesh" then
  160. NEWMESH.MeshType = MESHTYPE
  161. if MESHID ~= "nil" and MESHID ~= "" then
  162. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  163. end
  164. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  165. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  166. end
  167. end
  168. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  169. NEWMESH.Scale = SCALE
  170. NEWMESH.Parent = PARENT
  171. return NEWMESH
  172. end
  173.  
  174. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  175. local NEWPART = IT("Part")
  176. NEWPART.formFactor = FORMFACTOR
  177. NEWPART.Reflectance = REFLECTANCE
  178. NEWPART.Transparency = TRANSPARENCY
  179. NEWPART.CanCollide = false
  180. NEWPART.Locked = true
  181. NEWPART.Anchored = true
  182. if ANCHOR == false then
  183. NEWPART.Anchored = false
  184. end
  185. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  186. NEWPART.Name = NAME
  187. NEWPART.Size = SIZE
  188. NEWPART.Position = Torso.Position
  189. NEWPART.Material = MATERIAL
  190. NEWPART:BreakJoints()
  191. NEWPART.Parent = PARENT
  192. return NEWPART
  193. end
  194.  
  195. local function weldBetween(a, b)
  196. local weldd = Instance.new("ManualWeld")
  197. weldd.Part0 = a
  198. weldd.Part1 = b
  199. weldd.C0 = CFrame.new()
  200. weldd.C1 = b.CFrame:inverse() * a.CFrame
  201. weldd.Parent = a
  202. return weldd
  203. end
  204.  
  205.  
  206. function QuaternionFromCFrame(cf)
  207. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  208. local trace = m00 + m11 + m22
  209. if trace > 0 then
  210. local s = math.sqrt(1 + trace)
  211. local recip = 0.5 / s
  212. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  213. else
  214. local i = 0
  215. if m11 > m00 then
  216. i = 1
  217. end
  218. if m22 > (i == 0 and m00 or m11) then
  219. i = 2
  220. end
  221. if i == 0 then
  222. local s = math.sqrt(m00 - m11 - m22 + 1)
  223. local recip = 0.5 / s
  224. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  225. elseif i == 1 then
  226. local s = math.sqrt(m11 - m22 - m00 + 1)
  227. local recip = 0.5 / s
  228. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  229. elseif i == 2 then
  230. local s = math.sqrt(m22 - m00 - m11 + 1)
  231. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  232. end
  233. end
  234. end
  235.  
  236. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  237. local xs, ys, zs = x + x, y + y, z + z
  238. local wx, wy, wz = w * xs, w * ys, w * zs
  239. local xx = x * xs
  240. local xy = x * ys
  241. local xz = x * zs
  242. local yy = y * ys
  243. local yz = y * zs
  244. local zz = z * zs
  245. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  246. end
  247.  
  248. function QuaternionSlerp(a, b, t)
  249. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  250. local startInterp, finishInterp;
  251. if cosTheta >= 0.0001 then
  252. if (1 - cosTheta) > 0.0001 then
  253. local theta = ACOS(cosTheta)
  254. local invSinTheta = 1 / SIN(theta)
  255. startInterp = SIN((1 - t) * theta) * invSinTheta
  256. finishInterp = SIN(t * theta) * invSinTheta
  257. else
  258. startInterp = 1 - t
  259. finishInterp = t
  260. end
  261. else
  262. if (1 + cosTheta) > 0.0001 then
  263. local theta = ACOS(-cosTheta)
  264. local invSinTheta = 1 / SIN(theta)
  265. startInterp = SIN((t - 1) * theta) * invSinTheta
  266. finishInterp = SIN(t * theta) * invSinTheta
  267. else
  268. startInterp = t - 1
  269. finishInterp = t
  270. end
  271. end
  272. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  273. end
  274.  
  275. function Clerp(a, b, t)
  276. local qa = {QuaternionFromCFrame(a)}
  277. local qb = {QuaternionFromCFrame(b)}
  278. local ax, ay, az = a.x, a.y, a.z
  279. local bx, by, bz = b.x, b.y, b.z
  280. local _t = 1 - t
  281. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  282. end
  283.  
  284. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  285. local frame = IT("Frame")
  286. frame.BackgroundTransparency = TRANSPARENCY
  287. frame.BorderSizePixel = BORDERSIZEPIXEL
  288. frame.Position = POSITION
  289. frame.Size = SIZE
  290. frame.BackgroundColor3 = COLOR
  291. frame.BorderColor3 = BORDERCOLOR
  292. frame.Name = NAME
  293. frame.Parent = PARENT
  294. return frame
  295. end
  296.  
  297. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  298. local label = IT("TextLabel")
  299. label.BackgroundTransparency = 1
  300. label.Size = UD2(1, 0, 1, 0)
  301. label.Position = UD2(0, 0, 0, 0)
  302. label.TextColor3 = TEXTCOLOR
  303. label.TextStrokeTransparency = STROKETRANSPARENCY
  304. label.TextTransparency = TRANSPARENCY
  305. label.FontSize = TEXTFONTSIZE
  306. label.Font = TEXTFONT
  307. label.BorderSizePixel = BORDERSIZEPIXEL
  308. label.TextScaled = false
  309. label.Text = TEXT
  310. label.Name = NAME
  311. label.Parent = PARENT
  312. return label
  313. end
  314.  
  315. function NoOutlines(PART)
  316. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  317. end
  318.  
  319. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  320. local NEWWELD = IT(TYPE)
  321. NEWWELD.Part0 = PART0
  322. NEWWELD.Part1 = PART1
  323. NEWWELD.C0 = C0
  324. NEWWELD.C1 = C1
  325. NEWWELD.Parent = PARENT
  326. return NEWWELD
  327. end
  328.  
  329. local S = IT("Sound")
  330. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  331. local NEWSOUND = nil
  332. coroutine.resume(coroutine.create(function()
  333. NEWSOUND = S:Clone()
  334. NEWSOUND.Parent = PARENT
  335. NEWSOUND.Volume = VOLUME
  336. NEWSOUND.Pitch = PITCH
  337. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  338. NEWSOUND:play()
  339. if DOESLOOP == true then
  340. NEWSOUND.Looped = true
  341. else
  342. repeat wait(1) until NEWSOUND.Playing == false
  343. NEWSOUND:remove()
  344. end
  345. end))
  346. return NEWSOUND
  347. end
  348.  
  349. function CFrameFromTopBack(at, top, back)
  350. local right = top:Cross(back)
  351. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  352. end
  353.  
  354. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  355. function WACKYEFFECT(Table)
  356. local TYPE = (Table.EffectType or "Sphere")
  357. local SIZE = (Table.Size or VT(1,1,1))
  358. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  359. local TRANSPARENCY = (Table.Transparency or 0)
  360. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  361. local CFRAME = (Table.CFrame or Torso.CFrame)
  362. local MOVEDIRECTION = (Table.MoveToPos or nil)
  363. local ROTATION1 = (Table.RotationX or 0)
  364. local ROTATION2 = (Table.RotationY or 0)
  365. local ROTATION3 = (Table.RotationZ or 0)
  366. local MATERIAL = (Table.Material or "Neon")
  367. local COLOR = (Table.Color or C3(1,1,1))
  368. local TIME = (Table.Time or 45)
  369. local SOUNDID = (Table.SoundID or nil)
  370. local SOUNDPITCH = (Table.SoundPitch or nil)
  371. local SOUNDVOLUME = (Table.SoundVolume or nil)
  372. coroutine.resume(coroutine.create(function()
  373. local PLAYSSOUND = false
  374. local SOUND = nil
  375. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  376. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  377. PLAYSSOUND = true
  378. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  379. end
  380. EFFECT.Color = COLOR
  381. local MSH = nil
  382. if TYPE == "Sphere" then
  383. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  384. elseif TYPE == "Block" then
  385. MSH = IT("BlockMesh",EFFECT)
  386. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  387. elseif TYPE == "Wave" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  389. elseif TYPE == "Ring" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  391. elseif TYPE == "Slash" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  393. elseif TYPE == "Round Slash" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  395. elseif TYPE == "Swirl" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  397. elseif TYPE == "Skull" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  399. elseif TYPE == "Crystal" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  401. end
  402. if MSH ~= nil then
  403. local MOVESPEED = nil
  404. if MOVEDIRECTION ~= nil then
  405. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  406. end
  407. local GROWTH = SIZE - ENDSIZE
  408. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  409. if TYPE == "Block" then
  410. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  411. else
  412. EFFECT.CFrame = CFRAME
  413. end
  414. for LOOP = 1, TIME+1 do
  415. Swait()
  416. MSH.Scale = MSH.Scale - GROWTH/TIME
  417. if TYPE == "Wave" then
  418. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  419. end
  420. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  421. if TYPE == "Block" then
  422. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  423. else
  424. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  425. end
  426. if MOVEDIRECTION ~= nil then
  427. local ORI = EFFECT.Orientation
  428. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  429. EFFECT.Orientation = ORI
  430. end
  431. end
  432. if PLAYSSOUND == false then
  433. EFFECT:remove()
  434. else
  435. repeat Swait() until SOUND.Playing == false
  436. EFFECT:remove()
  437. end
  438. else
  439. if PLAYSSOUND == false then
  440. EFFECT:remove()
  441. else
  442. repeat Swait() until SOUND.Playing == false
  443. EFFECT:remove()
  444. end
  445. end
  446. end))
  447. end
  448.  
  449. function MakeForm(PART,TYPE)
  450. if TYPE == "Cyl" then
  451. local MSH = IT("CylinderMesh",PART)
  452. elseif TYPE == "Ball" then
  453. local MSH = IT("SpecialMesh",PART)
  454. MSH.MeshType = "Sphere"
  455. elseif TYPE == "Wedge" then
  456. local MSH = IT("SpecialMesh",PART)
  457. MSH.MeshType = "Wedge"
  458. end
  459. end
  460.  
  461. Debris = game:GetService("Debris")
  462.  
  463. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  464. local DIRECTION = CF(StartPos,EndPos).lookVector
  465. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  466. end
  467.  
  468. function turnto(position)
  469. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  470. end
  471.  
  472. --//=================================\\
  473. --|| WEAPON CREATION
  474. --\\=================================//
  475.  
  476. for i = 1, 35 do
  477. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  478. FACE.Color = C3(0,0,0)
  479. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  480. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  481. end
  482. local EYE = CreatePart(3, Character, "Neon", 0, 0, "CGA brown", "Eyeball", VT(0.15,0.15,0.15),false)
  483. MakeForm(EYE,"Ball")
  484. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  485. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "CGA brown", "Eyeball", VT(0.15,0.15,0.15),false)
  486. MakeForm(EYE2,"Ball")
  487. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  488.  
  489. for _, c in pairs(Character:GetChildren()) do
  490. if script:FindFirstChild(c.Name) then
  491. local Part = script[c.Name]
  492. Part.Parent = Character
  493. Part.Base.Anchored = false
  494. Part:SetPrimaryPartCFrame(c.CFrame)
  495. weldBetween(c,Part.Base)
  496. for _, e in pairs(Part:GetChildren()) do
  497. if e:IsA("BasePart") and e.Name ~= "Base" then
  498. e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  499. e.Locked = true
  500. e.Anchored = false
  501. e.Parent = Character
  502. weldBetween(c,e)
  503. end
  504. end
  505. Part:remove()
  506. end
  507. end
  508.  
  509. function Blink()
  510. coroutine.resume(coroutine.create(function()
  511. if EYE ~= nil then
  512. for i = 1, 5 do
  513. Swait()
  514. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  515. EYE2.Mesh.Scale = EYE.Mesh.Scale
  516. end
  517. for i = 1, 7 do
  518. Swait()
  519. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  520. EYE2.Mesh.Scale = EYE.Mesh.Scale
  521. end
  522. EYE.Mesh.Scale = VT(1,1,1)
  523. EYE2.Mesh.Scale = EYE.Mesh.Scale
  524. end
  525. end))
  526. end
  527.  
  528.  
  529. local SKILLTEXTCOLOR = C3(0,0,0)
  530. local SKILLFONT = "SciFi"
  531. local SKILLTEXTSIZE = 7
  532.  
  533. --//=================================\\
  534. --|| DAMAGING
  535. --\\=================================//
  536.  
  537. function ApplyDamage(Humanoid,Damage)
  538. Damage = Damage * DAMAGEMULTIPLIER
  539. if Humanoid.Health < 2000 then
  540. if Humanoid.Health - Damage > 0 then
  541. Humanoid.Health = Humanoid.Health - Damage
  542. else
  543. Humanoid.Parent:BreakJoints()
  544. end
  545. else
  546. Humanoid.Parent:BreakJoints()
  547. end
  548. end
  549.  
  550. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  551. local CHILDREN = workspace:GetDescendants()
  552. for index, CHILD in pairs(CHILDREN) do
  553. if CHILD.ClassName == "Model" and CHILD ~= Character then
  554. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  555. if HUM then
  556. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  557. if TORSO then
  558. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  559. if INSTAKILL == true then
  560. CHILD:BreakJoints()
  561. else
  562. local DMG = MRANDOM(MINDMG,MAXDMG)
  563. ApplyDamage(HUM,DMG)
  564. end
  565. if FLING > 0 then
  566. for _, c in pairs(CHILD:GetChildren()) do
  567. if c:IsA("BasePart") then
  568. local bv = Instance.new("BodyVelocity")
  569. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  570. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  571. bv.Parent = c
  572. Debris:AddItem(bv,0.05)
  573. end
  574. end
  575. end
  576. end
  577. end
  578. end
  579. end
  580. end
  581. end
  582.  
  583. function FireHit(PART,MINDMG,MAXDMG)
  584. local TOUCH = PART.Touched:Connect(function(hit)
  585. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  586. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  587. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  588. if TORSO and HUM.Health > 0 then
  589. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  590. if PART.Parent == HORSE then
  591. HORSE.Forehead.Attachment.Boom:Emit(10)
  592. end
  593. end
  594. end
  595. end)
  596. return TOUCH
  597. end
  598.  
  599. FireHit(HORSE.Forehead,2,5)
  600. FireHit(HORSE.Muzzle,2,5)
  601.  
  602. --//=================================\\
  603. --|| ATTACK FUNCTIONS AND STUFF
  604. --\\=================================//
  605.  
  606. function Smack()
  607. ATTACK = true
  608. Rooted = true
  609. for i=0, 0.2, 0.1 / Animation_Speed do
  610. Swait()
  611. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  618. end
  619. for i= 1, 100 do
  620. Swait()
  621. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25-(i/15)), RAD(0), RAD(0)), 1 / Animation_Speed)
  623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135+(i/15)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  628. end
  629. CreateSound(143501853,HORSE.Muzzle,7,MRANDOM(8,13)/10,false)
  630. for i=0, 0.15, 0.1 / Animation_Speed do
  631. Swait()
  632. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  639. end
  640. for i = 1, 3 do
  641. ApplyAoE(HORSE.Muzzle.Position,40*i,15,15,15,false)
  642. end
  643. for i = 1, 4 do
  644. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(36*i,15-(3*i),36*i), Transparency = 0, Transparency2 = 1, CFrame = CF(HORSE.Muzzle.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  645. end
  646. for i = 1, 3 do
  647. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(17,17,17)*i, Transparency = 0.5, Transparency2 = 1, CFrame = CF(HORSE.Muzzle.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"CGA brown".Color, SoundID = 438666542, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  648. end
  649. for i=0, 0.45, 0.1 / Animation_Speed do
  650. Swait()
  651. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  658. end
  659. ATTACK = false
  660. Rooted = false
  661. end
  662.  
  663. function Rain()
  664. ATTACK = true
  665. Rooted = true
  666. GRAB.Part0 = Torso
  667. GRAB.C0 = CF(0,-1.1,-0.3) * ANGLES(RAD(15), RAD(0), RAD(-45)) * CF(0,0,-0.5)
  668. local HOLDING = true
  669. CreateSound(305685800,Torso,7,1,false)
  670. coroutine.resume(coroutine.create(function()
  671. repeat
  672. Swait()
  673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 - 0.1 * SIN(SINE / 3) + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 3) + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  679. until HOLDING == false
  680. end))
  681. repeat
  682. wait(0.12)
  683. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  684. for i = 1, 4 do
  685. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(10*i,15-(3*i),10*i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  686. end
  687. ApplyAoE(HITPOS,20,15,15,15,false)
  688. coroutine.resume(coroutine.create(function()
  689. local POSITION = CF(RootPart.CFrame*CF(0,25,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,15).p,Mouse.Hit.p)
  690. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  691. FIREBALL.CFrame = POSITION
  692. local FIRE = script.HellFire:Clone()
  693. FIRE.Parent = FIREBALL
  694. for i = 1, 100 do
  695. FIRE:Emit(25)
  696. Swait()
  697. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
  698. local HIT = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 6, Character)
  699. if HIT then
  700. for e = 1, 4 do
  701. CreateSound(438666542,FIREBALL,3,MRANDOM(7,13)/10,false)
  702. ApplyAoE(FIREBALL.Position,10*e,15,35,15,false)
  703. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,85,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  704. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = (VT(20,20,20)/1.2)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  705. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(20,20,20)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  706. end
  707. break
  708. end
  709. end
  710. Debris:AddItem(FIREBALL,5)
  711. end))
  712. until KEYHOLD == false
  713. HOLDING = false
  714. for i=0, 0.5, 0.1 / Animation_Speed do
  715. Swait()
  716. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  723. end
  724. GRAB.Part0 = RightArm
  725. GRAB.C0 = CF(0,-1,0 )
  726. ATTACK = false
  727. Rooted = false
  728. end
  729.  
  730. function Dash()
  731. ATTACK = true
  732. Rooted = false
  733. local CFRAME = RootPart.CFrame
  734. for i=0, 0.7, 0.1 / Animation_Speed do
  735. Swait()
  736. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1)
  737. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(25 * SIN(SINE / 3)), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25 * SIN(SINE / 3)), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  744. end
  745. local LOOP = 0
  746. repeat
  747. local CFRAME = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-2)
  748. Swait()
  749. LOOP = LOOP + 1
  750. RootPart.CFrame = CFRAME
  751. ApplyAoE(HORSE.Muzzle.Position,15,15,15,75,false)
  752. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(25,1,25), Transparency = 0.9, Transparency2 = 1, CFrame = CF(HORSE.Forehead.Position,Torso.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = CF(HORSE.Forehead.Position,Torso.Position) * CF(0,0,-15).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  753. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 6)) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(85), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(85), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(65), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(65), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. until KEYHOLD == false and LOOP > 50
  761. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  762. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 971125740, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 3})
  763. for i = 1, 5 do
  764. ApplyAoE(RootPart.Position,13,15,25,15,false)
  765. WACKYEFFECT({Time = 30, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,1,0)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  766. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  767. end
  768. RootPart.CFrame = CFRAME
  769. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  770. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 971125740, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 3})
  771. for i = 1, 5 do
  772. ApplyAoE(RootPart.Position,13,15,25,15,false)
  773. WACKYEFFECT({Time = 30, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,1,0)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  774. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  775. end
  776. ATTACK = false
  777. Rooted = false
  778. end
  779.  
  780. function AttackTemplate()
  781. ATTACK = true
  782. Rooted = false
  783. for i=0, 1, 0.1 / Animation_Speed do
  784. Swait()
  785. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  792. end
  793. ATTACK = false
  794. Rooted = false
  795. end
  796.  
  797. --//=================================\\
  798. --|| ASSIGN THINGS TO KEYS
  799. --\\=================================//
  800.  
  801. function MouseDown(Mouse)
  802. if ATTACK == false then
  803. end
  804. end
  805.  
  806. function MouseUp(Mouse)
  807. HOLD = false
  808. end
  809.  
  810. function KeyDown(Key)
  811. KEYHOLD = true
  812. if Key == "z" and ATTACK == false then
  813. Smack()
  814. end
  815.  
  816. if Key == "b" and ATTACK == false then
  817. Rain()
  818. end
  819.  
  820. if Key == "c" and ATTACK == false then
  821. Dash()
  822. end
  823.  
  824. if Key == "v" and ATTACK == false then
  825. end
  826.  
  827. if Key == "x" and ATTACK == false then
  828. end
  829. end
  830.  
  831. function KeyUp(Key)
  832. KEYHOLD = false
  833. end
  834.  
  835. Mouse.Button1Down:connect(function(NEWKEY)
  836. MouseDown(NEWKEY)
  837. end)
  838. Mouse.Button1Up:connect(function(NEWKEY)
  839. MouseUp(NEWKEY)
  840. end)
  841. Mouse.KeyDown:connect(function(NEWKEY)
  842. KeyDown(NEWKEY)
  843. end)
  844. Mouse.KeyUp:connect(function(NEWKEY)
  845. KeyUp(NEWKEY)
  846. end)
  847.  
  848. --//=================================\\
  849. --\\=================================//
  850.  
  851. function unanchor()
  852. for _, c in pairs(Character:GetChildren()) do
  853. if c:IsA("BasePart") and c ~= RootPart then
  854. c.Anchored = false
  855. end
  856. end
  857. if UNANCHOR == true then
  858. RootPart.Anchored = false
  859. else
  860. RootPart.Anchored = true
  861. end
  862. end
  863.  
  864. --//=================================\\
  865. --|| WRAP THE WHOLE SCRIPT UP
  866. --\\=================================//
  867.  
  868. Humanoid.Changed:connect(function(Jump)
  869. if Jump == "Jump" and (Disable_Jump == true) then
  870. Humanoid.Jump = false
  871. end
  872. end)
  873.  
  874. local BLINKLOOP = 0
  875.  
  876. while true do
  877. Swait()
  878. script.Parent = WEAPONGUI
  879. ANIMATE.Parent = nil
  880. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  881. v:Stop();
  882. end
  883. Humanoid.HipHeight = 1.3
  884. SINE = SINE + CHANGE
  885. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  886. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  887. if TORSOVERTICALVELOCITY > 40 then
  888. TORSOVERTICALVELOCITY = 40
  889. elseif TORSOVERTICALVELOCITY < -20 then
  890. TORSOVERTICALVELOCITY = -20
  891. end
  892. if ATTACK == false then
  893. if TORSOVELOCITY < 1 then
  894. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. elseif TORSOVELOCITY > 1 then
  902. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(35-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(50), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. end
  910. end
  911. unanchor()
  912. Humanoid.MaxHealth = 2e6
  913. Humanoid.Health = 2e6
  914. if Rooted == false then
  915. Disable_Jump = false
  916. Humanoid.WalkSpeed = Speed
  917. elseif Rooted == true then
  918. Disable_Jump = true
  919. Humanoid.WalkSpeed = 0
  920. end
  921. sick.SoundId = "rbxassetid://608009445"
  922. sick.Looped = true
  923. sick.Pitch = 1
  924. sick.Volume = 0.5
  925. sick.Parent = Character
  926. sick.Playing = true
  927. Humanoid.DisplayDistanceType = "None"
  928. if Head:FindFirstChildOfClass("Sound") then
  929. Head:FindFirstChildOfClass("Sound"):remove()
  930. end
  931. BLINKLOOP = BLINKLOOP + 1
  932. if BLINKLOOP >=650 then
  933. BLINKLOOP = 0
  934. Blink()
  935. end
  936. if Head:FindFirstChild("face") then
  937. Head.face.Texture = "rbxassetid://403870689"
  938. end
  939. for _, c in pairs(Character:GetDescendants()) do
  940. if c.ClassName == "Accessory" then
  941. if c.Handle:FindFirstChild("HairAttachment") == nil then
  942. c:remove()
  943. end
  944. end
  945. end
  946. end
  947.  
  948. --//=================================\\
  949. --\\=================================//
  950.  
  951.  
  952.  
  953.  
  954.  
  955. --//====================================================\\--
  956. --|| END OF SCRIPT
  957. --\\====================================================//--
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