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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | local sick = Instance.new("Sound",Character) | |
28 | ||
29 | IT = Instance.new | |
30 | CF = CFrame.new | |
31 | VT = Vector3.new | |
32 | RAD = math.rad | |
33 | C3 = Color3.new | |
34 | UD2 = UDim2.new | |
35 | BRICKC = BrickColor.new | |
36 | ANGLES = CFrame.Angles | |
37 | EULER = CFrame.fromEulerAnglesXYZ | |
38 | COS = math.cos | |
39 | ACOS = math.acos | |
40 | SIN = math.sin | |
41 | ASIN = math.asin | |
42 | ABS = math.abs | |
43 | MRANDOM = math.random | |
44 | FLOOR = math.floor | |
45 | ||
46 | --//=================================\\ | |
47 | --|| USEFUL VALUES | |
48 | --\\=================================// | |
49 | ||
50 | Animation_Speed = 3 | |
51 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
52 | local Speed = 35 | |
53 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
54 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
56 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
57 | local DAMAGEMULTIPLIER = 1 | |
58 | local ANIM = "Idle" | |
59 | local ATTACK = false | |
60 | local EQUIPPED = false | |
61 | local HOLD = false | |
62 | local COMBO = 1 | |
63 | local Rooted = false | |
64 | local SINE = 0 | |
65 | local KEYHOLD = false | |
66 | local CHANGE = 2 / Animation_Speed | |
67 | local WALKINGANIM = false | |
68 | local VALUE1 = false | |
69 | local VALUE2 = false | |
70 | local ROBLOXIDLEANIMATION = IT("Animation") | |
71 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
72 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
73 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
74 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
75 | WEAPONGUI.Name = "Weapon GUI" | |
76 | local Effects = IT("Folder", Character) | |
77 | Effects.Name = "Effects" | |
78 | local ANIMATOR = Humanoid.Animator | |
79 | local ANIMATE = Character.Animate | |
80 | local UNANCHOR = true | |
81 | ||
82 | --//=================================\\ | |
83 | --\\=================================// | |
84 | ||
85 | ||
86 | --//=================================\\ | |
87 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
88 | --\\=================================// | |
89 | ||
90 | ArtificialHB = Instance.new("BindableEvent", script) | |
91 | ArtificialHB.Name = "ArtificialHB" | |
92 | ||
93 | script:WaitForChild("ArtificialHB") | |
94 | ||
95 | frame = Frame_Speed | |
96 | tf = 0 | |
97 | allowframeloss = false | |
98 | tossremainder = false | |
99 | lastframe = tick() | |
100 | script.ArtificialHB:Fire() | |
101 | ||
102 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
103 | tf = tf + s | |
104 | if tf >= frame then | |
105 | if allowframeloss then | |
106 | script.ArtificialHB:Fire() | |
107 | lastframe = tick() | |
108 | else | |
109 | for i = 1, math.floor(tf / frame) do | |
110 | script.ArtificialHB:Fire() | |
111 | end | |
112 | lastframe = tick() | |
113 | end | |
114 | if tossremainder then | |
115 | tf = 0 | |
116 | else | |
117 | tf = tf - frame * math.floor(tf / frame) | |
118 | end | |
119 | end | |
120 | end) | |
121 | ||
122 | --//=================================\\ | |
123 | --\\=================================// | |
124 | ||
125 | --//=================================\\ | |
126 | --|| SOME FUNCTIONS | |
127 | --\\=================================// | |
128 | ||
129 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
130 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
131 | end | |
132 | ||
133 | function PositiveAngle(NUMBER) | |
134 | if NUMBER >= 0 then | |
135 | NUMBER = 0 | |
136 | end | |
137 | return NUMBER | |
138 | end | |
139 | ||
140 | function NegativeAngle(NUMBER) | |
141 | if NUMBER <= 0 then | |
142 | NUMBER = 0 | |
143 | end | |
144 | return NUMBER | |
145 | end | |
146 | ||
147 | function Swait(NUMBER) | |
148 | if NUMBER == 0 or NUMBER == nil then | |
149 | ArtificialHB.Event:wait() | |
150 | else | |
151 | for i = 1, NUMBER do | |
152 | ArtificialHB.Event:wait() | |
153 | end | |
154 | end | |
155 | end | |
156 | ||
157 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
158 | local NEWMESH = IT(MESH) | |
159 | if MESH == "SpecialMesh" then | |
160 | NEWMESH.MeshType = MESHTYPE | |
161 | if MESHID ~= "nil" and MESHID ~= "" then | |
162 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
163 | end | |
164 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
165 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
166 | end | |
167 | end | |
168 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
169 | NEWMESH.Scale = SCALE | |
170 | NEWMESH.Parent = PARENT | |
171 | return NEWMESH | |
172 | end | |
173 | ||
174 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
175 | local NEWPART = IT("Part") | |
176 | NEWPART.formFactor = FORMFACTOR | |
177 | NEWPART.Reflectance = REFLECTANCE | |
178 | NEWPART.Transparency = TRANSPARENCY | |
179 | NEWPART.CanCollide = false | |
180 | NEWPART.Locked = true | |
181 | NEWPART.Anchored = true | |
182 | if ANCHOR == false then | |
183 | NEWPART.Anchored = false | |
184 | end | |
185 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
186 | NEWPART.Name = NAME | |
187 | NEWPART.Size = SIZE | |
188 | NEWPART.Position = Torso.Position | |
189 | NEWPART.Material = MATERIAL | |
190 | NEWPART:BreakJoints() | |
191 | NEWPART.Parent = PARENT | |
192 | return NEWPART | |
193 | end | |
194 | ||
195 | local function weldBetween(a, b) | |
196 | local weldd = Instance.new("ManualWeld") | |
197 | weldd.Part0 = a | |
198 | weldd.Part1 = b | |
199 | weldd.C0 = CFrame.new() | |
200 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
201 | weldd.Parent = a | |
202 | return weldd | |
203 | end | |
204 | ||
205 | ||
206 | function QuaternionFromCFrame(cf) | |
207 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
208 | local trace = m00 + m11 + m22 | |
209 | if trace > 0 then | |
210 | local s = math.sqrt(1 + trace) | |
211 | local recip = 0.5 / s | |
212 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
213 | else | |
214 | local i = 0 | |
215 | if m11 > m00 then | |
216 | i = 1 | |
217 | end | |
218 | if m22 > (i == 0 and m00 or m11) then | |
219 | i = 2 | |
220 | end | |
221 | if i == 0 then | |
222 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
223 | local recip = 0.5 / s | |
224 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
225 | elseif i == 1 then | |
226 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
227 | local recip = 0.5 / s | |
228 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
229 | elseif i == 2 then | |
230 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
231 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
232 | end | |
233 | end | |
234 | end | |
235 | ||
236 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
237 | local xs, ys, zs = x + x, y + y, z + z | |
238 | local wx, wy, wz = w * xs, w * ys, w * zs | |
239 | local xx = x * xs | |
240 | local xy = x * ys | |
241 | local xz = x * zs | |
242 | local yy = y * ys | |
243 | local yz = y * zs | |
244 | local zz = z * zs | |
245 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
246 | end | |
247 | ||
248 | function QuaternionSlerp(a, b, t) | |
249 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
250 | local startInterp, finishInterp; | |
251 | if cosTheta >= 0.0001 then | |
252 | if (1 - cosTheta) > 0.0001 then | |
253 | local theta = ACOS(cosTheta) | |
254 | local invSinTheta = 1 / SIN(theta) | |
255 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
256 | finishInterp = SIN(t * theta) * invSinTheta | |
257 | else | |
258 | startInterp = 1 - t | |
259 | finishInterp = t | |
260 | end | |
261 | else | |
262 | if (1 + cosTheta) > 0.0001 then | |
263 | local theta = ACOS(-cosTheta) | |
264 | local invSinTheta = 1 / SIN(theta) | |
265 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
266 | finishInterp = SIN(t * theta) * invSinTheta | |
267 | else | |
268 | startInterp = t - 1 | |
269 | finishInterp = t | |
270 | end | |
271 | end | |
272 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
273 | end | |
274 | ||
275 | function Clerp(a, b, t) | |
276 | local qa = {QuaternionFromCFrame(a)} | |
277 | local qb = {QuaternionFromCFrame(b)} | |
278 | local ax, ay, az = a.x, a.y, a.z | |
279 | local bx, by, bz = b.x, b.y, b.z | |
280 | local _t = 1 - t | |
281 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
282 | end | |
283 | ||
284 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
285 | local frame = IT("Frame") | |
286 | frame.BackgroundTransparency = TRANSPARENCY | |
287 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
288 | frame.Position = POSITION | |
289 | frame.Size = SIZE | |
290 | frame.BackgroundColor3 = COLOR | |
291 | frame.BorderColor3 = BORDERCOLOR | |
292 | frame.Name = NAME | |
293 | frame.Parent = PARENT | |
294 | return frame | |
295 | end | |
296 | ||
297 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
298 | local label = IT("TextLabel") | |
299 | label.BackgroundTransparency = 1 | |
300 | label.Size = UD2(1, 0, 1, 0) | |
301 | label.Position = UD2(0, 0, 0, 0) | |
302 | label.TextColor3 = TEXTCOLOR | |
303 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
304 | label.TextTransparency = TRANSPARENCY | |
305 | label.FontSize = TEXTFONTSIZE | |
306 | label.Font = TEXTFONT | |
307 | label.BorderSizePixel = BORDERSIZEPIXEL | |
308 | label.TextScaled = false | |
309 | label.Text = TEXT | |
310 | label.Name = NAME | |
311 | label.Parent = PARENT | |
312 | return label | |
313 | end | |
314 | ||
315 | function NoOutlines(PART) | |
316 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
317 | end | |
318 | ||
319 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
320 | local NEWWELD = IT(TYPE) | |
321 | NEWWELD.Part0 = PART0 | |
322 | NEWWELD.Part1 = PART1 | |
323 | NEWWELD.C0 = C0 | |
324 | NEWWELD.C1 = C1 | |
325 | NEWWELD.Parent = PARENT | |
326 | return NEWWELD | |
327 | end | |
328 | ||
329 | local S = IT("Sound") | |
330 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
331 | local NEWSOUND = nil | |
332 | coroutine.resume(coroutine.create(function() | |
333 | NEWSOUND = S:Clone() | |
334 | NEWSOUND.Parent = PARENT | |
335 | NEWSOUND.Volume = VOLUME | |
336 | NEWSOUND.Pitch = PITCH | |
337 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
338 | NEWSOUND:play() | |
339 | if DOESLOOP == true then | |
340 | NEWSOUND.Looped = true | |
341 | else | |
342 | repeat wait(1) until NEWSOUND.Playing == false | |
343 | NEWSOUND:remove() | |
344 | end | |
345 | end)) | |
346 | return NEWSOUND | |
347 | end | |
348 | ||
349 | function CFrameFromTopBack(at, top, back) | |
350 | local right = top:Cross(back) | |
351 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
352 | end | |
353 | ||
354 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
355 | function WACKYEFFECT(Table) | |
356 | local TYPE = (Table.EffectType or "Sphere") | |
357 | local SIZE = (Table.Size or VT(1,1,1)) | |
358 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
359 | local TRANSPARENCY = (Table.Transparency or 0) | |
360 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
361 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
362 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
363 | local ROTATION1 = (Table.RotationX or 0) | |
364 | local ROTATION2 = (Table.RotationY or 0) | |
365 | local ROTATION3 = (Table.RotationZ or 0) | |
366 | local MATERIAL = (Table.Material or "Neon") | |
367 | local COLOR = (Table.Color or C3(1,1,1)) | |
368 | local TIME = (Table.Time or 45) | |
369 | local SOUNDID = (Table.SoundID or nil) | |
370 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
371 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
372 | coroutine.resume(coroutine.create(function() | |
373 | local PLAYSSOUND = false | |
374 | local SOUND = nil | |
375 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
376 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
377 | PLAYSSOUND = true | |
378 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
379 | end | |
380 | EFFECT.Color = COLOR | |
381 | local MSH = nil | |
382 | if TYPE == "Sphere" then | |
383 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
384 | elseif TYPE == "Block" then | |
385 | MSH = IT("BlockMesh",EFFECT) | |
386 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
387 | elseif TYPE == "Wave" then | |
388 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
389 | elseif TYPE == "Ring" then | |
390 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
391 | elseif TYPE == "Slash" then | |
392 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
393 | elseif TYPE == "Round Slash" then | |
394 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
395 | elseif TYPE == "Swirl" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
397 | elseif TYPE == "Skull" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
399 | elseif TYPE == "Crystal" then | |
400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
401 | end | |
402 | if MSH ~= nil then | |
403 | local MOVESPEED = nil | |
404 | if MOVEDIRECTION ~= nil then | |
405 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
406 | end | |
407 | local GROWTH = SIZE - ENDSIZE | |
408 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
409 | if TYPE == "Block" then | |
410 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
411 | else | |
412 | EFFECT.CFrame = CFRAME | |
413 | end | |
414 | for LOOP = 1, TIME+1 do | |
415 | Swait() | |
416 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
417 | if TYPE == "Wave" then | |
418 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
419 | end | |
420 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
421 | if TYPE == "Block" then | |
422 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
423 | else | |
424 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
425 | end | |
426 | if MOVEDIRECTION ~= nil then | |
427 | local ORI = EFFECT.Orientation | |
428 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
429 | EFFECT.Orientation = ORI | |
430 | end | |
431 | end | |
432 | if PLAYSSOUND == false then | |
433 | EFFECT:remove() | |
434 | else | |
435 | repeat Swait() until SOUND.Playing == false | |
436 | EFFECT:remove() | |
437 | end | |
438 | else | |
439 | if PLAYSSOUND == false then | |
440 | EFFECT:remove() | |
441 | else | |
442 | repeat Swait() until SOUND.Playing == false | |
443 | EFFECT:remove() | |
444 | end | |
445 | end | |
446 | end)) | |
447 | end | |
448 | ||
449 | function MakeForm(PART,TYPE) | |
450 | if TYPE == "Cyl" then | |
451 | local MSH = IT("CylinderMesh",PART) | |
452 | elseif TYPE == "Ball" then | |
453 | local MSH = IT("SpecialMesh",PART) | |
454 | MSH.MeshType = "Sphere" | |
455 | elseif TYPE == "Wedge" then | |
456 | local MSH = IT("SpecialMesh",PART) | |
457 | MSH.MeshType = "Wedge" | |
458 | end | |
459 | end | |
460 | ||
461 | Debris = game:GetService("Debris") | |
462 | ||
463 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
464 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
465 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
466 | end | |
467 | ||
468 | function turnto(position) | |
469 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
470 | end | |
471 | ||
472 | --//=================================\\ | |
473 | --|| WEAPON CREATION | |
474 | --\\=================================// | |
475 | ||
476 | for i = 1, 35 do | |
477 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
478 | FACE.Color = C3(0,0,0) | |
479 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
480 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
481 | end | |
482 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "CGA brown", "Eyeball", VT(0.15,0.15,0.15),false) | |
483 | MakeForm(EYE,"Ball") | |
484 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
485 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "CGA brown", "Eyeball", VT(0.15,0.15,0.15),false) | |
486 | MakeForm(EYE2,"Ball") | |
487 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
488 | ||
489 | for _, c in pairs(Character:GetChildren()) do | |
490 | if script:FindFirstChild(c.Name) then | |
491 | local Part = script[c.Name] | |
492 | Part.Parent = Character | |
493 | Part.Base.Anchored = false | |
494 | Part:SetPrimaryPartCFrame(c.CFrame) | |
495 | weldBetween(c,Part.Base) | |
496 | for _, e in pairs(Part:GetChildren()) do | |
497 | if e:IsA("BasePart") and e.Name ~= "Base" then | |
498 | e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
499 | e.Locked = true | |
500 | e.Anchored = false | |
501 | e.Parent = Character | |
502 | weldBetween(c,e) | |
503 | end | |
504 | end | |
505 | Part:remove() | |
506 | end | |
507 | end | |
508 | ||
509 | function Blink() | |
510 | coroutine.resume(coroutine.create(function() | |
511 | if EYE ~= nil then | |
512 | for i = 1, 5 do | |
513 | Swait() | |
514 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
515 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
516 | end | |
517 | for i = 1, 7 do | |
518 | Swait() | |
519 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
520 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
521 | end | |
522 | EYE.Mesh.Scale = VT(1,1,1) | |
523 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
524 | end | |
525 | end)) | |
526 | end | |
527 | ||
528 | - | local HORSE = LocalScript.Stic |
528 | + | |
529 | - | HORSE.Parent = Character |
529 | + | |
530 | - | local GRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HORSE.Grab, CF(0, -1, 0), CF(0, 0, 0)) |
530 | + | |
531 | local SKILLTEXTSIZE = 7 | |
532 | ||
533 | --//=================================\\ | |
534 | --|| DAMAGING | |
535 | --\\=================================// | |
536 | ||
537 | function ApplyDamage(Humanoid,Damage) | |
538 | Damage = Damage * DAMAGEMULTIPLIER | |
539 | if Humanoid.Health < 2000 then | |
540 | if Humanoid.Health - Damage > 0 then | |
541 | Humanoid.Health = Humanoid.Health - Damage | |
542 | else | |
543 | Humanoid.Parent:BreakJoints() | |
544 | end | |
545 | else | |
546 | Humanoid.Parent:BreakJoints() | |
547 | end | |
548 | end | |
549 | ||
550 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
551 | local CHILDREN = workspace:GetDescendants() | |
552 | for index, CHILD in pairs(CHILDREN) do | |
553 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
554 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
555 | if HUM then | |
556 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
557 | if TORSO then | |
558 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
559 | if INSTAKILL == true then | |
560 | CHILD:BreakJoints() | |
561 | else | |
562 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
563 | ApplyDamage(HUM,DMG) | |
564 | end | |
565 | if FLING > 0 then | |
566 | for _, c in pairs(CHILD:GetChildren()) do | |
567 | if c:IsA("BasePart") then | |
568 | local bv = Instance.new("BodyVelocity") | |
569 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
570 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
571 | bv.Parent = c | |
572 | Debris:AddItem(bv,0.05) | |
573 | end | |
574 | end | |
575 | end | |
576 | end | |
577 | end | |
578 | end | |
579 | end | |
580 | end | |
581 | end | |
582 | ||
583 | function FireHit(PART,MINDMG,MAXDMG) | |
584 | local TOUCH = PART.Touched:Connect(function(hit) | |
585 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
586 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
587 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
588 | if TORSO and HUM.Health > 0 then | |
589 | ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG)) | |
590 | if PART.Parent == HORSE then | |
591 | HORSE.Forehead.Attachment.Boom:Emit(10) | |
592 | end | |
593 | end | |
594 | end | |
595 | end) | |
596 | return TOUCH | |
597 | end | |
598 | ||
599 | FireHit(HORSE.Forehead,2,5) | |
600 | FireHit(HORSE.Muzzle,2,5) | |
601 | ||
602 | --//=================================\\ | |
603 | --|| ATTACK FUNCTIONS AND STUFF | |
604 | --\\=================================// | |
605 | ||
606 | function Smack() | |
607 | ATTACK = true | |
608 | Rooted = true | |
609 | for i=0, 0.2, 0.1 / Animation_Speed do | |
610 | Swait() | |
611 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
618 | end | |
619 | for i= 1, 100 do | |
620 | Swait() | |
621 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25-(i/15)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135+(i/15)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
628 | end | |
629 | CreateSound(143501853,HORSE.Muzzle,7,MRANDOM(8,13)/10,false) | |
630 | for i=0, 0.15, 0.1 / Animation_Speed do | |
631 | Swait() | |
632 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
633 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
637 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
639 | end | |
640 | for i = 1, 3 do | |
641 | ApplyAoE(HORSE.Muzzle.Position,40*i,15,15,15,false) | |
642 | end | |
643 | for i = 1, 4 do | |
644 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(36*i,15-(3*i),36*i), Transparency = 0, Transparency2 = 1, CFrame = CF(HORSE.Muzzle.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
645 | end | |
646 | for i = 1, 3 do | |
647 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(17,17,17)*i, Transparency = 0.5, Transparency2 = 1, CFrame = CF(HORSE.Muzzle.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"CGA brown".Color, SoundID = 438666542, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1}) | |
648 | end | |
649 | for i=0, 0.45, 0.1 / Animation_Speed do | |
650 | Swait() | |
651 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
652 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
653 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
656 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
658 | end | |
659 | ATTACK = false | |
660 | Rooted = false | |
661 | end | |
662 | ||
663 | function Rain() | |
664 | ATTACK = true | |
665 | Rooted = true | |
666 | GRAB.Part0 = Torso | |
667 | GRAB.C0 = CF(0,-1.1,-0.3) * ANGLES(RAD(15), RAD(0), RAD(-45)) * CF(0,0,-0.5) | |
668 | local HOLDING = true | |
669 | CreateSound(305685800,Torso,7,1,false) | |
670 | coroutine.resume(coroutine.create(function() | |
671 | repeat | |
672 | Swait() | |
673 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 - 0.1 * SIN(SINE / 3) + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
674 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 3) + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
675 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
676 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
677 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
678 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
679 | until HOLDING == false | |
680 | end)) | |
681 | repeat | |
682 | wait(0.12) | |
683 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
684 | for i = 1, 4 do | |
685 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(10*i,15-(3*i),10*i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
686 | end | |
687 | ApplyAoE(HITPOS,20,15,15,15,false) | |
688 | coroutine.resume(coroutine.create(function() | |
689 | local POSITION = CF(RootPart.CFrame*CF(0,25,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,15).p,Mouse.Hit.p) | |
690 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
691 | FIREBALL.CFrame = POSITION | |
692 | local FIRE = script.HellFire:Clone() | |
693 | FIRE.Parent = FIREBALL | |
694 | for i = 1, 100 do | |
695 | FIRE:Emit(25) | |
696 | Swait() | |
697 | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4) | |
698 | local HIT = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 6, Character) | |
699 | if HIT then | |
700 | for e = 1, 4 do | |
701 | CreateSound(438666542,FIREBALL,3,MRANDOM(7,13)/10,false) | |
702 | ApplyAoE(FIREBALL.Position,10*e,15,35,15,false) | |
703 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,85,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1}) | |
704 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = (VT(20,20,20)/1.2)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1}) | |
705 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(20,20,20)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1}) | |
706 | end | |
707 | break | |
708 | end | |
709 | end | |
710 | Debris:AddItem(FIREBALL,5) | |
711 | end)) | |
712 | until KEYHOLD == false | |
713 | HOLDING = false | |
714 | for i=0, 0.5, 0.1 / Animation_Speed do | |
715 | Swait() | |
716 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
721 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
723 | end | |
724 | GRAB.Part0 = RightArm | |
725 | GRAB.C0 = CF(0,-1,0 ) | |
726 | ATTACK = false | |
727 | Rooted = false | |
728 | end | |
729 | ||
730 | function Dash() | |
731 | ATTACK = true | |
732 | Rooted = false | |
733 | local CFRAME = RootPart.CFrame | |
734 | for i=0, 0.7, 0.1 / Animation_Speed do | |
735 | Swait() | |
736 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1) | |
737 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
738 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
739 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
741 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
742 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(25 * SIN(SINE / 3)), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
743 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25 * SIN(SINE / 3)), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
744 | end | |
745 | local LOOP = 0 | |
746 | repeat | |
747 | local CFRAME = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-2) | |
748 | Swait() | |
749 | LOOP = LOOP + 1 | |
750 | RootPart.CFrame = CFRAME | |
751 | ApplyAoE(HORSE.Muzzle.Position,15,15,15,75,false) | |
752 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(25,1,25), Transparency = 0.9, Transparency2 = 1, CFrame = CF(HORSE.Forehead.Position,Torso.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = CF(HORSE.Forehead.Position,Torso.Position) * CF(0,0,-15).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
753 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
754 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 6)) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
755 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
756 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(85), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
757 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(85), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
758 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(65), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
759 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(65), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
760 | until KEYHOLD == false and LOOP > 50 | |
761 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
762 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 971125740, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 3}) | |
763 | for i = 1, 5 do | |
764 | ApplyAoE(RootPart.Position,13,15,25,15,false) | |
765 | WACKYEFFECT({Time = 30, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,1,0)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1}) | |
766 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1}) | |
767 | end | |
768 | RootPart.CFrame = CFRAME | |
769 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
770 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 971125740, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 3}) | |
771 | for i = 1, 5 do | |
772 | ApplyAoE(RootPart.Position,13,15,25,15,false) | |
773 | WACKYEFFECT({Time = 30, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,1,0)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1}) | |
774 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1}) | |
775 | end | |
776 | ATTACK = false | |
777 | Rooted = false | |
778 | end | |
779 | ||
780 | function AttackTemplate() | |
781 | ATTACK = true | |
782 | Rooted = false | |
783 | for i=0, 1, 0.1 / Animation_Speed do | |
784 | Swait() | |
785 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
792 | end | |
793 | ATTACK = false | |
794 | Rooted = false | |
795 | end | |
796 | ||
797 | --//=================================\\ | |
798 | --|| ASSIGN THINGS TO KEYS | |
799 | --\\=================================// | |
800 | ||
801 | function MouseDown(Mouse) | |
802 | if ATTACK == false then | |
803 | end | |
804 | end | |
805 | ||
806 | function MouseUp(Mouse) | |
807 | HOLD = false | |
808 | end | |
809 | ||
810 | function KeyDown(Key) | |
811 | KEYHOLD = true | |
812 | if Key == "z" and ATTACK == false then | |
813 | Smack() | |
814 | end | |
815 | ||
816 | if Key == "b" and ATTACK == false then | |
817 | Rain() | |
818 | end | |
819 | ||
820 | if Key == "c" and ATTACK == false then | |
821 | Dash() | |
822 | end | |
823 | ||
824 | if Key == "v" and ATTACK == false then | |
825 | end | |
826 | ||
827 | if Key == "x" and ATTACK == false then | |
828 | end | |
829 | end | |
830 | ||
831 | function KeyUp(Key) | |
832 | KEYHOLD = false | |
833 | end | |
834 | ||
835 | Mouse.Button1Down:connect(function(NEWKEY) | |
836 | MouseDown(NEWKEY) | |
837 | end) | |
838 | Mouse.Button1Up:connect(function(NEWKEY) | |
839 | MouseUp(NEWKEY) | |
840 | end) | |
841 | Mouse.KeyDown:connect(function(NEWKEY) | |
842 | KeyDown(NEWKEY) | |
843 | end) | |
844 | Mouse.KeyUp:connect(function(NEWKEY) | |
845 | KeyUp(NEWKEY) | |
846 | end) | |
847 | ||
848 | --//=================================\\ | |
849 | --\\=================================// | |
850 | ||
851 | function unanchor() | |
852 | for _, c in pairs(Character:GetChildren()) do | |
853 | if c:IsA("BasePart") and c ~= RootPart then | |
854 | c.Anchored = false | |
855 | end | |
856 | end | |
857 | if UNANCHOR == true then | |
858 | RootPart.Anchored = false | |
859 | else | |
860 | RootPart.Anchored = true | |
861 | end | |
862 | end | |
863 | ||
864 | --//=================================\\ | |
865 | --|| WRAP THE WHOLE SCRIPT UP | |
866 | --\\=================================// | |
867 | ||
868 | Humanoid.Changed:connect(function(Jump) | |
869 | if Jump == "Jump" and (Disable_Jump == true) then | |
870 | Humanoid.Jump = false | |
871 | end | |
872 | end) | |
873 | ||
874 | local BLINKLOOP = 0 | |
875 | ||
876 | while true do | |
877 | Swait() | |
878 | script.Parent = WEAPONGUI | |
879 | ANIMATE.Parent = nil | |
880 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
881 | v:Stop(); | |
882 | end | |
883 | Humanoid.HipHeight = 1.3 | |
884 | SINE = SINE + CHANGE | |
885 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
886 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
887 | if TORSOVERTICALVELOCITY > 40 then | |
888 | TORSOVERTICALVELOCITY = 40 | |
889 | elseif TORSOVERTICALVELOCITY < -20 then | |
890 | TORSOVERTICALVELOCITY = -20 | |
891 | end | |
892 | if ATTACK == false then | |
893 | if TORSOVELOCITY < 1 then | |
894 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
895 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 1 / Animation_Speed) | |
896 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
897 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
899 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
901 | elseif TORSOVELOCITY > 1 then | |
902 | GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
903 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(35-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 1 / Animation_Speed) | |
904 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
905 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
906 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(50), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
909 | end | |
910 | end | |
911 | unanchor() | |
912 | Humanoid.MaxHealth = 2e6 | |
913 | Humanoid.Health = 2e6 | |
914 | if Rooted == false then | |
915 | Disable_Jump = false | |
916 | Humanoid.WalkSpeed = Speed | |
917 | elseif Rooted == true then | |
918 | Disable_Jump = true | |
919 | Humanoid.WalkSpeed = 0 | |
920 | end | |
921 | sick.SoundId = "rbxassetid://608009445" | |
922 | sick.Looped = true | |
923 | sick.Pitch = 1 | |
924 | sick.Volume = 0.5 | |
925 | sick.Parent = Character | |
926 | sick.Playing = true | |
927 | Humanoid.DisplayDistanceType = "None" | |
928 | if Head:FindFirstChildOfClass("Sound") then | |
929 | Head:FindFirstChildOfClass("Sound"):remove() | |
930 | end | |
931 | BLINKLOOP = BLINKLOOP + 1 | |
932 | if BLINKLOOP >=650 then | |
933 | BLINKLOOP = 0 | |
934 | Blink() | |
935 | end | |
936 | if Head:FindFirstChild("face") then | |
937 | Head.face.Texture = "rbxassetid://403870689" | |
938 | end | |
939 | for _, c in pairs(Character:GetDescendants()) do | |
940 | if c.ClassName == "Accessory" then | |
941 | if c.Handle:FindFirstChild("HairAttachment") == nil then | |
942 | c:remove() | |
943 | end | |
944 | end | |
945 | end | |
946 | end | |
947 | ||
948 | --//=================================\\ | |
949 | --\\=================================// | |
950 | ||
951 | ||
952 | ||
953 | ||
954 | ||
955 | --//====================================================\\-- | |
956 | --|| END OF SCRIPT | |
957 | --\\====================================================//-- |