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- using System.Collections.Generic;
- using UnityEngine;
- [System.Serializable]
- public class Galaxy
- {
- public int NumberOfStars = 300;
- public int MinimumRadius = 0;
- public int MaximumRadius = 100;
- public float MinDistanceBetweenStars = 2f;
- public List<Star> Stars;
- public Galaxy(){
- this.Stars = new List<Star>();
- }
- }
- /*
- Copyright Shadowplay Coding 2021 - see www.shadowplaycoding.com for licensing details
- Removing this comment forfits any rights given to the user under licensing.
- */
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