Feral5x

Rotation Commentary Notes

Dec 2nd, 2016
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  1. ROTATION COMMENTARY NOTES
  2. -------------------------
  3. Route:
  4.  
  5. Early game --> "down" red tower straight to high jump --> Phantoon (collect pb's along the way) --> Draygon (will farm to full in 'below botwoon etank room') --> Ridley (collect ice/wave along the way) --> Kraid --> Tourian.
  6.  
  7. Detailed Route:
  8.  
  9. 1. Morph Ball
  10. 2. Missile
  11. 3. Etank (Blue Brinstar)
  12. 4. Missile #2 (Blue Brinstar)
  13. 5. Bombs
  14. BOMB TORIZO
  15. 6. Etank #2 (Terminator)
  16. 7. Super Missiles
  17. 8. Missile #3 (Charge Missile)
  18. 9. Charge Beam
  19. 10. Etank #3 (High Jump)
  20. 11. High Jump
  21. 12. Missile #4 (High Jump)
  22. 13. Power Bombs
  23. 14. Missile #5 (Moat)
  24. PHANTOON
  25. 15. Super Missile #2 (Wrecked Ship)
  26. 16. Gravity Suit
  27. 17. Super Missile #3 (Aqueduct)
  28. 18. Etank #4 (Botwoon)
  29. DRAYGON (I will farm to full or almost full before Draygon. Usually takes 5-10 seconds but makes for a very fast and low-risk Draygon fight)
  30. 19. Space Jump (ideally want 6 supers after cac alley, 5 is acceptable, 4 means I have to missile the wave beam door)
  31. 20. Plasma Beam
  32. 21. Ice Beam
  33. 22. Wave Beam (Skip Wave Missiles) (need at least 2 supers + 4 pb's + approx 1.5 etanks worth of health to get through ln)
  34. 23. Etank #5 (Fireflea)
  35. RIDLEY
  36. 24. Etank #6 (Ridley)
  37. KRAID (Skip Varia Suit)
  38. 25. Etank #7 (Kraid)
  39. MOTHER BRAIN
  40.  
  41. Total: 25%
  42. Boss Order: PDRK
  43.  
  44. Additional Notes:
  45.  
  46. 1. 7 etanks. Skipping 2 would probably lose time due to having to collect varia / no standup / having to adjust strats to save health particularly in ln.
  47.  
  48. 2. Kraid is last because don't collect wave + ice until second norfair visit, these save time in Kraid's lair. It also allows me to refill supers from mini kraid for tourian. KQK uses lag reduction on spikes --> charge icewaveplasma and 1 missile. Kraids body is background layer 2, this is why his body is shown on entrance. The rest of his body / arm etc are sprites. The shots cannot go past the scroll in the room hence why I don't hero shot the door and have to space jump above it.
  49.  
  50. 3. Don't collect ice straight after hj because a) ice creates a lot of lag b) 1 shot kill enemies rather than 2 c) it's really not useful except for tourian + damage to ridley/mb. There's a few late-game time saves using ice to avoid falling down but very few mid-game.
  51.  
  52. 4. Collect hj before Phantoon because Wrecked Ship escape without hj is stupid. (underwater walljumping / infinite bomb jumping required + dangerous attic). It also gives me hj etank for ws as a bonus.
  53.  
  54. 5. Route now involves a lot of door transition fixes. Sometimes I'm jumping to opposite sides of the door and this can seem inoptimal. This is also why I do a little wiggle above certain doors on the floor. I'm turning around to avoid a transition.
  55.  
  56. My 43:28 PB is the exact route / strats i'll be using. Any queries message me.
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