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- ;General Shenanigans
- $Max Escort Ships: 9
- ; The following is a widescreen example HUD.
- ; If the user does not select a resolution matching the below parameters, FSO will not use this HUD and will move on to the next configuration.
- #Gauge Config
- $Base: (1440, 900)
- $Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
- $Min: (1280, 720) ; These Min and Max fields are Inclusive
- $Max: (1920, 1080)
- $Gauges:
- +Messages:
- Position: (7, 6)
- +Fixed Messages:
- +Training Messages:
- Position: (533, 146)
- +Multiplayer Messages:
- Position: (11, 281)
- +Support:
- Position: (645, 625)
- ;Slew: no
- ;Filename: support1
- ;Header Offsets: (3, 2)
- ;Text Y-offset: 12
- ;Dock Status X-offset: 6
- ;Dock Time X-offset: 65
- +Damage:
- Position: (619, 71)
- ;Slew: no
- ;Top Background Filename: damage1
- ;Entry Background Filename: damage2
- ;Bottom Background Filename: damage3
- ;Header Offsets: (3, 2)
- ;Hull Integrity Offsets: (4, 15)
- ;Hull Integrity Value X-offset: 142
- ;Top Background Height: 25
- ;Subsystem Entry Height: 9
- ;Subsystem List Start Offsets: (4, 27)
- ;Subsystem Entry Value X-offset: 142
- +Wingman Status:
- Position: (1351, 169)
- ;Slew: no
- ;Left Background Filename: wingman1
- ;Entry Background Filename: wingman2
- ;Right Background Filename: wingman3
- ;Dot Filename: wingman4
- ;Header Offsets: (2, 2)
- ;Left Background Width: 71
- ;Entry Width: 35
- ;Single Wing Offsets: (28, 15)
- ;Multiple Wing Start Offsets: (46, 15)
- ;Dot Offsets: (11, 0) (4, 8) (18, 8) (11, 16) (0, 16) (22, 16)
- +Auto Speed:
- Position: (1379, 788)
- ;Slew: no
- ;Filename: toggle1
- ;Auto Offsets: (13, 2)
- ;Speed Offsets: (10, 10)
- +Auto Target:
- Position: (1379, 759)
- ;Slew: no
- ;Filename: toggle1
- ;Auto Offsets: (13, 2)
- ;Target Offsets: (7, 10)
- +Countermeasures:
- Position: (1238, 705)
- ;Slew: no
- ;Filename: countermeasure1
- ;Text Offsets: (36, 4)
- ;Value Offsets: (9, 4)
- +Talking Head:
- Position: (7, 66)
- ;Filename: head1
- ;Header Offsets: (2, 2)
- ;Animation Offsets: (2, 10)
- ;Animation Background Size: (160, 120)
- +Directives:
- Position: (7, 326)
- ;Slew: no
- ;Top Background Filename: directives1
- ;Entry Background Filename: directives2
- ;Bottom Background Filename: directives 3
- ;Header Offsets: (2, 2)
- ;Top Background Height: 12
- ;List Start Offsets: (3, 13)
- ;Entry Height: 9
- ;My most hated gauge (Swifty)
- +Weapons:
- Position: (1298, 615)
- ;Slew: no
- ;Primary List Top Background Filename: weapons1
- ;Alt Ballistic Filename: weapons1_b
- ;Primary List Middle Background Filename: weapons2
- ;Alt Ballistic Filename: weapons2_b
- ;Primary List Bottom Background Filename: weapons6
- ;Alt Ballistic Filename: weapons2_b
- ;Secondary List Top Background Filename: weapons3
- ;Alt Ballistic Filename: weapons3_b
- ;Secondary List Entry Background Filename: weapons4
- ;Alt Ballistic Filename: weapons4_b
- ;Secondary List Bottom Bakground Filename: weapons5
- ;Alt Ballistic Filename: weapons5_b
- ;Header Offsets: (21, 2)
- ;Alt Ballistic Offsets: (-10, 2)
- ;Top Primary Background X-offset: 12
- ;Alt Ballistic X-offset: -12
- ;Text X-offset: 0
- ;Alt Ballistic X-offset: -12
- ;Top Primary Frame Height: 20
- ;Top Secondary Frame Height: 12
- ;Primary List Start Y-offset: 12
- ;Secondary List Start Y-offset: 4
- ;Primary Weapon Ammo X-offset: 28
- ;Primary Weapon Link X-offset: 33
- ;Primary Weapon Name X-offset: 39
- ;Secondary Weapon Ammo X-offset: 28
- ;Secondary Weapon Unlinked X-offset: 33
- ;Secondary Weapon Linked X-offset: 28
- ;Secondary Weapon Name X-offset: 39
- ;Secondary Weapon Reload X-offset: 118
- ;Primary Weapon Entry Height: 12
- ;Secondary Weapon Entry Height: 9
- +Objective Notify:
- Position: (613, 216)
- ;Slew: no
- ;Filename: objective1
- ;Objective Text Y-offset: 2
- ;Objective Value Y-offset: 11
- ;Subspace Text Y-offset: 2
- ;Subspace Value Y-offset: 10
- ;Red Alert Text Y-offset: 2
- ;Red Alert Value Y-offset: 10
- +Squad Message:
- Position: (1163, 6)
- ;Slew: no
- ;Top Background Filename: message1
- ;Entry Background Filename: message2
- ;Bottom Background Filename: message3
- ;Header Offsets: (2, 1)
- ;List Start Offsets: (4, 13)
- ;Top Background Height: 12
- ;Entry Height: 10
- ;Command X-offset: 17
- ;Page Up Offsets: (110, 5)
- ;Page Down Offsets: (110, 115)
- +Escort View:
- Position: (1287, 326)
- ;Slew: no
- ;Top Background Filename: escort1
- ;Entry Background Filename: escort2
- ;Bottom Background Filename: escort3
- ;Entry Height: 11
- ;Header Text: monitoring
- ;Header Offsets: (3, 2)
- ;List Start Offsets: (0, 13)
- ;Hull X-offset: (116, 0)
- ;Name X-offset: (4, 0)
- ;Status X-offset: (-11, 0)
- +ETS Weapons:
- Position: (1238, 759)
- ;Slew: no
- ;Filename: energy1
- ;Foreground Clip Height: 41
- ;Letter Offsets: (2, 42)
- ;Top Offsets: (0, 0)
- ;Bottom Offsets: (0, 50)
- +ETS Shields:
- Position: (1263, 759)
- ;Slew: no
- ;Filename: energy1
- ;Foreground Clip Height: 41
- ;Letter Offsets: (2, 42)
- ;Top Offsets: (0, 0)
- ;Bottom Offsets: (0, 50)
- +ETS Engines:
- Position: (1288, 759)
- ;Slew: no
- ;Filename: energy1
- ;Foreground Clip Height: 41
- ;Letter Offsets: (2, 42)
- ;Top Offsets: (0, 0)
- ;Bottom Offsets: (0, 50)
- +Target Monitor:
- Position: (7, 691)
- ;Monitor Filename: targetview1
- ;Integrity Bar Filename: targetview2
- ;Viewport Offsets: (3, 39)
- ;Viewport Size: (131, 112)
- ;Integrity Bar Offsets: (133, 52)
- ;Integrity Bar Foreground Clip Height: 88
- ;Status Offsets: (107, 53)
- ;Name Offsets: (8, -3)
- ;Class Offsets: (8, 7)
- ;Distance Offsets: (8. 18)
- ;Speed Offsets: (85, 18)
- ;Hull Offsets: (134, 42)
- ;Cargo Contents Offsets: (8, 30)
- ;Cargo Scan Start Offsets: (2, 45)
- ;Cargo Scan Size: (130, 109)
- +Extra Target Data:
- Position: (7, 647)
- ;Slew: no
- ;Filename: targetview3
- ;Bracket Offsets: (0, 3)
- ;Dock Offsets: (7, 18)
- ;Order Offsets: (7, 0)
- +Target Shields:
- Position: (503, 785)
- ;Slew: no
- +Radar:
- Position: (617, 691)
- ;Filename: 2_radar1
- ;Infinity Distance Offsets: (185, 150)
- ;Long Distanace Offsets: (181, 150)
- ;Short Distance Offsets: (184, 150)
- +Player Shields:
- Position: (827, 785)
- ;Slew: No
- ;+Radar BSG:
- ;Position: (617, 691)
- +Afterburner Energy:
- Position: (428, 439)
- ;Slew: yes
- ;Filename: 2_energy2
- ;Foreground Clip Height: 96
- +Weapon Energy:
- Position: (924, 439)
- ;Slew: yes
- ;Filename: 2_energy2
- ;Foreground Clip Height: 96
- ;Text Offsets: (43, 85)
- +Text Warnings:
- Position: (720, 322)
- ;Slew: yes
- +Center Reticle:
- Position: (700, 438)
- ;Filename: 2_reticle1
- +Mini Target Shields:
- Position: (705, 552)
- ;Slew: yes
- ;Filename: targhit1
- ;3 Digit Hull Offsets: (5, 7)
- ;2 Digit Hull Offsets: (9, 7)
- ;1 Digit Hull Offsets: (14, 7)
- +Throttle:
- Position: (490, 317)
- ;Slew: yes
- ;Filename: 2_leftarc
- ;Foreground Clip Bottom Y-offset: 222
- ;Foreground Clip Width: 78
- ;Foreground Clip Height: 80
- ;Afterburner Clip Height: 27
- ;Show Background: no
- ;Max Speed Label Offsets: (31, 137)
- ;Min Speed Label Offsets: (57, 216)
- ;Orbit Center Offsets: (166, 118)
- ;Orbit Radius: 166
- +Threat Indicator:
- Position: (847, 317)
- ;Slew: yes
- ;Arc Filename: 2_rightarc1
- ;Dumbfire Filename: 2_toparc2
- ;Lock Filename: 2_toparc3
- ;Dumbfire Offsets: (66, 124)
- ;Lock Offsets: (57, 150)
- +Voice Status:
- Position: (7, 193)
- ;Slew: no
- +Ping:
- Position: (1260, 6)
- ;Slew: no
- +Lag:
- Position: (881, 620)
- ;Slew: no
- ;Filename: netlag1
- +Supernova:
- Position: (239, 199)
- ;Slew: no
- +Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
- ;Dot Filename: attacker
- +Lead Indicator:
- ;Filename: 2_lead1
- ;Center Offsets: (13, 13)
- +Lock Indicator:
- ;Lock Filename: 2_lock1
- ;Locked Filename: 2_lockspin
- ;Lock Center Offsets: (28, 25)
- ;Locked Center Offsets: (50, 52)
- +Offscreen Indicator:
- +Hostile Triangle:
- Position: (720, 450)
- ;Slew: yes
- ;Radius: 166
- ;Triangle Base: 9.5
- ;Triangle Height: 11.0
- +Target Triangle:
- Position: (720, 450)
- ;Slew: yes
- ;Radius: 166
- ;Triangle Base: 9.5
- ;Triangle Height: 11.0
- +Missile Triangles:
- Position: (720, 450)
- ;Slew: yes
- ;Radius: 166
- ;Triangle Base: 9.5
- ;Triangle Height: 11.0
- +Orientation Tee:
- Position: (720, 450)
- ;Slew: yes
- ;Radius: 166
- +Mission Time:
- Position: (1388, 839)
- ;Slew: no
- ;Filename: time1
- ;Text Offsets: (4, 4)
- ;Value Offsets: (26, 12)
- +Kills:
- Position: (1238, 731)
- ;Slew: no
- ;Filename: kills1
- ;Text Offsets: (6, 4)
- ;Value Offsets: (74, 4)
- ; FS1 specific gauge
- ;+Weapon Linking:
- ;Position: (841, 453)
- ;Slew: yes
- ;Arc Filename: 2_rightarc1_fs1
- ;Single Primary Filename: 2_rightarc2_fs1
- ;Double Primary Filename: 2_rightarc3_fs1
- ;Single Secondary Filename: 2_rightarc4_fs1
- ;Double Secondary Filename: 2_rightarc5_fs1
- ;Triple Secondary Filename 2_rightarc6_fs1
- ;Single Primary Offsets: (52, 18)
- ;Double Primary Offsets: (52, 18)
- ;Single Secondary Offsets: (28, 55)
- ;Double Secondary Offsets: (28, 55)
- ;Triple Secondary Offsets: (28, 55)
- ; Komet's lead sight. Looks for "leadsight.ani"
- ;+Lead Sight: (700, 438)
- ;Filename: leadsight
- ; Custom gauge syntax
- ;+Custom:
- ;Position:
- ;Name:
- ;Text:
- ;Gauge Type:
- ; (Possible values for Gauge Type include LEAD_INDICATOR, ORIENTATION_TEE, HOSTILE_TRIANGLE, TARGET_TRIANGLE, MISSION_TIME, RETICLE_CIRCLE, THROTTLE_GAUGE,
- ; RADAR, TARGET_MONITOR, CENTER_RETICLE, TARGET_MONITOR_EXTRA_DATA, TARGET_SHIELD_ICON, PLAYER_SHIELD_ICON, ETS_GAUGE, AUTO_TARGET, AUTO_SPEED,
- ; WEAPONS_GAUGE, ESCORT_VIEW, DIRECTIVES_VIEW, THREAT_GAUGE, AFTERBURNER_ENERGY, WEAPONS_ENERGY, WEAPON_LINKING_GAUGE, TARGER_MINI_ICON,
- ; OFFSCREEN_INDICATOR, TALKING_HEAD, DAMAGE_GAUGE, MESSAGE_LINES, MISSILE_WARNING_ARROW, CMEASURE_GAUGE, OBJECTIVES_NOTIFY_GAUGE, WINGMEN_STATUS,
- ; OFFSCREEN RANGE, KILLS GAUGE", ATTACKING TARGET COUNT, TEXT FLASH, MESSAGE BOX, SUPPORT GUAGE, LAG GUAGE)
- ; Slew:
- ; Filename:
- $End Gauges
- #End
- ; Any wide screen resolutions not between 1280x720 and 1920x1080 will get a blank HUD since the bottom config will only apply to any Full Screen resolutions
- #Gauge Config
- $Base: (1024, 768)
- $Required Aspect: Full Screen
- ;$Min: (640, 480)
- $Gauges:
- +Messages:
- Position: (5, 5)
- +Fixed Messages:
- +Training Messages:
- Position: (379, 125)
- +Multiplayer Messages:
- Position: (8, 240)
- +Support:
- Position: (459, 534)
- +Damage:
- Position: (440, 61)
- +Wingman Status:
- Position: (932, 144)
- +Auto Speed:
- Position: (960, 672)
- +Auto Target:
- Position: (960, 648)
- +Countermeasures:
- Position: (880, 602)
- +Talking Head:
- Position: (5, 56)
- +Directives:
- Position: (5, 278)
- +Weapons:
- Position: (880, 525)
- +Objective Notify:
- Position: (436, 184)
- +Squad Message:
- Position: (827, 5)
- +Player Shields:
- Position: (634, 670)
- +Target Shields:
- Position: (292, 670)
- +Escort View:
- Position: (865, 330)
- +ETS Weapons:
- Position: (880, 648)
- +ETS Shields:
- Position: (898, 648)
- +ETS Engines:
- Position: (916, 648)
- +Target Monitor:
- Position: (5, 590)
- +Extra Target Data:
- Position: (5, 552)
- +Radar:
- Position: (411, 590)
- +Afterburner Energy:
- Position: (274, 424)
- +Text Warnings:
- Position: (512, 275)
- +Center Reticle:
- Position: (493, 370)
- +Mini Target Shields:
- Position: (497, 470)
- +Throttle:
- Position: (346, 269)
- +Threat Indicator:
- Position: (574, 269)
- +Voice Status:
- position: (5, 165)
- +Ping:
- Position: (896, 5)
- +Lag:
- Position: (627, 529)
- +Supernova:
- Position: (170, 170)
- +Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
- +Lead Indicator:
- +Lock Indicator:
- +Offscreen Indicator:
- +Hostile Triangle:
- Position: (512, 387)
- +Target Triangle:
- Position: (512, 387)
- +Missile Triangles:
- Position: (512, 387)
- +Orientation Tee:
- Position: (512, 387)
- +Weapon Energy:
- Position: (666, 424)
- +Mission Time:
- Position: (969, 716)
- +Kills:
- Position: (880, 624)
- $End Gauges
- #End
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