MjnMixael

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Mar 27th, 2012
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  1. ;General Shenanigans
  2.  
  3. $Max Escort Ships: 9
  4.  
  5.  
  6. ; The following is a widescreen example HUD.
  7. ; If the user does not select a resolution matching the below parameters, FSO will not use this HUD and will move on to the next configuration.
  8.  
  9.  
  10. #Gauge Config
  11. $Base: (1440, 900)
  12. $Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
  13. $Min: (1280, 720) ; These Min and Max fields are Inclusive
  14. $Max: (1920, 1080)
  15. $Gauges:
  16. +Messages:
  17. Position: (7, 6)
  18. +Fixed Messages:
  19. +Training Messages:
  20. Position: (533, 146)
  21. +Multiplayer Messages:
  22. Position: (11, 281)
  23. +Support:
  24. Position: (645, 625)
  25. ;Slew: no
  26. ;Filename: support1
  27. ;Header Offsets: (3, 2)
  28. ;Text Y-offset: 12
  29. ;Dock Status X-offset: 6
  30. ;Dock Time X-offset: 65
  31. +Damage:
  32. Position: (619, 71)
  33. ;Slew: no
  34. ;Top Background Filename: damage1
  35. ;Entry Background Filename: damage2
  36. ;Bottom Background Filename: damage3
  37. ;Header Offsets: (3, 2)
  38. ;Hull Integrity Offsets: (4, 15)
  39. ;Hull Integrity Value X-offset: 142
  40. ;Top Background Height: 25
  41. ;Subsystem Entry Height: 9
  42. ;Subsystem List Start Offsets: (4, 27)
  43. ;Subsystem Entry Value X-offset: 142
  44. +Wingman Status:
  45. Position: (1351, 169)
  46. ;Slew: no
  47. ;Left Background Filename: wingman1
  48. ;Entry Background Filename: wingman2
  49. ;Right Background Filename: wingman3
  50. ;Dot Filename: wingman4
  51. ;Header Offsets: (2, 2)
  52. ;Left Background Width: 71
  53. ;Entry Width: 35
  54. ;Single Wing Offsets: (28, 15)
  55. ;Multiple Wing Start Offsets: (46, 15)
  56. ;Dot Offsets: (11, 0) (4, 8) (18, 8) (11, 16) (0, 16) (22, 16)
  57. +Auto Speed:
  58. Position: (1379, 788)
  59. ;Slew: no
  60. ;Filename: toggle1
  61. ;Auto Offsets: (13, 2)
  62. ;Speed Offsets: (10, 10)
  63. +Auto Target:
  64. Position: (1379, 759)
  65. ;Slew: no
  66. ;Filename: toggle1
  67. ;Auto Offsets: (13, 2)
  68. ;Target Offsets: (7, 10)
  69. +Countermeasures:
  70. Position: (1238, 705)
  71. ;Slew: no
  72. ;Filename: countermeasure1
  73. ;Text Offsets: (36, 4)
  74. ;Value Offsets: (9, 4)
  75. +Talking Head:
  76. Position: (7, 66)
  77. ;Filename: head1
  78. ;Header Offsets: (2, 2)
  79. ;Animation Offsets: (2, 10)
  80. ;Animation Background Size: (160, 120)
  81. +Directives:
  82. Position: (7, 326)
  83. ;Slew: no
  84. ;Top Background Filename: directives1
  85. ;Entry Background Filename: directives2
  86. ;Bottom Background Filename: directives 3
  87. ;Header Offsets: (2, 2)
  88. ;Top Background Height: 12
  89. ;List Start Offsets: (3, 13)
  90. ;Entry Height: 9
  91.  
  92. ;My most hated gauge (Swifty)
  93. +Weapons:
  94. Position: (1298, 615)
  95. ;Slew: no
  96. ;Primary List Top Background Filename: weapons1
  97. ;Alt Ballistic Filename: weapons1_b
  98. ;Primary List Middle Background Filename: weapons2
  99. ;Alt Ballistic Filename: weapons2_b
  100. ;Primary List Bottom Background Filename: weapons6
  101. ;Alt Ballistic Filename: weapons2_b
  102. ;Secondary List Top Background Filename: weapons3
  103. ;Alt Ballistic Filename: weapons3_b
  104. ;Secondary List Entry Background Filename: weapons4
  105. ;Alt Ballistic Filename: weapons4_b
  106. ;Secondary List Bottom Bakground Filename: weapons5
  107. ;Alt Ballistic Filename: weapons5_b
  108. ;Header Offsets: (21, 2)
  109. ;Alt Ballistic Offsets: (-10, 2)
  110. ;Top Primary Background X-offset: 12
  111. ;Alt Ballistic X-offset: -12
  112. ;Text X-offset: 0
  113. ;Alt Ballistic X-offset: -12
  114. ;Top Primary Frame Height: 20
  115. ;Top Secondary Frame Height: 12
  116. ;Primary List Start Y-offset: 12
  117. ;Secondary List Start Y-offset: 4
  118. ;Primary Weapon Ammo X-offset: 28
  119. ;Primary Weapon Link X-offset: 33
  120. ;Primary Weapon Name X-offset: 39
  121. ;Secondary Weapon Ammo X-offset: 28
  122. ;Secondary Weapon Unlinked X-offset: 33
  123. ;Secondary Weapon Linked X-offset: 28
  124. ;Secondary Weapon Name X-offset: 39
  125. ;Secondary Weapon Reload X-offset: 118
  126. ;Primary Weapon Entry Height: 12
  127. ;Secondary Weapon Entry Height: 9
  128. +Objective Notify:
  129. Position: (613, 216)
  130. ;Slew: no
  131. ;Filename: objective1
  132. ;Objective Text Y-offset: 2
  133. ;Objective Value Y-offset: 11
  134. ;Subspace Text Y-offset: 2
  135. ;Subspace Value Y-offset: 10
  136. ;Red Alert Text Y-offset: 2
  137. ;Red Alert Value Y-offset: 10
  138. +Squad Message:
  139. Position: (1163, 6)
  140. ;Slew: no
  141. ;Top Background Filename: message1
  142. ;Entry Background Filename: message2
  143. ;Bottom Background Filename: message3
  144. ;Header Offsets: (2, 1)
  145. ;List Start Offsets: (4, 13)
  146. ;Top Background Height: 12
  147. ;Entry Height: 10
  148. ;Command X-offset: 17
  149. ;Page Up Offsets: (110, 5)
  150. ;Page Down Offsets: (110, 115)
  151. +Escort View:
  152. Position: (1287, 326)
  153. ;Slew: no
  154. ;Top Background Filename: escort1
  155. ;Entry Background Filename: escort2
  156. ;Bottom Background Filename: escort3
  157. ;Entry Height: 11
  158. ;Header Text: monitoring
  159. ;Header Offsets: (3, 2)
  160. ;List Start Offsets: (0, 13)
  161. ;Hull X-offset: (116, 0)
  162. ;Name X-offset: (4, 0)
  163. ;Status X-offset: (-11, 0)
  164. +ETS Weapons:
  165. Position: (1238, 759)
  166. ;Slew: no
  167. ;Filename: energy1
  168. ;Foreground Clip Height: 41
  169. ;Letter Offsets: (2, 42)
  170. ;Top Offsets: (0, 0)
  171. ;Bottom Offsets: (0, 50)
  172. +ETS Shields:
  173. Position: (1263, 759)
  174. ;Slew: no
  175. ;Filename: energy1
  176. ;Foreground Clip Height: 41
  177. ;Letter Offsets: (2, 42)
  178. ;Top Offsets: (0, 0)
  179. ;Bottom Offsets: (0, 50)
  180. +ETS Engines:
  181. Position: (1288, 759)
  182. ;Slew: no
  183. ;Filename: energy1
  184. ;Foreground Clip Height: 41
  185. ;Letter Offsets: (2, 42)
  186. ;Top Offsets: (0, 0)
  187. ;Bottom Offsets: (0, 50)
  188. +Target Monitor:
  189. Position: (7, 691)
  190. ;Monitor Filename: targetview1
  191. ;Integrity Bar Filename: targetview2
  192. ;Viewport Offsets: (3, 39)
  193. ;Viewport Size: (131, 112)
  194. ;Integrity Bar Offsets: (133, 52)
  195. ;Integrity Bar Foreground Clip Height: 88
  196. ;Status Offsets: (107, 53)
  197. ;Name Offsets: (8, -3)
  198. ;Class Offsets: (8, 7)
  199. ;Distance Offsets: (8. 18)
  200. ;Speed Offsets: (85, 18)
  201. ;Hull Offsets: (134, 42)
  202. ;Cargo Contents Offsets: (8, 30)
  203. ;Cargo Scan Start Offsets: (2, 45)
  204. ;Cargo Scan Size: (130, 109)
  205. +Extra Target Data:
  206. Position: (7, 647)
  207. ;Slew: no
  208. ;Filename: targetview3
  209. ;Bracket Offsets: (0, 3)
  210. ;Dock Offsets: (7, 18)
  211. ;Order Offsets: (7, 0)
  212. +Target Shields:
  213. Position: (503, 785)
  214. ;Slew: no
  215. +Radar:
  216. Position: (617, 691)
  217. ;Filename: 2_radar1
  218. ;Infinity Distance Offsets: (185, 150)
  219. ;Long Distanace Offsets: (181, 150)
  220. ;Short Distance Offsets: (184, 150)
  221. +Player Shields:
  222. Position: (827, 785)
  223. ;Slew: No
  224. ;+Radar BSG:
  225. ;Position: (617, 691)
  226. +Afterburner Energy:
  227. Position: (428, 439)
  228. ;Slew: yes
  229. ;Filename: 2_energy2
  230. ;Foreground Clip Height: 96
  231. +Weapon Energy:
  232. Position: (924, 439)
  233. ;Slew: yes
  234. ;Filename: 2_energy2
  235. ;Foreground Clip Height: 96
  236. ;Text Offsets: (43, 85)
  237. +Text Warnings:
  238. Position: (720, 322)
  239. ;Slew: yes
  240. +Center Reticle:
  241. Position: (700, 438)
  242. ;Filename: 2_reticle1
  243. +Mini Target Shields:
  244. Position: (705, 552)
  245. ;Slew: yes
  246. ;Filename: targhit1
  247. ;3 Digit Hull Offsets: (5, 7)
  248. ;2 Digit Hull Offsets: (9, 7)
  249. ;1 Digit Hull Offsets: (14, 7)
  250. +Throttle:
  251. Position: (490, 317)
  252. ;Slew: yes
  253. ;Filename: 2_leftarc
  254. ;Foreground Clip Bottom Y-offset: 222
  255. ;Foreground Clip Width: 78
  256. ;Foreground Clip Height: 80
  257. ;Afterburner Clip Height: 27
  258. ;Show Background: no
  259. ;Max Speed Label Offsets: (31, 137)
  260. ;Min Speed Label Offsets: (57, 216)
  261. ;Orbit Center Offsets: (166, 118)
  262. ;Orbit Radius: 166
  263. +Threat Indicator:
  264. Position: (847, 317)
  265. ;Slew: yes
  266. ;Arc Filename: 2_rightarc1
  267. ;Dumbfire Filename: 2_toparc2
  268. ;Lock Filename: 2_toparc3
  269. ;Dumbfire Offsets: (66, 124)
  270. ;Lock Offsets: (57, 150)
  271. +Voice Status:
  272. Position: (7, 193)
  273. ;Slew: no
  274. +Ping:
  275. Position: (1260, 6)
  276. ;Slew: no
  277. +Lag:
  278. Position: (881, 620)
  279. ;Slew: no
  280. ;Filename: netlag1
  281. +Supernova:
  282. Position: (239, 199)
  283. ;Slew: no
  284. +Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
  285. ;Dot Filename: attacker
  286. +Lead Indicator:
  287. ;Filename: 2_lead1
  288. ;Center Offsets: (13, 13)
  289. +Lock Indicator:
  290. ;Lock Filename: 2_lock1
  291. ;Locked Filename: 2_lockspin
  292. ;Lock Center Offsets: (28, 25)
  293. ;Locked Center Offsets: (50, 52)
  294. +Offscreen Indicator:
  295. +Hostile Triangle:
  296. Position: (720, 450)
  297. ;Slew: yes
  298. ;Radius: 166
  299. ;Triangle Base: 9.5
  300. ;Triangle Height: 11.0
  301. +Target Triangle:
  302. Position: (720, 450)
  303. ;Slew: yes
  304. ;Radius: 166
  305. ;Triangle Base: 9.5
  306. ;Triangle Height: 11.0
  307. +Missile Triangles:
  308. Position: (720, 450)
  309. ;Slew: yes
  310. ;Radius: 166
  311. ;Triangle Base: 9.5
  312. ;Triangle Height: 11.0
  313. +Orientation Tee:
  314. Position: (720, 450)
  315. ;Slew: yes
  316. ;Radius: 166
  317. +Mission Time:
  318. Position: (1388, 839)
  319. ;Slew: no
  320. ;Filename: time1
  321. ;Text Offsets: (4, 4)
  322. ;Value Offsets: (26, 12)
  323. +Kills:
  324. Position: (1238, 731)
  325. ;Slew: no
  326. ;Filename: kills1
  327. ;Text Offsets: (6, 4)
  328. ;Value Offsets: (74, 4)
  329. ; FS1 specific gauge
  330. ;+Weapon Linking:
  331. ;Position: (841, 453)
  332. ;Slew: yes
  333. ;Arc Filename: 2_rightarc1_fs1
  334. ;Single Primary Filename: 2_rightarc2_fs1
  335. ;Double Primary Filename: 2_rightarc3_fs1
  336. ;Single Secondary Filename: 2_rightarc4_fs1
  337. ;Double Secondary Filename: 2_rightarc5_fs1
  338. ;Triple Secondary Filename 2_rightarc6_fs1
  339. ;Single Primary Offsets: (52, 18)
  340. ;Double Primary Offsets: (52, 18)
  341. ;Single Secondary Offsets: (28, 55)
  342. ;Double Secondary Offsets: (28, 55)
  343. ;Triple Secondary Offsets: (28, 55)
  344.  
  345. ; Komet's lead sight. Looks for "leadsight.ani"
  346. ;+Lead Sight: (700, 438)
  347. ;Filename: leadsight
  348.  
  349. ; Custom gauge syntax
  350. ;+Custom:
  351. ;Position:
  352. ;Name:
  353. ;Text:
  354. ;Gauge Type:
  355. ; (Possible values for Gauge Type include LEAD_INDICATOR, ORIENTATION_TEE, HOSTILE_TRIANGLE, TARGET_TRIANGLE, MISSION_TIME, RETICLE_CIRCLE, THROTTLE_GAUGE,
  356. ; RADAR, TARGET_MONITOR, CENTER_RETICLE, TARGET_MONITOR_EXTRA_DATA, TARGET_SHIELD_ICON, PLAYER_SHIELD_ICON, ETS_GAUGE, AUTO_TARGET, AUTO_SPEED,
  357. ; WEAPONS_GAUGE, ESCORT_VIEW, DIRECTIVES_VIEW, THREAT_GAUGE, AFTERBURNER_ENERGY, WEAPONS_ENERGY, WEAPON_LINKING_GAUGE, TARGER_MINI_ICON,
  358. ; OFFSCREEN_INDICATOR, TALKING_HEAD, DAMAGE_GAUGE, MESSAGE_LINES, MISSILE_WARNING_ARROW, CMEASURE_GAUGE, OBJECTIVES_NOTIFY_GAUGE, WINGMEN_STATUS,
  359. ; OFFSCREEN RANGE, KILLS GAUGE", ATTACKING TARGET COUNT, TEXT FLASH, MESSAGE BOX, SUPPORT GUAGE, LAG GUAGE)
  360. ; Slew:
  361. ; Filename:
  362. $End Gauges
  363. #End
  364.  
  365. ; Any wide screen resolutions not between 1280x720 and 1920x1080 will get a blank HUD since the bottom config will only apply to any Full Screen resolutions
  366.  
  367. #Gauge Config
  368. $Base: (1024, 768)
  369. $Required Aspect: Full Screen
  370. ;$Min: (640, 480)
  371. $Gauges:
  372. +Messages:
  373. Position: (5, 5)
  374. +Fixed Messages:
  375. +Training Messages:
  376. Position: (379, 125)
  377. +Multiplayer Messages:
  378. Position: (8, 240)
  379. +Support:
  380. Position: (459, 534)
  381. +Damage:
  382. Position: (440, 61)
  383. +Wingman Status:
  384. Position: (932, 144)
  385. +Auto Speed:
  386. Position: (960, 672)
  387. +Auto Target:
  388. Position: (960, 648)
  389. +Countermeasures:
  390. Position: (880, 602)
  391. +Talking Head:
  392. Position: (5, 56)
  393. +Directives:
  394. Position: (5, 278)
  395. +Weapons:
  396. Position: (880, 525)
  397. +Objective Notify:
  398. Position: (436, 184)
  399. +Squad Message:
  400. Position: (827, 5)
  401. +Player Shields:
  402. Position: (634, 670)
  403. +Target Shields:
  404. Position: (292, 670)
  405. +Escort View:
  406. Position: (865, 330)
  407. +ETS Weapons:
  408. Position: (880, 648)
  409. +ETS Shields:
  410. Position: (898, 648)
  411. +ETS Engines:
  412. Position: (916, 648)
  413. +Target Monitor:
  414. Position: (5, 590)
  415. +Extra Target Data:
  416. Position: (5, 552)
  417. +Radar:
  418. Position: (411, 590)
  419. +Afterburner Energy:
  420. Position: (274, 424)
  421. +Text Warnings:
  422. Position: (512, 275)
  423. +Center Reticle:
  424. Position: (493, 370)
  425. +Mini Target Shields:
  426. Position: (497, 470)
  427. +Throttle:
  428. Position: (346, 269)
  429. +Threat Indicator:
  430. Position: (574, 269)
  431. +Voice Status:
  432. position: (5, 165)
  433. +Ping:
  434. Position: (896, 5)
  435. +Lag:
  436. Position: (627, 529)
  437. +Supernova:
  438. Position: (170, 170)
  439. +Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
  440. +Lead Indicator:
  441. +Lock Indicator:
  442. +Offscreen Indicator:
  443. +Hostile Triangle:
  444. Position: (512, 387)
  445. +Target Triangle:
  446. Position: (512, 387)
  447. +Missile Triangles:
  448. Position: (512, 387)
  449. +Orientation Tee:
  450. Position: (512, 387)
  451. +Weapon Energy:
  452. Position: (666, 424)
  453. +Mission Time:
  454. Position: (969, 716)
  455. +Kills:
  456. Position: (880, 624)
  457. $End Gauges
  458. #End
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