;General Shenanigans $Max Escort Ships: 9 ; The following is a widescreen example HUD. ; If the user does not select a resolution matching the below parameters, FSO will not use this HUD and will move on to the next configuration. #Gauge Config $Base: (1440, 900) $Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM $Min: (1280, 720) ; These Min and Max fields are Inclusive $Max: (1920, 1080) $Gauges: +Messages: Position: (7, 6) +Fixed Messages: +Training Messages: Position: (533, 146) +Multiplayer Messages: Position: (11, 281) +Support: Position: (645, 625) ;Slew: no ;Filename: support1 ;Header Offsets: (3, 2) ;Text Y-offset: 12 ;Dock Status X-offset: 6 ;Dock Time X-offset: 65 +Damage: Position: (619, 71) ;Slew: no ;Top Background Filename: damage1 ;Entry Background Filename: damage2 ;Bottom Background Filename: damage3 ;Header Offsets: (3, 2) ;Hull Integrity Offsets: (4, 15) ;Hull Integrity Value X-offset: 142 ;Top Background Height: 25 ;Subsystem Entry Height: 9 ;Subsystem List Start Offsets: (4, 27) ;Subsystem Entry Value X-offset: 142 +Wingman Status: Position: (1351, 169) ;Slew: no ;Left Background Filename: wingman1 ;Entry Background Filename: wingman2 ;Right Background Filename: wingman3 ;Dot Filename: wingman4 ;Header Offsets: (2, 2) ;Left Background Width: 71 ;Entry Width: 35 ;Single Wing Offsets: (28, 15) ;Multiple Wing Start Offsets: (46, 15) ;Dot Offsets: (11, 0) (4, 8) (18, 8) (11, 16) (0, 16) (22, 16) +Auto Speed: Position: (1379, 788) ;Slew: no ;Filename: toggle1 ;Auto Offsets: (13, 2) ;Speed Offsets: (10, 10) +Auto Target: Position: (1379, 759) ;Slew: no ;Filename: toggle1 ;Auto Offsets: (13, 2) ;Target Offsets: (7, 10) +Countermeasures: Position: (1238, 705) ;Slew: no ;Filename: countermeasure1 ;Text Offsets: (36, 4) ;Value Offsets: (9, 4) +Talking Head: Position: (7, 66) ;Filename: head1 ;Header Offsets: (2, 2) ;Animation Offsets: (2, 10) ;Animation Background Size: (160, 120) +Directives: Position: (7, 326) ;Slew: no ;Top Background Filename: directives1 ;Entry Background Filename: directives2 ;Bottom Background Filename: directives 3 ;Header Offsets: (2, 2) ;Top Background Height: 12 ;List Start Offsets: (3, 13) ;Entry Height: 9 ;My most hated gauge (Swifty) +Weapons: Position: (1298, 615) ;Slew: no ;Primary List Top Background Filename: weapons1 ;Alt Ballistic Filename: weapons1_b ;Primary List Middle Background Filename: weapons2 ;Alt Ballistic Filename: weapons2_b ;Primary List Bottom Background Filename: weapons6 ;Alt Ballistic Filename: weapons2_b ;Secondary List Top Background Filename: weapons3 ;Alt Ballistic Filename: weapons3_b ;Secondary List Entry Background Filename: weapons4 ;Alt Ballistic Filename: weapons4_b ;Secondary List Bottom Bakground Filename: weapons5 ;Alt Ballistic Filename: weapons5_b ;Header Offsets: (21, 2) ;Alt Ballistic Offsets: (-10, 2) ;Top Primary Background X-offset: 12 ;Alt Ballistic X-offset: -12 ;Text X-offset: 0 ;Alt Ballistic X-offset: -12 ;Top Primary Frame Height: 20 ;Top Secondary Frame Height: 12 ;Primary List Start Y-offset: 12 ;Secondary List Start Y-offset: 4 ;Primary Weapon Ammo X-offset: 28 ;Primary Weapon Link X-offset: 33 ;Primary Weapon Name X-offset: 39 ;Secondary Weapon Ammo X-offset: 28 ;Secondary Weapon Unlinked X-offset: 33 ;Secondary Weapon Linked X-offset: 28 ;Secondary Weapon Name X-offset: 39 ;Secondary Weapon Reload X-offset: 118 ;Primary Weapon Entry Height: 12 ;Secondary Weapon Entry Height: 9 +Objective Notify: Position: (613, 216) ;Slew: no ;Filename: objective1 ;Objective Text Y-offset: 2 ;Objective Value Y-offset: 11 ;Subspace Text Y-offset: 2 ;Subspace Value Y-offset: 10 ;Red Alert Text Y-offset: 2 ;Red Alert Value Y-offset: 10 +Squad Message: Position: (1163, 6) ;Slew: no ;Top Background Filename: message1 ;Entry Background Filename: message2 ;Bottom Background Filename: message3 ;Header Offsets: (2, 1) ;List Start Offsets: (4, 13) ;Top Background Height: 12 ;Entry Height: 10 ;Command X-offset: 17 ;Page Up Offsets: (110, 5) ;Page Down Offsets: (110, 115) +Escort View: Position: (1287, 326) ;Slew: no ;Top Background Filename: escort1 ;Entry Background Filename: escort2 ;Bottom Background Filename: escort3 ;Entry Height: 11 ;Header Text: monitoring ;Header Offsets: (3, 2) ;List Start Offsets: (0, 13) ;Hull X-offset: (116, 0) ;Name X-offset: (4, 0) ;Status X-offset: (-11, 0) +ETS Weapons: Position: (1238, 759) ;Slew: no ;Filename: energy1 ;Foreground Clip Height: 41 ;Letter Offsets: (2, 42) ;Top Offsets: (0, 0) ;Bottom Offsets: (0, 50) +ETS Shields: Position: (1263, 759) ;Slew: no ;Filename: energy1 ;Foreground Clip Height: 41 ;Letter Offsets: (2, 42) ;Top Offsets: (0, 0) ;Bottom Offsets: (0, 50) +ETS Engines: Position: (1288, 759) ;Slew: no ;Filename: energy1 ;Foreground Clip Height: 41 ;Letter Offsets: (2, 42) ;Top Offsets: (0, 0) ;Bottom Offsets: (0, 50) +Target Monitor: Position: (7, 691) ;Monitor Filename: targetview1 ;Integrity Bar Filename: targetview2 ;Viewport Offsets: (3, 39) ;Viewport Size: (131, 112) ;Integrity Bar Offsets: (133, 52) ;Integrity Bar Foreground Clip Height: 88 ;Status Offsets: (107, 53) ;Name Offsets: (8, -3) ;Class Offsets: (8, 7) ;Distance Offsets: (8. 18) ;Speed Offsets: (85, 18) ;Hull Offsets: (134, 42) ;Cargo Contents Offsets: (8, 30) ;Cargo Scan Start Offsets: (2, 45) ;Cargo Scan Size: (130, 109) +Extra Target Data: Position: (7, 647) ;Slew: no ;Filename: targetview3 ;Bracket Offsets: (0, 3) ;Dock Offsets: (7, 18) ;Order Offsets: (7, 0) +Target Shields: Position: (503, 785) ;Slew: no +Radar: Position: (617, 691) ;Filename: 2_radar1 ;Infinity Distance Offsets: (185, 150) ;Long Distanace Offsets: (181, 150) ;Short Distance Offsets: (184, 150) +Player Shields: Position: (827, 785) ;Slew: No ;+Radar BSG: ;Position: (617, 691) +Afterburner Energy: Position: (428, 439) ;Slew: yes ;Filename: 2_energy2 ;Foreground Clip Height: 96 +Weapon Energy: Position: (924, 439) ;Slew: yes ;Filename: 2_energy2 ;Foreground Clip Height: 96 ;Text Offsets: (43, 85) +Text Warnings: Position: (720, 322) ;Slew: yes +Center Reticle: Position: (700, 438) ;Filename: 2_reticle1 +Mini Target Shields: Position: (705, 552) ;Slew: yes ;Filename: targhit1 ;3 Digit Hull Offsets: (5, 7) ;2 Digit Hull Offsets: (9, 7) ;1 Digit Hull Offsets: (14, 7) +Throttle: Position: (490, 317) ;Slew: yes ;Filename: 2_leftarc ;Foreground Clip Bottom Y-offset: 222 ;Foreground Clip Width: 78 ;Foreground Clip Height: 80 ;Afterburner Clip Height: 27 ;Show Background: no ;Max Speed Label Offsets: (31, 137) ;Min Speed Label Offsets: (57, 216) ;Orbit Center Offsets: (166, 118) ;Orbit Radius: 166 +Threat Indicator: Position: (847, 317) ;Slew: yes ;Arc Filename: 2_rightarc1 ;Dumbfire Filename: 2_toparc2 ;Lock Filename: 2_toparc3 ;Dumbfire Offsets: (66, 124) ;Lock Offsets: (57, 150) +Voice Status: Position: (7, 193) ;Slew: no +Ping: Position: (1260, 6) ;Slew: no +Lag: Position: (881, 620) ;Slew: no ;Filename: netlag1 +Supernova: Position: (239, 199) ;Slew: no +Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field. ;Dot Filename: attacker +Lead Indicator: ;Filename: 2_lead1 ;Center Offsets: (13, 13) +Lock Indicator: ;Lock Filename: 2_lock1 ;Locked Filename: 2_lockspin ;Lock Center Offsets: (28, 25) ;Locked Center Offsets: (50, 52) +Offscreen Indicator: +Hostile Triangle: Position: (720, 450) ;Slew: yes ;Radius: 166 ;Triangle Base: 9.5 ;Triangle Height: 11.0 +Target Triangle: Position: (720, 450) ;Slew: yes ;Radius: 166 ;Triangle Base: 9.5 ;Triangle Height: 11.0 +Missile Triangles: Position: (720, 450) ;Slew: yes ;Radius: 166 ;Triangle Base: 9.5 ;Triangle Height: 11.0 +Orientation Tee: Position: (720, 450) ;Slew: yes ;Radius: 166 +Mission Time: Position: (1388, 839) ;Slew: no ;Filename: time1 ;Text Offsets: (4, 4) ;Value Offsets: (26, 12) +Kills: Position: (1238, 731) ;Slew: no ;Filename: kills1 ;Text Offsets: (6, 4) ;Value Offsets: (74, 4) ; FS1 specific gauge ;+Weapon Linking: ;Position: (841, 453) ;Slew: yes ;Arc Filename: 2_rightarc1_fs1 ;Single Primary Filename: 2_rightarc2_fs1 ;Double Primary Filename: 2_rightarc3_fs1 ;Single Secondary Filename: 2_rightarc4_fs1 ;Double Secondary Filename: 2_rightarc5_fs1 ;Triple Secondary Filename 2_rightarc6_fs1 ;Single Primary Offsets: (52, 18) ;Double Primary Offsets: (52, 18) ;Single Secondary Offsets: (28, 55) ;Double Secondary Offsets: (28, 55) ;Triple Secondary Offsets: (28, 55) ; Komet's lead sight. Looks for "leadsight.ani" ;+Lead Sight: (700, 438) ;Filename: leadsight ; Custom gauge syntax ;+Custom: ;Position: ;Name: ;Text: ;Gauge Type: ; (Possible values for Gauge Type include LEAD_INDICATOR, ORIENTATION_TEE, HOSTILE_TRIANGLE, TARGET_TRIANGLE, MISSION_TIME, RETICLE_CIRCLE, THROTTLE_GAUGE, ; RADAR, TARGET_MONITOR, CENTER_RETICLE, TARGET_MONITOR_EXTRA_DATA, TARGET_SHIELD_ICON, PLAYER_SHIELD_ICON, ETS_GAUGE, AUTO_TARGET, AUTO_SPEED, ; WEAPONS_GAUGE, ESCORT_VIEW, DIRECTIVES_VIEW, THREAT_GAUGE, AFTERBURNER_ENERGY, WEAPONS_ENERGY, WEAPON_LINKING_GAUGE, TARGER_MINI_ICON, ; OFFSCREEN_INDICATOR, TALKING_HEAD, DAMAGE_GAUGE, MESSAGE_LINES, MISSILE_WARNING_ARROW, CMEASURE_GAUGE, OBJECTIVES_NOTIFY_GAUGE, WINGMEN_STATUS, ; OFFSCREEN RANGE, KILLS GAUGE", ATTACKING TARGET COUNT, TEXT FLASH, MESSAGE BOX, SUPPORT GUAGE, LAG GUAGE) ; Slew: ; Filename: $End Gauges #End ; Any wide screen resolutions not between 1280x720 and 1920x1080 will get a blank HUD since the bottom config will only apply to any Full Screen resolutions #Gauge Config $Base: (1024, 768) $Required Aspect: Full Screen ;$Min: (640, 480) $Gauges: +Messages: Position: (5, 5) +Fixed Messages: +Training Messages: Position: (379, 125) +Multiplayer Messages: Position: (8, 240) +Support: Position: (459, 534) +Damage: Position: (440, 61) +Wingman Status: Position: (932, 144) +Auto Speed: Position: (960, 672) +Auto Target: Position: (960, 648) +Countermeasures: Position: (880, 602) +Talking Head: Position: (5, 56) +Directives: Position: (5, 278) +Weapons: Position: (880, 525) +Objective Notify: Position: (436, 184) +Squad Message: Position: (827, 5) +Player Shields: Position: (634, 670) +Target Shields: Position: (292, 670) +Escort View: Position: (865, 330) +ETS Weapons: Position: (880, 648) +ETS Shields: Position: (898, 648) +ETS Engines: Position: (916, 648) +Target Monitor: Position: (5, 590) +Extra Target Data: Position: (5, 552) +Radar: Position: (411, 590) +Afterburner Energy: Position: (274, 424) +Text Warnings: Position: (512, 275) +Center Reticle: Position: (493, 370) +Mini Target Shields: Position: (497, 470) +Throttle: Position: (346, 269) +Threat Indicator: Position: (574, 269) +Voice Status: position: (5, 165) +Ping: Position: (896, 5) +Lag: Position: (627, 529) +Supernova: Position: (170, 170) +Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field. +Lead Indicator: +Lock Indicator: +Offscreen Indicator: +Hostile Triangle: Position: (512, 387) +Target Triangle: Position: (512, 387) +Missile Triangles: Position: (512, 387) +Orientation Tee: Position: (512, 387) +Weapon Energy: Position: (666, 424) +Mission Time: Position: (969, 716) +Kills: Position: (880, 624) $End Gauges #End