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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Events;
- public class TriggerActivator : MonoBehaviour
- {
- public UnityEvent triggerEvent;
- private void OnTriggerEnter(Collider other)
- {
- if (!other.GetComponent<NewPlayerMovement>())
- {
- return;
- }
- triggerEvent.Invoke();
- }
- }
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